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author | Wollnashorn <Wollnashorn@users.noreply.github.com> | 2023-04-05 03:02:24 +0200 |
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committer | Wollnashorn <Wollnashorn@users.noreply.github.com> | 2023-04-08 16:12:44 +0200 |
commit | fe91066f4673f7a3ee87235f08b72db4910eb01c (patch) | |
tree | 7228ef7eb04f1f0ceb289d54daeba42d0d2719c8 /src/shader_recompiler/profile.h | |
parent | shader_recompiler: Add subpixel offset for correct rounding at `ImageGather` (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/shader_recompiler/profile.h | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/shader_recompiler/profile.h b/src/shader_recompiler/profile.h index 31390e869..9f88fb440 100644 --- a/src/shader_recompiler/profile.h +++ b/src/shader_recompiler/profile.h @@ -52,9 +52,9 @@ struct Profile { bool need_declared_frag_colors{}; /// Prevents fast math optimizations that may cause inaccuracies bool need_fastmath_off{}; - /// Some GPU vendors use a lower fixed point format of 16.8 when calculating pixel coordinates - /// in the ImageGather instruction than the Maxwell architecture does. Applying an offset does - /// fix this mismatching rounding behaviour. + /// Some GPU vendors use a different rounding precision when calculating texture pixel + /// coordinates with the 16.8 format in the ImageGather instruction than the Maxwell + /// architecture. Applying an offset does fix this mismatching rounding behaviour. bool need_gather_subpixel_offset{}; /// OpFClamp is broken and OpFMax + OpFMin should be used instead |