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author | Yuri Kunde Schlesner <yuriks@yuriks.net> | 2016-09-19 03:01:46 +0200 |
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committer | Yuri Kunde Schlesner <yuriks@yuriks.net> | 2016-09-19 06:14:25 +0200 |
commit | 396a8d91a4423d9c793eeff0798d544613647511 (patch) | |
tree | e0203961233db1ffcbbca2e15154d71d142c5822 /src/video_core/renderer_opengl/gl_rasterizer.h | |
parent | Tweak formatting settings (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/video_core/renderer_opengl/gl_rasterizer.h | 9 |
1 files changed, 3 insertions, 6 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.h b/src/video_core/renderer_opengl/gl_rasterizer.h index 70e9e64ef..60d70539c 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.h +++ b/src/video_core/renderer_opengl/gl_rasterizer.h @@ -41,12 +41,9 @@ struct ScreenInfo; * two separate shaders sharing the same key. * * We use a union because "implicitly-defined copy/move constructor for a union X copies the object - * representation of X." - * and "implicitly-defined copy assignment operator for a union X copies the object representation - * (3.9) of X." - * = Bytewise copy instead of memberwise copy. - * This is important because the padding bytes are included in the hash and comparison between - * objects. + * representation of X." and "implicitly-defined copy assignment operator for a union X copies the + * object representation (3.9) of X." = Bytewise copy instead of memberwise copy. This is important + * because the padding bytes are included in the hash and comparison between objects. */ union PicaShaderConfig { |