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author | ReinUsesLisp <reinuseslisp@airmail.cc> | 2019-01-29 06:01:05 +0100 |
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committer | ReinUsesLisp <reinuseslisp@airmail.cc> | 2019-01-30 03:47:33 +0100 |
commit | 07692230caf23f9484c89d47fa58e6f94c4cfa90 (patch) | |
tree | defc4922aef52ab99f2966f4cac34f66b628f0a3 /src/video_core/renderer_opengl/gl_rasterizer.h | |
parent | hle/ipc_helpers: Fix clang-format warnings (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/video_core/renderer_opengl/gl_rasterizer.h | 9 |
1 files changed, 6 insertions, 3 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.h b/src/video_core/renderer_opengl/gl_rasterizer.h index 21c51f874..f6824c402 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.h +++ b/src/video_core/renderer_opengl/gl_rasterizer.h @@ -122,10 +122,12 @@ private: * @param using_depth_fb If true, configure the depth/stencil framebuffer. * @param preserve_contents If true, tries to preserve data from a previously used framebuffer. * @param single_color_target Specifies if a single color buffer target should be used. + * @returns If depth (first) or stencil (second) are being stored in the bound zeta texture + * (requires using_depth_fb to be true) */ - void ConfigureFramebuffers(OpenGLState& current_state, bool use_color_fb = true, - bool using_depth_fb = true, bool preserve_contents = true, - std::optional<std::size_t> single_color_target = {}); + std::pair<bool, bool> ConfigureFramebuffers( + OpenGLState& current_state, bool use_color_fb = true, bool using_depth_fb = true, + bool preserve_contents = true, std::optional<std::size_t> single_color_target = {}); /** * Configures the current constbuffers to use for the draw command. @@ -221,6 +223,7 @@ private: std::map<FramebufferCacheKey, OGLFramebuffer> framebuffer_cache; FramebufferConfigState current_framebuffer_config_state; + std::pair<bool, bool> current_depth_stencil_usage{}; std::array<SamplerInfo, Tegra::Engines::Maxwell3D::Regs::NumTextureSamplers> texture_samplers; |