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author | Liam <byteslice@airmail.cc> | 2023-07-15 02:16:39 +0200 |
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committer | Liam <byteslice@airmail.cc> | 2023-08-08 17:09:37 +0200 |
commit | 84cb20bc72031947ac9e625b4a2b5e0059dda441 (patch) | |
tree | 94e816691b3800153f7955b03ae63cc36dfdb9dc /src/core/hle/service/acc/acc.cpp | |
parent | Merge pull request #11216 from lat9nq/no-mesa-astc (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/core/hle/service/acc/acc.cpp | 11 |
1 files changed, 6 insertions, 5 deletions
diff --git a/src/core/hle/service/acc/acc.cpp b/src/core/hle/service/acc/acc.cpp index 2632cd3ef..b971401e6 100644 --- a/src/core/hle/service/acc/acc.cpp +++ b/src/core/hle/service/acc/acc.cpp @@ -765,15 +765,16 @@ Result Module::Interface::InitializeApplicationInfoBase() { // TODO(ogniK): This should be changed to reflect the target process for when we have multiple // processes emulated. As we don't actually have pid support we should assume we're just using // our own process - const auto launch_property = - system.GetARPManager().GetLaunchProperty(system.GetApplicationProcessProgramID()); + Glue::ApplicationLaunchProperty launch_property{}; + const auto result = system.GetARPManager().GetLaunchProperty( + &launch_property, system.GetApplicationProcessProgramID()); - if (launch_property.Failed()) { + if (result != ResultSuccess) { LOG_ERROR(Service_ACC, "Failed to get launch property"); return Account::ResultInvalidApplication; } - switch (launch_property->base_game_storage_id) { + switch (launch_property.base_game_storage_id) { case FileSys::StorageId::GameCard: application_info.application_type = ApplicationType::GameCard; break; @@ -785,7 +786,7 @@ Result Module::Interface::InitializeApplicationInfoBase() { break; default: LOG_ERROR(Service_ACC, "Invalid game storage ID! storage_id={}", - launch_property->base_game_storage_id); + launch_property.base_game_storage_id); return Account::ResultInvalidApplication; } |