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author | Fernando Sahmkow <fsahmkow27@gmail.com> | 2019-09-20 21:44:28 +0200 |
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committer | Fernando Sahmkow <fsahmkow27@gmail.com> | 2019-09-20 21:44:28 +0200 |
commit | 433e764bb0e8e7478f0cca675960c994fadae3ea (patch) | |
tree | 08acc04d3937942ee4de01d0e6dcc3e255acd5bb /src/video_core/renderer_opengl/gl_rasterizer.cpp | |
parent | Rasterizer: Refactor and simplify DrawBatch Interface. (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/video_core/renderer_opengl/gl_rasterizer.cpp | 26 |
1 files changed, 16 insertions, 10 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp index b5c55482f..a6fe7dd71 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.cpp +++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp @@ -626,16 +626,8 @@ void RasterizerOpenGL::Clear() { } void RasterizerOpenGL::DrawPrelude() { - if (accelerate_draw == AccelDraw::Disabled) - return; - - MICROPROFILE_SCOPE(OpenGL_Drawing); auto& gpu = system.GPU().Maxwell3D(); - if (!gpu.ShouldExecute()) { - return; - } - SyncColorMask(); SyncFragmentColorClampState(); SyncMultiSampleState(); @@ -754,9 +746,16 @@ struct DrawParams { bool RasterizerOpenGL::DrawBatch(bool is_indexed) { accelerate_draw = is_indexed ? AccelDraw::Indexed : AccelDraw::Arrays; - DrawPrelude(); + + MICROPROFILE_SCOPE(OpenGL_Drawing); auto& maxwell3d = system.GPU().Maxwell3D(); + if (!maxwell3d.ShouldExecute()) { + return false; + } + + DrawPrelude(); + const auto& regs = maxwell3d.regs; const auto current_instance = maxwell3d.state.current_instance; DrawParams draw_call{}; @@ -783,9 +782,16 @@ bool RasterizerOpenGL::DrawBatch(bool is_indexed) { bool RasterizerOpenGL::DrawMultiBatch(bool is_indexed) { accelerate_draw = is_indexed ? AccelDraw::Indexed : AccelDraw::Arrays; - DrawPrelude(); + + MICROPROFILE_SCOPE(OpenGL_Drawing); auto& maxwell3d = system.GPU().Maxwell3D(); + if (!maxwell3d.ShouldExecute()) { + return false; + } + + DrawPrelude(); + const auto& regs = maxwell3d.regs; const auto& draw_setup = maxwell3d.mme_draw; DrawParams draw_call{}; |