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authorFernando Sahmkow <fsahmkow27@gmail.com>2020-01-04 17:30:11 +0100
committerFernandoS27 <fsahmkow27@gmail.com>2020-01-24 21:43:29 +0100
commit74aa7de5e3905a9438f8839fa273024edd118f19 (patch)
treeeda46c0d5b057201ffac08a3e29b71544ee8acda /src/video_core/guest_driver.h
parentShader_IR: Store Bound buffer on Shader Usage (diff)
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-rw-r--r--src/video_core/guest_driver.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/video_core/guest_driver.h b/src/video_core/guest_driver.h
index f64f043af..7687a0434 100644
--- a/src/video_core/guest_driver.h
+++ b/src/video_core/guest_driver.h
@@ -27,6 +27,8 @@ public:
void DeduceTextureHandlerSize(std::vector<u32>&& bound_offsets);
private:
+ // Minimum size of texture handler any driver can use.
+ static constexpr u32 min_texture_handler_size = 4;
// This goes with Vulkan and OpenGL standards but Nvidia GPUs can easily
// use 4 bytes instead. Thus, certain drivers may squish the size.
static constexpr u32 default_texture_handler_size = 8;