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author | unknown <FreddyFunk@users.noreply.github.com> | 2019-02-09 09:12:30 +0100 |
---|---|---|
committer | FreddyFunk <FreddyFunk@users.noreply.github.com> | 2019-03-29 18:13:00 +0100 |
commit | 4fad477aeb98a69a51585d3bafd32dd3ccd6c56f (patch) | |
tree | c24e0f135318ca936e22500271c537324214078f /src/video_core/renderer_opengl/gl_shader_disk_cache.cpp | |
parent | Addressed feedback (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/video_core/renderer_opengl/gl_shader_disk_cache.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/video_core/renderer_opengl/gl_shader_disk_cache.cpp b/src/video_core/renderer_opengl/gl_shader_disk_cache.cpp index 9218d6aaf..d2d979997 100644 --- a/src/video_core/renderer_opengl/gl_shader_disk_cache.cpp +++ b/src/video_core/renderer_opengl/gl_shader_disk_cache.cpp @@ -474,8 +474,8 @@ void ShaderDiskCacheOpenGL::SaveDecompiled(u64 unique_identifier, const std::str if (!IsUsable()) return; - const std::vector<u8> compressed_code{Common::Compression::CompressDataLZ4HCMax( - reinterpret_cast<const u8*>(code.data()), code.size())}; + const std::vector<u8> compressed_code{Common::Compression::CompressDataLZ4HC( + reinterpret_cast<const u8*>(code.data()), code.size(), 9)}; if (compressed_code.empty()) { LOG_ERROR(Render_OpenGL, "Failed to compress GLSL code - skipping shader {:016x}", unique_identifier); @@ -506,7 +506,7 @@ void ShaderDiskCacheOpenGL::SaveDump(const ShaderDiskCacheUsage& usage, GLuint p glGetProgramBinary(program, binary_length, nullptr, &binary_format, binary.data()); const std::vector<u8> compressed_binary = - Common::Compression::CompressDataLZ4HCMax(binary.data(), binary.size()); + Common::Compression::CompressDataLZ4HC(binary.data(), binary.size(), 9); if (compressed_binary.empty()) { LOG_ERROR(Render_OpenGL, "Failed to compress binary program in shader={:016x}", |