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author | B3n30 <benediktthomas@gmail.com> | 2017-07-09 12:26:03 +0200 |
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committer | B3n30 <benediktthomas@gmail.com> | 2017-07-16 21:29:49 +0200 |
commit | 42e57c121896818f9fbde5ddd9b7dbb5b2a267b1 (patch) | |
tree | b3f27a02bc2cda201297c48fb52dfbc0efba326b /src/network/room_member.h | |
parent | Network: Handle the disconnect of a client (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/network/room_member.h | 12 |
1 files changed, 12 insertions, 0 deletions
diff --git a/src/network/room_member.h b/src/network/room_member.h index d23f5d4b6..693aa4e7f 100644 --- a/src/network/room_member.h +++ b/src/network/room_member.h @@ -24,6 +24,12 @@ struct WifiPacket { uint8_t channel; ///< WiFi channel where this frame was transmitted. }; +/// Represents a chat message. +struct ChatEntry { + std::string nickname; ///< Nickname of the client who sent this message. + std::string message; ///< Body of the message. +}; + /** * This is what a client [person joining a server] would use. * It also has to be used if you host a game yourself (You'd create both, a Room and a @@ -88,6 +94,12 @@ public: void SendWifiPacket(const WifiPacket& packet); /** + * Sends a chat message to the room. + * @param message The contents of the message. + */ + void SendChatMessage(const std::string& message); + + /** * Leaves the current room. */ void Leave(); |