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author | ReinUsesLisp <reinuseslisp@airmail.cc> | 2020-12-30 06:02:07 +0100 |
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committer | ReinUsesLisp <reinuseslisp@airmail.cc> | 2020-12-30 06:02:07 +0100 |
commit | 87ff58b1d713df6f4c292e56d1af20c0bfb9598f (patch) | |
tree | e81f07945ea42dfc511dda88c928397636da40f1 /src/video_core/host_shaders/vulkan_blit_depth_stencil.frag | |
parent | host_shaders: Add texture color blit fragment shader (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/video_core/host_shaders/vulkan_blit_depth_stencil.frag | 16 |
1 files changed, 16 insertions, 0 deletions
diff --git a/src/video_core/host_shaders/vulkan_blit_depth_stencil.frag b/src/video_core/host_shaders/vulkan_blit_depth_stencil.frag new file mode 100644 index 000000000..19bb23a5a --- /dev/null +++ b/src/video_core/host_shaders/vulkan_blit_depth_stencil.frag @@ -0,0 +1,16 @@ +// Copyright 2020 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#version 450 +#extension GL_ARB_shader_stencil_export : require + +layout(binding = 0) uniform sampler2D depth_tex; +layout(binding = 1) uniform isampler2D stencil_tex; + +layout(location = 0) in vec2 texcoord; + +void main() { + gl_FragDepth = textureLod(depth_tex, texcoord, 0).r; + gl_FragStencilRefARB = textureLod(stencil_tex, texcoord, 0).r; +} |