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author | ReinUsesLisp <reinuseslisp@airmail.cc> | 2021-01-09 07:30:07 +0100 |
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committer | ameerj <52414509+ameerj@users.noreply.github.com> | 2021-07-23 03:51:21 +0200 |
commit | 2d48a7b4d0666ad16d03a22d85712617a0849046 (patch) | |
tree | dd1069afca86f66e77e3438da77421a43adf5091 /src/shader_recompiler/main.cpp | |
parent | thread_worker: Fix compile time error (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/shader_recompiler/main.cpp | 60 |
1 files changed, 60 insertions, 0 deletions
diff --git a/src/shader_recompiler/main.cpp b/src/shader_recompiler/main.cpp new file mode 100644 index 000000000..39f0bf333 --- /dev/null +++ b/src/shader_recompiler/main.cpp @@ -0,0 +1,60 @@ +// Copyright 2021 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#include <filesystem> + +#include <fmt/format.h> + +#include "shader_recompiler/file_environment.h" +#include "shader_recompiler/frontend/ir/basic_block.h" +#include "shader_recompiler/frontend/ir/ir_emitter.h" +#include "shader_recompiler/frontend/maxwell/control_flow.h" +#include "shader_recompiler/frontend/maxwell/decode.h" +#include "shader_recompiler/frontend/maxwell/location.h" +#include "shader_recompiler/frontend/maxwell/program.h" +#include "shader_recompiler/frontend/maxwell/translate/translate.h" + +using namespace Shader; +using namespace Shader::Maxwell; + +template <typename Func> +static void ForEachFile(const std::filesystem::path& path, Func&& func) { + std::filesystem::directory_iterator end; + for (std::filesystem::directory_iterator it{path}; it != end; ++it) { + if (std::filesystem::is_directory(*it)) { + ForEachFile(*it, func); + } else { + func(*it); + } + } +} + +void RunDatabase() { + std::vector<std::unique_ptr<FileEnvironment>> map; + ForEachFile("D:\\Shaders\\Database", [&](const std::filesystem::path& path) { + map.emplace_back(std::make_unique<FileEnvironment>(path.string().c_str())); + }); + for (int i = 0; i < 1; ++i) { + for (auto& env : map) { + // fmt::print(stdout, "Decoding {}\n", path.string()); + const Location start_address{0}; + auto cfg{std::make_unique<Flow::CFG>(*env, start_address)}; + // fmt::print(stdout, "{}\n", cfg.Dot()); + // IR::Program program{env, cfg}; + // Optimize(program); + // const std::string code{EmitGLASM(program)}; + } + } +} + +int main() { + // RunDatabase(); + + FileEnvironment env{"D:\\Shaders\\Database\\test.bin"}; + auto cfg{std::make_unique<Flow::CFG>(env, 0)}; + // fmt::print(stdout, "{}\n", cfg->Dot()); + + Program program{env, *cfg}; + fmt::print(stdout, "{}\n", DumpProgram(program)); +} |