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author | Kelebek1 <eeeedddccc@hotmail.co.uk> | 2021-02-24 23:04:51 +0100 |
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committer | Kelebek1 <eeeedddccc@hotmail.co.uk> | 2021-02-24 23:26:53 +0100 |
commit | d31dbb1bc12505d503cb97b57518a3e48cb2da11 (patch) | |
tree | 505b0290cfc653238966e1e32a88530a7d4d30b1 /src/video_core/renderer_opengl/gl_rasterizer.cpp | |
parent | Merge pull request #5981 from lat9nq/ci-add-clang (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/video_core/renderer_opengl/gl_rasterizer.cpp | 6 |
1 files changed, 5 insertions, 1 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp index 418644108..4610fd160 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.cpp +++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp @@ -889,7 +889,11 @@ void RasterizerOpenGL::SyncViewport() { const GLdouble reduce_z = regs.depth_mode == Maxwell::DepthMode::MinusOneToOne; const GLdouble near_depth = src.translate_z - src.scale_z * reduce_z; const GLdouble far_depth = src.translate_z + src.scale_z; - glDepthRangeIndexed(static_cast<GLuint>(i), near_depth, far_depth); + if (device.HasDepthBufferFloat()) { + glDepthRangeIndexeddNV(static_cast<GLuint>(i), near_depth, far_depth); + } else { + glDepthRangeIndexed(static_cast<GLuint>(i), near_depth, far_depth); + } if (!GLAD_GL_NV_viewport_swizzle) { continue; |