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author | Fernando Sahmkow <fsahmkow27@gmail.com> | 2020-03-28 20:40:57 +0100 |
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committer | Fernando Sahmkow <fsahmkow27@gmail.com> | 2020-06-27 17:36:01 +0200 |
commit | a7ecd9e19cd2d46768c7c55e1aa7f5e4870d7c9e (patch) | |
tree | 2bafe9b30f876a02cd472de0e150286d009db70b /src/core/hle/service/nvdrv/devices/nvdisp_disp0.cpp | |
parent | SingleCore: Use Cycle Timing instead of Host Timing. (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/core/hle/service/nvdrv/devices/nvdisp_disp0.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/core/hle/service/nvdrv/devices/nvdisp_disp0.cpp b/src/core/hle/service/nvdrv/devices/nvdisp_disp0.cpp index 19df0dca7..3f7b8e670 100644 --- a/src/core/hle/service/nvdrv/devices/nvdisp_disp0.cpp +++ b/src/core/hle/service/nvdrv/devices/nvdisp_disp0.cpp @@ -41,6 +41,7 @@ void nvdisp_disp0::flip(u32 buffer_handle, u32 offset, u32 format, u32 width, u3 system.GetPerfStats().EndGameFrame(); system.GetPerfStats().EndSystemFrame(); system.GPU().SwapBuffers(&framebuffer); + system.FrameLimiter().DoFrameLimiting(system.CoreTiming().GetGlobalTimeUs()); system.GetPerfStats().BeginSystemFrame(); } |