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author | bunnei <bunneidev@gmail.com> | 2018-03-23 04:18:04 +0100 |
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committer | bunnei <bunneidev@gmail.com> | 2018-03-23 04:18:04 +0100 |
commit | e12c2cf8c692bf7581dda96c601e30c2a969086c (patch) | |
tree | 9461d3adbc55833cdd523d5069ba1d8560c9b88d /src/core/hle | |
parent | gl_rasterizer: Implement AccelerateDisplay method from Citra. (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/core/hle/service/nvdrv/devices/nvdisp_disp0.cpp | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/src/core/hle/service/nvdrv/devices/nvdisp_disp0.cpp b/src/core/hle/service/nvdrv/devices/nvdisp_disp0.cpp index 7cd1d9306..db030a8e2 100644 --- a/src/core/hle/service/nvdrv/devices/nvdisp_disp0.cpp +++ b/src/core/hle/service/nvdrv/devices/nvdisp_disp0.cpp @@ -33,6 +33,13 @@ void nvdisp_disp0::flip(u32 buffer_handle, u32 offset, u32 format, u32 width, u3 addr, offset, width, height, stride, static_cast<PixelFormat>(format), flip_vertical}; Core::System::GetInstance().perf_stats.EndGameFrame(); + + // TODO(bunnei): The framebuffer region should only be flushed and invalidated if it is written + // to, not every frame. When we find the right place for this, the below line can be removed. + Memory::RasterizerFlushVirtualRegion(framebuffer.address, + framebuffer.width * framebuffer.height * 4, + Memory::FlushMode::FlushAndInvalidate); + VideoCore::g_renderer->SwapBuffers(framebuffer); } |