diff options
author | Huw Pascoe <huw.pascoe@gmail.com> | 2017-09-16 05:30:35 +0200 |
---|---|---|
committer | Huw Pascoe <huw.pascoe@gmail.com> | 2017-09-17 12:57:06 +0200 |
commit | 6a110ac5f55502aa1330cc4dd09d11a4eb502e1b (patch) | |
tree | 89fd804e03ab5507fac6d7a12f723efcb055e635 /src/video_core/renderer_opengl/gl_rasterizer.cpp | |
parent | Merge pull request #2906 from Subv/ns_new_framework (diff) | |
download | yuzu-6a110ac5f55502aa1330cc4dd09d11a4eb502e1b.tar yuzu-6a110ac5f55502aa1330cc4dd09d11a4eb502e1b.tar.gz yuzu-6a110ac5f55502aa1330cc4dd09d11a4eb502e1b.tar.bz2 yuzu-6a110ac5f55502aa1330cc4dd09d11a4eb502e1b.tar.lz yuzu-6a110ac5f55502aa1330cc4dd09d11a4eb502e1b.tar.xz yuzu-6a110ac5f55502aa1330cc4dd09d11a4eb502e1b.tar.zst yuzu-6a110ac5f55502aa1330cc4dd09d11a4eb502e1b.zip |
Diffstat (limited to '')
-rw-r--r-- | src/video_core/renderer_opengl/gl_rasterizer.cpp | 25 |
1 files changed, 18 insertions, 7 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp index 7b0cd1b66..7e09e4712 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.cpp +++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp @@ -237,13 +237,24 @@ void RasterizerOpenGL::DrawTriangles() { glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, color_surface != nullptr ? color_surface->texture.handle : 0, 0); - glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, - depth_surface != nullptr ? depth_surface->texture.handle : 0, 0); - bool has_stencil = - regs.framebuffer.framebuffer.depth_format == Pica::FramebufferRegs::DepthFormat::D24S8; - glFramebufferTexture2D( - GL_DRAW_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, - (has_stencil && depth_surface != nullptr) ? depth_surface->texture.handle : 0, 0); + if (depth_surface != nullptr) { + if (regs.framebuffer.framebuffer.depth_format == + Pica::FramebufferRegs::DepthFormat::D24S8) { + // attach both depth and stencil + glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, + depth_surface->texture.handle, 0); + } else { + // attach depth + glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, + depth_surface->texture.handle, 0); + // clear stencil attachment + glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, 0); + } + } else { + // clear both depth and stencil attachment + glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, + 0); + } // Sync the viewport // These registers hold half-width and half-height, so must be multiplied by 2 |