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author | Lioncash <mathew1800@gmail.com> | 2020-04-15 21:59:23 +0200 |
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committer | Lioncash <mathew1800@gmail.com> | 2020-04-16 03:33:46 +0200 |
commit | 1c340c6efad903580904297730d708ce8b947eb6 (patch) | |
tree | a79ad11775373ecf31912a7a50fcfbcc08d6e8b3 /src/video_core/renderer_opengl/gl_shader_decompiler.cpp | |
parent | Merge pull request #3612 from ReinUsesLisp/red (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/video_core/renderer_opengl/gl_shader_decompiler.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp index b1804e9ea..9495f48a2 100644 --- a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp +++ b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp @@ -835,7 +835,8 @@ private: void DeclareConstantBuffers() { u32 binding = device.GetBaseBindings(stage).uniform_buffer; - for (const auto& [index, cbuf] : ir.GetConstantBuffers()) { + for (const auto& buffers : ir.GetConstantBuffers()) { + const auto index = buffers.first; code.AddLine("layout (std140, binding = {}) uniform {} {{", binding++, GetConstBufferBlock(index)); code.AddLine(" uvec4 {}[{}];", GetConstBuffer(index), MAX_CONSTBUFFER_ELEMENTS); |