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authorFernandoS27 <fsahmkow27@gmail.com>2018-09-08 01:53:06 +0200
committerFernandoS27 <fsahmkow27@gmail.com>2018-09-09 17:59:01 +0200
commit073a21ac0b9af6871af02aa0096677abb4af117b (patch)
tree6299170e3b7bef89c2d93218243c8cc7a962b3a8 /src/video_core/renderer_opengl/gl_shader_decompiler.cpp
parentChange name of TEXQ to TXQ, in order to match NVIDIA's naming (diff)
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-rw-r--r--src/video_core/renderer_opengl/gl_shader_decompiler.cpp20
1 files changed, 20 insertions, 0 deletions
diff --git a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
index 172ba8335..6d895bbb6 100644
--- a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
@@ -1920,6 +1920,26 @@ private:
WriteTexsInstruction(instr, coord, texture);
break;
}
+ case OpCode::Id::TXQ: {
+ // TODO: the new commits on the texture refactor, change the way samplers work.
+ // Sadly, not all texture instructions specify the type of texture their sampler
+ // uses. This must be fixed at a later instance.
+ const std::string sampler =
+ GetSampler(instr.sampler, Tegra::Shader::TextureType::Texture2D, false);
+ switch (instr.txq.query_type) {
+ case Tegra::Shader::TextureQueryType::Dimension: {
+ const std::string texture = "textureQueryLevels(" + sampler + ')';
+ regs.SetRegisterToInteger(instr.gpr0, true, 0, texture, 1, 1);
+ break;
+ }
+ default: {
+ LOG_CRITICAL(HW_GPU, "Unhandled texture query type: {}",
+ static_cast<u32>(instr.txq.query_type.Value()));
+ UNREACHABLE();
+ }
+ }
+ break;
+ }
default: {
LOG_CRITICAL(HW_GPU, "Unhandled memory instruction: {}", opcode->GetName());
UNREACHABLE();