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authorFernando Sahmkow <fsahmkow27@gmail.com>2020-02-25 16:12:46 +0100
committerFernando Sahmkow <fsahmkow27@gmail.com>2020-06-27 17:35:09 +0200
commitdc580582034fb5937aa53176fdaa4bd0fc4acce8 (patch)
tree6d351a6c3a76fee0a9bc1ab546d07c0583a9d9cd /src/video_core/gpu_thread.cpp
parentCPU_Manager: remove debugging code. (diff)
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Diffstat (limited to '')
-rw-r--r--src/video_core/gpu_thread.cpp6
1 files changed, 5 insertions, 1 deletions
diff --git a/src/video_core/gpu_thread.cpp b/src/video_core/gpu_thread.cpp
index c3bb4fe06..323185bfc 100644
--- a/src/video_core/gpu_thread.cpp
+++ b/src/video_core/gpu_thread.cpp
@@ -4,6 +4,7 @@
#include "common/assert.h"
#include "common/microprofile.h"
+#include "common/thread.h"
#include "core/core.h"
#include "core/frontend/emu_window.h"
#include "core/settings.h"
@@ -18,7 +19,10 @@ namespace VideoCommon::GPUThread {
static void RunThread(Core::System& system, VideoCore::RendererBase& renderer,
Core::Frontend::GraphicsContext& context, Tegra::DmaPusher& dma_pusher,
SynchState& state) {
- MicroProfileOnThreadCreate("GpuThread");
+ std::string name = "yuzu:GPU";
+ MicroProfileOnThreadCreate(name.c_str());
+ Common::SetCurrentThreadName(name.c_str());
+ system.RegisterHostThread();
// Wait for first GPU command before acquiring the window context
while (state.queue.Empty())