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authorYuri Kunde Schlesner <yuriks@yuriks.net>2016-09-19 03:01:46 +0200
committerYuri Kunde Schlesner <yuriks@yuriks.net>2016-09-19 06:14:25 +0200
commit396a8d91a4423d9c793eeff0798d544613647511 (patch)
treee0203961233db1ffcbbca2e15154d71d142c5822 /src/video_core/renderer_opengl/gl_rasterizer.h
parentTweak formatting settings (diff)
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-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.h9
1 files changed, 3 insertions, 6 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.h b/src/video_core/renderer_opengl/gl_rasterizer.h
index 70e9e64ef..60d70539c 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.h
+++ b/src/video_core/renderer_opengl/gl_rasterizer.h
@@ -41,12 +41,9 @@ struct ScreenInfo;
* two separate shaders sharing the same key.
*
* We use a union because "implicitly-defined copy/move constructor for a union X copies the object
- * representation of X."
- * and "implicitly-defined copy assignment operator for a union X copies the object representation
- * (3.9) of X."
- * = Bytewise copy instead of memberwise copy.
- * This is important because the padding bytes are included in the hash and comparison between
- * objects.
+ * representation of X." and "implicitly-defined copy assignment operator for a union X copies the
+ * object representation (3.9) of X." = Bytewise copy instead of memberwise copy. This is important
+ * because the padding bytes are included in the hash and comparison between objects.
*/
union PicaShaderConfig {