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author | ReinUsesLisp <reinuseslisp@airmail.cc> | 2019-04-26 01:10:20 +0200 |
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committer | ReinUsesLisp <reinuseslisp@airmail.cc> | 2019-05-21 03:46:05 +0200 |
commit | 69215b5a550ef8b2f3a2854bc99af03bcd31a6c7 (patch) | |
tree | b0519d6d9e27177bfd537aad462f34c88bdc4823 /src/video_core/renderer_opengl/gl_shader_disk_cache.cpp | |
parent | gl_shader_cache: Use shared contexts to build shaders in parallel (diff) | |
download | yuzu-69215b5a550ef8b2f3a2854bc99af03bcd31a6c7.tar yuzu-69215b5a550ef8b2f3a2854bc99af03bcd31a6c7.tar.gz yuzu-69215b5a550ef8b2f3a2854bc99af03bcd31a6c7.tar.bz2 yuzu-69215b5a550ef8b2f3a2854bc99af03bcd31a6c7.tar.lz yuzu-69215b5a550ef8b2f3a2854bc99af03bcd31a6c7.tar.xz yuzu-69215b5a550ef8b2f3a2854bc99af03bcd31a6c7.tar.zst yuzu-69215b5a550ef8b2f3a2854bc99af03bcd31a6c7.zip |
Diffstat (limited to '')
-rw-r--r-- | src/video_core/renderer_opengl/gl_shader_disk_cache.cpp | 8 |
1 files changed, 3 insertions, 5 deletions
diff --git a/src/video_core/renderer_opengl/gl_shader_disk_cache.cpp b/src/video_core/renderer_opengl/gl_shader_disk_cache.cpp index fba9c594a..ee4a45ca2 100644 --- a/src/video_core/renderer_opengl/gl_shader_disk_cache.cpp +++ b/src/video_core/renderer_opengl/gl_shader_disk_cache.cpp @@ -183,8 +183,7 @@ ShaderDiskCacheOpenGL::LoadTransferable() { return {{raws, usages}}; } -std::pair<std::unordered_map<u64, ShaderDiskCacheDecompiled>, - std::unordered_map<ShaderDiskCacheUsage, ShaderDiskCacheDump>> +std::pair<std::unordered_map<u64, ShaderDiskCacheDecompiled>, ShaderDumpsMap> ShaderDiskCacheOpenGL::LoadPrecompiled() { if (!IsUsable()) return {}; @@ -208,8 +207,7 @@ ShaderDiskCacheOpenGL::LoadPrecompiled() { return *result; } -std::optional<std::pair<std::unordered_map<u64, ShaderDiskCacheDecompiled>, - std::unordered_map<ShaderDiskCacheUsage, ShaderDiskCacheDump>>> +std::optional<std::pair<std::unordered_map<u64, ShaderDiskCacheDecompiled>, ShaderDumpsMap>> ShaderDiskCacheOpenGL::LoadPrecompiledFile(FileUtil::IOFile& file) { // Read compressed file from disk and decompress to virtual precompiled cache file std::vector<u8> compressed(file.GetSize()); @@ -230,7 +228,7 @@ ShaderDiskCacheOpenGL::LoadPrecompiledFile(FileUtil::IOFile& file) { } std::unordered_map<u64, ShaderDiskCacheDecompiled> decompiled; - std::unordered_map<ShaderDiskCacheUsage, ShaderDiskCacheDump> dumps; + ShaderDumpsMap dumps; while (precompiled_cache_virtual_file_offset < precompiled_cache_virtual_file.GetSize()) { PrecompiledEntryKind kind{}; if (!LoadObjectFromPrecompiled(kind)) { |