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author | bunnei <bunneidev@gmail.com> | 2020-12-27 10:58:16 +0100 |
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committer | bunnei <bunneidev@gmail.com> | 2021-01-11 23:23:16 +0100 |
commit | fb43b8efd22eaf0eaccf0c9ddc70cf2e06deafeb (patch) | |
tree | 021d00f3bcdca20b1e573d9ce91cfbbe9e06b562 /src/common/tree.h | |
parent | core: hle: kernel: Update KSynchronizationObject. (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/common/tree.h | 822 |
1 files changed, 822 insertions, 0 deletions
diff --git a/src/common/tree.h b/src/common/tree.h new file mode 100644 index 000000000..a6b636646 --- /dev/null +++ b/src/common/tree.h @@ -0,0 +1,822 @@ +/* $NetBSD: tree.h,v 1.8 2004/03/28 19:38:30 provos Exp $ */ +/* $OpenBSD: tree.h,v 1.7 2002/10/17 21:51:54 art Exp $ */ +/* $FreeBSD$ */ + +/*- + * Copyright 2002 Niels Provos <provos@citi.umich.edu> + * All rights reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions + * are met: + * 1. Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * 2. Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * + * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR + * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES + * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. + * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, + * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT + * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, + * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY + * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF + * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ + +#ifndef _SYS_TREE_H_ +#define _SYS_TREE_H_ + +/* FreeBSD <sys/cdefs.h> has a lot of defines we don't really want. */ +/* tree.h only actually uses __inline and __unused, so we'll just define those. */ + +/* #include <sys/cdefs.h> */ + +#ifndef __inline +#define __inline inline +#endif + +/* + * This file defines data structures for different types of trees: + * splay trees and red-black trees. + * + * A splay tree is a self-organizing data structure. Every operation + * on the tree causes a splay to happen. The splay moves the requested + * node to the root of the tree and partly rebalances it. + * + * This has the benefit that request locality causes faster lookups as + * the requested nodes move to the top of the tree. On the other hand, + * every lookup causes memory writes. + * + * The Balance Theorem bounds the total access time for m operations + * and n inserts on an initially empty tree as O((m + n)lg n). The + * amortized cost for a sequence of m accesses to a splay tree is O(lg n); + * + * A red-black tree is a binary search tree with the node color as an + * extra attribute. It fulfills a set of conditions: + * - every search path from the root to a leaf consists of the + * same number of black nodes, + * - each red node (except for the root) has a black parent, + * - each leaf node is black. + * + * Every operation on a red-black tree is bounded as O(lg n). + * The maximum height of a red-black tree is 2lg (n+1). + */ + +#define SPLAY_HEAD(name, type) \ + struct name { \ + struct type* sph_root; /* root of the tree */ \ + } + +#define SPLAY_INITIALIZER(root) \ + { NULL } + +#define SPLAY_INIT(root) \ + do { \ + (root)->sph_root = NULL; \ + } while (/*CONSTCOND*/ 0) + +#define SPLAY_ENTRY(type) \ + struct { \ + struct type* spe_left; /* left element */ \ + struct type* spe_right; /* right element */ \ + } + +#define SPLAY_LEFT(elm, field) (elm)->field.spe_left +#define SPLAY_RIGHT(elm, field) (elm)->field.spe_right +#define SPLAY_ROOT(head) (head)->sph_root +#define SPLAY_EMPTY(head) (SPLAY_ROOT(head) == NULL) + +/* SPLAY_ROTATE_{LEFT,RIGHT} expect that tmp hold SPLAY_{RIGHT,LEFT} */ +#define SPLAY_ROTATE_RIGHT(head, tmp, field) \ + do { \ + SPLAY_LEFT((head)->sph_root, field) = SPLAY_RIGHT(tmp, field); \ + SPLAY_RIGHT(tmp, field) = (head)->sph_root; \ + (head)->sph_root = tmp; \ + } while (/*CONSTCOND*/ 0) + +#define SPLAY_ROTATE_LEFT(head, tmp, field) \ + do { \ + SPLAY_RIGHT((head)->sph_root, field) = SPLAY_LEFT(tmp, field); \ + SPLAY_LEFT(tmp, field) = (head)->sph_root; \ + (head)->sph_root = tmp; \ + } while (/*CONSTCOND*/ 0) + +#define SPLAY_LINKLEFT(head, tmp, field) \ + do { \ + SPLAY_LEFT(tmp, field) = (head)->sph_root; \ + tmp = (head)->sph_root; \ + (head)->sph_root = SPLAY_LEFT((head)->sph_root, field); \ + } while (/*CONSTCOND*/ 0) + +#define SPLAY_LINKRIGHT(head, tmp, field) \ + do { \ + SPLAY_RIGHT(tmp, field) = (head)->sph_root; \ + tmp = (head)->sph_root; \ + (head)->sph_root = SPLAY_RIGHT((head)->sph_root, field); \ + } while (/*CONSTCOND*/ 0) + +#define SPLAY_ASSEMBLE(head, node, left, right, field) \ + do { \ + SPLAY_RIGHT(left, field) = SPLAY_LEFT((head)->sph_root, field); \ + SPLAY_LEFT(right, field) = SPLAY_RIGHT((head)->sph_root, field); \ + SPLAY_LEFT((head)->sph_root, field) = SPLAY_RIGHT(node, field); \ + SPLAY_RIGHT((head)->sph_root, field) = SPLAY_LEFT(node, field); \ + } while (/*CONSTCOND*/ 0) + +/* Generates prototypes and inline functions */ + +#define SPLAY_PROTOTYPE(name, type, field, cmp) \ + void name##_SPLAY(struct name*, struct type*); \ + void name##_SPLAY_MINMAX(struct name*, int); \ + struct type* name##_SPLAY_INSERT(struct name*, struct type*); \ + struct type* name##_SPLAY_REMOVE(struct name*, struct type*); \ + \ + /* Finds the node with the same key as elm */ \ + static __inline struct type* name##_SPLAY_FIND(struct name* head, struct type* elm) { \ + if (SPLAY_EMPTY(head)) \ + return (NULL); \ + name##_SPLAY(head, elm); \ + if ((cmp)(elm, (head)->sph_root) == 0) \ + return (head->sph_root); \ + return (NULL); \ + } \ + \ + static __inline struct type* name##_SPLAY_NEXT(struct name* head, struct type* elm) { \ + name##_SPLAY(head, elm); \ + if (SPLAY_RIGHT(elm, field) != NULL) { \ + elm = SPLAY_RIGHT(elm, field); \ + while (SPLAY_LEFT(elm, field) != NULL) { \ + elm = SPLAY_LEFT(elm, field); \ + } \ + } else \ + elm = NULL; \ + return (elm); \ + } \ + \ + static __inline struct type* name##_SPLAY_MIN_MAX(struct name* head, int val) { \ + name##_SPLAY_MINMAX(head, val); \ + return (SPLAY_ROOT(head)); \ + } + +/* Main splay operation. + * Moves node close to the key of elm to top + */ +#define SPLAY_GENERATE(name, type, field, cmp) \ + struct type* name##_SPLAY_INSERT(struct name* head, struct type* elm) { \ + if (SPLAY_EMPTY(head)) { \ + SPLAY_LEFT(elm, field) = SPLAY_RIGHT(elm, field) = NULL; \ + } else { \ + int __comp; \ + name##_SPLAY(head, elm); \ + __comp = (cmp)(elm, (head)->sph_root); \ + if (__comp < 0) { \ + SPLAY_LEFT(elm, field) = SPLAY_LEFT((head)->sph_root, field); \ + SPLAY_RIGHT(elm, field) = (head)->sph_root; \ + SPLAY_LEFT((head)->sph_root, field) = NULL; \ + } else if (__comp > 0) { \ + SPLAY_RIGHT(elm, field) = SPLAY_RIGHT((head)->sph_root, field); \ + SPLAY_LEFT(elm, field) = (head)->sph_root; \ + SPLAY_RIGHT((head)->sph_root, field) = NULL; \ + } else \ + return ((head)->sph_root); \ + } \ + (head)->sph_root = (elm); \ + return (NULL); \ + } \ + \ + struct type* name##_SPLAY_REMOVE(struct name* head, struct type* elm) { \ + struct type* __tmp; \ + if (SPLAY_EMPTY(head)) \ + return (NULL); \ + name##_SPLAY(head, elm); \ + if ((cmp)(elm, (head)->sph_root) == 0) { \ + if (SPLAY_LEFT((head)->sph_root, field) == NULL) { \ + (head)->sph_root = SPLAY_RIGHT((head)->sph_root, field); \ + } else { \ + __tmp = SPLAY_RIGHT((head)->sph_root, field); \ + (head)->sph_root = SPLAY_LEFT((head)->sph_root, field); \ + name##_SPLAY(head, elm); \ + SPLAY_RIGHT((head)->sph_root, field) = __tmp; \ + } \ + return (elm); \ + } \ + return (NULL); \ + } \ + \ + void name##_SPLAY(struct name* head, struct type* elm) { \ + struct type __node, *__left, *__right, *__tmp; \ + int __comp; \ + \ + SPLAY_LEFT(&__node, field) = SPLAY_RIGHT(&__node, field) = NULL; \ + __left = __right = &__node; \ + \ + while ((__comp = (cmp)(elm, (head)->sph_root)) != 0) { \ + if (__comp < 0) { \ + __tmp = SPLAY_LEFT((head)->sph_root, field); \ + if (__tmp == NULL) \ + break; \ + if ((cmp)(elm, __tmp) < 0) { \ + SPLAY_ROTATE_RIGHT(head, __tmp, field); \ + if (SPLAY_LEFT((head)->sph_root, field) == NULL) \ + break; \ + } \ + SPLAY_LINKLEFT(head, __right, field); \ + } else if (__comp > 0) { \ + __tmp = SPLAY_RIGHT((head)->sph_root, field); \ + if (__tmp == NULL) \ + break; \ + if ((cmp)(elm, __tmp) > 0) { \ + SPLAY_ROTATE_LEFT(head, __tmp, field); \ + if (SPLAY_RIGHT((head)->sph_root, field) == NULL) \ + break; \ + } \ + SPLAY_LINKRIGHT(head, __left, field); \ + } \ + } \ + SPLAY_ASSEMBLE(head, &__node, __left, __right, field); \ + } \ + \ + /* Splay with either the minimum or the maximum element \ + * Used to find minimum or maximum element in tree. \ + */ \ + void name##_SPLAY_MINMAX(struct name* head, int __comp) { \ + struct type __node, *__left, *__right, *__tmp; \ + \ + SPLAY_LEFT(&__node, field) = SPLAY_RIGHT(&__node, field) = NULL; \ + __left = __right = &__node; \ + \ + while (1) { \ + if (__comp < 0) { \ + __tmp = SPLAY_LEFT((head)->sph_root, field); \ + if (__tmp == NULL) \ + break; \ + if (__comp < 0) { \ + SPLAY_ROTATE_RIGHT(head, __tmp, field); \ + if (SPLAY_LEFT((head)->sph_root, field) == NULL) \ + break; \ + } \ + SPLAY_LINKLEFT(head, __right, field); \ + } else if (__comp > 0) { \ + __tmp = SPLAY_RIGHT((head)->sph_root, field); \ + if (__tmp == NULL) \ + break; \ + if (__comp > 0) { \ + SPLAY_ROTATE_LEFT(head, __tmp, field); \ + if (SPLAY_RIGHT((head)->sph_root, field) == NULL) \ + break; \ + } \ + SPLAY_LINKRIGHT(head, __left, field); \ + } \ + } \ + SPLAY_ASSEMBLE(head, &__node, __left, __right, field); \ + } + +#define SPLAY_NEGINF -1 +#define SPLAY_INF 1 + +#define SPLAY_INSERT(name, x, y) name##_SPLAY_INSERT(x, y) +#define SPLAY_REMOVE(name, x, y) name##_SPLAY_REMOVE(x, y) +#define SPLAY_FIND(name, x, y) name##_SPLAY_FIND(x, y) +#define SPLAY_NEXT(name, x, y) name##_SPLAY_NEXT(x, y) +#define SPLAY_MIN(name, x) (SPLAY_EMPTY(x) ? NULL : name##_SPLAY_MIN_MAX(x, SPLAY_NEGINF)) +#define SPLAY_MAX(name, x) (SPLAY_EMPTY(x) ? NULL : name##_SPLAY_MIN_MAX(x, SPLAY_INF)) + +#define SPLAY_FOREACH(x, name, head) \ + for ((x) = SPLAY_MIN(name, head); (x) != NULL; (x) = SPLAY_NEXT(name, head, x)) + +/* Macros that define a red-black tree */ +#define RB_HEAD(name, type) \ + struct name { \ + struct type* rbh_root; /* root of the tree */ \ + } + +#define RB_INITIALIZER(root) \ + { NULL } + +#define RB_INIT(root) \ + do { \ + (root)->rbh_root = NULL; \ + } while (/*CONSTCOND*/ 0) + +#define RB_BLACK 0 +#define RB_RED 1 +#define RB_ENTRY(type) \ + struct { \ + struct type* rbe_left; /* left element */ \ + struct type* rbe_right; /* right element */ \ + struct type* rbe_parent; /* parent element */ \ + int rbe_color; /* node color */ \ + } + +#define RB_LEFT(elm, field) (elm)->field.rbe_left +#define RB_RIGHT(elm, field) (elm)->field.rbe_right +#define RB_PARENT(elm, field) (elm)->field.rbe_parent +#define RB_COLOR(elm, field) (elm)->field.rbe_color +#define RB_ROOT(head) (head)->rbh_root +#define RB_EMPTY(head) (RB_ROOT(head) == NULL) + +#define RB_SET(elm, parent, field) \ + do { \ + RB_PARENT(elm, field) = parent; \ + RB_LEFT(elm, field) = RB_RIGHT(elm, field) = NULL; \ + RB_COLOR(elm, field) = RB_RED; \ + } while (/*CONSTCOND*/ 0) + +#define RB_SET_BLACKRED(black, red, field) \ + do { \ + RB_COLOR(black, field) = RB_BLACK; \ + RB_COLOR(red, field) = RB_RED; \ + } while (/*CONSTCOND*/ 0) + +#ifndef RB_AUGMENT +#define RB_AUGMENT(x) \ + do { \ + } while (0) +#endif + +#define RB_ROTATE_LEFT(head, elm, tmp, field) \ + do { \ + (tmp) = RB_RIGHT(elm, field); \ + if ((RB_RIGHT(elm, field) = RB_LEFT(tmp, field)) != NULL) { \ + RB_PARENT(RB_LEFT(tmp, field), field) = (elm); \ + } \ + RB_AUGMENT(elm); \ + if ((RB_PARENT(tmp, field) = RB_PARENT(elm, field)) != NULL) { \ + if ((elm) == RB_LEFT(RB_PARENT(elm, field), field)) \ + RB_LEFT(RB_PARENT(elm, field), field) = (tmp); \ + else \ + RB_RIGHT(RB_PARENT(elm, field), field) = (tmp); \ + } else \ + (head)->rbh_root = (tmp); \ + RB_LEFT(tmp, field) = (elm); \ + RB_PARENT(elm, field) = (tmp); \ + RB_AUGMENT(tmp); \ + if ((RB_PARENT(tmp, field))) \ + RB_AUGMENT(RB_PARENT(tmp, field)); \ + } while (/*CONSTCOND*/ 0) + +#define RB_ROTATE_RIGHT(head, elm, tmp, field) \ + do { \ + (tmp) = RB_LEFT(elm, field); \ + if ((RB_LEFT(elm, field) = RB_RIGHT(tmp, field)) != NULL) { \ + RB_PARENT(RB_RIGHT(tmp, field), field) = (elm); \ + } \ + RB_AUGMENT(elm); \ + if ((RB_PARENT(tmp, field) = RB_PARENT(elm, field)) != NULL) { \ + if ((elm) == RB_LEFT(RB_PARENT(elm, field), field)) \ + RB_LEFT(RB_PARENT(elm, field), field) = (tmp); \ + else \ + RB_RIGHT(RB_PARENT(elm, field), field) = (tmp); \ + } else \ + (head)->rbh_root = (tmp); \ + RB_RIGHT(tmp, field) = (elm); \ + RB_PARENT(elm, field) = (tmp); \ + RB_AUGMENT(tmp); \ + if ((RB_PARENT(tmp, field))) \ + RB_AUGMENT(RB_PARENT(tmp, field)); \ + } while (/*CONSTCOND*/ 0) + +/* Generates prototypes and inline functions */ +#define RB_PROTOTYPE(name, type, field, cmp) RB_PROTOTYPE_INTERNAL(name, type, field, cmp, ) +#define RB_PROTOTYPE_STATIC(name, type, field, cmp) \ + RB_PROTOTYPE_INTERNAL(name, type, field, cmp, static) +#define RB_PROTOTYPE_INTERNAL(name, type, field, cmp, attr) \ + RB_PROTOTYPE_INSERT_COLOR(name, type, attr); \ + RB_PROTOTYPE_REMOVE_COLOR(name, type, attr); \ + RB_PROTOTYPE_INSERT(name, type, attr); \ + RB_PROTOTYPE_REMOVE(name, type, attr); \ + RB_PROTOTYPE_FIND(name, type, attr); \ + RB_PROTOTYPE_NFIND(name, type, attr); \ + RB_PROTOTYPE_FIND_LIGHT(name, type, attr); \ + RB_PROTOTYPE_NFIND_LIGHT(name, type, attr); \ + RB_PROTOTYPE_NEXT(name, type, attr); \ + RB_PROTOTYPE_PREV(name, type, attr); \ + RB_PROTOTYPE_MINMAX(name, type, attr); +#define RB_PROTOTYPE_INSERT_COLOR(name, type, attr) \ + attr void name##_RB_INSERT_COLOR(struct name*, struct type*) +#define RB_PROTOTYPE_REMOVE_COLOR(name, type, attr) \ + attr void name##_RB_REMOVE_COLOR(struct name*, struct type*, struct type*) +#define RB_PROTOTYPE_REMOVE(name, type, attr) \ + attr struct type* name##_RB_REMOVE(struct name*, struct type*) +#define RB_PROTOTYPE_INSERT(name, type, attr) \ + attr struct type* name##_RB_INSERT(struct name*, struct type*) +#define RB_PROTOTYPE_FIND(name, type, attr) \ + attr struct type* name##_RB_FIND(struct name*, struct type*) +#define RB_PROTOTYPE_NFIND(name, type, attr) \ + attr struct type* name##_RB_NFIND(struct name*, struct type*) +#define RB_PROTOTYPE_FIND_LIGHT(name, type, attr) \ + attr struct type* name##_RB_FIND_LIGHT(struct name*, const void*) +#define RB_PROTOTYPE_NFIND_LIGHT(name, type, attr) \ + attr struct type* name##_RB_NFIND_LIGHT(struct name*, const void*) +#define RB_PROTOTYPE_NEXT(name, type, attr) attr struct type* name##_RB_NEXT(struct type*) +#define RB_PROTOTYPE_PREV(name, type, attr) attr struct type* name##_RB_PREV(struct type*) +#define RB_PROTOTYPE_MINMAX(name, type, attr) attr struct type* name##_RB_MINMAX(struct name*, int) + +/* Main rb operation. + * Moves node close to the key of elm to top + */ +#define RB_GENERATE_WITHOUT_COMPARE(name, type, field) \ + RB_GENERATE_WITHOUT_COMPARE_INTERNAL(name, type, field, ) +#define RB_GENERATE_WITHOUT_COMPARE_STATIC(name, type, field) \ + RB_GENERATE_WITHOUT_COMPARE_INTERNAL(name, type, field, static) +#define RB_GENERATE_WITHOUT_COMPARE_INTERNAL(name, type, field, attr) \ + RB_GENERATE_REMOVE_COLOR(name, type, field, attr) \ + RB_GENERATE_REMOVE(name, type, field, attr) \ + RB_GENERATE_NEXT(name, type, field, attr) \ + RB_GENERATE_PREV(name, type, field, attr) \ + RB_GENERATE_MINMAX(name, type, field, attr) + +#define RB_GENERATE_WITH_COMPARE(name, type, field, cmp, lcmp) \ + RB_GENERATE_WITH_COMPARE_INTERNAL(name, type, field, cmp, lcmp, ) +#define RB_GENERATE_WITH_COMPARE_STATIC(name, type, field, cmp, lcmp) \ + RB_GENERATE_WITH_COMPARE_INTERNAL(name, type, field, cmp, lcmp, static) +#define RB_GENERATE_WITH_COMPARE_INTERNAL(name, type, field, cmp, lcmp, attr) \ + RB_GENERATE_INSERT_COLOR(name, type, field, attr) \ + RB_GENERATE_INSERT(name, type, field, cmp, attr) \ + RB_GENERATE_FIND(name, type, field, cmp, attr) \ + RB_GENERATE_NFIND(name, type, field, cmp, attr) \ + RB_GENERATE_FIND_LIGHT(name, type, field, lcmp, attr) \ + RB_GENERATE_NFIND_LIGHT(name, type, field, lcmp, attr) + +#define RB_GENERATE_ALL(name, type, field, cmp) RB_GENERATE_ALL_INTERNAL(name, type, field, cmp, ) +#define RB_GENERATE_ALL_STATIC(name, type, field, cmp) \ + RB_GENERATE_ALL_INTERNAL(name, type, field, cmp, static) +#define RB_GENERATE_ALL_INTERNAL(name, type, field, cmp, attr) \ + RB_GENERATE_WITHOUT_COMPARE_INTERNAL(name, type, field, attr) \ + RB_GENERATE_WITH_COMPARE_INTERNAL(name, type, field, cmp, attr) + +#define RB_GENERATE_INSERT_COLOR(name, type, field, attr) \ + attr void name##_RB_INSERT_COLOR(struct name* head, struct type* elm) { \ + struct type *parent, *gparent, *tmp; \ + while ((parent = RB_PARENT(elm, field)) != NULL && RB_COLOR(parent, field) == RB_RED) { \ + gparent = RB_PARENT(parent, field); \ + if (parent == RB_LEFT(gparent, field)) { \ + tmp = RB_RIGHT(gparent, field); \ + if (tmp && RB_COLOR(tmp, field) == RB_RED) { \ + RB_COLOR(tmp, field) = RB_BLACK; \ + RB_SET_BLACKRED(parent, gparent, field); \ + elm = gparent; \ + continue; \ + } \ + if (RB_RIGHT(parent, field) == elm) { \ + RB_ROTATE_LEFT(head, parent, tmp, field); \ + tmp = parent; \ + parent = elm; \ + elm = tmp; \ + } \ + RB_SET_BLACKRED(parent, gparent, field); \ + RB_ROTATE_RIGHT(head, gparent, tmp, field); \ + } else { \ + tmp = RB_LEFT(gparent, field); \ + if (tmp && RB_COLOR(tmp, field) == RB_RED) { \ + RB_COLOR(tmp, field) = RB_BLACK; \ + RB_SET_BLACKRED(parent, gparent, field); \ + elm = gparent; \ + continue; \ + } \ + if (RB_LEFT(parent, field) == elm) { \ + RB_ROTATE_RIGHT(head, parent, tmp, field); \ + tmp = parent; \ + parent = elm; \ + elm = tmp; \ + } \ + RB_SET_BLACKRED(parent, gparent, field); \ + RB_ROTATE_LEFT(head, gparent, tmp, field); \ + } \ + } \ + RB_COLOR(head->rbh_root, field) = RB_BLACK; \ + } + +#define RB_GENERATE_REMOVE_COLOR(name, type, field, attr) \ + attr void name##_RB_REMOVE_COLOR(struct name* head, struct type* parent, struct type* elm) { \ + struct type* tmp; \ + while ((elm == NULL || RB_COLOR(elm, field) == RB_BLACK) && elm != RB_ROOT(head)) { \ + if (RB_LEFT(parent, field) == elm) { \ + tmp = RB_RIGHT(parent, field); \ + if (RB_COLOR(tmp, field) == RB_RED) { \ + RB_SET_BLACKRED(tmp, parent, field); \ + RB_ROTATE_LEFT(head, parent, tmp, field); \ + tmp = RB_RIGHT(parent, field); \ + } \ + if ((RB_LEFT(tmp, field) == NULL || \ + RB_COLOR(RB_LEFT(tmp, field), field) == RB_BLACK) && \ + (RB_RIGHT(tmp, field) == NULL || \ + RB_COLOR(RB_RIGHT(tmp, field), field) == RB_BLACK)) { \ + RB_COLOR(tmp, field) = RB_RED; \ + elm = parent; \ + parent = RB_PARENT(elm, field); \ + } else { \ + if (RB_RIGHT(tmp, field) == NULL || \ + RB_COLOR(RB_RIGHT(tmp, field), field) == RB_BLACK) { \ + struct type* oleft; \ + if ((oleft = RB_LEFT(tmp, field)) != NULL) \ + RB_COLOR(oleft, field) = RB_BLACK; \ + RB_COLOR(tmp, field) = RB_RED; \ + RB_ROTATE_RIGHT(head, tmp, oleft, field); \ + tmp = RB_RIGHT(parent, field); \ + } \ + RB_COLOR(tmp, field) = RB_COLOR(parent, field); \ + RB_COLOR(parent, field) = RB_BLACK; \ + if (RB_RIGHT(tmp, field)) \ + RB_COLOR(RB_RIGHT(tmp, field), field) = RB_BLACK; \ + RB_ROTATE_LEFT(head, parent, tmp, field); \ + elm = RB_ROOT(head); \ + break; \ + } \ + } else { \ + tmp = RB_LEFT(parent, field); \ + if (RB_COLOR(tmp, field) == RB_RED) { \ + RB_SET_BLACKRED(tmp, parent, field); \ + RB_ROTATE_RIGHT(head, parent, tmp, field); \ + tmp = RB_LEFT(parent, field); \ + } \ + if ((RB_LEFT(tmp, field) == NULL || \ + RB_COLOR(RB_LEFT(tmp, field), field) == RB_BLACK) && \ + (RB_RIGHT(tmp, field) == NULL || \ + RB_COLOR(RB_RIGHT(tmp, field), field) == RB_BLACK)) { \ + RB_COLOR(tmp, field) = RB_RED; \ + elm = parent; \ + parent = RB_PARENT(elm, field); \ + } else { \ + if (RB_LEFT(tmp, field) == NULL || \ + RB_COLOR(RB_LEFT(tmp, field), field) == RB_BLACK) { \ + struct type* oright; \ + if ((oright = RB_RIGHT(tmp, field)) != NULL) \ + RB_COLOR(oright, field) = RB_BLACK; \ + RB_COLOR(tmp, field) = RB_RED; \ + RB_ROTATE_LEFT(head, tmp, oright, field); \ + tmp = RB_LEFT(parent, field); \ + } \ + RB_COLOR(tmp, field) = RB_COLOR(parent, field); \ + RB_COLOR(parent, field) = RB_BLACK; \ + if (RB_LEFT(tmp, field)) \ + RB_COLOR(RB_LEFT(tmp, field), field) = RB_BLACK; \ + RB_ROTATE_RIGHT(head, parent, tmp, field); \ + elm = RB_ROOT(head); \ + break; \ + } \ + } \ + } \ + if (elm) \ + RB_COLOR(elm, field) = RB_BLACK; \ + } + +#define RB_GENERATE_REMOVE(name, type, field, attr) \ + attr struct type* name##_RB_REMOVE(struct name* head, struct type* elm) { \ + struct type *child, *parent, *old = elm; \ + int color; \ + if (RB_LEFT(elm, field) == NULL) \ + child = RB_RIGHT(elm, field); \ + else if (RB_RIGHT(elm, field) == NULL) \ + child = RB_LEFT(elm, field); \ + else { \ + struct type* left; \ + elm = RB_RIGHT(elm, field); \ + while ((left = RB_LEFT(elm, field)) != NULL) \ + elm = left; \ + child = RB_RIGHT(elm, field); \ + parent = RB_PARENT(elm, field); \ + color = RB_COLOR(elm, field); \ + if (child) \ + RB_PARENT(child, field) = parent; \ + if (parent) { \ + if (RB_LEFT(parent, field) == elm) \ + RB_LEFT(parent, field) = child; \ + else \ + RB_RIGHT(parent, field) = child; \ + RB_AUGMENT(parent); \ + } else \ + RB_ROOT(head) = child; \ + if (RB_PARENT(elm, field) == old) \ + parent = elm; \ + (elm)->field = (old)->field; \ + if (RB_PARENT(old, field)) { \ + if (RB_LEFT(RB_PARENT(old, field), field) == old) \ + RB_LEFT(RB_PARENT(old, field), field) = elm; \ + else \ + RB_RIGHT(RB_PARENT(old, field), field) = elm; \ + RB_AUGMENT(RB_PARENT(old, field)); \ + } else \ + RB_ROOT(head) = elm; \ + RB_PARENT(RB_LEFT(old, field), field) = elm; \ + if (RB_RIGHT(old, field)) \ + RB_PARENT(RB_RIGHT(old, field), field) = elm; \ + if (parent) { \ + left = parent; \ + do { \ + RB_AUGMENT(left); \ + } while ((left = RB_PARENT(left, field)) != NULL); \ + } \ + goto color; \ + } \ + parent = RB_PARENT(elm, field); \ + color = RB_COLOR(elm, field); \ + if (child) \ + RB_PARENT(child, field) = parent; \ + if (parent) { \ + if (RB_LEFT(parent, field) == elm) \ + RB_LEFT(parent, field) = child; \ + else \ + RB_RIGHT(parent, field) = child; \ + RB_AUGMENT(parent); \ + } else \ + RB_ROOT(head) = child; \ + color: \ + if (color == RB_BLACK) \ + name##_RB_REMOVE_COLOR(head, parent, child); \ + return (old); \ + } + +#define RB_GENERATE_INSERT(name, type, field, cmp, attr) \ + /* Inserts a node into the RB tree */ \ + attr struct type* name##_RB_INSERT(struct name* head, struct type* elm) { \ + struct type* tmp; \ + struct type* parent = NULL; \ + int comp = 0; \ + tmp = RB_ROOT(head); \ + while (tmp) { \ + parent = tmp; \ + comp = (cmp)(elm, parent); \ + if (comp < 0) \ + tmp = RB_LEFT(tmp, field); \ + else if (comp > 0) \ + tmp = RB_RIGHT(tmp, field); \ + else \ + return (tmp); \ + } \ + RB_SET(elm, parent, field); \ + if (parent != NULL) { \ + if (comp < 0) \ + RB_LEFT(parent, field) = elm; \ + else \ + RB_RIGHT(parent, field) = elm; \ + RB_AUGMENT(parent); \ + } else \ + RB_ROOT(head) = elm; \ + name##_RB_INSERT_COLOR(head, elm); \ + return (NULL); \ + } + +#define RB_GENERATE_FIND(name, type, field, cmp, attr) \ + /* Finds the node with the same key as elm */ \ + attr struct type* name##_RB_FIND(struct name* head, struct type* elm) { \ + struct type* tmp = RB_ROOT(head); \ + int comp; \ + while (tmp) { \ + comp = cmp(elm, tmp); \ + if (comp < 0) \ + tmp = RB_LEFT(tmp, field); \ + else if (comp > 0) \ + tmp = RB_RIGHT(tmp, field); \ + else \ + return (tmp); \ + } \ + return (NULL); \ + } + +#define RB_GENERATE_NFIND(name, type, field, cmp, attr) \ + /* Finds the first node greater than or equal to the search key */ \ + attr struct type* name##_RB_NFIND(struct name* head, struct type* elm) { \ + struct type* tmp = RB_ROOT(head); \ + struct type* res = NULL; \ + int comp; \ + while (tmp) { \ + comp = cmp(elm, tmp); \ + if (comp < 0) { \ + res = tmp; \ + tmp = RB_LEFT(tmp, field); \ + } else if (comp > 0) \ + tmp = RB_RIGHT(tmp, field); \ + else \ + return (tmp); \ + } \ + return (res); \ + } + +#define RB_GENERATE_FIND_LIGHT(name, type, field, lcmp, attr) \ + /* Finds the node with the same key as elm */ \ + attr struct type* name##_RB_FIND_LIGHT(struct name* head, const void* lelm) { \ + struct type* tmp = RB_ROOT(head); \ + int comp; \ + while (tmp) { \ + comp = lcmp(lelm, tmp); \ + if (comp < 0) \ + tmp = RB_LEFT(tmp, field); \ + else if (comp > 0) \ + tmp = RB_RIGHT(tmp, field); \ + else \ + return (tmp); \ + } \ + return (NULL); \ + } + +#define RB_GENERATE_NFIND_LIGHT(name, type, field, lcmp, attr) \ + /* Finds the first node greater than or equal to the search key */ \ + attr struct type* name##_RB_NFIND_LIGHT(struct name* head, const void* lelm) { \ + struct type* tmp = RB_ROOT(head); \ + struct type* res = NULL; \ + int comp; \ + while (tmp) { \ + comp = lcmp(lelm, tmp); \ + if (comp < 0) { \ + res = tmp; \ + tmp = RB_LEFT(tmp, field); \ + } else if (comp > 0) \ + tmp = RB_RIGHT(tmp, field); \ + else \ + return (tmp); \ + } \ + return (res); \ + } + +#define RB_GENERATE_NEXT(name, type, field, attr) \ + /* ARGSUSED */ \ + attr struct type* name##_RB_NEXT(struct type* elm) { \ + if (RB_RIGHT(elm, field)) { \ + elm = RB_RIGHT(elm, field); \ + while (RB_LEFT(elm, field)) \ + elm = RB_LEFT(elm, field); \ + } else { \ + if (RB_PARENT(elm, field) && (elm == RB_LEFT(RB_PARENT(elm, field), field))) \ + elm = RB_PARENT(elm, field); \ + else { \ + while (RB_PARENT(elm, field) && (elm == RB_RIGHT(RB_PARENT(elm, field), field))) \ + elm = RB_PARENT(elm, field); \ + elm = RB_PARENT(elm, field); \ + } \ + } \ + return (elm); \ + } + +#define RB_GENERATE_PREV(name, type, field, attr) \ + /* ARGSUSED */ \ + attr struct type* name##_RB_PREV(struct type* elm) { \ + if (RB_LEFT(elm, field)) { \ + elm = RB_LEFT(elm, field); \ + while (RB_RIGHT(elm, field)) \ + elm = RB_RIGHT(elm, field); \ + } else { \ + if (RB_PARENT(elm, field) && (elm == RB_RIGHT(RB_PARENT(elm, field), field))) \ + elm = RB_PARENT(elm, field); \ + else { \ + while (RB_PARENT(elm, field) && (elm == RB_LEFT(RB_PARENT(elm, field), field))) \ + elm = RB_PARENT(elm, field); \ + elm = RB_PARENT(elm, field); \ + } \ + } \ + return (elm); \ + } + +#define RB_GENERATE_MINMAX(name, type, field, attr) \ + attr struct type* name##_RB_MINMAX(struct name* head, int val) { \ + struct type* tmp = RB_ROOT(head); \ + struct type* parent = NULL; \ + while (tmp) { \ + parent = tmp; \ + if (val < 0) \ + tmp = RB_LEFT(tmp, field); \ + else \ + tmp = RB_RIGHT(tmp, field); \ + } \ + return (parent); \ + } + +#define RB_NEGINF -1 +#define RB_INF 1 + +#define RB_INSERT(name, x, y) name##_RB_INSERT(x, y) +#define RB_REMOVE(name, x, y) name##_RB_REMOVE(x, y) +#define RB_FIND(name, x, y) name##_RB_FIND(x, y) +#define RB_NFIND(name, x, y) name##_RB_NFIND(x, y) +#define RB_FIND_LIGHT(name, x, y) name##_RB_FIND_LIGHT(x, y) +#define RB_NFIND_LIGHT(name, x, y) name##_RB_NFIND_LIGHT(x, y) +#define RB_NEXT(name, x, y) name##_RB_NEXT(y) +#define RB_PREV(name, x, y) name##_RB_PREV(y) +#define RB_MIN(name, x) name##_RB_MINMAX(x, RB_NEGINF) +#define RB_MAX(name, x) name##_RB_MINMAX(x, RB_INF) + +#define RB_FOREACH(x, name, head) \ + for ((x) = RB_MIN(name, head); (x) != NULL; (x) = name##_RB_NEXT(x)) + +#define RB_FOREACH_FROM(x, name, y) \ + for ((x) = (y); ((x) != NULL) && ((y) = name##_RB_NEXT(x), (x) != NULL); (x) = (y)) + +#define RB_FOREACH_SAFE(x, name, head, y) \ + for ((x) = RB_MIN(name, head); ((x) != NULL) && ((y) = name##_RB_NEXT(x), (x) != NULL); \ + (x) = (y)) + +#define RB_FOREACH_REVERSE(x, name, head) \ + for ((x) = RB_MAX(name, head); (x) != NULL; (x) = name##_RB_PREV(x)) + +#define RB_FOREACH_REVERSE_FROM(x, name, y) \ + for ((x) = (y); ((x) != NULL) && ((y) = name##_RB_PREV(x), (x) != NULL); (x) = (y)) + +#define RB_FOREACH_REVERSE_SAFE(x, name, head, y) \ + for ((x) = RB_MAX(name, head); ((x) != NULL) && ((y) = name##_RB_PREV(x), (x) != NULL); \ + (x) = (y)) + +#endif /* _SYS_TREE_H_ */ |