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authorbunnei <bunneidev@gmail.com>2019-03-04 05:54:16 +0100
committerbunnei <bunneidev@gmail.com>2019-03-21 03:36:02 +0100
commit22d3dfbcd4c606d40e5ae36970db4661c302859f (patch)
tree24bf6fe7420aab7a34be7782bc1830e053b64679 /src/video_core/memory_manager.cpp
parentgpu: Move GPUVAddr definition to common_types. (diff)
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Diffstat (limited to '')
-rw-r--r--src/video_core/memory_manager.cpp472
1 files changed, 338 insertions, 134 deletions
diff --git a/src/video_core/memory_manager.cpp b/src/video_core/memory_manager.cpp
index 8e8f36f28..4c7faa067 100644
--- a/src/video_core/memory_manager.cpp
+++ b/src/video_core/memory_manager.cpp
@@ -5,218 +5,422 @@
#include "common/alignment.h"
#include "common/assert.h"
#include "common/logging/log.h"
+#include "core/core.h"
#include "core/memory.h"
+#include "video_core/gpu.h"
#include "video_core/memory_manager.h"
+#include "video_core/rasterizer_interface.h"
+#include "video_core/renderer_base.h"
namespace Tegra {
MemoryManager::MemoryManager() {
- // Mark the first page as reserved, so that 0 is not a valid GPUVAddr. Otherwise, games might
- // try to use 0 as a valid address, which is also used to mean nullptr. This fixes a bug with
- // Undertale using 0 for a render target.
- PageSlot(0) = static_cast<u64>(PageStatus::Reserved);
+ std::fill(page_table.pointers.begin(), page_table.pointers.end(), nullptr);
+ std::fill(page_table.attributes.begin(), page_table.attributes.end(),
+ Common::PageType::Unmapped);
+ page_table.Resize(address_space_width);
+
+ // Initialize the map with a single free region covering the entire managed space.
+ VirtualMemoryArea initial_vma;
+ initial_vma.size = address_space_end;
+ vma_map.emplace(initial_vma.base, initial_vma);
+
+ UpdatePageTableForVMA(initial_vma);
}
GPUVAddr MemoryManager::AllocateSpace(u64 size, u64 align) {
- const std::optional<GPUVAddr> gpu_addr{FindFreeBlock(0, size, align, PageStatus::Unmapped)};
+ const GPUVAddr gpu_addr{
+ FindFreeRegion(address_space_base, size, align, VirtualMemoryArea::Type::Unmapped)};
+ AllocateMemory(gpu_addr, 0, size);
+ return gpu_addr;
+}
- ASSERT_MSG(gpu_addr, "unable to find available GPU memory");
+GPUVAddr MemoryManager::AllocateSpace(GPUVAddr gpu_addr, u64 size, u64 align) {
+ AllocateMemory(gpu_addr, 0, size);
+ return gpu_addr;
+}
- for (u64 offset{}; offset < size; offset += PAGE_SIZE) {
- VAddr& slot{PageSlot(*gpu_addr + offset)};
+GPUVAddr MemoryManager::MapBufferEx(GPUVAddr cpu_addr, u64 size) {
+ const GPUVAddr gpu_addr{
+ FindFreeRegion(address_space_base, size, page_size, VirtualMemoryArea::Type::Unmapped)};
+ MapBackingMemory(gpu_addr, Memory::GetPointer(cpu_addr), ((size + page_mask) & ~page_mask),
+ cpu_addr);
+ return gpu_addr;
+}
- ASSERT(slot == static_cast<u64>(PageStatus::Unmapped));
+GPUVAddr MemoryManager::MapBufferEx(GPUVAddr cpu_addr, GPUVAddr gpu_addr, u64 size) {
+ ASSERT((gpu_addr & page_mask) == 0);
- slot = static_cast<u64>(PageStatus::Allocated);
- }
+ MapBackingMemory(gpu_addr, Memory::GetPointer(cpu_addr), ((size + page_mask) & ~page_mask),
+ cpu_addr);
- return *gpu_addr;
+ return gpu_addr;
}
-GPUVAddr MemoryManager::AllocateSpace(GPUVAddr gpu_addr, u64 size, u64 align) {
- for (u64 offset{}; offset < size; offset += PAGE_SIZE) {
- VAddr& slot{PageSlot(gpu_addr + offset)};
+GPUVAddr MemoryManager::UnmapBuffer(GPUVAddr gpu_addr, u64 size) {
+ ASSERT((gpu_addr & page_mask) == 0);
- ASSERT(slot == static_cast<u64>(PageStatus::Unmapped));
+ const CacheAddr cache_addr{ToCacheAddr(GetPointer(gpu_addr))};
+ Core::System::GetInstance().Renderer().Rasterizer().FlushAndInvalidateRegion(cache_addr, size);
- slot = static_cast<u64>(PageStatus::Allocated);
- }
+ UnmapRange(gpu_addr, ((size + page_mask) & ~page_mask));
return gpu_addr;
}
-GPUVAddr MemoryManager::MapBufferEx(VAddr cpu_addr, u64 size) {
- const std::optional<GPUVAddr> gpu_addr{FindFreeBlock(0, size, PAGE_SIZE, PageStatus::Unmapped)};
+GPUVAddr MemoryManager::FindFreeRegion(GPUVAddr region_start, u64 size, u64 align,
+ VirtualMemoryArea::Type vma_type) {
- ASSERT_MSG(gpu_addr, "unable to find available GPU memory");
+ align = (align + page_mask) & ~page_mask;
- for (u64 offset{}; offset < size; offset += PAGE_SIZE) {
- VAddr& slot{PageSlot(*gpu_addr + offset)};
+ // Find the first Free VMA.
+ const GPUVAddr base = region_start;
+ const VMAHandle vma_handle = std::find_if(vma_map.begin(), vma_map.end(), [&](const auto& vma) {
+ if (vma.second.type != vma_type)
+ return false;
- ASSERT(slot == static_cast<u64>(PageStatus::Unmapped));
+ const VAddr vma_end = vma.second.base + vma.second.size;
+ return vma_end > base && vma_end >= base + size;
+ });
- slot = cpu_addr + offset;
+ if (vma_handle == vma_map.end()) {
+ return {};
}
- const MappedRegion region{cpu_addr, *gpu_addr, size};
- mapped_regions.push_back(region);
-
- return *gpu_addr;
+ return std::max(base, vma_handle->second.base);
}
-GPUVAddr MemoryManager::MapBufferEx(VAddr cpu_addr, GPUVAddr gpu_addr, u64 size) {
- ASSERT((gpu_addr & PAGE_MASK) == 0);
-
- if (PageSlot(gpu_addr) != static_cast<u64>(PageStatus::Allocated)) {
- // Page has been already mapped. In this case, we must find a new area of memory to use that
- // is different than the specified one. Super Mario Odyssey hits this scenario when changing
- // areas, but we do not want to overwrite the old pages.
- // TODO(bunnei): We need to write a hardware test to confirm this behavior.
-
- LOG_ERROR(HW_GPU, "attempting to map addr 0x{:016X}, which is not available!", gpu_addr);
-
- const std::optional<GPUVAddr> new_gpu_addr{
- FindFreeBlock(gpu_addr, size, PAGE_SIZE, PageStatus::Allocated)};
-
- ASSERT_MSG(new_gpu_addr, "unable to find available GPU memory");
-
- gpu_addr = *new_gpu_addr;
+std::optional<VAddr> MemoryManager::GpuToCpuAddress(GPUVAddr gpu_addr) {
+ VAddr cpu_addr = page_table.backing_addr[gpu_addr >> page_bits];
+ if (cpu_addr) {
+ return cpu_addr + (gpu_addr & page_mask);
}
- for (u64 offset{}; offset < size; offset += PAGE_SIZE) {
- VAddr& slot{PageSlot(gpu_addr + offset)};
-
- ASSERT(slot == static_cast<u64>(PageStatus::Allocated));
+ return {};
+}
- slot = cpu_addr + offset;
+template <typename T>
+T MemoryManager::Read(GPUVAddr vaddr) {
+ const u8* page_pointer = page_table.pointers[vaddr >> page_bits];
+ if (page_pointer) {
+ // NOTE: Avoid adding any extra logic to this fast-path block
+ T value;
+ std::memcpy(&value, &page_pointer[vaddr & page_mask], sizeof(T));
+ return value;
}
- const MappedRegion region{cpu_addr, gpu_addr, size};
- mapped_regions.push_back(region);
-
- return gpu_addr;
+ Common::PageType type = page_table.attributes[vaddr >> page_bits];
+ switch (type) {
+ case Common::PageType::Unmapped:
+ LOG_ERROR(HW_GPU, "Unmapped Read{} @ 0x{:08X}", sizeof(T) * 8, vaddr);
+ return 0;
+ case Common::PageType::Memory:
+ ASSERT_MSG(false, "Mapped memory page without a pointer @ {:016X}", vaddr);
+ break;
+ default:
+ UNREACHABLE();
+ }
+ return {};
}
-GPUVAddr MemoryManager::UnmapBuffer(GPUVAddr gpu_addr, u64 size) {
- ASSERT((gpu_addr & PAGE_MASK) == 0);
+template <typename T>
+void MemoryManager::Write(GPUVAddr vaddr, T data) {
+ u8* page_pointer = page_table.pointers[vaddr >> page_bits];
+ if (page_pointer) {
+ // NOTE: Avoid adding any extra logic to this fast-path block
+ std::memcpy(&page_pointer[vaddr & page_mask], &data, sizeof(T));
+ return;
+ }
- for (u64 offset{}; offset < size; offset += PAGE_SIZE) {
- VAddr& slot{PageSlot(gpu_addr + offset)};
+ Common::PageType type = page_table.attributes[vaddr >> page_bits];
+ switch (type) {
+ case Common::PageType::Unmapped:
+ LOG_ERROR(HW_GPU, "Unmapped Write{} 0x{:08X} @ 0x{:016X}", sizeof(data) * 8,
+ static_cast<u32>(data), vaddr);
+ return;
+ case Common::PageType::Memory:
+ ASSERT_MSG(false, "Mapped memory page without a pointer @ {:016X}", vaddr);
+ break;
+ default:
+ UNREACHABLE();
+ }
+}
- ASSERT(slot != static_cast<u64>(PageStatus::Allocated) &&
- slot != static_cast<u64>(PageStatus::Unmapped));
+template u8 MemoryManager::Read<u8>(GPUVAddr addr);
+template u16 MemoryManager::Read<u16>(GPUVAddr addr);
+template u32 MemoryManager::Read<u32>(GPUVAddr addr);
+template u64 MemoryManager::Read<u64>(GPUVAddr addr);
+template void MemoryManager::Write<u8>(GPUVAddr addr, u8 data);
+template void MemoryManager::Write<u16>(GPUVAddr addr, u16 data);
+template void MemoryManager::Write<u32>(GPUVAddr addr, u32 data);
+template void MemoryManager::Write<u64>(GPUVAddr addr, u64 data);
- slot = static_cast<u64>(PageStatus::Unmapped);
+u8* MemoryManager::GetPointer(GPUVAddr addr) {
+ u8* page_pointer = page_table.pointers[addr >> page_bits];
+ if (page_pointer) {
+ return page_pointer + (addr & page_mask);
}
- // Delete the region mappings that are contained within the unmapped region
- mapped_regions.erase(std::remove_if(mapped_regions.begin(), mapped_regions.end(),
- [&](const MappedRegion& region) {
- return region.gpu_addr <= gpu_addr &&
- region.gpu_addr + region.size < gpu_addr + size;
- }),
- mapped_regions.end());
- return gpu_addr;
+ LOG_ERROR(HW_GPU, "Unknown GetPointer @ 0x{:016X}", addr);
+ return {};
}
-GPUVAddr MemoryManager::GetRegionEnd(GPUVAddr region_start) const {
- for (const auto& region : mapped_regions) {
- const GPUVAddr region_end{region.gpu_addr + region.size};
- if (region_start >= region.gpu_addr && region_start < region_end) {
- return region_end;
- }
- }
- return {};
+void MemoryManager::ReadBlock(GPUVAddr src_addr, void* dest_buffer, std::size_t size) {
+ std::memcpy(dest_buffer, GetPointer(src_addr), size);
+}
+void MemoryManager::WriteBlock(GPUVAddr dest_addr, const void* src_buffer, std::size_t size) {
+ std::memcpy(GetPointer(dest_addr), src_buffer, size);
+}
+
+void MemoryManager::CopyBlock(GPUVAddr dest_addr, GPUVAddr src_addr, std::size_t size) {
+ std::memcpy(GetPointer(dest_addr), GetPointer(src_addr), size);
}
-std::optional<GPUVAddr> MemoryManager::FindFreeBlock(GPUVAddr region_start, u64 size, u64 align,
- PageStatus status) {
- GPUVAddr gpu_addr{region_start};
- u64 free_space{};
- align = (align + PAGE_MASK) & ~PAGE_MASK;
-
- while (gpu_addr + free_space < MAX_ADDRESS) {
- if (PageSlot(gpu_addr + free_space) == static_cast<u64>(status)) {
- free_space += PAGE_SIZE;
- if (free_space >= size) {
- return gpu_addr;
- }
- } else {
- gpu_addr += free_space + PAGE_SIZE;
- free_space = 0;
- gpu_addr = Common::AlignUp(gpu_addr, align);
+void MemoryManager::MapPages(GPUVAddr base, u64 size, u8* memory, Common::PageType type,
+ VAddr backing_addr) {
+ LOG_DEBUG(HW_GPU, "Mapping {} onto {:016X}-{:016X}", fmt::ptr(memory), base * page_size,
+ (base + size) * page_size);
+
+ VAddr end = base + size;
+ ASSERT_MSG(end <= page_table.pointers.size(), "out of range mapping at {:016X}",
+ base + page_table.pointers.size());
+
+ std::fill(page_table.attributes.begin() + base, page_table.attributes.begin() + end, type);
+
+ if (memory == nullptr) {
+ std::fill(page_table.pointers.begin() + base, page_table.pointers.begin() + end, memory);
+ std::fill(page_table.backing_addr.begin() + base, page_table.backing_addr.begin() + end,
+ backing_addr);
+ } else {
+ while (base != end) {
+ page_table.pointers[base] = memory;
+ page_table.backing_addr[base] = backing_addr;
+
+ base += 1;
+ memory += page_size;
+ backing_addr += page_size;
}
}
+}
- return {};
+void MemoryManager::MapMemoryRegion(GPUVAddr base, u64 size, u8* target, VAddr backing_addr) {
+ ASSERT_MSG((size & page_mask) == 0, "non-page aligned size: {:016X}", size);
+ ASSERT_MSG((base & page_mask) == 0, "non-page aligned base: {:016X}", base);
+ MapPages(base / page_size, size / page_size, target, Common::PageType::Memory, backing_addr);
}
-std::optional<VAddr> MemoryManager::GpuToCpuAddress(GPUVAddr gpu_addr) {
- const VAddr base_addr{PageSlot(gpu_addr)};
+void MemoryManager::UnmapRegion(GPUVAddr base, u64 size) {
+ ASSERT_MSG((size & page_mask) == 0, "non-page aligned size: {:016X}", size);
+ ASSERT_MSG((base & page_mask) == 0, "non-page aligned base: {:016X}", base);
+ MapPages(base / page_size, size / page_size, nullptr, Common::PageType::Unmapped);
+}
- if (base_addr == static_cast<u64>(PageStatus::Allocated) ||
- base_addr == static_cast<u64>(PageStatus::Unmapped) ||
- base_addr == static_cast<u64>(PageStatus::Reserved)) {
+bool VirtualMemoryArea::CanBeMergedWith(const VirtualMemoryArea& next) const {
+ ASSERT(base + size == next.base);
+ if (type != next.type) {
return {};
}
-
- return base_addr + (gpu_addr & PAGE_MASK);
+ if (type == VirtualMemoryArea::Type::Allocated && (offset + size != next.offset)) {
+ return {};
+ }
+ if (type == VirtualMemoryArea::Type::Mapped && backing_memory + size != next.backing_memory) {
+ return {};
+ }
+ return true;
}
-u8 MemoryManager::Read8(GPUVAddr addr) {
- return Memory::Read8(*GpuToCpuAddress(addr));
+MemoryManager::VMAHandle MemoryManager::FindVMA(GPUVAddr target) const {
+ if (target >= address_space_end) {
+ return vma_map.end();
+ } else {
+ return std::prev(vma_map.upper_bound(target));
+ }
}
-u16 MemoryManager::Read16(GPUVAddr addr) {
- return Memory::Read16(*GpuToCpuAddress(addr));
-}
+MemoryManager::VMAHandle MemoryManager::AllocateMemory(GPUVAddr target, std::size_t offset,
+ u64 size) {
-u32 MemoryManager::Read32(GPUVAddr addr) {
- return Memory::Read32(*GpuToCpuAddress(addr));
-}
+ // This is the appropriately sized VMA that will turn into our allocation.
+ VMAIter vma_handle = CarveVMA(target, size);
+ VirtualMemoryArea& final_vma = vma_handle->second;
+ ASSERT(final_vma.size == size);
+
+ final_vma.type = VirtualMemoryArea::Type::Allocated;
+ final_vma.offset = offset;
+ UpdatePageTableForVMA(final_vma);
-u64 MemoryManager::Read64(GPUVAddr addr) {
- return Memory::Read64(*GpuToCpuAddress(addr));
+ return MergeAdjacent(vma_handle);
}
-void MemoryManager::Write8(GPUVAddr addr, u8 data) {
- Memory::Write8(*GpuToCpuAddress(addr), data);
+MemoryManager::VMAHandle MemoryManager::MapBackingMemory(GPUVAddr target, u8* memory, u64 size,
+ VAddr backing_addr) {
+ // This is the appropriately sized VMA that will turn into our allocation.
+ VMAIter vma_handle = CarveVMA(target, size);
+ VirtualMemoryArea& final_vma = vma_handle->second;
+ ASSERT(final_vma.size == size);
+
+ final_vma.type = VirtualMemoryArea::Type::Mapped;
+ final_vma.backing_memory = memory;
+ final_vma.backing_addr = backing_addr;
+ UpdatePageTableForVMA(final_vma);
+
+ return MergeAdjacent(vma_handle);
}
-void MemoryManager::Write16(GPUVAddr addr, u16 data) {
- Memory::Write16(*GpuToCpuAddress(addr), data);
+MemoryManager::VMAIter MemoryManager::Unmap(VMAIter vma_handle) {
+ VirtualMemoryArea& vma = vma_handle->second;
+ vma.type = VirtualMemoryArea::Type::Allocated;
+ vma.offset = 0;
+ vma.backing_memory = nullptr;
+
+ UpdatePageTableForVMA(vma);
+
+ return MergeAdjacent(vma_handle);
}
-void MemoryManager::Write32(GPUVAddr addr, u32 data) {
- Memory::Write32(*GpuToCpuAddress(addr), data);
+void MemoryManager::UnmapRange(GPUVAddr target, u64 size) {
+ VMAIter vma = CarveVMARange(target, size);
+ const VAddr target_end = target + size;
+
+ const VMAIter end = vma_map.end();
+ // The comparison against the end of the range must be done using addresses since VMAs can be
+ // merged during this process, causing invalidation of the iterators.
+ while (vma != end && vma->second.base < target_end) {
+ vma = std::next(Unmap(vma));
+ }
+
+ ASSERT(FindVMA(target)->second.size >= size);
}
-void MemoryManager::Write64(GPUVAddr addr, u64 data) {
- Memory::Write64(*GpuToCpuAddress(addr), data);
+MemoryManager::VMAIter MemoryManager::StripIterConstness(const VMAHandle& iter) {
+ // This uses a neat C++ trick to convert a const_iterator to a regular iterator, given
+ // non-const access to its container.
+ return vma_map.erase(iter, iter); // Erases an empty range of elements
}
-u8* MemoryManager::GetPointer(GPUVAddr addr) {
- return Memory::GetPointer(*GpuToCpuAddress(addr));
+MemoryManager::VMAIter MemoryManager::CarveVMA(GPUVAddr base, u64 size) {
+ ASSERT_MSG((size & Tegra::MemoryManager::page_mask) == 0, "non-page aligned size: 0x{:016X}",
+ size);
+ ASSERT_MSG((base & Tegra::MemoryManager::page_mask) == 0, "non-page aligned base: 0x{:016X}",
+ base);
+
+ VMAIter vma_handle = StripIterConstness(FindVMA(base));
+ if (vma_handle == vma_map.end()) {
+ // Target address is outside the range managed by the kernel
+ return {};
+ }
+
+ const VirtualMemoryArea& vma = vma_handle->second;
+ if (vma.type == VirtualMemoryArea::Type::Mapped) {
+ // Region is already allocated
+ return {};
+ }
+
+ const VAddr start_in_vma = base - vma.base;
+ const VAddr end_in_vma = start_in_vma + size;
+
+ if (end_in_vma < vma.size) {
+ // Split VMA at the end of the allocated region
+ SplitVMA(vma_handle, end_in_vma);
+ }
+ if (start_in_vma != 0) {
+ // Split VMA at the start of the allocated region
+ vma_handle = SplitVMA(vma_handle, start_in_vma);
+ }
+
+ return vma_handle;
}
-void MemoryManager::ReadBlock(GPUVAddr src_addr, void* dest_buffer, std::size_t size) {
- std::memcpy(dest_buffer, GetPointer(src_addr), size);
+MemoryManager::VMAIter MemoryManager::CarveVMARange(GPUVAddr target, u64 size) {
+ ASSERT_MSG((size & Tegra::MemoryManager::page_mask) == 0, "non-page aligned size: 0x{:016X}",
+ size);
+ ASSERT_MSG((target & Tegra::MemoryManager::page_mask) == 0, "non-page aligned base: 0x{:016X}",
+ target);
+
+ const VAddr target_end = target + size;
+ ASSERT(target_end >= target);
+ ASSERT(size > 0);
+
+ VMAIter begin_vma = StripIterConstness(FindVMA(target));
+ const VMAIter i_end = vma_map.lower_bound(target_end);
+ if (std::any_of(begin_vma, i_end, [](const auto& entry) {
+ return entry.second.type == VirtualMemoryArea::Type::Unmapped;
+ })) {
+ return {};
+ }
+
+ if (target != begin_vma->second.base) {
+ begin_vma = SplitVMA(begin_vma, target - begin_vma->second.base);
+ }
+
+ VMAIter end_vma = StripIterConstness(FindVMA(target_end));
+ if (end_vma != vma_map.end() && target_end != end_vma->second.base) {
+ end_vma = SplitVMA(end_vma, target_end - end_vma->second.base);
+ }
+
+ return begin_vma;
}
-void MemoryManager::WriteBlock(GPUVAddr dest_addr, const void* src_buffer, std::size_t size) {
- std::memcpy(GetPointer(dest_addr), src_buffer, size);
+
+MemoryManager::VMAIter MemoryManager::SplitVMA(VMAIter vma_handle, u64 offset_in_vma) {
+ VirtualMemoryArea& old_vma = vma_handle->second;
+ VirtualMemoryArea new_vma = old_vma; // Make a copy of the VMA
+
+ // For now, don't allow no-op VMA splits (trying to split at a boundary) because it's probably
+ // a bug. This restriction might be removed later.
+ ASSERT(offset_in_vma < old_vma.size);
+ ASSERT(offset_in_vma > 0);
+
+ old_vma.size = offset_in_vma;
+ new_vma.base += offset_in_vma;
+ new_vma.size -= offset_in_vma;
+
+ switch (new_vma.type) {
+ case VirtualMemoryArea::Type::Unmapped:
+ break;
+ case VirtualMemoryArea::Type::Allocated:
+ new_vma.offset += offset_in_vma;
+ break;
+ case VirtualMemoryArea::Type::Mapped:
+ new_vma.backing_memory += offset_in_vma;
+ break;
+ }
+
+ ASSERT(old_vma.CanBeMergedWith(new_vma));
+
+ return vma_map.emplace_hint(std::next(vma_handle), new_vma.base, new_vma);
}
-void MemoryManager::CopyBlock(GPUVAddr dest_addr, GPUVAddr src_addr, std::size_t size) {
- std::memcpy(GetPointer(dest_addr), GetPointer(src_addr), size);
+MemoryManager::VMAIter MemoryManager::MergeAdjacent(VMAIter iter) {
+ const VMAIter next_vma = std::next(iter);
+ if (next_vma != vma_map.end() && iter->second.CanBeMergedWith(next_vma->second)) {
+ iter->second.size += next_vma->second.size;
+ vma_map.erase(next_vma);
+ }
+
+ if (iter != vma_map.begin()) {
+ VMAIter prev_vma = std::prev(iter);
+ if (prev_vma->second.CanBeMergedWith(iter->second)) {
+ prev_vma->second.size += iter->second.size;
+ vma_map.erase(iter);
+ iter = prev_vma;
+ }
+ }
+
+ return iter;
}
-VAddr& MemoryManager::PageSlot(GPUVAddr gpu_addr) {
- auto& block{page_table[(gpu_addr >> (PAGE_BITS + PAGE_TABLE_BITS)) & PAGE_TABLE_MASK]};
- if (!block) {
- block = std::make_unique<PageBlock>();
- block->fill(static_cast<VAddr>(PageStatus::Unmapped));
+void MemoryManager::UpdatePageTableForVMA(const VirtualMemoryArea& vma) {
+ switch (vma.type) {
+ case VirtualMemoryArea::Type::Unmapped:
+ UnmapRegion(vma.base, vma.size);
+ break;
+ case VirtualMemoryArea::Type::Allocated:
+ MapMemoryRegion(vma.base, vma.size, nullptr, vma.backing_addr);
+ break;
+ case VirtualMemoryArea::Type::Mapped:
+ MapMemoryRegion(vma.base, vma.size, vma.backing_memory, vma.backing_addr);
+ break;
}
- return (*block)[(gpu_addr >> PAGE_BITS) & PAGE_BLOCK_MASK];
}
} // namespace Tegra