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author | FernandoS27 <fsahmkow27@gmail.com> | 2021-04-19 01:03:38 +0200 |
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committer | ameerj <52414509+ameerj@users.noreply.github.com> | 2021-07-23 03:51:29 +0200 |
commit | b541f5e5e333a8ec8c3569e02d67e59ad14217c2 (patch) | |
tree | 5b19bdd92d74ce8e32be75cfa2c27a4612a663de /src/shader_recompiler/ir_opt/passes.h | |
parent | shader: Implement delegation of Exit to dispatcher on CFG (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/shader_recompiler/ir_opt/passes.h | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/src/shader_recompiler/ir_opt/passes.h b/src/shader_recompiler/ir_opt/passes.h index 186104713..e9cb8546a 100644 --- a/src/shader_recompiler/ir_opt/passes.h +++ b/src/shader_recompiler/ir_opt/passes.h @@ -22,4 +22,11 @@ void SsaRewritePass(IR::Program& program); void TexturePass(Environment& env, IR::Program& program); void VerificationPass(const IR::Program& program); +// Dual Vertex +void VertexATransformPass(IR::Program& program); +void VertexBTransformPass(IR::Program& program); +void DualVertexJoinPass(IR::Program& program); +void JoinTextureInfo(Info& base, Info& source); +void JoinStorageInfo(Info& base, Info& source); + } // namespace Shader::Optimization |