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authorLioncash <mathew1800@gmail.com>2018-07-21 00:31:36 +0200
committerLioncash <mathew1800@gmail.com>2018-07-21 00:34:49 +0200
commit863579736cee987b7d3c341907b6c25f4fc1357b (patch)
treefe3f302bdf820dc2bdaf72a52354b82864c98945 /src/video_core/renderer_opengl/gl_rasterizer.cpp
parentMerge pull request #742 from bunnei/misc-apm (diff)
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Diffstat (limited to '')
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp
index f75999557..65a2fd5e8 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp
@@ -634,8 +634,8 @@ void RasterizerOpenGL::SamplerInfo::SyncWithConfig(const Tegra::Texture::TSCEntr
u32 RasterizerOpenGL::SetupConstBuffers(Maxwell::ShaderStage stage, GLuint program,
u32 current_bindpoint,
const std::vector<GLShader::ConstBufferEntry>& entries) {
- auto& gpu = Core::System::GetInstance().GPU();
- auto& maxwell3d = gpu.Get3DEngine();
+ const auto& gpu = Core::System::GetInstance().GPU();
+ const auto& maxwell3d = gpu.Maxwell3D();
// Reset all buffer draw state for this stage.
for (auto& buffer : state.draw.const_buffers[static_cast<size_t>(stage)]) {
@@ -644,7 +644,7 @@ u32 RasterizerOpenGL::SetupConstBuffers(Maxwell::ShaderStage stage, GLuint progr
}
// Upload only the enabled buffers from the 16 constbuffers of each shader stage
- auto& shader_stage = maxwell3d.state.shader_stages[static_cast<size_t>(stage)];
+ const auto& shader_stage = maxwell3d.state.shader_stages[static_cast<size_t>(stage)];
for (u32 bindpoint = 0; bindpoint < entries.size(); ++bindpoint) {
const auto& used_buffer = entries[bindpoint];
@@ -700,8 +700,8 @@ u32 RasterizerOpenGL::SetupConstBuffers(Maxwell::ShaderStage stage, GLuint progr
u32 RasterizerOpenGL::SetupTextures(Maxwell::ShaderStage stage, GLuint program, u32 current_unit,
const std::vector<GLShader::SamplerEntry>& entries) {
- auto& gpu = Core::System::GetInstance().GPU();
- auto& maxwell3d = gpu.Get3DEngine();
+ const auto& gpu = Core::System::GetInstance().GPU();
+ const auto& maxwell3d = gpu.Maxwell3D();
ASSERT_MSG(current_unit + entries.size() <= std::size(state.texture_units),
"Exceeded the number of active textures.");