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author | ameerj <52414509+ameerj@users.noreply.github.com> | 2021-07-29 19:27:01 +0200 |
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committer | Fernando Sahmkow <fsahmkow27@gmail.com> | 2021-11-16 22:11:28 +0100 |
commit | f086c82e1f80cae088bb22de9092598dc51979da (patch) | |
tree | 8e055b4397c2dc9288a8fed65daf171488ecadc9 /src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp | |
parent | texture_cache: Fix blacklists on compute (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp index f4ed090e3..3db3083f9 100644 --- a/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp +++ b/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp @@ -446,8 +446,7 @@ void EmitYDirection(EmitContext& ctx, IR::Inst& inst) { } void EmitResolutionDownFactor(EmitContext& ctx, IR::Inst& inst) { - UNIMPLEMENTED(); - ctx.AddF32("{}=1.0f;", inst); + ctx.AddF32("{}=down_factor;", inst); } void EmitLoadLocal(EmitContext& ctx, IR::Inst& inst, std::string_view word_offset) { |