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authorMorph <39850852+Morph1984@users.noreply.github.com>2020-02-14 04:17:28 +0100
committerMorph <39850852+Morph1984@users.noreply.github.com>2020-02-14 04:17:28 +0100
commit27e19f87c63437db641b736429ac3503160f21ae (patch)
tree42a00db2d3ef5e0878c486e5e09eafdba3347edb /src/core/frontend/framebuffer_layout.cpp
parentMerge pull request #3405 from lioncash/thread (diff)
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Diffstat (limited to '')
-rw-r--r--src/core/frontend/framebuffer_layout.cpp17
1 files changed, 15 insertions, 2 deletions
diff --git a/src/core/frontend/framebuffer_layout.cpp b/src/core/frontend/framebuffer_layout.cpp
index d6d2cf3f0..f94fa0041 100644
--- a/src/core/frontend/framebuffer_layout.cpp
+++ b/src/core/frontend/framebuffer_layout.cpp
@@ -27,9 +27,22 @@ FramebufferLayout DefaultFrameLayout(u32 width, u32 height) {
// so just calculate them both even if the other isn't showing.
FramebufferLayout res{width, height};
- const float emulation_aspect_ratio{static_cast<float>(ScreenUndocked::Height) /
- ScreenUndocked::Width};
const auto window_aspect_ratio = static_cast<float>(height) / width;
+ float emulation_aspect_ratio;
+
+ switch (Settings::values.aspect_ratio) {
+ case 0: // 16:9 (Default)
+ emulation_aspect_ratio = static_cast<float>(ScreenUndocked::Height) / ScreenUndocked::Width;
+ break;
+ case 1: // 21:9
+ emulation_aspect_ratio = 9.f / 21;
+ break;
+ case 2: // Stretch to Window
+ emulation_aspect_ratio = window_aspect_ratio;
+ break;
+ default: // 16:9
+ emulation_aspect_ratio = static_cast<float>(ScreenUndocked::Height) / ScreenUndocked::Width;
+ }
const Common::Rectangle<u32> screen_window_area{0, 0, width, height};
Common::Rectangle<u32> screen = MaxRectangle(screen_window_area, emulation_aspect_ratio);