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author | lat9nq <lat9nq@virginia.edu> | 2020-07-10 04:42:09 +0200 |
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committer | GitHub <noreply@github.com> | 2020-07-10 04:42:09 +0200 |
commit | 63d23835ef4445b3a010cc0e8b1e73ebe012ac08 (patch) | |
tree | b243c1167280dbf2e3f5af4597b6638fb707f091 /src/core/settings.h | |
parent | Merge pull request #4281 from RealJohnGalt/linkfix2 (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/core/settings.h | 124 |
1 files changed, 81 insertions, 43 deletions
diff --git a/src/core/settings.h b/src/core/settings.h index a598ccbc1..850ca4072 100644 --- a/src/core/settings.h +++ b/src/core/settings.h @@ -382,20 +382,85 @@ enum class GPUAccuracy : u32 { Extreme = 2, }; +extern bool configuring_global; + +template <typename Type> +class Setting final { +public: + Setting() = default; + explicit Setting(Type val) : global{val} {} + ~Setting() = default; + void SetGlobal(bool to_global) { + use_global = to_global; + } + bool UsingGlobal() const { + return use_global; + } + Type GetValue(bool need_global = false) const { + if (use_global || need_global) { + return global; + } + return local; + } + void SetValue(const Type& value) { + if (use_global) { + global = value; + } else { + local = value; + } + } + +private: + bool use_global = true; + Type global{}; + Type local{}; +}; + struct Values { + // Audio + std::string audio_device_id; + std::string sink_id; + bool audio_muted; + Setting<bool> enable_audio_stretching; + Setting<float> volume; + + // Core + Setting<bool> use_multi_core; + + // Renderer + Setting<RendererBackend> renderer_backend; + bool renderer_debug; + Setting<int> vulkan_device; + + Setting<u16> resolution_factor = Setting(static_cast<u16>(1)); + Setting<int> aspect_ratio; + Setting<int> max_anisotropy; + Setting<bool> use_frame_limit; + Setting<u16> frame_limit; + Setting<bool> use_disk_shader_cache; + Setting<GPUAccuracy> gpu_accuracy; + Setting<bool> use_asynchronous_gpu_emulation; + Setting<bool> use_vsync; + Setting<bool> use_assembly_shaders; + Setting<bool> force_30fps_mode; + Setting<bool> use_fast_gpu_time; + + Setting<float> bg_red; + Setting<float> bg_green; + Setting<float> bg_blue; + // System - bool use_docked_mode; - std::optional<u32> rng_seed; + Setting<std::optional<u32>> rng_seed; // Measured in seconds since epoch - std::optional<std::chrono::seconds> custom_rtc; + Setting<std::optional<std::chrono::seconds>> custom_rtc; // Set on game boot, reset on stop. Seconds difference between current time and `custom_rtc` std::chrono::seconds custom_rtc_differential; s32 current_user; - s32 language_index; - s32 region_index; - s32 time_zone_index; - s32 sound_index; + Setting<s32> language_index; + Setting<s32> region_index; + Setting<s32> time_zone_index; + Setting<s32> sound_index; // Controls std::array<PlayerInput, 10> players; @@ -419,8 +484,7 @@ struct Values { u16 udp_input_port; u8 udp_pad_index; - // Core - bool use_multi_core; + bool use_docked_mode; // Data Storage bool use_virtual_sd; @@ -432,39 +496,6 @@ struct Values { NANDUserSize nand_user_size; SDMCSize sdmc_size; - // Renderer - RendererBackend renderer_backend; - bool renderer_debug; - int vulkan_device; - - u16 resolution_factor{1}; - int aspect_ratio; - int max_anisotropy; - bool use_frame_limit; - u16 frame_limit; - bool use_disk_shader_cache; - GPUAccuracy gpu_accuracy; - bool use_asynchronous_gpu_emulation; - bool use_vsync; - bool use_assembly_shaders; - bool force_30fps_mode; - bool use_fast_gpu_time; - - float bg_red; - float bg_green; - float bg_blue; - - std::string log_filter; - - bool use_dev_keys; - - // Audio - bool audio_muted; - std::string sink_id; - bool enable_audio_stretching; - std::string audio_device_id; - float volume; - // Debugging bool record_frame_times; bool use_gdbstub; @@ -477,7 +508,11 @@ struct Values { bool disable_cpu_opt; bool disable_macro_jit; - // BCAT + // Misceallaneous + std::string log_filter; + bool use_dev_keys; + + // Services std::string bcat_backend; bool bcat_boxcat_local; @@ -501,4 +536,7 @@ std::string GetTimeZoneString(); void Apply(); void LogSettings(); +// Restore the global state of all applicable settings in the Values struct +void RestoreGlobalState(); + } // namespace Settings |