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author | lat9nq <lat9nq@virginia.edu> | 2020-07-14 19:36:09 +0200 |
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committer | lat9nq <lat9nq@virginia.edu> | 2020-07-14 19:36:09 +0200 |
commit | 6d1477f214199d8a59b8ab0eea161e16463e35bb (patch) | |
tree | 874ff82a255f281dcf2d6b0a69e1f4e81248b74e /src/core | |
parent | main: Set async gpu properly after loading per-game setting (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/core/settings.cpp | 6 | ||||
-rw-r--r-- | src/core/settings.h | 3 |
2 files changed, 9 insertions, 0 deletions
diff --git a/src/core/settings.cpp b/src/core/settings.cpp index d3886c4ec..38f0789a0 100644 --- a/src/core/settings.cpp +++ b/src/core/settings.cpp @@ -184,4 +184,10 @@ void RestoreGlobalState() { values.sound_index.SetGlobal(true); } +void Sanitize() { + values.use_asynchronous_gpu_emulation.SetValue( + values.use_asynchronous_gpu_emulation.GetValue() || + values.use_multi_core.GetValue()); +} + } // namespace Settings diff --git a/src/core/settings.h b/src/core/settings.h index 850ca4072..878840116 100644 --- a/src/core/settings.h +++ b/src/core/settings.h @@ -539,4 +539,7 @@ void LogSettings(); // Restore the global state of all applicable settings in the Values struct void RestoreGlobalState(); +// Fixes settings that are known to cause issues with the emulator +void Sanitize(); + } // namespace Settings |