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author | bunnei <bunneidev@gmail.com> | 2018-10-16 23:02:29 +0200 |
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committer | bunnei <bunneidev@gmail.com> | 2018-10-16 23:02:29 +0200 |
commit | ee7c2dbf5a9086a006e713fcc9eff43f18cafcc9 (patch) | |
tree | 1b6c1ee253d8111c2d74641201cec514613a3435 /src/video_core/renderer_opengl/gl_rasterizer_cache.cpp | |
parent | rasterizer_cache: Refactor to support in-order flushing. (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/video_core/renderer_opengl/gl_rasterizer_cache.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp index f79b4f221..1fddc1c26 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp +++ b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp @@ -1197,11 +1197,11 @@ Surface RasterizerCacheOpenGL::RecreateSurface(const Surface& old_surface, // If the format is the same, just do a framebuffer blit. This is significantly faster than // using PBOs. The is also likely less accurate, as textures will be converted rather than - // reinterpreted. When use_accurate_framebuffers setting is enabled, perform a more accurate + // reinterpreted. When use_accurate_gpu_emulation setting is enabled, perform a more accurate // surface copy, where pixels are reinterpreted as a new format (without conversion). This // code path uses OpenGL PBOs and is quite slow. const bool is_blit{old_params.pixel_format == new_params.pixel_format || - !Settings::values.use_accurate_framebuffers}; + !Settings::values.use_accurate_gpu_emulation}; switch (new_params.target) { case SurfaceParams::SurfaceTarget::Texture2D: |