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author | Tony Wasserka <NeoBrainX@gmail.com> | 2014-07-16 11:27:58 +0200 |
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committer | Tony Wasserka <NeoBrainX@gmail.com> | 2014-07-23 00:33:08 +0200 |
commit | 246cb75584af281596b938f898e8a3aedbcdb62a (patch) | |
tree | e87322b8dbcf7e7d2975bc6874f0fd3487a46eb7 /src/common/register_set.h | |
parent | GPU: Make use of RegisterSet. (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/common/register_set.h | 14 |
1 files changed, 8 insertions, 6 deletions
diff --git a/src/common/register_set.h b/src/common/register_set.h index 0418551b3..ba19a2614 100644 --- a/src/common/register_set.h +++ b/src/common/register_set.h @@ -34,7 +34,7 @@ /* * Standardized way to define a group of registers and corresponding data structures. To define * a new register set, first define struct containing an enumeration called "Id" containing - * all register IDs and a template union called "Struct". Specialize the Struct union for any + * all register IDs and a template struct called "Struct". Specialize the Struct struct for any * register ID which needs to be accessed in a specialized way. You can then declare the object * containing all register values using the RegisterSet<BaseType, DefiningStruct> type, where * BaseType is the underlying type of each register (e.g. u32). @@ -54,7 +54,7 @@ * * // declare register definition structures * template<Id id> - * union Struct; + * struct Struct; * }; * * // Define register set object @@ -62,9 +62,11 @@ * * // define register definition structures * template<> - * union Regs::Struct<Regs::Value1> { - * BitField<0, 4, u32> some_field; - * BitField<4, 3, u32> some_other_field; + * struct Regs::Struct<Regs::Value1> { + * union { + * BitField<0, 4, u32> some_field; + * BitField<4, 3, u32> some_other_field; + * }; * }; * * Usage in external code (within SomeNamespace scope): @@ -77,7 +79,7 @@ * * * @tparam BaseType Base type used for storing individual registers, e.g. u32 - * @tparam RegDefinition Class defining an enumeration called "Id" and a template<Id id> union, as described above. + * @tparam RegDefinition Class defining an enumeration called "Id" and a template<Id id> struct, as described above. * @note RegDefinition::Id needs to have an enum value called NumIds defining the number of registers to be allocated. */ template<typename BaseType, typename RegDefinition> |