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author | ReinUsesLisp <reinuseslisp@airmail.cc> | 2019-02-07 01:55:14 +0100 |
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committer | ReinUsesLisp <reinuseslisp@airmail.cc> | 2019-02-07 02:23:41 +0100 |
commit | dfd14618f7cde84caf15f3b56ee14800f2509ebc (patch) | |
tree | dddd4ab0851516f67c11d1121e8f233c9f0bafd3 /src/common/CMakeLists.txt | |
parent | gl_shader_disk_cache: Check LZ4 size limit (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/common/CMakeLists.txt | 15 |
1 files changed, 14 insertions, 1 deletions
diff --git a/src/common/CMakeLists.txt b/src/common/CMakeLists.txt index 4b6ddf894..bdd885273 100644 --- a/src/common/CMakeLists.txt +++ b/src/common/CMakeLists.txt @@ -3,8 +3,21 @@ # could affect the result, but much more unlikely than the following files. Keeping a list of files # like this allows for much better caching since it doesn't force the user to recompile binary shaders every update set(VIDEO_CORE "${CMAKE_SOURCE_DIR}/src/video_core") +if (DEFINED ENV{CI}) + if (DEFINED ENV{TRAVIS}) + set(BUILD_REPOSITORY $ENV{TRAVIS_REPO_SLUG}) + set(BUILD_TAG $ENV{TRAVIS_TAG}) + elseif(DEFINED ENV{APPVEYOR}) + set(BUILD_REPOSITORY $ENV{APPVEYOR_REPO_NAME}) + set(BUILD_TAG $ENV{APPVEYOR_REPO_TAG_NAME}) + endif() +endif() add_custom_command(OUTPUT scm_rev.cpp - COMMAND ${CMAKE_COMMAND} -DSRC_DIR="${CMAKE_SOURCE_DIR}" -P "${CMAKE_SOURCE_DIR}/CMakeModules/GenerateSCMRev.cmake" + COMMAND ${CMAKE_COMMAND} + -DSRC_DIR="${CMAKE_SOURCE_DIR}" + -DBUILD_REPOSITORY="${BUILD_REPOSITORY}" + -DBUILD_TAG="${BUILD_TAG}" + -P "${CMAKE_SOURCE_DIR}/CMakeModules/GenerateSCMRev.cmake" DEPENDS # WARNING! It was too much work to try and make a common location for this list, # so if you need to change it, please update CMakeModules/GenerateSCMRev.cmake as well |