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author | Subv <subv2112@gmail.com> | 2018-01-09 01:12:28 +0100 |
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committer | bunnei <bunneidev@gmail.com> | 2018-01-11 05:28:22 +0100 |
commit | 404149e4751b986b4a9bf895434862236d162fd8 (patch) | |
tree | bed2b206c777c90dda9d3b2b3665360fb39bd170 /src/core/hle/service/vi/vi.h | |
parent | NV: Give each display its own vsync event. (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/core/hle/service/vi/vi.h | 9 |
1 files changed, 8 insertions, 1 deletions
diff --git a/src/core/hle/service/vi/vi.h b/src/core/hle/service/vi/vi.h index 029bd6831..1bd8f7472 100644 --- a/src/core/hle/service/vi/vi.h +++ b/src/core/hle/service/vi/vi.h @@ -80,7 +80,7 @@ struct Display { class NVFlinger { public: NVFlinger(); - ~NVFlinger() = default; + ~NVFlinger(); /// Opens the specified display and returns the id. u64 OpenDisplay(const std::string& name); @@ -97,6 +97,10 @@ public: /// Obtains a buffer queue identified by the id. std::shared_ptr<BufferQueue> GetBufferQueue(u32 id) const; + /// Performs a composition request to the emulated nvidia GPU and triggers the vsync events when + /// finished. + void Compose(); + private: /// Returns the display identified by the specified id. Display& GetDisplay(u64 display_id); @@ -112,6 +116,9 @@ private: /// Id to use for the next buffer queue that is created, this counter is shared among all /// layers. u32 next_buffer_queue_id = 1; + + /// CoreTiming event that handles screen composition. + int composition_event; }; class IApplicationDisplayService final : public ServiceFramework<IApplicationDisplayService> { |