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author | bunnei <bunneidev@gmail.com> | 2018-09-07 01:08:45 +0200 |
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committer | bunnei <bunneidev@gmail.com> | 2018-09-08 08:53:38 +0200 |
commit | f165a85398f48504541a7ab9aedee1b517dfd863 (patch) | |
tree | 4020493e25fce1ea73b9702c72894336f825c649 /src/video_core/renderer_opengl/gl_rasterizer_cache.cpp | |
parent | gl_shader_decompiler: Partially implement several non-2D texture types (Subv). (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/video_core/renderer_opengl/gl_rasterizer_cache.cpp | 141 |
1 files changed, 111 insertions, 30 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp index 1a44de332..e9fd67d00 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp +++ b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp @@ -245,7 +245,8 @@ static bool IsFormatBCn(PixelFormat format) { } template <bool morton_to_gl, PixelFormat format> -void MortonCopy(u32 stride, u32 block_height, u32 height, std::vector<u8>& gl_buffer, VAddr addr) { +void MortonCopy(u32 stride, u32 block_height, u32 height, u8* gl_buffer, size_t gl_buffer_size, + VAddr addr) { constexpr u32 bytes_per_pixel = SurfaceParams::GetFormatBpp(format) / CHAR_BIT; constexpr u32 gl_bytes_per_pixel = CachedSurface::GetGLBytesPerPixel(format); @@ -255,18 +256,18 @@ void MortonCopy(u32 stride, u32 block_height, u32 height, std::vector<u8>& gl_bu const u32 tile_size{IsFormatBCn(format) ? 4U : 1U}; const std::vector<u8> data = Tegra::Texture::UnswizzleTexture( addr, tile_size, bytes_per_pixel, stride, height, block_height); - const size_t size_to_copy{std::min(gl_buffer.size(), data.size())}; - gl_buffer.assign(data.begin(), data.begin() + size_to_copy); + const size_t size_to_copy{std::min(gl_buffer_size, data.size())}; + memcpy(gl_buffer, data.data(), size_to_copy); } else { // TODO(bunnei): Assumes the default rendering GOB size of 16 (128 lines). We should // check the configuration for this and perform more generic un/swizzle LOG_WARNING(Render_OpenGL, "need to use correct swizzle/GOB parameters!"); VideoCore::MortonCopyPixels128(stride, height, bytes_per_pixel, gl_bytes_per_pixel, - Memory::GetPointer(addr), gl_buffer.data(), morton_to_gl); + Memory::GetPointer(addr), gl_buffer, morton_to_gl); } } -static constexpr std::array<void (*)(u32, u32, u32, std::vector<u8>&, VAddr), +static constexpr std::array<void (*)(u32, u32, u32, u8*, size_t, VAddr), SurfaceParams::MaxPixelFormat> morton_to_gl_fns = { // clang-format off @@ -323,7 +324,7 @@ static constexpr std::array<void (*)(u32, u32, u32, std::vector<u8>&, VAddr), // clang-format on }; -static constexpr std::array<void (*)(u32, u32, u32, std::vector<u8>&, VAddr), +static constexpr std::array<void (*)(u32, u32, u32, u8*, size_t, VAddr), SurfaceParams::MaxPixelFormat> gl_to_morton_fns = { // clang-format off @@ -441,29 +442,51 @@ CachedSurface::CachedSurface(const SurfaceParams& params) texture.Create(); const auto& rect{params.GetRect()}; + // Keep track of previous texture bindings OpenGLState cur_state = OpenGLState::GetCurState(); + const auto& old_tex = cur_state.texture_units[0]; + SCOPE_EXIT({ + cur_state.texture_units[0] = old_tex; + cur_state.Apply(); + }); - // Keep track of previous texture bindings - GLuint old_tex = cur_state.texture_units[0].texture; cur_state.texture_units[0].texture = texture.handle; + cur_state.texture_units[0].target = SurfaceTargetToGL(params.target); cur_state.Apply(); glActiveTexture(GL_TEXTURE0); const auto& format_tuple = GetFormatTuple(params.pixel_format, params.component_type); if (!format_tuple.compressed) { // Only pre-create the texture for non-compressed textures. - glTexImage2D(GL_TEXTURE_2D, 0, format_tuple.internal_format, rect.GetWidth(), - rect.GetHeight(), 0, format_tuple.format, format_tuple.type, nullptr); + switch (params.target) { + case SurfaceParams::SurfaceTarget::Texture1D: + glTexImage1D(SurfaceTargetToGL(params.target), 0, format_tuple.internal_format, + rect.GetWidth(), 0, format_tuple.format, format_tuple.type, nullptr); + break; + case SurfaceParams::SurfaceTarget::Texture2D: + glTexImage2D(SurfaceTargetToGL(params.target), 0, format_tuple.internal_format, + rect.GetWidth(), rect.GetHeight(), 0, format_tuple.format, + format_tuple.type, nullptr); + break; + case SurfaceParams::SurfaceTarget::Texture3D: + case SurfaceParams::SurfaceTarget::Texture2DArray: + glTexImage3D(SurfaceTargetToGL(params.target), 0, format_tuple.internal_format, + rect.GetWidth(), rect.GetHeight(), params.depth, 0, format_tuple.format, + format_tuple.type, nullptr); + break; + default: + LOG_CRITICAL(Render_OpenGL, "Unimplemented surface target={}", + static_cast<u32>(params.target)); + UNREACHABLE(); + glTexImage2D(GL_TEXTURE_2D, 0, format_tuple.internal_format, rect.GetWidth(), + rect.GetHeight(), 0, format_tuple.format, format_tuple.type, nullptr); + } } glTexParameteri(SurfaceTargetToGL(params.target), GL_TEXTURE_MAX_LEVEL, 0); glTexParameteri(SurfaceTargetToGL(params.target), GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(SurfaceTargetToGL(params.target), GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameteri(SurfaceTargetToGL(params.target), GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); - - // Restore previous texture bindings - cur_state.texture_units[0].texture = old_tex; - cur_state.Apply(); } static void ConvertS8Z24ToZ24S8(std::vector<u8>& data, u32 width, u32 height) { @@ -548,13 +571,24 @@ void CachedSurface::LoadGLBuffer() { MICROPROFILE_SCOPE(OpenGL_SurfaceLoad); if (params.is_tiled) { - gl_buffer.resize(copy_size); + // TODO(bunnei): This only unswizzles and copies a 2D texture - we do not yet know how to do + // this for 3D textures, etc. + switch (params.target) { + case SurfaceParams::SurfaceTarget::Texture2D: + // Pass impl. to the fallback code below + break; + default: + LOG_CRITICAL(HW_GPU, "Unimplemented tiled load for target={}", + static_cast<u32>(params.target)); + UNREACHABLE(); + } + gl_buffer.resize(params.depth * copy_size); morton_to_gl_fns[static_cast<size_t>(params.pixel_format)]( - params.width, params.block_height, params.height, gl_buffer, params.addr); + params.width, params.block_height, params.height, gl_buffer.data(), copy_size, + params.addr); } else { - const u8* const texture_src_data_end = texture_src_data + copy_size; - + const u8* const texture_src_data_end{texture_src_data + (params.depth * copy_size)}; gl_buffer.assign(texture_src_data, texture_src_data_end); } @@ -574,7 +608,7 @@ void CachedSurface::UploadGLTexture(GLuint read_fb_handle, GLuint draw_fb_handle MICROPROFILE_SCOPE(OpenGL_TextureUL); ASSERT(gl_buffer.size() == - params.width * params.height * GetGLBytesPerPixel(params.pixel_format)); + params.width * params.height * GetGLBytesPerPixel(params.pixel_format) * params.depth); const auto& rect{params.GetRect()}; @@ -587,8 +621,13 @@ void CachedSurface::UploadGLTexture(GLuint read_fb_handle, GLuint draw_fb_handle GLuint target_tex = texture.handle; OpenGLState cur_state = OpenGLState::GetCurState(); - GLuint old_tex = cur_state.texture_units[0].texture; + const auto& old_tex = cur_state.texture_units[0]; + SCOPE_EXIT({ + cur_state.texture_units[0] = old_tex; + cur_state.Apply(); + }); cur_state.texture_units[0].texture = target_tex; + cur_state.texture_units[0].target = SurfaceTargetToGL(params.target); cur_state.Apply(); // Ensure no bad interactions with GL_UNPACK_ALIGNMENT @@ -597,20 +636,62 @@ void CachedSurface::UploadGLTexture(GLuint read_fb_handle, GLuint draw_fb_handle glActiveTexture(GL_TEXTURE0); if (tuple.compressed) { - glCompressedTexImage2D( - GL_TEXTURE_2D, 0, tuple.internal_format, static_cast<GLsizei>(params.width), - static_cast<GLsizei>(params.height), 0, static_cast<GLsizei>(params.size_in_bytes), - &gl_buffer[buffer_offset]); + switch (params.target) { + case SurfaceParams::SurfaceTarget::Texture2D: + glCompressedTexImage2D( + SurfaceTargetToGL(params.target), 0, tuple.internal_format, + static_cast<GLsizei>(params.width), static_cast<GLsizei>(params.height), 0, + static_cast<GLsizei>(params.size_in_bytes), &gl_buffer[buffer_offset]); + break; + case SurfaceParams::SurfaceTarget::Texture3D: + case SurfaceParams::SurfaceTarget::Texture2DArray: + glCompressedTexImage3D( + SurfaceTargetToGL(params.target), 0, tuple.internal_format, + static_cast<GLsizei>(params.width), static_cast<GLsizei>(params.height), + static_cast<GLsizei>(params.depth), 0, static_cast<GLsizei>(params.size_in_bytes), + &gl_buffer[buffer_offset]); + break; + default: + LOG_CRITICAL(Render_OpenGL, "Unimplemented surface target={}", + static_cast<u32>(params.target)); + UNREACHABLE(); + glCompressedTexImage2D( + GL_TEXTURE_2D, 0, tuple.internal_format, static_cast<GLsizei>(params.width), + static_cast<GLsizei>(params.height), 0, static_cast<GLsizei>(params.size_in_bytes), + &gl_buffer[buffer_offset]); + } } else { - glTexSubImage2D(GL_TEXTURE_2D, 0, x0, y0, static_cast<GLsizei>(rect.GetWidth()), - static_cast<GLsizei>(rect.GetHeight()), tuple.format, tuple.type, - &gl_buffer[buffer_offset]); + + switch (params.target) { + case SurfaceParams::SurfaceTarget::Texture1D: + glTexSubImage1D(SurfaceTargetToGL(params.target), 0, x0, + static_cast<GLsizei>(rect.GetWidth()), tuple.format, tuple.type, + &gl_buffer[buffer_offset]); + break; + case SurfaceParams::SurfaceTarget::Texture2D: + glTexSubImage2D(SurfaceTargetToGL(params.target), 0, x0, y0, + static_cast<GLsizei>(rect.GetWidth()), + static_cast<GLsizei>(rect.GetHeight()), tuple.format, tuple.type, + &gl_buffer[buffer_offset]); + break; + case SurfaceParams::SurfaceTarget::Texture3D: + case SurfaceParams::SurfaceTarget::Texture2DArray: + glTexSubImage3D(SurfaceTargetToGL(params.target), 0, x0, y0, 0, + static_cast<GLsizei>(rect.GetWidth()), + static_cast<GLsizei>(rect.GetHeight()), params.depth, tuple.format, + tuple.type, &gl_buffer[buffer_offset]); + break; + default: + LOG_CRITICAL(Render_OpenGL, "Unimplemented surface target={}", + static_cast<u32>(params.target)); + UNREACHABLE(); + glTexSubImage2D(GL_TEXTURE_2D, 0, x0, y0, static_cast<GLsizei>(rect.GetWidth()), + static_cast<GLsizei>(rect.GetHeight()), tuple.format, tuple.type, + &gl_buffer[buffer_offset]); + } } glPixelStorei(GL_UNPACK_ROW_LENGTH, 0); - - cur_state.texture_units[0].texture = old_tex; - cur_state.Apply(); } RasterizerCacheOpenGL::RasterizerCacheOpenGL() { |