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author | german <german@thesoftwareartisans.com> | 2020-11-18 05:55:09 +0100 |
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committer | german <german@thesoftwareartisans.com> | 2020-11-26 06:59:30 +0100 |
commit | e46f0e084c73420f8c76c514079952ca0acf1ebe (patch) | |
tree | 9d17776f73ffee5a42e20a7d4b12409e830cce26 /src/core | |
parent | Merge pull request #4308 from ReinUsesLisp/maxwell-3d-funcs (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/core/frontend/input.h | 9 |
1 files changed, 7 insertions, 2 deletions
diff --git a/src/core/frontend/input.h b/src/core/frontend/input.h index 25ac5af46..93251e3aa 100644 --- a/src/core/frontend/input.h +++ b/src/core/frontend/input.h @@ -161,10 +161,15 @@ using MotionStatus = std::tuple<Common::Vec3<float>, Common::Vec3<float>, Common using MotionDevice = InputDevice<MotionStatus>; /** - * A touch device is an input device that returns a tuple of two floats and a bool. The floats are + * A touch status is an object that returns a tuple of two floats and a bool. The floats are * x and y coordinates in the range 0.0 - 1.0, and the bool indicates whether it is pressed. */ -using TouchDevice = InputDevice<std::tuple<float, float, bool>>; +using TouchStatus = std::tuple<float, float, bool>; + +/** + * A touch device is an input device that returns a touch status object + */ +using TouchDevice = InputDevice<TouchStatus>; /** * A mouse device is an input device that returns a tuple of two floats and four ints. |