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author | ReinUsesLisp <reinuseslisp@airmail.cc> | 2019-01-15 06:05:30 +0100 |
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committer | ReinUsesLisp <reinuseslisp@airmail.cc> | 2019-02-07 02:23:39 +0100 |
commit | ed956569a4a56a20dc3a26d16f8920a6c63fda09 (patch) | |
tree | 594063b3f565a3de6ce00f3d161f1c3d893141b1 /src/video_core/renderer_opengl/gl_shader_disk_cache.cpp | |
parent | gl_shader_disk_cache: Compress GLSL code using LZ4 (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/video_core/renderer_opengl/gl_shader_disk_cache.cpp | 35 |
1 files changed, 28 insertions, 7 deletions
diff --git a/src/video_core/renderer_opengl/gl_shader_disk_cache.cpp b/src/video_core/renderer_opengl/gl_shader_disk_cache.cpp index bea4b29d1..f6d950b0b 100644 --- a/src/video_core/renderer_opengl/gl_shader_disk_cache.cpp +++ b/src/video_core/renderer_opengl/gl_shader_disk_cache.cpp @@ -282,9 +282,22 @@ bool ShaderDiskCacheOpenGL::LoadPrecompiled( file.ReadBytes(&dump.binary_format, sizeof(u32)); u32 binary_length{}; + u32 compressed_size{}; file.ReadBytes(&binary_length, sizeof(u32)); - dump.binary.resize(binary_length); - file.ReadBytes(dump.binary.data(), dump.binary.size()); + file.ReadBytes(&compressed_size, sizeof(u32)); + + std::vector<u8> compressed_binary(compressed_size); + file.ReadArray(compressed_binary.data(), compressed_binary.size()); + + dump.binary = DecompressData(compressed_binary, binary_length); + if (dump.binary.empty()) { + LOG_ERROR(Render_OpenGL, + "Failed to decompress precompiled binary program - removing"); + InvalidatePrecompiled(); + dumps.clear(); + decompiled.clear(); + return false; + } dumps.insert({usage, dump}); break; @@ -418,10 +431,6 @@ void ShaderDiskCacheOpenGL::SaveDump(const ShaderDiskCacheUsage& usage, GLuint p return; } - file.WriteObject(static_cast<u32>(PrecompiledEntryKind::Dump)); - - file.WriteObject(usage); - GLint binary_length{}; glGetProgramiv(program, GL_PROGRAM_BINARY_LENGTH, &binary_length); @@ -429,9 +438,21 @@ void ShaderDiskCacheOpenGL::SaveDump(const ShaderDiskCacheUsage& usage, GLuint p std::vector<u8> binary(binary_length); glGetProgramBinary(program, binary_length, nullptr, &binary_format, binary.data()); + const std::vector<u8> compressed_binary = CompressData(binary.data(), binary.size()); + if (compressed_binary.empty()) { + LOG_ERROR(Render_OpenGL, "Failed to compress binary program in shader={:016x}", + usage.unique_identifier); + return; + } + + file.WriteObject(static_cast<u32>(PrecompiledEntryKind::Dump)); + + file.WriteObject(usage); + file.WriteObject(static_cast<u32>(binary_format)); file.WriteObject(static_cast<u32>(binary_length)); - file.WriteArray(binary.data(), binary.size()); + file.WriteObject(static_cast<u32>(compressed_binary.size())); + file.WriteArray(compressed_binary.data(), compressed_binary.size()); } FileUtil::IOFile ShaderDiskCacheOpenGL::AppendTransferableFile() const { |