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author | ReinUsesLisp <reinuseslisp@airmail.cc> | 2021-06-16 09:59:30 +0200 |
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committer | ameerj <52414509+ameerj@users.noreply.github.com> | 2021-07-23 03:51:38 +0200 |
commit | 374eeda1a35f6a1dc81cf22122c701be68e89c0f (patch) | |
tree | 1155e56fffab693fe2c66ca38e6a435562c21b6d /src/shader_recompiler/shader_info.h | |
parent | glsl: Only declare fragment outputs on fragment shaders (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/shader_recompiler/shader_info.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/shader_recompiler/shader_info.h b/src/shader_recompiler/shader_info.h index e9ebc16a4..a20e15d2e 100644 --- a/src/shader_recompiler/shader_info.h +++ b/src/shader_recompiler/shader_info.h @@ -140,7 +140,7 @@ struct Info { bool stores_sample_mask{}; bool stores_frag_depth{}; - std::array<bool, 32> stores_generics{}; + std::bitset<32> stores_generics{}; bool stores_layer{}; bool stores_viewport_index{}; bool stores_point_size{}; |