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authorunknown <FreddyFunk@users.noreply.github.com>2019-02-07 19:40:39 +0100
committerFreddyFunk <FreddyFunk@users.noreply.github.com>2019-03-29 18:20:48 +0100
commitcec7da37b90804d60dd508dcb9aac648a0f5a590 (patch)
tree339d609c4d942c52a71e7506bb3ad4a885956d0e /src/core/loader/nso.cpp
parentgl_shader_disk_cache: Use LZ4HC with compression level 9 instead of compression level 12 for less compression time (diff)
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-rw-r--r--src/core/loader/nso.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/core/loader/nso.cpp b/src/core/loader/nso.cpp
index df2fb7b7f..2ca9bf63c 100644
--- a/src/core/loader/nso.cpp
+++ b/src/core/loader/nso.cpp
@@ -5,6 +5,7 @@
#include <cinttypes>
#include <vector>
+#include "common/data_compression.h"
#include "common/common_funcs.h"
#include "common/file_util.h"
#include "common/hex_util.h"