diff options
author | wwylele <wwylele@gmail.com> | 2017-08-04 16:03:17 +0200 |
---|---|---|
committer | wwylele <wwylele@gmail.com> | 2017-08-19 09:13:20 +0200 |
commit | 0f35755572fe63534813528de9a0710193f2e335 (patch) | |
tree | b0eeedaff959cde5195e1d5cf1a3c784954f5273 /src/video_core/pica_state.h | |
parent | pica/shader/jit: implement SETEMIT and EMIT (diff) | |
download | yuzu-0f35755572fe63534813528de9a0710193f2e335.tar yuzu-0f35755572fe63534813528de9a0710193f2e335.tar.gz yuzu-0f35755572fe63534813528de9a0710193f2e335.tar.bz2 yuzu-0f35755572fe63534813528de9a0710193f2e335.tar.lz yuzu-0f35755572fe63534813528de9a0710193f2e335.tar.xz yuzu-0f35755572fe63534813528de9a0710193f2e335.tar.zst yuzu-0f35755572fe63534813528de9a0710193f2e335.zip |
Diffstat (limited to '')
-rw-r--r-- | src/video_core/pica_state.h | 11 |
1 files changed, 11 insertions, 0 deletions
diff --git a/src/video_core/pica_state.h b/src/video_core/pica_state.h index 864a2c9e6..c6634a0bc 100644 --- a/src/video_core/pica_state.h +++ b/src/video_core/pica_state.h @@ -8,6 +8,7 @@ #include "common/bit_field.h" #include "common/common_types.h" #include "common/vector_math.h" +#include "video_core/geometry_pipeline.h" #include "video_core/primitive_assembly.h" #include "video_core/regs.h" #include "video_core/shader/shader.h" @@ -16,6 +17,7 @@ namespace Pica { /// Struct used to describe current Pica state struct State { + State(); void Reset(); /// Pica registers @@ -137,8 +139,17 @@ struct State { Shader::AttributeBuffer input_vertex; // Index of the next attribute to be loaded into `input_vertex`. u32 current_attribute = 0; + // Indicates the immediate mode just started and the geometry pipeline needs to reconfigure + bool reset_geometry_pipeline = true; } immediate; + // the geometry shader needs to be kept in the global state because some shaders relie on + // preserved register value across shader invocation. + // TODO: also bring the three vertex shader units here and implement the shader scheduler. + Shader::GSUnitState gs_unit; + + GeometryPipeline geometry_pipeline; + // This is constructed with a dummy triangle topology PrimitiveAssembler<Shader::OutputVertex> primitive_assembler; }; |