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author | ameerj <52414509+ameerj@users.noreply.github.com> | 2021-12-30 00:55:42 +0100 |
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committer | ameerj <52414509+ameerj@users.noreply.github.com> | 2021-12-30 01:03:50 +0100 |
commit | 8c907c620d830bdaef30ff4316489443775b3ea4 (patch) | |
tree | 1d4fdda0429c8999d615e981a6e79384a223823a /src/shader_recompiler/profile.h | |
parent | glsl_context_get_set: Add alternative cbuf type for broken drivers (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/shader_recompiler/profile.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/shader_recompiler/profile.h b/src/shader_recompiler/profile.h index 9deb3f4bb..dc4c806ff 100644 --- a/src/shader_recompiler/profile.h +++ b/src/shader_recompiler/profile.h @@ -67,6 +67,8 @@ struct Profile { bool has_gl_precise_bug{}; /// Some drivers do not properly support floatBitsToUint when used on cbufs bool has_gl_cbuf_ftou_bug{}; + /// Some drivers poorly optimize boolean variable references + bool has_gl_bool_ref_bug{}; /// Ignores SPIR-V ordered vs unordered using GLSL semantics bool ignore_nan_fp_comparisons{}; |