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author | bunnei <bunneidev@gmail.com> | 2018-01-20 20:59:17 +0100 |
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committer | bunnei <bunneidev@gmail.com> | 2018-01-20 21:54:15 +0100 |
commit | e75aba3ed0eb0933c023f955d4c2e53e58ef6a5f (patch) | |
tree | 4ef2b528a335d3da15a678afb4a60df490bc5037 /src/core/loader/deconstructed_rom_directory.h | |
parent | loader: Refactor to also pass filepath into IdentifyType. (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/core/loader/deconstructed_rom_directory.h | 44 |
1 files changed, 44 insertions, 0 deletions
diff --git a/src/core/loader/deconstructed_rom_directory.h b/src/core/loader/deconstructed_rom_directory.h new file mode 100644 index 000000000..d0391aac5 --- /dev/null +++ b/src/core/loader/deconstructed_rom_directory.h @@ -0,0 +1,44 @@ +// Copyright 2018 yuzu emulator team +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#pragma once + +#include <string> +#include "common/common_types.h" +#include "common/file_util.h" +#include "core/hle/kernel/kernel.h" +#include "core/loader/loader.h" + +namespace Loader { + +/** + * This class loads a "deconstructed ROM directory", which are the typical format we see for Switch + * game dumps. The path should be a "main" NSO, which must be in a directory that contains the other + * standard ExeFS NSOs (e.g. rtld, sdk, etc.). It will automatically find and load these. + * Furthermore, it will look for the first .istorage file (optionally) and use this for the RomFS. + */ +class AppLoader_DeconstructedRomDirectory final : public AppLoader { +public: + AppLoader_DeconstructedRomDirectory(FileUtil::IOFile&& file, std::string filepath) + : AppLoader(std::move(file)), filepath(std::move(filepath)) {} + + /** + * Returns the type of the file + * @param file FileUtil::IOFile open file + * @param filepath Path of the file that we are opening. + * @return FileType found, or FileType::Error if this loader doesn't know it + */ + static FileType IdentifyType(FileUtil::IOFile& file, const std::string& filepath); + + FileType GetFileType() override { + return IdentifyType(file, filepath); + } + + ResultStatus Load(Kernel::SharedPtr<Kernel::Process>& process) override; + +private: + std::string filepath; +}; + +} // namespace Loader |