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author | lat9nq <22451773+lat9nq@users.noreply.github.com> | 2021-06-28 21:58:16 +0200 |
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committer | lat9nq <22451773+lat9nq@users.noreply.github.com> | 2021-06-28 23:32:17 +0200 |
commit | b91b76df4fe27d781bd95ddb89b78ff54df57029 (patch) | |
tree | abd3de5c02b036ec936a70599e496ba1d45d7849 /src/core/hle/service/acc/profile_manager.cpp | |
parent | configuration: Defer to common/settings for per-game settings defaults (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/core/hle/service/acc/profile_manager.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/core/hle/service/acc/profile_manager.cpp b/src/core/hle/service/acc/profile_manager.cpp index f72d5d561..24a1c9157 100644 --- a/src/core/hle/service/acc/profile_manager.cpp +++ b/src/core/hle/service/acc/profile_manager.cpp @@ -48,7 +48,8 @@ ProfileManager::ProfileManager() { CreateNewUser(UUID::Generate(), "yuzu"); } - auto current = std::clamp<int>(Settings::values.current_user, 0, MAX_USERS - 1); + auto current = + std::clamp<int>(static_cast<s32>(Settings::values.current_user), 0, MAX_USERS - 1); // If user index don't exist. Load the first user and change the active user if (!UserExistsIndex(current)) { |