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author | liamwhite <liamwhite@users.noreply.github.com> | 2023-10-14 15:58:17 +0200 |
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committer | GitHub <noreply@github.com> | 2023-10-14 15:58:17 +0200 |
commit | 36d18e457bfa7c178547b77c8e961b20baf1590f (patch) | |
tree | 807cbef7b7e742ca2dfd399dfc1a502f98b6e745 /src/audio_core/sink | |
parent | Merge pull request #11775 from Kelebek1/draw_vertex_array (diff) | |
parent | audio: fix shutdown deadlock in audio renderer (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/audio_core/sink/sink_stream.cpp | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/src/audio_core/sink/sink_stream.cpp b/src/audio_core/sink/sink_stream.cpp index 6081352a2..d66d04fae 100644 --- a/src/audio_core/sink/sink_stream.cpp +++ b/src/audio_core/sink/sink_stream.cpp @@ -204,6 +204,10 @@ void SinkStream::ProcessAudioOutAndRender(std::span<s16> output_buffer, std::siz // paused and we'll desync, so just play silence. if (system.IsPaused() || system.IsShuttingDown()) { if (system.IsShuttingDown()) { + { + std::scoped_lock lk{release_mutex}; + queued_buffers.store(0); + } release_cv.notify_one(); } |