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author | bunnei <bunneidev@gmail.com> | 2018-03-19 22:10:16 +0100 |
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committer | bunnei <bunneidev@gmail.com> | 2018-03-20 04:14:01 +0100 |
commit | a1cf5020e6a0b5c3b815b9dfa430ef03915495ed (patch) | |
tree | 92b4dff01edcbe688b9906913b9440bbd57a1519 /externals/glad/src | |
parent | gl_state: Sync latest version with Citra. (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | externals/glad/src/glad.c | 8658 |
1 files changed, 7966 insertions, 692 deletions
diff --git a/externals/glad/src/glad.c b/externals/glad/src/glad.c index 6af737acc..81ce88fac 100644 --- a/externals/glad/src/glad.c +++ b/externals/glad/src/glad.c @@ -1,3 +1,605 @@ +/* + + OpenGL loader generated by glad 0.1.16a0 on Thu Dec 21 14:56:57 2017. + + Language/Generator: C/C++ + Specification: gl + APIs: gl=3.3 + Profile: core + Extensions: + GL_3DFX_multisample, + GL_3DFX_tbuffer, + GL_3DFX_texture_compression_FXT1, + GL_AMD_blend_minmax_factor, + GL_AMD_conservative_depth, + GL_AMD_debug_output, + GL_AMD_depth_clamp_separate, + GL_AMD_draw_buffers_blend, + GL_AMD_framebuffer_sample_positions, + GL_AMD_gcn_shader, + GL_AMD_gpu_shader_half_float, + GL_AMD_gpu_shader_int16, + GL_AMD_gpu_shader_int64, + GL_AMD_interleaved_elements, + GL_AMD_multi_draw_indirect, + GL_AMD_name_gen_delete, + GL_AMD_occlusion_query_event, + GL_AMD_performance_monitor, + GL_AMD_pinned_memory, + GL_AMD_query_buffer_object, + GL_AMD_sample_positions, + GL_AMD_seamless_cubemap_per_texture, + GL_AMD_shader_atomic_counter_ops, + GL_AMD_shader_ballot, + GL_AMD_shader_explicit_vertex_parameter, + GL_AMD_shader_image_load_store_lod, + GL_AMD_shader_stencil_export, + GL_AMD_shader_trinary_minmax, + GL_AMD_sparse_texture, + GL_AMD_stencil_operation_extended, + GL_AMD_texture_gather_bias_lod, + GL_AMD_texture_texture4, + GL_AMD_transform_feedback3_lines_triangles, + GL_AMD_transform_feedback4, + GL_AMD_vertex_shader_layer, + GL_AMD_vertex_shader_tessellator, + GL_AMD_vertex_shader_viewport_index, + GL_APPLE_aux_depth_stencil, + GL_APPLE_client_storage, + GL_APPLE_element_array, + GL_APPLE_fence, + GL_APPLE_float_pixels, + GL_APPLE_flush_buffer_range, + GL_APPLE_object_purgeable, + GL_APPLE_rgb_422, + GL_APPLE_row_bytes, + GL_APPLE_specular_vector, + GL_APPLE_texture_range, + GL_APPLE_transform_hint, + GL_APPLE_vertex_array_object, + GL_APPLE_vertex_array_range, + GL_APPLE_vertex_program_evaluators, + GL_APPLE_ycbcr_422, + GL_ARB_ES2_compatibility, + GL_ARB_ES3_1_compatibility, + GL_ARB_ES3_2_compatibility, + GL_ARB_ES3_compatibility, + GL_ARB_arrays_of_arrays, + GL_ARB_base_instance, + GL_ARB_bindless_texture, + GL_ARB_blend_func_extended, + GL_ARB_buffer_storage, + GL_ARB_cl_event, + GL_ARB_clear_buffer_object, + GL_ARB_clear_texture, + GL_ARB_clip_control, + GL_ARB_color_buffer_float, + GL_ARB_compatibility, + GL_ARB_compressed_texture_pixel_storage, + GL_ARB_compute_shader, + GL_ARB_compute_variable_group_size, + GL_ARB_conditional_render_inverted, + GL_ARB_conservative_depth, + GL_ARB_copy_buffer, + GL_ARB_copy_image, + GL_ARB_cull_distance, + GL_ARB_debug_output, + GL_ARB_depth_buffer_float, + GL_ARB_depth_clamp, + GL_ARB_depth_texture, + GL_ARB_derivative_control, + GL_ARB_direct_state_access, + GL_ARB_draw_buffers, + GL_ARB_draw_buffers_blend, + GL_ARB_draw_elements_base_vertex, + GL_ARB_draw_indirect, + GL_ARB_draw_instanced, + GL_ARB_enhanced_layouts, + GL_ARB_explicit_attrib_location, + GL_ARB_explicit_uniform_location, + GL_ARB_fragment_coord_conventions, + GL_ARB_fragment_layer_viewport, + GL_ARB_fragment_program, + GL_ARB_fragment_program_shadow, + GL_ARB_fragment_shader, + GL_ARB_fragment_shader_interlock, + GL_ARB_framebuffer_no_attachments, + GL_ARB_framebuffer_object, + GL_ARB_framebuffer_sRGB, + GL_ARB_geometry_shader4, + GL_ARB_get_program_binary, + GL_ARB_get_texture_sub_image, + GL_ARB_gl_spirv, + GL_ARB_gpu_shader5, + GL_ARB_gpu_shader_fp64, + GL_ARB_gpu_shader_int64, + GL_ARB_half_float_pixel, + GL_ARB_half_float_vertex, + GL_ARB_imaging, + GL_ARB_indirect_parameters, + GL_ARB_instanced_arrays, + GL_ARB_internalformat_query, + GL_ARB_internalformat_query2, + GL_ARB_invalidate_subdata, + GL_ARB_map_buffer_alignment, + GL_ARB_map_buffer_range, + GL_ARB_matrix_palette, + GL_ARB_multi_bind, + GL_ARB_multi_draw_indirect, + GL_ARB_multisample, + GL_ARB_multitexture, + GL_ARB_occlusion_query, + GL_ARB_occlusion_query2, + GL_ARB_parallel_shader_compile, + GL_ARB_pipeline_statistics_query, + GL_ARB_pixel_buffer_object, + GL_ARB_point_parameters, + GL_ARB_point_sprite, + GL_ARB_polygon_offset_clamp, + GL_ARB_post_depth_coverage, + GL_ARB_program_interface_query, + GL_ARB_provoking_vertex, + GL_ARB_query_buffer_object, + GL_ARB_robust_buffer_access_behavior, + GL_ARB_robustness, + GL_ARB_robustness_isolation, + GL_ARB_sample_locations, + GL_ARB_sample_shading, + GL_ARB_sampler_objects, + GL_ARB_seamless_cube_map, + GL_ARB_seamless_cubemap_per_texture, + GL_ARB_separate_shader_objects, + GL_ARB_shader_atomic_counter_ops, + GL_ARB_shader_atomic_counters, + GL_ARB_shader_ballot, + GL_ARB_shader_bit_encoding, + GL_ARB_shader_clock, + GL_ARB_shader_draw_parameters, + GL_ARB_shader_group_vote, + GL_ARB_shader_image_load_store, + GL_ARB_shader_image_size, + GL_ARB_shader_objects, + GL_ARB_shader_precision, + GL_ARB_shader_stencil_export, + GL_ARB_shader_storage_buffer_object, + GL_ARB_shader_subroutine, + GL_ARB_shader_texture_image_samples, + GL_ARB_shader_texture_lod, + GL_ARB_shader_viewport_layer_array, + GL_ARB_shading_language_100, + GL_ARB_shading_language_420pack, + GL_ARB_shading_language_include, + GL_ARB_shading_language_packing, + GL_ARB_shadow, + GL_ARB_shadow_ambient, + GL_ARB_sparse_buffer, + GL_ARB_sparse_texture, + GL_ARB_sparse_texture2, + GL_ARB_sparse_texture_clamp, + GL_ARB_spirv_extensions, + GL_ARB_stencil_texturing, + GL_ARB_sync, + GL_ARB_tessellation_shader, + GL_ARB_texture_barrier, + GL_ARB_texture_border_clamp, + GL_ARB_texture_buffer_object, + GL_ARB_texture_buffer_object_rgb32, + GL_ARB_texture_buffer_range, + GL_ARB_texture_compression, + GL_ARB_texture_compression_bptc, + GL_ARB_texture_compression_rgtc, + GL_ARB_texture_cube_map, + GL_ARB_texture_cube_map_array, + GL_ARB_texture_env_add, + GL_ARB_texture_env_combine, + GL_ARB_texture_env_crossbar, + GL_ARB_texture_env_dot3, + GL_ARB_texture_filter_anisotropic, + GL_ARB_texture_filter_minmax, + GL_ARB_texture_float, + GL_ARB_texture_gather, + GL_ARB_texture_mirror_clamp_to_edge, + GL_ARB_texture_mirrored_repeat, + GL_ARB_texture_multisample, + GL_ARB_texture_non_power_of_two, + GL_ARB_texture_query_levels, + GL_ARB_texture_query_lod, + GL_ARB_texture_rectangle, + GL_ARB_texture_rg, + GL_ARB_texture_rgb10_a2ui, + GL_ARB_texture_stencil8, + GL_ARB_texture_storage, + GL_ARB_texture_storage_multisample, + GL_ARB_texture_swizzle, + GL_ARB_texture_view, + GL_ARB_timer_query, + GL_ARB_transform_feedback2, + GL_ARB_transform_feedback3, + GL_ARB_transform_feedback_instanced, + GL_ARB_transform_feedback_overflow_query, + GL_ARB_transpose_matrix, + GL_ARB_uniform_buffer_object, + GL_ARB_vertex_array_bgra, + GL_ARB_vertex_array_object, + GL_ARB_vertex_attrib_64bit, + GL_ARB_vertex_attrib_binding, + GL_ARB_vertex_blend, + GL_ARB_vertex_buffer_object, + GL_ARB_vertex_program, + GL_ARB_vertex_shader, + GL_ARB_vertex_type_10f_11f_11f_rev, + GL_ARB_vertex_type_2_10_10_10_rev, + GL_ARB_viewport_array, + GL_ARB_window_pos, + GL_ATI_draw_buffers, + GL_ATI_element_array, + GL_ATI_envmap_bumpmap, + GL_ATI_fragment_shader, + GL_ATI_map_object_buffer, + GL_ATI_meminfo, + GL_ATI_pixel_format_float, + GL_ATI_pn_triangles, + GL_ATI_separate_stencil, + GL_ATI_text_fragment_shader, + GL_ATI_texture_env_combine3, + GL_ATI_texture_float, + GL_ATI_texture_mirror_once, + GL_ATI_vertex_array_object, + GL_ATI_vertex_attrib_array_object, + GL_ATI_vertex_streams, + GL_EXT_422_pixels, + GL_EXT_abgr, + GL_EXT_bgra, + GL_EXT_bindable_uniform, + GL_EXT_blend_color, + GL_EXT_blend_equation_separate, + GL_EXT_blend_func_separate, + GL_EXT_blend_logic_op, + GL_EXT_blend_minmax, + GL_EXT_blend_subtract, + GL_EXT_clip_volume_hint, + GL_EXT_cmyka, + GL_EXT_color_subtable, + GL_EXT_compiled_vertex_array, + GL_EXT_convolution, + GL_EXT_coordinate_frame, + GL_EXT_copy_texture, + GL_EXT_cull_vertex, + GL_EXT_debug_label, + GL_EXT_debug_marker, + GL_EXT_depth_bounds_test, + GL_EXT_direct_state_access, + GL_EXT_draw_buffers2, + GL_EXT_draw_instanced, + GL_EXT_draw_range_elements, + GL_EXT_external_buffer, + GL_EXT_fog_coord, + GL_EXT_framebuffer_blit, + GL_EXT_framebuffer_multisample, + GL_EXT_framebuffer_multisample_blit_scaled, + GL_EXT_framebuffer_object, + GL_EXT_framebuffer_sRGB, + GL_EXT_geometry_shader4, + GL_EXT_gpu_program_parameters, + GL_EXT_gpu_shader4, + GL_EXT_histogram, + GL_EXT_index_array_formats, + GL_EXT_index_func, + GL_EXT_index_material, + GL_EXT_index_texture, + GL_EXT_light_texture, + GL_EXT_memory_object, + GL_EXT_memory_object_fd, + GL_EXT_memory_object_win32, + GL_EXT_misc_attribute, + GL_EXT_multi_draw_arrays, + GL_EXT_multisample, + GL_EXT_packed_depth_stencil, + GL_EXT_packed_float, + GL_EXT_packed_pixels, + GL_EXT_paletted_texture, + GL_EXT_pixel_buffer_object, + GL_EXT_pixel_transform, + GL_EXT_pixel_transform_color_table, + GL_EXT_point_parameters, + GL_EXT_polygon_offset, + GL_EXT_polygon_offset_clamp, + GL_EXT_post_depth_coverage, + GL_EXT_provoking_vertex, + GL_EXT_raster_multisample, + GL_EXT_rescale_normal, + GL_EXT_secondary_color, + GL_EXT_semaphore, + GL_EXT_semaphore_fd, + GL_EXT_semaphore_win32, + GL_EXT_separate_shader_objects, + GL_EXT_separate_specular_color, + GL_EXT_shader_image_load_formatted, + GL_EXT_shader_image_load_store, + GL_EXT_shader_integer_mix, + GL_EXT_shadow_funcs, + GL_EXT_shared_texture_palette, + GL_EXT_sparse_texture2, + GL_EXT_stencil_clear_tag, + GL_EXT_stencil_two_side, + GL_EXT_stencil_wrap, + GL_EXT_subtexture, + GL_EXT_texture, + GL_EXT_texture3D, + GL_EXT_texture_array, + GL_EXT_texture_buffer_object, + GL_EXT_texture_compression_latc, + GL_EXT_texture_compression_rgtc, + GL_EXT_texture_compression_s3tc, + GL_EXT_texture_cube_map, + GL_EXT_texture_env_add, + GL_EXT_texture_env_combine, + GL_EXT_texture_env_dot3, + GL_EXT_texture_filter_anisotropic, + GL_EXT_texture_filter_minmax, + GL_EXT_texture_integer, + GL_EXT_texture_lod_bias, + GL_EXT_texture_mirror_clamp, + GL_EXT_texture_object, + GL_EXT_texture_perturb_normal, + GL_EXT_texture_sRGB, + GL_EXT_texture_sRGB_decode, + GL_EXT_texture_shared_exponent, + GL_EXT_texture_snorm, + GL_EXT_texture_swizzle, + GL_EXT_timer_query, + GL_EXT_transform_feedback, + GL_EXT_vertex_array, + GL_EXT_vertex_array_bgra, + GL_EXT_vertex_attrib_64bit, + GL_EXT_vertex_shader, + GL_EXT_vertex_weighting, + GL_EXT_win32_keyed_mutex, + GL_EXT_window_rectangles, + GL_EXT_x11_sync_object, + GL_GREMEDY_frame_terminator, + GL_GREMEDY_string_marker, + GL_HP_convolution_border_modes, + GL_HP_image_transform, + GL_HP_occlusion_test, + GL_HP_texture_lighting, + GL_IBM_cull_vertex, + GL_IBM_multimode_draw_arrays, + GL_IBM_rasterpos_clip, + GL_IBM_static_data, + GL_IBM_texture_mirrored_repeat, + GL_IBM_vertex_array_lists, + GL_INGR_blend_func_separate, + GL_INGR_color_clamp, + GL_INGR_interlace_read, + GL_INTEL_conservative_rasterization, + GL_INTEL_fragment_shader_ordering, + GL_INTEL_framebuffer_CMAA, + GL_INTEL_map_texture, + GL_INTEL_parallel_arrays, + GL_INTEL_performance_query, + GL_KHR_blend_equation_advanced, + GL_KHR_blend_equation_advanced_coherent, + GL_KHR_context_flush_control, + GL_KHR_debug, + GL_KHR_no_error, + GL_KHR_parallel_shader_compile, + GL_KHR_robust_buffer_access_behavior, + GL_KHR_robustness, + GL_KHR_texture_compression_astc_hdr, + GL_KHR_texture_compression_astc_ldr, + GL_KHR_texture_compression_astc_sliced_3d, + GL_MESAX_texture_stack, + GL_MESA_pack_invert, + GL_MESA_program_binary_formats, + GL_MESA_resize_buffers, + GL_MESA_shader_integer_functions, + GL_MESA_tile_raster_order, + GL_MESA_window_pos, + GL_MESA_ycbcr_texture, + GL_NVX_blend_equation_advanced_multi_draw_buffers, + GL_NVX_conditional_render, + GL_NVX_gpu_memory_info, + GL_NVX_linked_gpu_multicast, + GL_NV_alpha_to_coverage_dither_control, + GL_NV_bindless_multi_draw_indirect, + GL_NV_bindless_multi_draw_indirect_count, + GL_NV_bindless_texture, + GL_NV_blend_equation_advanced, + GL_NV_blend_equation_advanced_coherent, + GL_NV_blend_minmax_factor, + GL_NV_blend_square, + GL_NV_clip_space_w_scaling, + GL_NV_command_list, + GL_NV_compute_program5, + GL_NV_conditional_render, + GL_NV_conservative_raster, + GL_NV_conservative_raster_dilate, + GL_NV_conservative_raster_pre_snap, + GL_NV_conservative_raster_pre_snap_triangles, + GL_NV_conservative_raster_underestimation, + GL_NV_copy_depth_to_color, + GL_NV_copy_image, + GL_NV_deep_texture3D, + GL_NV_depth_buffer_float, + GL_NV_depth_clamp, + GL_NV_draw_texture, + GL_NV_draw_vulkan_image, + GL_NV_evaluators, + GL_NV_explicit_multisample, + GL_NV_fence, + GL_NV_fill_rectangle, + GL_NV_float_buffer, + GL_NV_fog_distance, + GL_NV_fragment_coverage_to_color, + GL_NV_fragment_program, + GL_NV_fragment_program2, + GL_NV_fragment_program4, + GL_NV_fragment_program_option, + GL_NV_fragment_shader_interlock, + GL_NV_framebuffer_mixed_samples, + GL_NV_framebuffer_multisample_coverage, + GL_NV_geometry_program4, + GL_NV_geometry_shader4, + GL_NV_geometry_shader_passthrough, + GL_NV_gpu_multicast, + GL_NV_gpu_program4, + GL_NV_gpu_program5, + GL_NV_gpu_program5_mem_extended, + GL_NV_gpu_shader5, + GL_NV_half_float, + GL_NV_internalformat_sample_query, + GL_NV_light_max_exponent, + GL_NV_multisample_coverage, + GL_NV_multisample_filter_hint, + GL_NV_occlusion_query, + GL_NV_packed_depth_stencil, + GL_NV_parameter_buffer_object, + GL_NV_parameter_buffer_object2, + GL_NV_path_rendering, + GL_NV_path_rendering_shared_edge, + GL_NV_pixel_data_range, + GL_NV_point_sprite, + GL_NV_present_video, + GL_NV_primitive_restart, + GL_NV_query_resource, + GL_NV_query_resource_tag, + GL_NV_register_combiners, + GL_NV_register_combiners2, + GL_NV_robustness_video_memory_purge, + GL_NV_sample_locations, + GL_NV_sample_mask_override_coverage, + GL_NV_shader_atomic_counters, + GL_NV_shader_atomic_float, + GL_NV_shader_atomic_float64, + GL_NV_shader_atomic_fp16_vector, + GL_NV_shader_atomic_int64, + GL_NV_shader_buffer_load, + GL_NV_shader_buffer_store, + GL_NV_shader_storage_buffer_object, + GL_NV_shader_thread_group, + GL_NV_shader_thread_shuffle, + GL_NV_stereo_view_rendering, + GL_NV_tessellation_program5, + GL_NV_texgen_emboss, + GL_NV_texgen_reflection, + GL_NV_texture_barrier, + GL_NV_texture_compression_vtc, + GL_NV_texture_env_combine4, + GL_NV_texture_expand_normal, + GL_NV_texture_multisample, + GL_NV_texture_rectangle, + GL_NV_texture_rectangle_compressed, + GL_NV_texture_shader, + GL_NV_texture_shader2, + GL_NV_texture_shader3, + GL_NV_transform_feedback, + GL_NV_transform_feedback2, + GL_NV_uniform_buffer_unified_memory, + GL_NV_vdpau_interop, + GL_NV_vertex_array_range, + GL_NV_vertex_array_range2, + GL_NV_vertex_attrib_integer_64bit, + GL_NV_vertex_buffer_unified_memory, + GL_NV_vertex_program, + GL_NV_vertex_program1_1, + GL_NV_vertex_program2, + GL_NV_vertex_program2_option, + GL_NV_vertex_program3, + GL_NV_vertex_program4, + GL_NV_video_capture, + GL_NV_viewport_array2, + GL_NV_viewport_swizzle, + GL_OES_byte_coordinates, + GL_OES_compressed_paletted_texture, + GL_OES_fixed_point, + GL_OES_query_matrix, + GL_OES_read_format, + GL_OES_single_precision, + GL_OML_interlace, + GL_OML_resample, + GL_OML_subsample, + GL_OVR_multiview, + GL_OVR_multiview2, + GL_PGI_misc_hints, + GL_PGI_vertex_hints, + GL_REND_screen_coordinates, + GL_S3_s3tc, + GL_SGIS_detail_texture, + GL_SGIS_fog_function, + GL_SGIS_generate_mipmap, + GL_SGIS_multisample, + GL_SGIS_pixel_texture, + GL_SGIS_point_line_texgen, + GL_SGIS_point_parameters, + GL_SGIS_sharpen_texture, + GL_SGIS_texture4D, + GL_SGIS_texture_border_clamp, + GL_SGIS_texture_color_mask, + GL_SGIS_texture_edge_clamp, + GL_SGIS_texture_filter4, + GL_SGIS_texture_lod, + GL_SGIS_texture_select, + GL_SGIX_async, + GL_SGIX_async_histogram, + GL_SGIX_async_pixel, + GL_SGIX_blend_alpha_minmax, + GL_SGIX_calligraphic_fragment, + GL_SGIX_clipmap, + GL_SGIX_convolution_accuracy, + GL_SGIX_depth_pass_instrument, + GL_SGIX_depth_texture, + GL_SGIX_flush_raster, + GL_SGIX_fog_offset, + GL_SGIX_fragment_lighting, + GL_SGIX_framezoom, + GL_SGIX_igloo_interface, + GL_SGIX_instruments, + GL_SGIX_interlace, + GL_SGIX_ir_instrument1, + GL_SGIX_list_priority, + GL_SGIX_pixel_texture, + GL_SGIX_pixel_tiles, + GL_SGIX_polynomial_ffd, + GL_SGIX_reference_plane, + GL_SGIX_resample, + GL_SGIX_scalebias_hint, + GL_SGIX_shadow, + GL_SGIX_shadow_ambient, + GL_SGIX_sprite, + GL_SGIX_subsample, + GL_SGIX_tag_sample_buffer, + GL_SGIX_texture_add_env, + GL_SGIX_texture_coordinate_clamp, + GL_SGIX_texture_lod_bias, + GL_SGIX_texture_multi_buffer, + GL_SGIX_texture_scale_bias, + GL_SGIX_vertex_preclip, + GL_SGIX_ycrcb, + GL_SGIX_ycrcb_subsample, + GL_SGIX_ycrcba, + GL_SGI_color_matrix, + GL_SGI_color_table, + GL_SGI_texture_color_table, + GL_SUNX_constant_data, + GL_SUN_convolution_border_modes, + GL_SUN_global_alpha, + GL_SUN_mesh_array, + GL_SUN_slice_accum, + GL_SUN_triangle_list, + GL_SUN_vertex, + GL_WIN_phong_shading, + GL_WIN_specular_fog + Loader: True + Local files: False + Omit khrplatform: False + + Commandline: + --profile="core" --api="gl=3.3" --generator="c" --spec="gl" --extensions="GL_3DFX_multisample,GL_3DFX_tbuffer,GL_3DFX_texture_compression_FXT1,GL_AMD_blend_minmax_factor,GL_AMD_conservative_depth,GL_AMD_debug_output,GL_AMD_depth_clamp_separate,GL_AMD_draw_buffers_blend,GL_AMD_framebuffer_sample_positions,GL_AMD_gcn_shader,GL_AMD_gpu_shader_half_float,GL_AMD_gpu_shader_int16,GL_AMD_gpu_shader_int64,GL_AMD_interleaved_elements,GL_AMD_multi_draw_indirect,GL_AMD_name_gen_delete,GL_AMD_occlusion_query_event,GL_AMD_performance_monitor,GL_AMD_pinned_memory,GL_AMD_query_buffer_object,GL_AMD_sample_positions,GL_AMD_seamless_cubemap_per_texture,GL_AMD_shader_atomic_counter_ops,GL_AMD_shader_ballot,GL_AMD_shader_explicit_vertex_parameter,GL_AMD_shader_image_load_store_lod,GL_AMD_shader_stencil_export,GL_AMD_shader_trinary_minmax,GL_AMD_sparse_texture,GL_AMD_stencil_operation_extended,GL_AMD_texture_gather_bias_lod,GL_AMD_texture_texture4,GL_AMD_transform_feedback3_lines_triangles,GL_AMD_transform_feedback4,GL_AMD_vertex_shader_layer,GL_AMD_vertex_shader_tessellator,GL_AMD_vertex_shader_viewport_index,GL_APPLE_aux_depth_stencil,GL_APPLE_client_storage,GL_APPLE_element_array,GL_APPLE_fence,GL_APPLE_float_pixels,GL_APPLE_flush_buffer_range,GL_APPLE_object_purgeable,GL_APPLE_rgb_422,GL_APPLE_row_bytes,GL_APPLE_specular_vector,GL_APPLE_texture_range,GL_APPLE_transform_hint,GL_APPLE_vertex_array_object,GL_APPLE_vertex_array_range,GL_APPLE_vertex_program_evaluators,GL_APPLE_ycbcr_422,GL_ARB_ES2_compatibility,GL_ARB_ES3_1_compatibility,GL_ARB_ES3_2_compatibility,GL_ARB_ES3_compatibility,GL_ARB_arrays_of_arrays,GL_ARB_base_instance,GL_ARB_bindless_texture,GL_ARB_blend_func_extended,GL_ARB_buffer_storage,GL_ARB_cl_event,GL_ARB_clear_buffer_object,GL_ARB_clear_texture,GL_ARB_clip_control,GL_ARB_color_buffer_float,GL_ARB_compatibility,GL_ARB_compressed_texture_pixel_storage,GL_ARB_compute_shader,GL_ARB_compute_variable_group_size,GL_ARB_conditional_render_inverted,GL_ARB_conservative_depth,GL_ARB_copy_buffer,GL_ARB_copy_image,GL_ARB_cull_distance,GL_ARB_debug_output,GL_ARB_depth_buffer_float,GL_ARB_depth_clamp,GL_ARB_depth_texture,GL_ARB_derivative_control,GL_ARB_direct_state_access,GL_ARB_draw_buffers,GL_ARB_draw_buffers_blend,GL_ARB_draw_elements_base_vertex,GL_ARB_draw_indirect,GL_ARB_draw_instanced,GL_ARB_enhanced_layouts,GL_ARB_explicit_attrib_location,GL_ARB_explicit_uniform_location,GL_ARB_fragment_coord_conventions,GL_ARB_fragment_layer_viewport,GL_ARB_fragment_program,GL_ARB_fragment_program_shadow,GL_ARB_fragment_shader,GL_ARB_fragment_shader_interlock,GL_ARB_framebuffer_no_attachments,GL_ARB_framebuffer_object,GL_ARB_framebuffer_sRGB,GL_ARB_geometry_shader4,GL_ARB_get_program_binary,GL_ARB_get_texture_sub_image,GL_ARB_gl_spirv,GL_ARB_gpu_shader5,GL_ARB_gpu_shader_fp64,GL_ARB_gpu_shader_int64,GL_ARB_half_float_pixel,GL_ARB_half_float_vertex,GL_ARB_imaging,GL_ARB_indirect_parameters,GL_ARB_instanced_arrays,GL_ARB_internalformat_query,GL_ARB_internalformat_query2,GL_ARB_invalidate_subdata,GL_ARB_map_buffer_alignment,GL_ARB_map_buffer_range,GL_ARB_matrix_palette,GL_ARB_multi_bind,GL_ARB_multi_draw_indirect,GL_ARB_multisample,GL_ARB_multitexture,GL_ARB_occlusion_query,GL_ARB_occlusion_query2,GL_ARB_parallel_shader_compile,GL_ARB_pipeline_statistics_query,GL_ARB_pixel_buffer_object,GL_ARB_point_parameters,GL_ARB_point_sprite,GL_ARB_polygon_offset_clamp,GL_ARB_post_depth_coverage,GL_ARB_program_interface_query,GL_ARB_provoking_vertex,GL_ARB_query_buffer_object,GL_ARB_robust_buffer_access_behavior,GL_ARB_robustness,GL_ARB_robustness_isolation,GL_ARB_sample_locations,GL_ARB_sample_shading,GL_ARB_sampler_objects,GL_ARB_seamless_cube_map,GL_ARB_seamless_cubemap_per_texture,GL_ARB_separate_shader_objects,GL_ARB_shader_atomic_counter_ops,GL_ARB_shader_atomic_counters,GL_ARB_shader_ballot,GL_ARB_shader_bit_encoding,GL_ARB_shader_clock,GL_ARB_shader_draw_parameters,GL_ARB_shader_group_vote,GL_ARB_shader_image_load_store,GL_ARB_shader_image_size,GL_ARB_shader_objects,GL_ARB_shader_precision,GL_ARB_shader_stencil_export,GL_ARB_shader_storage_buffer_object,GL_ARB_shader_subroutine,GL_ARB_shader_texture_image_samples,GL_ARB_shader_texture_lod,GL_ARB_shader_viewport_layer_array,GL_ARB_shading_language_100,GL_ARB_shading_language_420pack,GL_ARB_shading_language_include,GL_ARB_shading_language_packing,GL_ARB_shadow,GL_ARB_shadow_ambient,GL_ARB_sparse_buffer,GL_ARB_sparse_texture,GL_ARB_sparse_texture2,GL_ARB_sparse_texture_clamp,GL_ARB_spirv_extensions,GL_ARB_stencil_texturing,GL_ARB_sync,GL_ARB_tessellation_shader,GL_ARB_texture_barrier,GL_ARB_texture_border_clamp,GL_ARB_texture_buffer_object,GL_ARB_texture_buffer_object_rgb32,GL_ARB_texture_buffer_range,GL_ARB_texture_compression,GL_ARB_texture_compression_bptc,GL_ARB_texture_compression_rgtc,GL_ARB_texture_cube_map,GL_ARB_texture_cube_map_array,GL_ARB_texture_env_add,GL_ARB_texture_env_combine,GL_ARB_texture_env_crossbar,GL_ARB_texture_env_dot3,GL_ARB_texture_filter_anisotropic,GL_ARB_texture_filter_minmax,GL_ARB_texture_float,GL_ARB_texture_gather,GL_ARB_texture_mirror_clamp_to_edge,GL_ARB_texture_mirrored_repeat,GL_ARB_texture_multisample,GL_ARB_texture_non_power_of_two,GL_ARB_texture_query_levels,GL_ARB_texture_query_lod,GL_ARB_texture_rectangle,GL_ARB_texture_rg,GL_ARB_texture_rgb10_a2ui,GL_ARB_texture_stencil8,GL_ARB_texture_storage,GL_ARB_texture_storage_multisample,GL_ARB_texture_swizzle,GL_ARB_texture_view,GL_ARB_timer_query,GL_ARB_transform_feedback2,GL_ARB_transform_feedback3,GL_ARB_transform_feedback_instanced,GL_ARB_transform_feedback_overflow_query,GL_ARB_transpose_matrix,GL_ARB_uniform_buffer_object,GL_ARB_vertex_array_bgra,GL_ARB_vertex_array_object,GL_ARB_vertex_attrib_64bit,GL_ARB_vertex_attrib_binding,GL_ARB_vertex_blend,GL_ARB_vertex_buffer_object,GL_ARB_vertex_program,GL_ARB_vertex_shader,GL_ARB_vertex_type_10f_11f_11f_rev,GL_ARB_vertex_type_2_10_10_10_rev,GL_ARB_viewport_array,GL_ARB_window_pos,GL_ATI_draw_buffers,GL_ATI_element_array,GL_ATI_envmap_bumpmap,GL_ATI_fragment_shader,GL_ATI_map_object_buffer,GL_ATI_meminfo,GL_ATI_pixel_format_float,GL_ATI_pn_triangles,GL_ATI_separate_stencil,GL_ATI_text_fragment_shader,GL_ATI_texture_env_combine3,GL_ATI_texture_float,GL_ATI_texture_mirror_once,GL_ATI_vertex_array_object,GL_ATI_vertex_attrib_array_object,GL_ATI_vertex_streams,GL_EXT_422_pixels,GL_EXT_abgr,GL_EXT_bgra,GL_EXT_bindable_uniform,GL_EXT_blend_color,GL_EXT_blend_equation_separate,GL_EXT_blend_func_separate,GL_EXT_blend_logic_op,GL_EXT_blend_minmax,GL_EXT_blend_subtract,GL_EXT_clip_volume_hint,GL_EXT_cmyka,GL_EXT_color_subtable,GL_EXT_compiled_vertex_array,GL_EXT_convolution,GL_EXT_coordinate_frame,GL_EXT_copy_texture,GL_EXT_cull_vertex,GL_EXT_debug_label,GL_EXT_debug_marker,GL_EXT_depth_bounds_test,GL_EXT_direct_state_access,GL_EXT_draw_buffers2,GL_EXT_draw_instanced,GL_EXT_draw_range_elements,GL_EXT_external_buffer,GL_EXT_fog_coord,GL_EXT_framebuffer_blit,GL_EXT_framebuffer_multisample,GL_EXT_framebuffer_multisample_blit_scaled,GL_EXT_framebuffer_object,GL_EXT_framebuffer_sRGB,GL_EXT_geometry_shader4,GL_EXT_gpu_program_parameters,GL_EXT_gpu_shader4,GL_EXT_histogram,GL_EXT_index_array_formats,GL_EXT_index_func,GL_EXT_index_material,GL_EXT_index_texture,GL_EXT_light_texture,GL_EXT_memory_object,GL_EXT_memory_object_fd,GL_EXT_memory_object_win32,GL_EXT_misc_attribute,GL_EXT_multi_draw_arrays,GL_EXT_multisample,GL_EXT_packed_depth_stencil,GL_EXT_packed_float,GL_EXT_packed_pixels,GL_EXT_paletted_texture,GL_EXT_pixel_buffer_object,GL_EXT_pixel_transform,GL_EXT_pixel_transform_color_table,GL_EXT_point_parameters,GL_EXT_polygon_offset,GL_EXT_polygon_offset_clamp,GL_EXT_post_depth_coverage,GL_EXT_provoking_vertex,GL_EXT_raster_multisample,GL_EXT_rescale_normal,GL_EXT_secondary_color,GL_EXT_semaphore,GL_EXT_semaphore_fd,GL_EXT_semaphore_win32,GL_EXT_separate_shader_objects,GL_EXT_separate_specular_color,GL_EXT_shader_image_load_formatted,GL_EXT_shader_image_load_store,GL_EXT_shader_integer_mix,GL_EXT_shadow_funcs,GL_EXT_shared_texture_palette,GL_EXT_sparse_texture2,GL_EXT_stencil_clear_tag,GL_EXT_stencil_two_side,GL_EXT_stencil_wrap,GL_EXT_subtexture,GL_EXT_texture,GL_EXT_texture3D,GL_EXT_texture_array,GL_EXT_texture_buffer_object,GL_EXT_texture_compression_latc,GL_EXT_texture_compression_rgtc,GL_EXT_texture_compression_s3tc,GL_EXT_texture_cube_map,GL_EXT_texture_env_add,GL_EXT_texture_env_combine,GL_EXT_texture_env_dot3,GL_EXT_texture_filter_anisotropic,GL_EXT_texture_filter_minmax,GL_EXT_texture_integer,GL_EXT_texture_lod_bias,GL_EXT_texture_mirror_clamp,GL_EXT_texture_object,GL_EXT_texture_perturb_normal,GL_EXT_texture_sRGB,GL_EXT_texture_sRGB_decode,GL_EXT_texture_shared_exponent,GL_EXT_texture_snorm,GL_EXT_texture_swizzle,GL_EXT_timer_query,GL_EXT_transform_feedback,GL_EXT_vertex_array,GL_EXT_vertex_array_bgra,GL_EXT_vertex_attrib_64bit,GL_EXT_vertex_shader,GL_EXT_vertex_weighting,GL_EXT_win32_keyed_mutex,GL_EXT_window_rectangles,GL_EXT_x11_sync_object,GL_GREMEDY_frame_terminator,GL_GREMEDY_string_marker,GL_HP_convolution_border_modes,GL_HP_image_transform,GL_HP_occlusion_test,GL_HP_texture_lighting,GL_IBM_cull_vertex,GL_IBM_multimode_draw_arrays,GL_IBM_rasterpos_clip,GL_IBM_static_data,GL_IBM_texture_mirrored_repeat,GL_IBM_vertex_array_lists,GL_INGR_blend_func_separate,GL_INGR_color_clamp,GL_INGR_interlace_read,GL_INTEL_conservative_rasterization,GL_INTEL_fragment_shader_ordering,GL_INTEL_framebuffer_CMAA,GL_INTEL_map_texture,GL_INTEL_parallel_arrays,GL_INTEL_performance_query,GL_KHR_blend_equation_advanced,GL_KHR_blend_equation_advanced_coherent,GL_KHR_context_flush_control,GL_KHR_debug,GL_KHR_no_error,GL_KHR_parallel_shader_compile,GL_KHR_robust_buffer_access_behavior,GL_KHR_robustness,GL_KHR_texture_compression_astc_hdr,GL_KHR_texture_compression_astc_ldr,GL_KHR_texture_compression_astc_sliced_3d,GL_MESAX_texture_stack,GL_MESA_pack_invert,GL_MESA_program_binary_formats,GL_MESA_resize_buffers,GL_MESA_shader_integer_functions,GL_MESA_tile_raster_order,GL_MESA_window_pos,GL_MESA_ycbcr_texture,GL_NVX_blend_equation_advanced_multi_draw_buffers,GL_NVX_conditional_render,GL_NVX_gpu_memory_info,GL_NVX_linked_gpu_multicast,GL_NV_alpha_to_coverage_dither_control,GL_NV_bindless_multi_draw_indirect,GL_NV_bindless_multi_draw_indirect_count,GL_NV_bindless_texture,GL_NV_blend_equation_advanced,GL_NV_blend_equation_advanced_coherent,GL_NV_blend_minmax_factor,GL_NV_blend_square,GL_NV_clip_space_w_scaling,GL_NV_command_list,GL_NV_compute_program5,GL_NV_conditional_render,GL_NV_conservative_raster,GL_NV_conservative_raster_dilate,GL_NV_conservative_raster_pre_snap,GL_NV_conservative_raster_pre_snap_triangles,GL_NV_conservative_raster_underestimation,GL_NV_copy_depth_to_color,GL_NV_copy_image,GL_NV_deep_texture3D,GL_NV_depth_buffer_float,GL_NV_depth_clamp,GL_NV_draw_texture,GL_NV_draw_vulkan_image,GL_NV_evaluators,GL_NV_explicit_multisample,GL_NV_fence,GL_NV_fill_rectangle,GL_NV_float_buffer,GL_NV_fog_distance,GL_NV_fragment_coverage_to_color,GL_NV_fragment_program,GL_NV_fragment_program2,GL_NV_fragment_program4,GL_NV_fragment_program_option,GL_NV_fragment_shader_interlock,GL_NV_framebuffer_mixed_samples,GL_NV_framebuffer_multisample_coverage,GL_NV_geometry_program4,GL_NV_geometry_shader4,GL_NV_geometry_shader_passthrough,GL_NV_gpu_multicast,GL_NV_gpu_program4,GL_NV_gpu_program5,GL_NV_gpu_program5_mem_extended,GL_NV_gpu_shader5,GL_NV_half_float,GL_NV_internalformat_sample_query,GL_NV_light_max_exponent,GL_NV_multisample_coverage,GL_NV_multisample_filter_hint,GL_NV_occlusion_query,GL_NV_packed_depth_stencil,GL_NV_parameter_buffer_object,GL_NV_parameter_buffer_object2,GL_NV_path_rendering,GL_NV_path_rendering_shared_edge,GL_NV_pixel_data_range,GL_NV_point_sprite,GL_NV_present_video,GL_NV_primitive_restart,GL_NV_query_resource,GL_NV_query_resource_tag,GL_NV_register_combiners,GL_NV_register_combiners2,GL_NV_robustness_video_memory_purge,GL_NV_sample_locations,GL_NV_sample_mask_override_coverage,GL_NV_shader_atomic_counters,GL_NV_shader_atomic_float,GL_NV_shader_atomic_float64,GL_NV_shader_atomic_fp16_vector,GL_NV_shader_atomic_int64,GL_NV_shader_buffer_load,GL_NV_shader_buffer_store,GL_NV_shader_storage_buffer_object,GL_NV_shader_thread_group,GL_NV_shader_thread_shuffle,GL_NV_stereo_view_rendering,GL_NV_tessellation_program5,GL_NV_texgen_emboss,GL_NV_texgen_reflection,GL_NV_texture_barrier,GL_NV_texture_compression_vtc,GL_NV_texture_env_combine4,GL_NV_texture_expand_normal,GL_NV_texture_multisample,GL_NV_texture_rectangle,GL_NV_texture_rectangle_compressed,GL_NV_texture_shader,GL_NV_texture_shader2,GL_NV_texture_shader3,GL_NV_transform_feedback,GL_NV_transform_feedback2,GL_NV_uniform_buffer_unified_memory,GL_NV_vdpau_interop,GL_NV_vertex_array_range,GL_NV_vertex_array_range2,GL_NV_vertex_attrib_integer_64bit,GL_NV_vertex_buffer_unified_memory,GL_NV_vertex_program,GL_NV_vertex_program1_1,GL_NV_vertex_program2,GL_NV_vertex_program2_option,GL_NV_vertex_program3,GL_NV_vertex_program4,GL_NV_video_capture,GL_NV_viewport_array2,GL_NV_viewport_swizzle,GL_OES_byte_coordinates,GL_OES_compressed_paletted_texture,GL_OES_fixed_point,GL_OES_query_matrix,GL_OES_read_format,GL_OES_single_precision,GL_OML_interlace,GL_OML_resample,GL_OML_subsample,GL_OVR_multiview,GL_OVR_multiview2,GL_PGI_misc_hints,GL_PGI_vertex_hints,GL_REND_screen_coordinates,GL_S3_s3tc,GL_SGIS_detail_texture,GL_SGIS_fog_function,GL_SGIS_generate_mipmap,GL_SGIS_multisample,GL_SGIS_pixel_texture,GL_SGIS_point_line_texgen,GL_SGIS_point_parameters,GL_SGIS_sharpen_texture,GL_SGIS_texture4D,GL_SGIS_texture_border_clamp,GL_SGIS_texture_color_mask,GL_SGIS_texture_edge_clamp,GL_SGIS_texture_filter4,GL_SGIS_texture_lod,GL_SGIS_texture_select,GL_SGIX_async,GL_SGIX_async_histogram,GL_SGIX_async_pixel,GL_SGIX_blend_alpha_minmax,GL_SGIX_calligraphic_fragment,GL_SGIX_clipmap,GL_SGIX_convolution_accuracy,GL_SGIX_depth_pass_instrument,GL_SGIX_depth_texture,GL_SGIX_flush_raster,GL_SGIX_fog_offset,GL_SGIX_fragment_lighting,GL_SGIX_framezoom,GL_SGIX_igloo_interface,GL_SGIX_instruments,GL_SGIX_interlace,GL_SGIX_ir_instrument1,GL_SGIX_list_priority,GL_SGIX_pixel_texture,GL_SGIX_pixel_tiles,GL_SGIX_polynomial_ffd,GL_SGIX_reference_plane,GL_SGIX_resample,GL_SGIX_scalebias_hint,GL_SGIX_shadow,GL_SGIX_shadow_ambient,GL_SGIX_sprite,GL_SGIX_subsample,GL_SGIX_tag_sample_buffer,GL_SGIX_texture_add_env,GL_SGIX_texture_coordinate_clamp,GL_SGIX_texture_lod_bias,GL_SGIX_texture_multi_buffer,GL_SGIX_texture_scale_bias,GL_SGIX_vertex_preclip,GL_SGIX_ycrcb,GL_SGIX_ycrcb_subsample,GL_SGIX_ycrcba,GL_SGI_color_matrix,GL_SGI_color_table,GL_SGI_texture_color_table,GL_SUNX_constant_data,GL_SUN_convolution_border_modes,GL_SUN_global_alpha,GL_SUN_mesh_array,GL_SUN_slice_accum,GL_SUN_triangle_list,GL_SUN_vertex,GL_WIN_phong_shading,GL_WIN_specular_fog" + Online: + Too many extensions +*/ + #include <stdio.h> #include <stdlib.h> #include <string.h> @@ -10,11 +612,11 @@ static void* get_proc(const char *namez); static HMODULE libGL; typedef void* (APIENTRYP PFNWGLGETPROCADDRESSPROC_PRIVATE)(const char*); -PFNWGLGETPROCADDRESSPROC_PRIVATE gladGetProcAddressPtr; +static PFNWGLGETPROCADDRESSPROC_PRIVATE gladGetProcAddressPtr; static int open_gl(void) { - libGL = LoadLibraryA("opengl32.dll"); + libGL = LoadLibraryW(L"opengl32.dll"); if(libGL != NULL) { gladGetProcAddressPtr = (PFNWGLGETPROCADDRESSPROC_PRIVATE)GetProcAddress( libGL, "wglGetProcAddress"); @@ -37,7 +639,7 @@ static void* libGL; #ifndef __APPLE__ typedef void* (APIENTRYP PFNGLXGETPROCADDRESSPROC_PRIVATE)(const char*); -PFNGLXGETPROCADDRESSPROC_PRIVATE gladGetProcAddressPtr; +static PFNGLXGETPROCADDRESSPROC_PRIVATE gladGetProcAddressPtr; #endif static @@ -72,7 +674,7 @@ int open_gl(void) { } static -void close_gl() { +void close_gl(void) { if(libGL != NULL) { dlclose(libGL); libGL = NULL; @@ -125,26 +727,53 @@ static const char *exts = NULL; static int num_exts_i = 0; static const char **exts_i = NULL; -static void get_exts(void) { +static int get_exts(void) { #ifdef _GLAD_IS_SOME_NEW_VERSION if(max_loaded_major < 3) { #endif exts = (const char *)glGetString(GL_EXTENSIONS); #ifdef _GLAD_IS_SOME_NEW_VERSION } else { - int index; + unsigned int index; num_exts_i = 0; glGetIntegerv(GL_NUM_EXTENSIONS, &num_exts_i); if (num_exts_i > 0) { - exts_i = (const char **)realloc((void *)exts_i, num_exts_i * sizeof *exts_i); + exts_i = (const char **)realloc((void *)exts_i, (size_t)num_exts_i * (sizeof *exts_i)); } - for(index = 0; index < num_exts_i; index++) { - exts_i[index] = (const char*)glGetStringi(GL_EXTENSIONS, index); + if (exts_i == NULL) { + return 0; + } + + for(index = 0; index < (unsigned)num_exts_i; index++) { + const char *gl_str_tmp = (const char*)glGetStringi(GL_EXTENSIONS, index); + size_t len = strlen(gl_str_tmp); + + char *local_str = (char*)malloc((len+1) * sizeof(*exts_i)); + if(local_str != NULL) { +#if _MSC_VER >= 1400 + strncpy_s(local_str, len+1, gl_str_tmp, len); +#else + strncpy(local_str, gl_str_tmp, len+1); +#endif + } + exts_i[index] = local_str; } } #endif + return 1; +} + +static void free_exts(void) { + if (exts_i != NULL) { + int index; + for(index = 0; index < num_exts_i; index++) { + free((char *)exts_i[index]); + } + free((void *)exts_i); + exts_i = NULL; + } } static int has_ext(const char *ext) { @@ -175,11 +804,11 @@ static int has_ext(const char *ext) { #ifdef _GLAD_IS_SOME_NEW_VERSION } else { int index; - + if(exts_i == NULL) return 0; for(index = 0; index < num_exts_i; index++) { const char *e = exts_i[index]; - if(strcmp(e, ext) == 0) { + if(exts_i[index] != NULL && strcmp(e, ext) == 0) { return 1; } } @@ -200,402 +829,2381 @@ int GLAD_GL_VERSION_3_0; int GLAD_GL_VERSION_3_1; int GLAD_GL_VERSION_3_2; int GLAD_GL_VERSION_3_3; -int GLAD_GL_ES_VERSION_2_0; -int GLAD_GL_ES_VERSION_3_0; +PFNGLDISABLEPROC glad_glDisable; +PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv; +PFNGLVERTEXATTRIBP1UIVPROC glad_glVertexAttribP1uiv; PFNGLCOPYTEXIMAGE1DPROC glad_glCopyTexImage1D; +PFNGLCLEARDEPTHPROC glad_glClearDepth; +PFNGLVERTEXATTRIBI4UIPROC glad_glVertexAttribI4ui; +PFNGLTEXCOORDP2UIPROC glad_glTexCoordP2ui; +PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f; +PFNGLENABLEPROC glad_glEnable; +PFNGLUSEPROGRAMPROC glad_glUseProgram; +PFNGLSTENCILFUNCPROC glad_glStencilFunc; +PFNGLVERTEXATTRIBI3IVPROC glad_glVertexAttribI3iv; +PFNGLFRONTFACEPROC glad_glFrontFace; +PFNGLGETTEXIMAGEPROC glad_glGetTexImage; +PFNGLMULTIDRAWARRAYSPROC glad_glMultiDrawArrays; +PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv; +PFNGLUNIFORM4IVPROC glad_glUniform4iv; +PFNGLGETUNIFORMIVPROC glad_glGetUniformiv; +PFNGLMULTITEXCOORDP2UIVPROC glad_glMultiTexCoordP2uiv; +PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_glTransformFeedbackVaryings; +PFNGLVERTEXATTRIBIPOINTERPROC glad_glVertexAttribIPointer; PFNGLVERTEXATTRIBI3UIPROC glad_glVertexAttribI3ui; -PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate; -PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer; -PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_glCompressedTexSubImage3D; -PFNGLTEXCOORDP3UIVPROC glad_glTexCoordP3uiv; -PFNGLVERTEXATTRIB1SVPROC glad_glVertexAttrib1sv; -PFNGLBINDSAMPLERPROC glad_glBindSampler; +PFNGLVERTEXP2UIVPROC glad_glVertexP2uiv; +PFNGLGETSAMPLERPARAMETERFVPROC glad_glGetSamplerParameterfv; +PFNGLSAMPLERPARAMETERIUIVPROC glad_glSamplerParameterIuiv; +PFNGLUNIFORM1FVPROC glad_glUniform1fv; +PFNGLTEXIMAGE2DMULTISAMPLEPROC glad_glTexImage2DMultisample; +PFNGLUNIFORM1IPROC glad_glUniform1i; +PFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements; +PFNGLUNIFORM4FPROC glad_glUniform4f; +PFNGLMULTITEXCOORDP1UIVPROC glad_glMultiTexCoordP1uiv; +PFNGLGENTEXTURESPROC glad_glGenTextures; +PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample; +PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog; +PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram; +PFNGLVERTEXATTRIB4DVPROC glad_glVertexAttrib4dv; +PFNGLGETERRORPROC glad_glGetError; +PFNGLBINDBUFFERPROC glad_glBindBuffer; +PFNGLISSYNCPROC glad_glIsSync; +PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage; +PFNGLUNIFORMBLOCKBINDINGPROC glad_glUniformBlockBinding; +PFNGLVERTEXATTRIBI2UIPROC glad_glVertexAttribI2ui; +PFNGLCOLORP4UIVPROC glad_glColorP4uiv; +PFNGLCOPYBUFFERSUBDATAPROC glad_glCopyBufferSubData; +PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv; +PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f; +PFNGLDEPTHMASKPROC glad_glDepthMask; +PFNGLCREATESHADERPROC glad_glCreateShader; +PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray; +PFNGLDISABLEIPROC glad_glDisablei; +PFNGLENDQUERYPROC glad_glEndQuery; +PFNGLISSHADERPROC glad_glIsShader; +PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers; +PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog; +PFNGLPIXELSTOREFPROC glad_glPixelStoref; +PFNGLPOINTPARAMETERIPROC glad_glPointParameteri; +PFNGLVERTEXATTRIBI4BVPROC glad_glVertexAttribI4bv; +PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer; +PFNGLTEXIMAGE3DMULTISAMPLEPROC glad_glTexImage3DMultisample; +PFNGLFENCESYNCPROC glad_glFenceSync; +PFNGLDELETEQUERIESPROC glad_glDeleteQueries; +PFNGLENABLEIPROC glad_glEnablei; +PFNGLSECONDARYCOLORP3UIVPROC glad_glSecondaryColorP3uiv; +PFNGLSAMPLERPARAMETERIVPROC glad_glSamplerParameteriv; +PFNGLUNIFORM3UIPROC glad_glUniform3ui; +PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D; +PFNGLGETUNIFORMUIVPROC glad_glGetUniformuiv; +PFNGLPRIMITIVERESTARTINDEXPROC glad_glPrimitiveRestartIndex; +PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate; +PFNGLVERTEXATTRIB2DPROC glad_glVertexAttrib2d; +PFNGLTEXIMAGE2DPROC glad_glTexImage2D; +PFNGLVERTEXATTRIB1SPROC glad_glVertexAttrib1s; +PFNGLUNIFORM2UIPROC glad_glUniform2ui; +PFNGLFLUSHPROC glad_glFlush; +PFNGLISTEXTUREPROC glad_glIsTexture; +PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation; +PFNGLVERTEXATTRIB4USVPROC glad_glVertexAttrib4usv; +PFNGLISENABLEDIPROC glad_glIsEnabledi; +PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv; +PFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer; +PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer; +PFNGLCOLORMASKIPROC glad_glColorMaski; +PFNGLVERTEXP3UIVPROC glad_glVertexP3uiv; PFNGLLINEWIDTHPROC glad_glLineWidth; -PFNGLCOLORP3UIVPROC glad_glColorP3uiv; +PFNGLSAMPLERPARAMETERIPROC glad_glSamplerParameteri; +PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D; +PFNGLPOINTPARAMETERFPROC glad_glPointParameterf; +PFNGLCLEARBUFFERIVPROC glad_glClearBufferiv; +PFNGLGETSAMPLERPARAMETERIUIVPROC glad_glGetSamplerParameterIuiv; +PFNGLCLEARSTENCILPROC glad_glClearStencil; +PFNGLVERTEXATTRIB4NSVPROC glad_glVertexAttrib4Nsv; +PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_glDrawRangeElementsBaseVertex; PFNGLGETINTEGERI_VPROC glad_glGetIntegeri_v; -PFNGLCOMPILESHADERPROC glad_glCompileShader; -PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_glGetTransformFeedbackVarying; -PFNGLDEPTHRANGEFPROC glad_glDepthRangef; -PFNGLVERTEXATTRIBIPOINTERPROC glad_glVertexAttribIPointer; -PFNGLMULTITEXCOORDP3UIPROC glad_glMultiTexCoordP3ui; -PFNGLVERTEXP4UIPROC glad_glVertexP4ui; -PFNGLENABLEIPROC glad_glEnablei; -PFNGLVERTEXATTRIBP4UIPROC glad_glVertexAttribP4ui; -PFNGLCREATESHADERPROC glad_glCreateShader; -PFNGLISBUFFERPROC glad_glIsBuffer; -PFNGLGETMULTISAMPLEFVPROC glad_glGetMultisamplefv; PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers; -PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D; -PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D; -PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f; -PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate; -PFNGLHINTPROC glad_glHint; -PFNGLVERTEXATTRIB1SPROC glad_glVertexAttrib1s; -PFNGLSAMPLEMASKIPROC glad_glSampleMaski; -PFNGLVERTEXP2UIPROC glad_glVertexP2ui; -PFNGLUNIFORMMATRIX3X2FVPROC glad_glUniformMatrix3x2fv; -PFNGLPOINTSIZEPROC glad_glPointSize; -PFNGLVERTEXATTRIB2DVPROC glad_glVertexAttrib2dv; -PFNGLDELETEPROGRAMPROC glad_glDeleteProgram; +PFNGLVERTEXATTRIB4NUBPROC glad_glVertexAttrib4Nub; +PFNGLVERTEXATTRIB4NUSVPROC glad_glVertexAttrib4Nusv; +PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_glCompressedTexSubImage1D; +PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers; +PFNGLATTACHSHADERPROC glad_glAttachShader; +PFNGLNORMALP3UIPROC glad_glNormalP3ui; +PFNGLVERTEXATTRIBP4UIVPROC glad_glVertexAttribP4uiv; +PFNGLBLENDFUNCPROC glad_glBlendFunc; +PFNGLUNIFORM2IVPROC glad_glUniform2iv; +PFNGLSTENCILOPPROC glad_glStencilOp; +PFNGLUNIFORM1IVPROC glad_glUniform1iv; +PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer; +PFNGLSTENCILMASKPROC glad_glStencilMask; +PFNGLGETUNIFORMBLOCKINDEXPROC glad_glGetUniformBlockIndex; +PFNGLVERTEXATTRIBP2UIPROC glad_glVertexAttribP2ui; +PFNGLFRAMEBUFFERTEXTURE3DPROC glad_glFramebufferTexture3D; +PFNGLVERTEXATTRIBI3IPROC glad_glVertexAttribI3i; +PFNGLFINISHPROC glad_glFinish; +PFNGLVERTEXP3UIPROC glad_glVertexP3ui; +PFNGLGETSTRINGPROC glad_glGetString; +PFNGLUNIFORM3IPROC glad_glUniform3i; +PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glad_glMultiDrawElementsBaseVertex; +PFNGLBINDFRAGDATALOCATIONINDEXEDPROC glad_glBindFragDataLocationIndexed; +PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_glGetActiveUniformBlockName; +PFNGLTEXIMAGE3DPROC glad_glTexImage3D; +PFNGLDRAWELEMENTSBASEVERTEXPROC glad_glDrawElementsBaseVertex; +PFNGLDELETEVERTEXARRAYSPROC glad_glDeleteVertexArrays; +PFNGLCREATEPROGRAMPROC glad_glCreateProgram; +PFNGLVERTEXATTRIB4NUBVPROC glad_glVertexAttrib4Nubv; +PFNGLVERTEXATTRIB1SVPROC glad_glVertexAttrib1sv; +PFNGLVERTEXATTRIB4NIVPROC glad_glVertexAttrib4Niv; +PFNGLUNIFORMMATRIX4X2FVPROC glad_glUniformMatrix4x2fv; +PFNGLGETUNIFORMFVPROC glad_glGetUniformfv; +PFNGLMULTITEXCOORDP3UIVPROC glad_glMultiTexCoordP3uiv; +PFNGLVERTEXATTRIB3DVPROC glad_glVertexAttrib3dv; +PFNGLTEXCOORDP1UIPROC glad_glTexCoordP1ui; +PFNGLMULTIDRAWELEMENTSPROC glad_glMultiDrawElements; +PFNGLGETBOOLEANVPROC glad_glGetBooleanv; +PFNGLGETTEXPARAMETERIUIVPROC glad_glGetTexParameterIuiv; +PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset; +PFNGLGETSYNCIVPROC glad_glGetSynciv; +PFNGLFRAMEBUFFERTEXTUREPROC glad_glFramebufferTexture; PFNGLVERTEXATTRIB4NUIVPROC glad_glVertexAttrib4Nuiv; -PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage; +PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv; +PFNGLSAMPLEMASKIPROC glad_glSampleMaski; +PFNGLISQUERYPROC glad_glIsQuery; +PFNGLGETVERTEXATTRIBIIVPROC glad_glGetVertexAttribIiv; +PFNGLFRAMEBUFFERTEXTURE1DPROC glad_glFramebufferTexture1D; +PFNGLBUFFERSUBDATAPROC glad_glBufferSubData; +PFNGLVERTEXATTRIB1DVPROC glad_glVertexAttrib1dv; PFNGLWAITSYNCPROC glad_glWaitSync; -PFNGLUNIFORMMATRIX4X3FVPROC glad_glUniformMatrix4x3fv; -PFNGLUNIFORM3IPROC glad_glUniform3i; -PFNGLCLEARBUFFERFVPROC glad_glClearBufferfv; -PFNGLUNIFORM3FPROC glad_glUniform3f; -PFNGLVERTEXATTRIB4UBVPROC glad_glVertexAttrib4ubv; -PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv; -PFNGLTEXCOORDP2UIPROC glad_glTexCoordP2ui; -PFNGLCOLORMASKIPROC glad_glColorMaski; -PFNGLCLEARBUFFERFIPROC glad_glClearBufferfi; -PFNGLGENVERTEXARRAYSPROC glad_glGenVertexArrays; -PFNGLPAUSETRANSFORMFEEDBACKPROC glad_glPauseTransformFeedback; -PFNGLMULTITEXCOORDP2UIPROC glad_glMultiTexCoordP2ui; +PFNGLBINDVERTEXARRAYPROC glad_glBindVertexArray; PFNGLGETSAMPLERPARAMETERIIVPROC glad_glGetSamplerParameterIiv; +PFNGLBINDBUFFERRANGEPROC glad_glBindBufferRange; +PFNGLVERTEXATTRIBI4UIVPROC glad_glVertexAttribI4uiv; +PFNGLTEXPARAMETERFPROC glad_glTexParameterf; +PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer; +PFNGLVERTEXATTRIBDIVISORPROC glad_glVertexAttribDivisor; +PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D; +PFNGLVERTEXATTRIBI4IPROC glad_glVertexAttribI4i; +PFNGLVERTEXATTRIBP4UIPROC glad_glVertexAttribP4ui; PFNGLGETFRAGDATAINDEXPROC glad_glGetFragDataIndex; -PFNGLTEXSTORAGE3DPROC glad_glTexStorage3D; -PFNGLGETVERTEXATTRIBDVPROC glad_glGetVertexAttribdv; -PFNGLUNIFORMMATRIX3X4FVPROC glad_glUniformMatrix3x4fv; -PFNGLRESUMETRANSFORMFEEDBACKPROC glad_glResumeTransformFeedback; +PFNGLBLENDEQUATIONPROC glad_glBlendEquation; +PFNGLCULLFACEPROC glad_glCullFace; PFNGLMULTITEXCOORDP4UIPROC glad_glMultiTexCoordP4ui; -PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers; +PFNGLDELETEPROGRAMPROC glad_glDeleteProgram; +PFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D; +PFNGLGENBUFFERSPROC glad_glGenBuffers; +PFNGLBEGINTRANSFORMFEEDBACKPROC glad_glBeginTransformFeedback; +PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv; +PFNGLCOLORP4UIPROC glad_glColorP4ui; +PFNGLUNIFORM4FVPROC glad_glUniform4fv; +PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv; +PFNGLVERTEXATTRIB4BVPROC glad_glVertexAttrib4bv; +PFNGLVERTEXATTRIB4UBVPROC glad_glVertexAttrib4ubv; +PFNGLMAPBUFFERRANGEPROC glad_glMapBufferRange; +PFNGLREADPIXELSPROC glad_glReadPixels; +PFNGLGETSTRINGIPROC glad_glGetStringi; +PFNGLVERTEXATTRIB4DPROC glad_glVertexAttrib4d; +PFNGLVERTEXATTRIB4IVPROC glad_glVertexAttrib4iv; +PFNGLSCISSORPROC glad_glScissor; +PFNGLVERTEXP4UIPROC glad_glVertexP4ui; +PFNGLVERTEXATTRIB4UIVPROC glad_glVertexAttrib4uiv; +PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer; +PFNGLUNIFORMMATRIX2X4FVPROC glad_glUniformMatrix2x4fv; +PFNGLBUFFERDATAPROC glad_glBufferData; +PFNGLCOLORP3UIVPROC glad_glColorP3uiv; +PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_glCompressedTexSubImage3D; +PFNGLDRAWBUFFERPROC glad_glDrawBuffer; +PFNGLUNIFORM3FVPROC glad_glUniform3fv; +PFNGLGETQUERYIVPROC glad_glGetQueryiv; +PFNGLTEXCOORDP1UIVPROC glad_glTexCoordP1uiv; PFNGLDRAWARRAYSPROC glad_glDrawArrays; -PFNGLUNIFORM1UIPROC glad_glUniform1ui; -PFNGLVERTEXATTRIBI2IPROC glad_glVertexAttribI2i; -PFNGLTEXCOORDP3UIPROC glad_glTexCoordP3ui; -PFNGLVERTEXATTRIB3DPROC glad_glVertexAttrib3d; +PFNGLDRAWELEMENTSPROC glad_glDrawElements; +PFNGLUNIFORM3FPROC glad_glUniform3f; +PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage; +PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers; +PFNGLCOLORP3UIPROC glad_glColorP3ui; +PFNGLGETTEXLEVELPARAMETERIVPROC glad_glGetTexLevelParameteriv; +PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv; +PFNGLVERTEXATTRIB2SVPROC glad_glVertexAttrib2sv; +PFNGLVERTEXATTRIBP3UIPROC glad_glVertexAttribP3ui; +PFNGLTEXSUBIMAGE3DPROC glad_glTexSubImage3D; +PFNGLBEGINCONDITIONALRENDERPROC glad_glBeginConditionalRender; +PFNGLGETQUERYOBJECTUIVPROC glad_glGetQueryObjectuiv; PFNGLCLEARPROC glad_glClear; -PFNGLPROGRAMPARAMETERIPROC glad_glProgramParameteri; +PFNGLGETACTIVEUNIFORMSIVPROC glad_glGetActiveUniformsiv; +PFNGLTEXSUBIMAGE1DPROC glad_glTexSubImage1D; +PFNGLGETFRAGDATALOCATIONPROC glad_glGetFragDataLocation; +PFNGLDELETESHADERPROC glad_glDeleteShader; +PFNGLVERTEXATTRIBI2IVPROC glad_glVertexAttribI2iv; +PFNGLVERTEXATTRIB3SPROC glad_glVertexAttrib3s; +PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_glFlushMappedBufferRange; +PFNGLVERTEXATTRIBI1UIVPROC glad_glVertexAttribI1uiv; +PFNGLUNMAPBUFFERPROC glad_glUnmapBuffer; +PFNGLQUERYCOUNTERPROC glad_glQueryCounter; +PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate; +PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_glGetActiveUniformBlockiv; +PFNGLUNIFORM2FVPROC glad_glUniform2fv; +PFNGLBINDFRAGDATALOCATIONPROC glad_glBindFragDataLocation; +PFNGLCLEARBUFFERUIVPROC glad_glClearBufferuiv; +PFNGLGETVERTEXATTRIBIUIVPROC glad_glGetVertexAttribIuiv; +PFNGLVERTEXP4UIVPROC glad_glVertexP4uiv; +PFNGLNORMALP3UIVPROC glad_glNormalP3uiv; +PFNGLGETVERTEXATTRIBDVPROC glad_glGetVertexAttribdv; +PFNGLVERTEXATTRIB4SVPROC glad_glVertexAttrib4sv; +PFNGLVERTEXATTRIBP2UIVPROC glad_glVertexAttribP2uiv; +PFNGLVERTEXATTRIB3DPROC glad_glVertexAttrib3d; +PFNGLTEXBUFFERPROC glad_glTexBuffer; +PFNGLUNIFORM3IVPROC glad_glUniform3iv; PFNGLGETACTIVEUNIFORMNAMEPROC glad_glGetActiveUniformName; +PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D; +PFNGLGENVERTEXARRAYSPROC glad_glGenVertexArrays; +PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation; PFNGLISENABLEDPROC glad_glIsEnabled; -PFNGLSTENCILOPPROC glad_glStencilOp; -PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D; -PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv; -PFNGLVERTEXATTRIB4NUBPROC glad_glVertexAttrib4Nub; -PFNGLGETFRAGDATALOCATIONPROC glad_glGetFragDataLocation; -PFNGLTEXIMAGE1DPROC glad_glTexImage1D; -PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv; -PFNGLGETTEXIMAGEPROC glad_glGetTexImage; -PFNGLGETQUERYOBJECTI64VPROC glad_glGetQueryObjecti64v; -PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers; -PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders; -PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer; -PFNGLDELETEVERTEXARRAYSPROC glad_glDeleteVertexArrays; -PFNGLISVERTEXARRAYPROC glad_glIsVertexArray; -PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray; -PFNGLGETQUERYIVPROC glad_glGetQueryiv; -PFNGLGETSAMPLERPARAMETERFVPROC glad_glGetSamplerParameterfv; -PFNGLGETUNIFORMINDICESPROC glad_glGetUniformIndices; -PFNGLISSHADERPROC glad_glIsShader; +PFNGLBEGINQUERYPROC glad_glBeginQuery; +PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f; +PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer; PFNGLVERTEXATTRIBI4UBVPROC glad_glVertexAttribI4ubv; -PFNGLPOINTPARAMETERIVPROC glad_glPointParameteriv; -PFNGLENABLEPROC glad_glEnable; -PFNGLGETACTIVEUNIFORMSIVPROC glad_glGetActiveUniformsiv; -PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation; -PFNGLVERTEXATTRIB4DVPROC glad_glVertexAttrib4dv; -PFNGLMULTITEXCOORDP3UIVPROC glad_glMultiTexCoordP3uiv; -PFNGLVERTEXATTRIBP3UIPROC glad_glVertexAttribP3ui; -PFNGLGETUNIFORMFVPROC glad_glGetUniformfv; -PFNGLGETUNIFORMUIVPROC glad_glGetUniformuiv; -PFNGLGETVERTEXATTRIBIIVPROC glad_glGetVertexAttribIiv; -PFNGLDRAWBUFFERPROC glad_glDrawBuffer; -PFNGLCLEARBUFFERUIVPROC glad_glClearBufferuiv; +PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders; +PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource; +PFNGLPROVOKINGVERTEXPROC glad_glProvokingVertex; +PFNGLUNIFORMMATRIX3X4FVPROC glad_glUniformMatrix3x4fv; +PFNGLSAMPLERPARAMETERFPROC glad_glSamplerParameterf; +PFNGLUNIFORM1UIVPROC glad_glUniform1uiv; PFNGLDRAWELEMENTSINSTANCEDPROC glad_glDrawElementsInstanced; -PFNGLFLUSHPROC glad_glFlush; -PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv; -PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv; -PFNGLFENCESYNCPROC glad_glFenceSync; -PFNGLCOLORP3UIPROC glad_glColorP3ui; -PFNGLVERTEXATTRIB3SVPROC glad_glVertexAttrib3sv; -PFNGLBEGINCONDITIONALRENDERPROC glad_glBeginConditionalRender; -PFNGLGETTEXLEVELPARAMETERIVPROC glad_glGetTexLevelParameteriv; -PFNGLMULTITEXCOORDP4UIVPROC glad_glMultiTexCoordP4uiv; -PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate; -PFNGLGENSAMPLERSPROC glad_glGenSamplers; -PFNGLCLAMPCOLORPROC glad_glClampColor; -PFNGLUNIFORM4IVPROC glad_glUniform4iv; -PFNGLCLEARSTENCILPROC glad_glClearStencil; -PFNGLTEXCOORDP1UIVPROC glad_glTexCoordP1uiv; -PFNGLGENTEXTURESPROC glad_glGenTextures; -PFNGLGETTEXPARAMETERIUIVPROC glad_glGetTexParameterIuiv; -PFNGLVERTEXATTRIB4NBVPROC glad_glVertexAttrib4Nbv; -PFNGLISSYNCPROC glad_glIsSync; -PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_glGetActiveUniformBlockName; -PFNGLUNIFORM2IPROC glad_glUniform2i; -PFNGLUNIFORM2FPROC glad_glUniform2f; -PFNGLTEXCOORDP4UIPROC glad_glTexCoordP4ui; -PFNGLGETPROGRAMIVPROC glad_glGetProgramiv; -PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer; -PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer; -PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_glFlushMappedBufferRange; -PFNGLTEXSTORAGE2DPROC glad_glTexStorage2D; -PFNGLGENQUERIESPROC glad_glGenQueries; -PFNGLVERTEXATTRIBP1UIPROC glad_glVertexAttribP1ui; -PFNGLTEXSUBIMAGE3DPROC glad_glTexSubImage3D; +PFNGLUNIFORM1UIPROC glad_glUniform1ui; PFNGLGETINTEGER64I_VPROC glad_glGetInteger64i_v; -PFNGLDELETESAMPLERSPROC glad_glDeleteSamplers; -PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D; -PFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer; -PFNGLISENABLEDIPROC glad_glIsEnabledi; -PFNGLSECONDARYCOLORP3UIPROC glad_glSecondaryColorP3ui; -PFNGLBINDFRAGDATALOCATIONINDEXEDPROC glad_glBindFragDataLocationIndexed; -PFNGLUNIFORM2IVPROC glad_glUniform2iv; -PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv; +PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f; +PFNGLDETACHSHADERPROC glad_glDetachShader; +PFNGLVERTEXATTRIBI3UIVPROC glad_glVertexAttribI3uiv; +PFNGLISVERTEXARRAYPROC glad_glIsVertexArray; +PFNGLTEXPARAMETERIIVPROC glad_glTexParameterIiv; +PFNGLCLEARBUFFERFIPROC glad_glClearBufferfi; +PFNGLREADBUFFERPROC glad_glReadBuffer; +PFNGLMULTITEXCOORDP4UIVPROC glad_glMultiTexCoordP4uiv; +PFNGLENDCONDITIONALRENDERPROC glad_glEndConditionalRender; +PFNGLMULTITEXCOORDP2UIPROC glad_glMultiTexCoordP2ui; +PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate; +PFNGLTEXCOORDP3UIVPROC glad_glTexCoordP3uiv; +PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation; +PFNGLCOMPRESSEDTEXIMAGE1DPROC glad_glCompressedTexImage1D; +PFNGLVERTEXATTRIB2SPROC glad_glVertexAttrib2s; +PFNGLGETQUERYOBJECTI64VPROC glad_glGetQueryObjecti64v; +PFNGLPOINTPARAMETERFVPROC glad_glPointParameterfv; +PFNGLDEPTHFUNCPROC glad_glDepthFunc; +PFNGLUNIFORMMATRIX2X3FVPROC glad_glUniformMatrix2x3fv; +PFNGLGETQUERYOBJECTIVPROC glad_glGetQueryObjectiv; +PFNGLDELETESYNCPROC glad_glDeleteSync; PFNGLUNIFORM4UIVPROC glad_glUniform4uiv; -PFNGLFRAMEBUFFERTEXTURE1DPROC glad_glFramebufferTexture1D; PFNGLGETSHADERIVPROC glad_glGetShaderiv; -PFNGLINVALIDATEFRAMEBUFFERPROC glad_glInvalidateFramebuffer; -PFNGLBINDFRAGDATALOCATIONPROC glad_glBindFragDataLocation; -PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset; -PFNGLGETDOUBLEVPROC glad_glGetDoublev; -PFNGLVERTEXATTRIB1DPROC glad_glVertexAttrib1d; -PFNGLGETUNIFORMIVPROC glad_glGetUniformiv; -PFNGLMULTITEXCOORDP1UIVPROC glad_glMultiTexCoordP1uiv; -PFNGLUNIFORM3FVPROC glad_glUniform3fv; -PFNGLDEPTHRANGEPROC glad_glDepthRange; -PFNGLINVALIDATESUBFRAMEBUFFERPROC glad_glInvalidateSubFramebuffer; -PFNGLMAPBUFFERPROC glad_glMapBuffer; -PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_glCompressedTexImage3D; -PFNGLDELETESYNCPROC glad_glDeleteSync; -PFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D; -PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv; -PFNGLMULTIDRAWELEMENTSPROC glad_glMultiDrawElements; -PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv; -PFNGLUNIFORM3IVPROC glad_glUniform3iv; -PFNGLPOLYGONMODEPROC glad_glPolygonMode; -PFNGLDRAWBUFFERSPROC glad_glDrawBuffers; -PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_glGetActiveUniformBlockiv; -PFNGLGETPROGRAMBINARYPROC glad_glGetProgramBinary; -PFNGLUSEPROGRAMPROC glad_glUseProgram; -PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog; -PFNGLBINDTRANSFORMFEEDBACKPROC glad_glBindTransformFeedback; -PFNGLBINDVERTEXARRAYPROC glad_glBindVertexArray; -PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers; -PFNGLSAMPLERPARAMETERIIVPROC glad_glSamplerParameterIiv; -PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glad_glMultiDrawElementsBaseVertex; +PFNGLBINDBUFFERBASEPROC glad_glBindBufferBase; +PFNGLGETTEXLEVELPARAMETERFVPROC glad_glGetTexLevelParameterfv; +PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus; +PFNGLVERTEXATTRIBI4SVPROC glad_glVertexAttribI4sv; +PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_glGetTransformFeedbackVarying; PFNGLUNIFORM2UIVPROC glad_glUniform2uiv; -PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_glCompressedTexSubImage1D; -PFNGLFINISHPROC glad_glFinish; -PFNGLDELETESHADERPROC glad_glDeleteShader; -PFNGLVERTEXATTRIB4NSVPROC glad_glVertexAttrib4Nsv; -PFNGLVIEWPORTPROC glad_glViewport; -PFNGLUNIFORM1UIVPROC glad_glUniform1uiv; -PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_glTransformFeedbackVaryings; -PFNGLUNIFORM2UIPROC glad_glUniform2ui; -PFNGLVERTEXATTRIBI3IPROC glad_glVertexAttribI3i; -PFNGLCLEARDEPTHPROC glad_glClearDepth; -PFNGLVERTEXATTRIBI4USVPROC glad_glVertexAttribI4usv; -PFNGLTEXPARAMETERFPROC glad_glTexParameterf; -PFNGLTEXPARAMETERIPROC glad_glTexParameteri; -PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource; -PFNGLTEXBUFFERPROC glad_glTexBuffer; -PFNGLPIXELSTOREIPROC glad_glPixelStorei; -PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram; -PFNGLPIXELSTOREFPROC glad_glPixelStoref; -PFNGLGETBOOLEANI_VPROC glad_glGetBooleani_v; -PFNGLMULTITEXCOORDP2UIVPROC glad_glMultiTexCoordP2uiv; -PFNGLGETINTERNALFORMATIVPROC glad_glGetInternalformativ; -PFNGLVERTEXATTRIBP1UIVPROC glad_glVertexAttribP1uiv; -PFNGLLINKPROGRAMPROC glad_glLinkProgram; +PFNGLVERTEXATTRIB1DPROC glad_glVertexAttrib1d; +PFNGLGETBUFFERSUBDATAPROC glad_glGetBufferSubData; +PFNGLVERTEXATTRIBI2UIVPROC glad_glVertexAttribI2uiv; +PFNGLCLIENTWAITSYNCPROC glad_glClientWaitSync; +PFNGLTEXCOORDP4UIVPROC glad_glTexCoordP4uiv; +PFNGLDRAWARRAYSINSTANCEDPROC glad_glDrawArraysInstanced; +PFNGLGETINTEGERVPROC glad_glGetIntegerv; +PFNGLVERTEXATTRIBP3UIVPROC glad_glVertexAttribP3uiv; +PFNGLUNIFORM3UIVPROC glad_glUniform3uiv; +PFNGLISBUFFERPROC glad_glIsBuffer; +PFNGLGETSAMPLERPARAMETERIVPROC glad_glGetSamplerParameteriv; +PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv; +PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform; +PFNGLUNIFORM2FPROC glad_glUniform2f; PFNGLBINDTEXTUREPROC glad_glBindTexture; -PFNGLGETSTRINGPROC glad_glGetString; -PFNGLVERTEXATTRIBP2UIVPROC glad_glVertexAttribP2uiv; -PFNGLDETACHSHADERPROC glad_glDetachShader; -PFNGLENDQUERYPROC glad_glEndQuery; -PFNGLNORMALP3UIPROC glad_glNormalP3ui; -PFNGLVERTEXATTRIBI2UIPROC glad_glVertexAttribI2ui; -PFNGLDELETETEXTURESPROC glad_glDeleteTextures; -PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate; -PFNGLDELETEQUERIESPROC glad_glDeleteQueries; -PFNGLNORMALP3UIVPROC glad_glNormalP3uiv; -PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f; -PFNGLVERTEXATTRIB4DPROC glad_glVertexAttrib4d; -PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv; -PFNGLVERTEXATTRIB4SPROC glad_glVertexAttrib4s; -PFNGLDRAWELEMENTSBASEVERTEXPROC glad_glDrawElementsBaseVertex; -PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage; -PFNGLSAMPLERPARAMETERIPROC glad_glSamplerParameteri; -PFNGLSAMPLERPARAMETERFPROC glad_glSamplerParameterf; +PFNGLGETUNIFORMINDICESPROC glad_glGetUniformIndices; +PFNGLCOMPILESHADERPROC glad_glCompileShader; PFNGLUNIFORM1FPROC glad_glUniform1f; -PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv; -PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_glGetCompressedTexImage; -PFNGLUNIFORM1IPROC glad_glUniform1i; +PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv; +PFNGLCOLORMASKPROC glad_glColorMask; +PFNGLVERTEXATTRIBI4USVPROC glad_glVertexAttribI4usv; +PFNGLVERTEXATTRIBI1IPROC glad_glVertexAttribI1i; +PFNGLVERTEXATTRIB4NBVPROC glad_glVertexAttrib4Nbv; +PFNGLISSAMPLERPROC glad_glIsSampler; +PFNGLACTIVETEXTUREPROC glad_glActiveTexture; +PFNGLVERTEXATTRIBI1UIPROC glad_glVertexAttribI1ui; +PFNGLGENQUERIESPROC glad_glGenQueries; +PFNGLDELETESAMPLERSPROC glad_glDeleteSamplers; PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib; -PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D; -PFNGLDISABLEPROC glad_glDisable; -PFNGLLOGICOPPROC glad_glLogicOp; -PFNGLUNIFORM4UIPROC glad_glUniform4ui; -PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer; -PFNGLCULLFACEPROC glad_glCullFace; -PFNGLGETSTRINGIPROC glad_glGetStringi; -PFNGLATTACHSHADERPROC glad_glAttachShader; -PFNGLQUERYCOUNTERPROC glad_glQueryCounter; -PFNGLPROVOKINGVERTEXPROC glad_glProvokingVertex; -PFNGLSHADERBINARYPROC glad_glShaderBinary; -PFNGLDRAWELEMENTSPROC glad_glDrawElements; -PFNGLVERTEXATTRIBI4SVPROC glad_glVertexAttribI4sv; -PFNGLUNIFORM1IVPROC glad_glUniform1iv; -PFNGLGETQUERYOBJECTIVPROC glad_glGetQueryObjectiv; -PFNGLREADBUFFERPROC glad_glReadBuffer; -PFNGLTEXPARAMETERIUIVPROC glad_glTexParameterIuiv; -PFNGLDRAWARRAYSINSTANCEDPROC glad_glDrawArraysInstanced; -PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap; -PFNGLSAMPLERPARAMETERIVPROC glad_glSamplerParameteriv; -PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f; -PFNGLVERTEXATTRIB4UIVPROC glad_glVertexAttrib4uiv; -PFNGLPOINTPARAMETERIPROC glad_glPointParameteri; +PFNGLSECONDARYCOLORP3UIPROC glad_glSecondaryColorP3ui; PFNGLBLENDCOLORPROC glad_glBlendColor; -PFNGLSAMPLERPARAMETERIUIVPROC glad_glSamplerParameterIuiv; -PFNGLUNMAPBUFFERPROC glad_glUnmapBuffer; -PFNGLPOINTPARAMETERFPROC glad_glPointParameterf; -PFNGLVERTEXATTRIB3SPROC glad_glVertexAttrib3s; -PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer; -PFNGLVERTEXATTRIBP4UIVPROC glad_glVertexAttribP4uiv; -PFNGLISPROGRAMPROC glad_glIsProgram; -PFNGLVERTEXATTRIB4BVPROC glad_glVertexAttrib4bv; -PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv; -PFNGLRELEASESHADERCOMPILERPROC glad_glReleaseShaderCompiler; -PFNGLUNIFORM4IPROC glad_glUniform4i; -PFNGLACTIVETEXTUREPROC glad_glActiveTexture; -PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray; -PFNGLREADPIXELSPROC glad_glReadPixels; -PFNGLVERTEXATTRIBI3IVPROC glad_glVertexAttribI3iv; -PFNGLUNIFORM4FPROC glad_glUniform4f; -PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample; -PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv; +PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv; +PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv; PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glad_glDrawElementsInstancedBaseVertex; -PFNGLSTENCILFUNCPROC glad_glStencilFunc; -PFNGLUNIFORMBLOCKBINDINGPROC glad_glUniformBlockBinding; -PFNGLCOLORP4UIPROC glad_glColorP4ui; +PFNGLCLAMPCOLORPROC glad_glClampColor; +PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv; +PFNGLDELETETEXTURESPROC glad_glDeleteTextures; +PFNGLUNIFORM4IPROC glad_glUniform4i; +PFNGLTEXCOORDP2UIVPROC glad_glTexCoordP2uiv; +PFNGLTEXPARAMETERIUIVPROC glad_glTexParameterIuiv; PFNGLVERTEXATTRIBI4IVPROC glad_glVertexAttribI4iv; -PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog; -PFNGLVERTEXATTRIBI4IPROC glad_glVertexAttribI4i; -PFNGLGETBUFFERSUBDATAPROC glad_glGetBufferSubData; -PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate; -PFNGLVERTEXATTRIBI1UIPROC glad_glVertexAttribI1ui; -PFNGLGENBUFFERSPROC glad_glGenBuffers; -PFNGLVERTEXATTRIB2SVPROC glad_glVertexAttrib2sv; -PFNGLBLENDFUNCPROC glad_glBlendFunc; -PFNGLCREATEPROGRAMPROC glad_glCreateProgram; -PFNGLTEXIMAGE3DPROC glad_glTexImage3D; -PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer; -PFNGLPRIMITIVERESTARTINDEXPROC glad_glPrimitiveRestartIndex; +PFNGLGENSAMPLERSPROC glad_glGenSamplers; +PFNGLISPROGRAMPROC glad_glIsProgram; +PFNGLCLEARBUFFERFVPROC glad_glClearBufferfv; +PFNGLHINTPROC glad_glHint; +PFNGLPOINTSIZEPROC glad_glPointSize; +PFNGLUNIFORM2IPROC glad_glUniform2i; +PFNGLLINKPROGRAMPROC glad_glLinkProgram; +PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate; PFNGLGETINTEGER64VPROC glad_glGetInteger64v; -PFNGLSCISSORPROC glad_glScissor; -PFNGLTEXCOORDP4UIVPROC glad_glTexCoordP4uiv; -PFNGLGETBOOLEANVPROC glad_glGetBooleanv; -PFNGLVERTEXP2UIVPROC glad_glVertexP2uiv; -PFNGLUNIFORM3UIVPROC glad_glUniform3uiv; -PFNGLCLEARCOLORPROC glad_glClearColor; -PFNGLVERTEXATTRIB4NIVPROC glad_glVertexAttrib4Niv; -PFNGLCLEARBUFFERIVPROC glad_glClearBufferiv; -PFNGLGETBUFFERPARAMETERI64VPROC glad_glGetBufferParameteri64v; -PFNGLCOLORP4UIVPROC glad_glColorP4uiv; -PFNGLVERTEXATTRIBI2UIVPROC glad_glVertexAttribI2uiv; -PFNGLUNIFORM3UIPROC glad_glUniform3ui; -PFNGLVERTEXATTRIBI4UIVPROC glad_glVertexAttribI4uiv; -PFNGLPOINTPARAMETERFVPROC glad_glPointParameterfv; -PFNGLUNIFORM2FVPROC glad_glUniform2fv; -PFNGLGETSAMPLERPARAMETERIUIVPROC glad_glGetSamplerParameterIuiv; -PFNGLBINDBUFFERRANGEPROC glad_glBindBufferRange; -PFNGLCLEARDEPTHFPROC glad_glClearDepthf; -PFNGLUNIFORMMATRIX2X3FVPROC glad_glUniformMatrix2x3fv; -PFNGLGENTRANSFORMFEEDBACKSPROC glad_glGenTransformFeedbacks; -PFNGLGETVERTEXATTRIBIUIVPROC glad_glGetVertexAttribIuiv; -PFNGLVERTEXATTRIB4NUSVPROC glad_glVertexAttrib4Nusv; -PFNGLDEPTHFUNCPROC glad_glDepthFunc; -PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D; -PFNGLPROGRAMBINARYPROC glad_glProgramBinary; -PFNGLVERTEXATTRIBI4BVPROC glad_glVertexAttribI4bv; -PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv; -PFNGLMULTITEXCOORDP1UIPROC glad_glMultiTexCoordP1ui; -PFNGLCLIENTWAITSYNCPROC glad_glClientWaitSync; -PFNGLVERTEXATTRIBI4UIPROC glad_glVertexAttribI4ui; -PFNGLCOLORMASKPROC glad_glColorMask; -PFNGLTEXPARAMETERIIVPROC glad_glTexParameterIiv; -PFNGLBLENDEQUATIONPROC glad_glBlendEquation; -PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation; -PFNGLENDTRANSFORMFEEDBACKPROC glad_glEndTransformFeedback; -PFNGLVERTEXATTRIB4USVPROC glad_glVertexAttrib4usv; -PFNGLUNIFORM4FVPROC glad_glUniform4fv; -PFNGLBEGINTRANSFORMFEEDBACKPROC glad_glBeginTransformFeedback; +PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer; +PFNGLLOGICOPPROC glad_glLogicOp; +PFNGLVERTEXATTRIBP1UIPROC glad_glVertexAttribP1ui; +PFNGLMULTITEXCOORDP3UIPROC glad_glMultiTexCoordP3ui; +PFNGLTEXIMAGE1DPROC glad_glTexImage1D; +PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv; +PFNGLPOINTPARAMETERIVPROC glad_glPointParameteriv; PFNGLVERTEXATTRIBI1IVPROC glad_glVertexAttribI1iv; -PFNGLISSAMPLERPROC glad_glIsSampler; -PFNGLVERTEXP3UIPROC glad_glVertexP3ui; -PFNGLVERTEXATTRIBDIVISORPROC glad_glVertexAttribDivisor; -PFNGLCOMPRESSEDTEXIMAGE1DPROC glad_glCompressedTexImage1D; -PFNGLDELETETRANSFORMFEEDBACKSPROC glad_glDeleteTransformFeedbacks; +PFNGLGETMULTISAMPLEFVPROC glad_glGetMultisamplefv; +PFNGLMAPBUFFERPROC glad_glMapBuffer; +PFNGLGETPROGRAMIVPROC glad_glGetProgramiv; +PFNGLTEXCOORDP4UIPROC glad_glTexCoordP4ui; +PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap; +PFNGLTEXPARAMETERIPROC glad_glTexParameteri; +PFNGLTEXCOORDP3UIPROC glad_glTexCoordP3ui; +PFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv; +PFNGLDRAWBUFFERSPROC glad_glDrawBuffers; +PFNGLPOLYGONMODEPROC glad_glPolygonMode; +PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D; +PFNGLENDTRANSFORMFEEDBACKPROC glad_glEndTransformFeedback; +PFNGLVERTEXATTRIB3SVPROC glad_glVertexAttrib3sv; +PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_glGetCompressedTexImage; PFNGLCOPYTEXSUBIMAGE1DPROC glad_glCopyTexSubImage1D; -PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_glDrawRangeElementsBaseVertex; -PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus; -PFNGLENDCONDITIONALRENDERPROC glad_glEndConditionalRender; -PFNGLVERTEXP3UIVPROC glad_glVertexP3uiv; -PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation; -PFNGLUNIFORMMATRIX4X2FVPROC glad_glUniformMatrix4x2fv; -PFNGLVERTEXATTRIB1DVPROC glad_glVertexAttrib1dv; -PFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements; -PFNGLGETQUERYOBJECTUIVPROC glad_glGetQueryObjectuiv; -PFNGLBINDBUFFERBASEPROC glad_glBindBufferBase; -PFNGLBUFFERSUBDATAPROC glad_glBufferSubData; -PFNGLVERTEXATTRIB4IVPROC glad_glVertexAttrib4iv; -PFNGLMAPBUFFERRANGEPROC glad_glMapBufferRange; -PFNGLFRAMEBUFFERTEXTUREPROC glad_glFramebufferTexture; -PFNGLMULTIDRAWARRAYSPROC glad_glMultiDrawArrays; -PFNGLVERTEXP4UIVPROC glad_glVertexP4uiv; -PFNGLVERTEXATTRIBI2IVPROC glad_glVertexAttribI2iv; -PFNGLGETSHADERPRECISIONFORMATPROC glad_glGetShaderPrecisionFormat; -PFNGLDISABLEIPROC glad_glDisablei; -PFNGLSHADERSOURCEPROC glad_glShaderSource; -PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers; -PFNGLVERTEXATTRIBI3UIVPROC glad_glVertexAttribI3uiv; -PFNGLISTRANSFORMFEEDBACKPROC glad_glIsTransformFeedback; -PFNGLGETSYNCIVPROC glad_glGetSynciv; -PFNGLTEXCOORDP2UIVPROC glad_glTexCoordP2uiv; -PFNGLBEGINQUERYPROC glad_glBeginQuery; -PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv; -PFNGLBINDBUFFERPROC glad_glBindBuffer; -PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv; -PFNGLUNIFORMMATRIX2X4FVPROC glad_glUniformMatrix2x4fv; -PFNGLBUFFERDATAPROC glad_glBufferData; -PFNGLGETTEXPARAMETERIIVPROC glad_glGetTexParameterIiv; -PFNGLTEXCOORDP1UIPROC glad_glTexCoordP1ui; -PFNGLGETERRORPROC glad_glGetError; -PFNGLVERTEXATTRIBP2UIPROC glad_glVertexAttribP2ui; +PFNGLUNIFORMMATRIX4X3FVPROC glad_glUniformMatrix4x3fv; +PFNGLSAMPLERPARAMETERIIVPROC glad_glSamplerParameterIiv; +PFNGLBINDSAMPLERPROC glad_glBindSampler; +PFNGLVERTEXATTRIB4SPROC glad_glVertexAttrib4s; +PFNGLUNIFORM4UIPROC glad_glUniform4ui; +PFNGLDEPTHRANGEPROC glad_glDepthRange; +PFNGLPIXELSTOREIPROC glad_glPixelStorei; +PFNGLMULTITEXCOORDP1UIPROC glad_glMultiTexCoordP1ui; +PFNGLGETBUFFERPARAMETERI64VPROC glad_glGetBufferParameteri64v; +PFNGLVERTEXATTRIB2DVPROC glad_glVertexAttrib2dv; +PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D; +PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv; +PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers; +PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv; +PFNGLVIEWPORTPROC glad_glViewport; PFNGLGETFLOATVPROC glad_glGetFloatv; -PFNGLTEXSUBIMAGE1DPROC glad_glTexSubImage1D; -PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv; -PFNGLGETTEXLEVELPARAMETERFVPROC glad_glGetTexLevelParameterfv; -PFNGLVERTEXATTRIBI1IPROC glad_glVertexAttribI1i; -PFNGLVERTEXATTRIBP3UIVPROC glad_glVertexAttribP3uiv; -PFNGLSECONDARYCOLORP3UIVPROC glad_glSecondaryColorP3uiv; -PFNGLGETINTEGERVPROC glad_glGetIntegerv; -PFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv; -PFNGLFRAMEBUFFERTEXTURE3DPROC glad_glFramebufferTexture3D; -PFNGLISQUERYPROC glad_glIsQuery; -PFNGLVERTEXATTRIB4SVPROC glad_glVertexAttrib4sv; -PFNGLTEXIMAGE2DPROC glad_glTexImage2D; -PFNGLSTENCILMASKPROC glad_glStencilMask; +PFNGLGETDOUBLEVPROC glad_glGetDoublev; PFNGLSAMPLERPARAMETERFVPROC glad_glSamplerParameterfv; -PFNGLISTEXTUREPROC glad_glIsTexture; -PFNGLUNIFORM1FVPROC glad_glUniform1fv; -PFNGLVERTEXATTRIB4NUBVPROC glad_glVertexAttrib4Nubv; -PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv; -PFNGLGETSAMPLERPARAMETERIVPROC glad_glGetSamplerParameteriv; -PFNGLCOPYBUFFERSUBDATAPROC glad_glCopyBufferSubData; -PFNGLVERTEXATTRIBI1UIVPROC glad_glVertexAttribI1uiv; -PFNGLVERTEXATTRIB2DPROC glad_glVertexAttrib2d; -PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f; -PFNGLVERTEXATTRIB3DVPROC glad_glVertexAttrib3dv; +PFNGLSHADERSOURCEPROC glad_glShaderSource; PFNGLGETQUERYOBJECTUI64VPROC glad_glGetQueryObjectui64v; -PFNGLDEPTHMASKPROC glad_glDepthMask; -PFNGLVERTEXATTRIB2SPROC glad_glVertexAttrib2s; -PFNGLTEXIMAGE3DMULTISAMPLEPROC glad_glTexImage3DMultisample; -PFNGLGETUNIFORMBLOCKINDEXPROC glad_glGetUniformBlockIndex; -PFNGLTEXIMAGE2DMULTISAMPLEPROC glad_glTexImage2DMultisample; -PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform; -PFNGLFRONTFACEPROC glad_glFrontFace; +PFNGLCLEARCOLORPROC glad_glClearColor; +PFNGLGETBOOLEANI_VPROC glad_glGetBooleani_v; +PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate; +PFNGLGETTEXPARAMETERIIVPROC glad_glGetTexParameterIiv; +PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv; +PFNGLVERTEXP2UIPROC glad_glVertexP2ui; +PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray; +PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_glCompressedTexImage3D; +PFNGLVERTEXATTRIBI2IPROC glad_glVertexAttribI2i; +PFNGLUNIFORMMATRIX3X2FVPROC glad_glUniformMatrix3x2fv; +int GLAD_GL_EXT_texture_snorm; +int GLAD_GL_MESA_resize_buffers; +int GLAD_GL_NV_clip_space_w_scaling; +int GLAD_GL_SGIS_point_parameters; +int GLAD_GL_EXT_draw_range_elements; +int GLAD_GL_REND_screen_coordinates; +int GLAD_GL_AMD_gpu_shader_int16; +int GLAD_GL_NV_command_list; +int GLAD_GL_NV_stereo_view_rendering; +int GLAD_GL_ARB_instanced_arrays; +int GLAD_GL_ARB_pipeline_statistics_query; +int GLAD_GL_GREMEDY_frame_terminator; +int GLAD_GL_EXT_pixel_transform; +int GLAD_GL_ARB_fragment_program_shadow; +int GLAD_GL_MESA_window_pos; +int GLAD_GL_NV_texture_compression_vtc; +int GLAD_GL_ARB_point_parameters; +int GLAD_GL_MESA_pack_invert; +int GLAD_GL_ATI_texture_env_combine3; +int GLAD_GL_NV_transform_feedback; +int GLAD_GL_NV_viewport_array2; +int GLAD_GL_EXT_bindable_uniform; +int GLAD_GL_NV_primitive_restart; int GLAD_GL_KHR_debug; +int GLAD_GL_ARB_shader_ballot; +int GLAD_GL_AMD_shader_stencil_export; +int GLAD_GL_NV_query_resource_tag; +int GLAD_GL_NV_shader_atomic_fp16_vector; +int GLAD_GL_NV_tessellation_program5; +int GLAD_GL_EXT_window_rectangles; +int GLAD_GL_NV_texture_multisample; +int GLAD_GL_HP_convolution_border_modes; +int GLAD_GL_NV_conservative_raster_pre_snap; +int GLAD_GL_EXT_shader_integer_mix; +int GLAD_GL_APPLE_aux_depth_stencil; +int GLAD_GL_ARB_fragment_shader; +int GLAD_GL_NV_framebuffer_multisample_coverage; +int GLAD_GL_ARB_multi_bind; +int GLAD_GL_AMD_shader_trinary_minmax; +int GLAD_GL_NV_sample_locations; +int GLAD_GL_NV_video_capture; +int GLAD_GL_AMD_transform_feedback4; +int GLAD_GL_NV_bindless_multi_draw_indirect; +int GLAD_GL_EXT_packed_float; +int GLAD_GL_EXT_shared_texture_palette; +int GLAD_GL_EXT_cmyka; +int GLAD_GL_AMD_sample_positions; +int GLAD_GL_NV_multisample_coverage; +int GLAD_GL_ARB_copy_buffer; +int GLAD_GL_EXT_sparse_texture2; +int GLAD_GL_EXT_index_array_formats; +int GLAD_GL_AMD_seamless_cubemap_per_texture; +int GLAD_GL_NV_texture_shader2; +int GLAD_GL_AMD_multi_draw_indirect; +int GLAD_GL_NV_shader_atomic_int64; +int GLAD_GL_ARB_program_interface_query; +int GLAD_GL_EXT_texture_shared_exponent; +int GLAD_GL_NV_depth_clamp; +int GLAD_GL_NV_shader_buffer_load; +int GLAD_GL_IBM_static_data; +int GLAD_GL_ARB_occlusion_query; +int GLAD_GL_EXT_raster_multisample; +int GLAD_GL_ARB_sparse_texture; +int GLAD_GL_ARB_conditional_render_inverted; +int GLAD_GL_KHR_context_flush_control; +int GLAD_GL_AMD_sparse_texture; +int GLAD_GL_NV_query_resource; +int GLAD_GL_ARB_cull_distance; +int GLAD_GL_EXT_texture_integer; +int GLAD_GL_EXT_separate_specular_color; +int GLAD_GL_SGIS_generate_mipmap; +int GLAD_GL_SUNX_constant_data; +int GLAD_GL_ARB_compute_variable_group_size; +int GLAD_GL_ARB_imaging; +int GLAD_GL_NV_bindless_multi_draw_indirect_count; +int GLAD_GL_OES_read_format; +int GLAD_GL_ARB_shader_draw_parameters; +int GLAD_GL_ATI_pn_triangles; +int GLAD_GL_EXT_framebuffer_object; +int GLAD_GL_MESA_ycbcr_texture; +int GLAD_GL_NV_shader_atomic_float64; +int GLAD_GL_NV_conditional_render; +int GLAD_GL_SGIS_texture_border_clamp; +int GLAD_GL_OES_fixed_point; +int GLAD_GL_ARB_robust_buffer_access_behavior; +int GLAD_GL_EXT_external_buffer; +int GLAD_GL_ARB_seamless_cube_map; +int GLAD_GL_ARB_depth_clamp; +int GLAD_GL_EXT_framebuffer_blit; +int GLAD_GL_AMD_gcn_shader; +int GLAD_GL_AMD_transform_feedback3_lines_triangles; +int GLAD_GL_EXT_timer_query; +int GLAD_GL_ARB_shader_subroutine; +int GLAD_GL_NV_vertex_program; +int GLAD_GL_ARB_texture_query_levels; +int GLAD_GL_IBM_rasterpos_clip; +int GLAD_GL_NV_gpu_program5_mem_extended; +int GLAD_GL_NV_draw_texture; +int GLAD_GL_SGIX_texture_lod_bias; +int GLAD_GL_ARB_transpose_matrix; +int GLAD_GL_ATI_map_object_buffer; +int GLAD_GL_SGIS_texture_edge_clamp; +int GLAD_GL_APPLE_rgb_422; +int GLAD_GL_NV_light_max_exponent; +int GLAD_GL_S3_s3tc; +int GLAD_GL_EXT_vertex_attrib_64bit; +int GLAD_GL_ARB_get_texture_sub_image; +int GLAD_GL_EXT_blend_minmax; +int GLAD_GL_ARB_query_buffer_object; +int GLAD_GL_MESA_shader_integer_functions; +int GLAD_GL_EXT_422_pixels; +int GLAD_GL_ARB_texture_cube_map; +int GLAD_GL_NV_pixel_data_range; +int GLAD_GL_ARB_invalidate_subdata; +int GLAD_GL_ARB_shader_texture_lod; +int GLAD_GL_KHR_no_error; +int GLAD_GL_NV_gpu_multicast; +int GLAD_GL_NV_fragment_program2; +int GLAD_GL_EXT_geometry_shader4; +int GLAD_GL_SGIX_scalebias_hint; +int GLAD_GL_AMD_blend_minmax_factor; +int GLAD_GL_NV_packed_depth_stencil; +int GLAD_GL_SGIX_shadow; +int GLAD_GL_EXT_post_depth_coverage; +int GLAD_GL_NV_half_float; +int GLAD_GL_NV_texture_shader; +int GLAD_GL_EXT_texture_cube_map; +int GLAD_GL_ARB_conservative_depth; +int GLAD_GL_SGIS_fog_function; +int GLAD_GL_ARB_map_buffer_range; +int GLAD_GL_ARB_uniform_buffer_object; +int GLAD_GL_ATI_draw_buffers; +int GLAD_GL_NV_geometry_shader4; +int GLAD_GL_EXT_histogram; +int GLAD_GL_AMD_vertex_shader_layer; +int GLAD_GL_SGIX_ir_instrument1; +int GLAD_GL_APPLE_object_purgeable; +int GLAD_GL_EXT_texture_env_dot3; +int GLAD_GL_EXT_packed_pixels; +int GLAD_GL_ARB_vertex_buffer_object; +int GLAD_GL_NV_fragment_program4; +int GLAD_GL_EXT_coordinate_frame; +int GLAD_GL_SGIX_subsample; +int GLAD_GL_3DFX_tbuffer; +int GLAD_GL_IBM_texture_mirrored_repeat; +int GLAD_GL_SGIX_ycrcba; +int GLAD_GL_SGIS_texture_color_mask; +int GLAD_GL_INTEL_parallel_arrays; +int GLAD_GL_ARB_depth_buffer_float; +int GLAD_GL_SGIX_interlace; +int GLAD_GL_ARB_internalformat_query; +int GLAD_GL_ARB_shader_atomic_counter_ops; +int GLAD_GL_ARB_spirv_extensions; +int GLAD_GL_NV_texgen_reflection; +int GLAD_GL_ARB_occlusion_query2; +int GLAD_GL_ARB_derivative_control; +int GLAD_GL_ARB_framebuffer_no_attachments; +int GLAD_GL_SGIX_fragment_lighting; +int GLAD_GL_ARB_vertex_array_object; +int GLAD_GL_EXT_cull_vertex; +int GLAD_GL_ARB_transform_feedback_instanced; +int GLAD_GL_ARB_texture_multisample; +int GLAD_GL_SGIS_texture_select; +int GLAD_GL_ARB_gpu_shader_int64; +int GLAD_GL_ARB_copy_image; +int GLAD_GL_ATI_vertex_attrib_array_object; +int GLAD_GL_EXT_win32_keyed_mutex; +int GLAD_GL_ARB_texture_border_clamp; +int GLAD_GL_ARB_shader_atomic_counters; +int GLAD_GL_ARB_separate_shader_objects; +int GLAD_GL_SGIX_pixel_texture; +int GLAD_GL_SGIX_async_histogram; +int GLAD_GL_NV_blend_minmax_factor; +int GLAD_GL_ARB_fragment_layer_viewport; +int GLAD_GL_EXT_index_texture; +int GLAD_GL_IBM_cull_vertex; +int GLAD_GL_IBM_vertex_array_lists; +int GLAD_GL_NV_framebuffer_mixed_samples; +int GLAD_GL_ARB_get_program_binary; +int GLAD_GL_EXT_direct_state_access; +int GLAD_GL_ATI_texture_float; +int GLAD_GL_EXT_texture_compression_s3tc; +int GLAD_GL_NV_viewport_swizzle; +int GLAD_GL_ARB_shading_language_include; +int GLAD_GL_EXT_texture_sRGB; +int GLAD_GL_ARB_texture_mirror_clamp_to_edge; +int GLAD_GL_SGIX_polynomial_ffd; +int GLAD_GL_NV_gpu_shader5; +int GLAD_GL_NV_path_rendering; +int GLAD_GL_ARB_framebuffer_sRGB; +int GLAD_GL_ARB_texture_float; +int GLAD_GL_ARB_draw_elements_base_vertex; +int GLAD_GL_ARB_vertex_program; +int GLAD_GL_SGIX_clipmap; +int GLAD_GL_NV_fence; +int GLAD_GL_HP_occlusion_test; +int GLAD_GL_ARB_clip_control; +int GLAD_GL_ARB_texture_stencil8; +int GLAD_GL_SUN_triangle_list; +int GLAD_GL_EXT_blend_logic_op; +int GLAD_GL_NV_present_video; +int GLAD_GL_NV_fill_rectangle; +int GLAD_GL_NV_parameter_buffer_object; +int GLAD_GL_NV_evaluators; +int GLAD_GL_NV_texgen_emboss; +int GLAD_GL_ARB_multisample; +int GLAD_GL_EXT_polygon_offset_clamp; +int GLAD_GL_SGI_color_table; +int GLAD_GL_SGIS_multisample; +int GLAD_GL_EXT_texture_env_add; +int GLAD_GL_NV_conservative_raster_underestimation; +int GLAD_GL_ARB_fragment_shader_interlock; +int GLAD_GL_ARB_gpu_shader_fp64; +int GLAD_GL_NV_gpu_program5; +int GLAD_GL_EXT_debug_label; +int GLAD_GL_ARB_shading_language_100; +int GLAD_GL_ARB_sparse_texture2; +int GLAD_GL_NV_vertex_program3; +int GLAD_GL_PGI_vertex_hints; +int GLAD_GL_INTEL_conservative_rasterization; +int GLAD_GL_EXT_paletted_texture; +int GLAD_GL_ATI_vertex_streams; +int GLAD_GL_NV_alpha_to_coverage_dither_control; +int GLAD_GL_EXT_shader_image_load_store; +int GLAD_GL_NV_bindless_texture; +int GLAD_GL_NV_occlusion_query; +int GLAD_GL_AMD_query_buffer_object; +int GLAD_GL_ARB_draw_buffers_blend; +int GLAD_GL_ARB_shader_image_size; +int GLAD_GL_ARB_transform_feedback_overflow_query; +int GLAD_GL_ARB_debug_output; +int GLAD_GL_ARB_shader_storage_buffer_object; +int GLAD_GL_SGIX_framezoom; +int GLAD_GL_APPLE_vertex_program_evaluators; +int GLAD_GL_NV_texture_env_combine4; +int GLAD_GL_AMD_gpu_shader_int64; +int GLAD_GL_ARB_shader_viewport_layer_array; +int GLAD_GL_ARB_window_pos; +int GLAD_GL_ARB_vertex_array_bgra; +int GLAD_GL_KHR_robust_buffer_access_behavior; +int GLAD_GL_ARB_sparse_texture_clamp; +int GLAD_GL_SGIX_instruments; +int GLAD_GL_SGIX_resample; +int GLAD_GL_EXT_stencil_wrap; +int GLAD_GL_NV_texture_expand_normal; +int GLAD_GL_EXT_texture_filter_anisotropic; +int GLAD_GL_INTEL_fragment_shader_ordering; +int GLAD_GL_ARB_texture_env_combine; +int GLAD_GL_ARB_fragment_coord_conventions; +int GLAD_GL_AMD_shader_image_load_store_lod; +int GLAD_GL_EXT_stencil_two_side; +int GLAD_GL_ARB_texture_rgb10_a2ui; +int GLAD_GL_APPLE_row_bytes; +int GLAD_GL_EXT_index_material; +int GLAD_GL_ARB_texture_rectangle; +int GLAD_GL_NV_explicit_multisample; +int GLAD_GL_ARB_texture_non_power_of_two; +int GLAD_GL_EXT_texture; +int GLAD_GL_SGIX_texture_multi_buffer; +int GLAD_GL_NV_transform_feedback2; +int GLAD_GL_APPLE_ycbcr_422; +int GLAD_GL_APPLE_client_storage; +int GLAD_GL_ARB_geometry_shader4; +int GLAD_GL_ARB_sample_shading; +int GLAD_GL_NV_fragment_shader_interlock; +int GLAD_GL_ARB_compressed_texture_pixel_storage; +int GLAD_GL_AMD_vertex_shader_viewport_index; +int GLAD_GL_AMD_shader_explicit_vertex_parameter; +int GLAD_GL_ARB_texture_storage; +int GLAD_GL_SGIX_flush_raster; +int GLAD_GL_ATI_texture_mirror_once; +int GLAD_GL_NV_robustness_video_memory_purge; +int GLAD_GL_ATI_vertex_array_object; +int GLAD_GL_ARB_arrays_of_arrays; +int GLAD_GL_EXT_texture_buffer_object; +int GLAD_GL_SGIS_pixel_texture; +int GLAD_GL_ARB_vertex_shader; +int GLAD_GL_EXT_texture_perturb_normal; +int GLAD_GL_ARB_multitexture; +int GLAD_GL_IBM_multimode_draw_arrays; +int GLAD_GL_OML_subsample; +int GLAD_GL_AMD_occlusion_query_event; +int GLAD_GL_NV_conservative_raster_pre_snap_triangles; +int GLAD_GL_ARB_texture_filter_minmax; +int GLAD_GL_ARB_sync; +int GLAD_GL_ARB_clear_buffer_object; +int GLAD_GL_EXT_gpu_shader4; +int GLAD_GL_ARB_transform_feedback3; +int GLAD_GL_KHR_blend_equation_advanced; +int GLAD_GL_SGIX_async; +int GLAD_GL_ARB_seamless_cubemap_per_texture; +int GLAD_GL_AMD_framebuffer_sample_positions; +int GLAD_GL_NV_uniform_buffer_unified_memory; +int GLAD_GL_NV_texture_barrier; +int GLAD_GL_ARB_buffer_storage; +int GLAD_GL_WIN_phong_shading; +int GLAD_GL_ARB_viewport_array; +int GLAD_GL_SGIX_pixel_tiles; +int GLAD_GL_ARB_draw_buffers; +int GLAD_GL_KHR_texture_compression_astc_hdr; +int GLAD_GL_PGI_misc_hints; +int GLAD_GL_NV_sample_mask_override_coverage; +int GLAD_GL_ARB_vertex_type_10f_11f_11f_rev; +int GLAD_GL_EXT_texture_object; +int GLAD_GL_NV_parameter_buffer_object2; +int GLAD_GL_EXT_provoking_vertex; +int GLAD_GL_OES_compressed_paletted_texture; +int GLAD_GL_SGIX_texture_add_env; +int GLAD_GL_EXT_texture_lod_bias; +int GLAD_GL_AMD_conservative_depth; +int GLAD_GL_AMD_performance_monitor; +int GLAD_GL_ARB_matrix_palette; +int GLAD_GL_OES_single_precision; +int GLAD_GL_SGIX_convolution_accuracy; +int GLAD_GL_NV_point_sprite; +int GLAD_GL_MESA_tile_raster_order; +int GLAD_GL_ARB_shadow; +int GLAD_GL_EXT_bgra; +int GLAD_GL_ARB_tessellation_shader; +int GLAD_GL_ARB_ES3_compatibility; +int GLAD_GL_NV_vdpau_interop; +int GLAD_GL_SGIX_texture_coordinate_clamp; +int GLAD_GL_EXT_debug_marker; +int GLAD_GL_HP_image_transform; +int GLAD_GL_EXT_blend_func_separate; +int GLAD_GL_EXT_blend_equation_separate; +int GLAD_GL_AMD_gpu_shader_half_float; +int GLAD_GL_ARB_bindless_texture; +int GLAD_GL_EXT_draw_instanced; +int GLAD_GL_ARB_sampler_objects; +int GLAD_GL_EXT_semaphore; +int GLAD_GL_ARB_texture_env_add; +int GLAD_GL_NV_fog_distance; +int GLAD_GL_SGIS_texture_filter4; +int GLAD_GL_EXT_stencil_clear_tag; +int GLAD_GL_ARB_texture_barrier; +int GLAD_GL_OVR_multiview; +int GLAD_GL_NV_shader_thread_shuffle; +int GLAD_GL_EXT_framebuffer_sRGB; +int GLAD_GL_NVX_linked_gpu_multicast; +int GLAD_GL_EXT_vertex_array_bgra; +int GLAD_GL_SGIX_vertex_preclip; +int GLAD_GL_EXT_x11_sync_object; +int GLAD_GL_ARB_ES3_2_compatibility; +int GLAD_GL_EXT_light_texture; +int GLAD_GL_ARB_texture_filter_anisotropic; +int GLAD_GL_ARB_shader_precision; +int GLAD_GL_INGR_blend_func_separate; +int GLAD_GL_ARB_texture_compression; +int GLAD_GL_NV_fragment_coverage_to_color; +int GLAD_GL_WIN_specular_fog; +int GLAD_GL_ARB_framebuffer_object; +int GLAD_GL_EXT_shader_image_load_formatted; +int GLAD_GL_NV_vertex_program1_1; +int GLAD_GL_ARB_color_buffer_float; +int GLAD_GL_NV_geometry_shader_passthrough; +int GLAD_GL_3DFX_multisample; +int GLAD_GL_SGIX_depth_pass_instrument; +int GLAD_GL_EXT_transform_feedback; +int GLAD_GL_ARB_shader_group_vote; +int GLAD_GL_EXT_draw_buffers2; +int GLAD_GL_AMD_shader_ballot; +int GLAD_GL_ARB_texture_mirrored_repeat; +int GLAD_GL_KHR_parallel_shader_compile; +int GLAD_GL_APPLE_fence; +int GLAD_GL_SGIX_reference_plane; +int GLAD_GL_SGIS_detail_texture; +int GLAD_GL_ARB_sparse_buffer; +int GLAD_GL_SGIX_texture_scale_bias; +int GLAD_GL_SGIS_sharpen_texture; +int GLAD_GL_EXT_compiled_vertex_array; +int GLAD_GL_ARB_depth_texture; +int GLAD_GL_APPLE_vertex_array_object; +int GLAD_GL_NV_shader_thread_group; +int GLAD_GL_ARB_compute_shader; +int GLAD_GL_SGIX_async_pixel; +int GLAD_GL_INTEL_framebuffer_CMAA; +int GLAD_GL_EXT_semaphore_win32; +int GLAD_GL_AMD_shader_atomic_counter_ops; +int GLAD_GL_ARB_gl_spirv; +int GLAD_GL_NV_vertex_program4; +int GLAD_GL_ARB_shader_clock; +int GLAD_GL_ARB_shader_image_load_store; +int GLAD_GL_ARB_vertex_attrib_binding; +int GLAD_GL_ARB_vertex_attrib_64bit; +int GLAD_GL_EXT_rescale_normal; +int GLAD_GL_ARB_shader_objects; +int GLAD_GL_ARB_texture_cube_map_array; +int GLAD_GL_ATI_separate_stencil; +int GLAD_GL_OES_byte_coordinates; +int GLAD_GL_EXT_memory_object_win32; +int GLAD_GL_SGIS_point_line_texgen; +int GLAD_GL_SUN_mesh_array; +int GLAD_GL_NV_shader_atomic_float; +int GLAD_GL_ARB_timer_query; +int GLAD_GL_ARB_texture_buffer_object; +int GLAD_GL_ARB_ES2_compatibility; +int GLAD_GL_NV_float_buffer; +int GLAD_GL_SGI_texture_color_table; +int GLAD_GL_SGIX_depth_texture; +int GLAD_GL_NV_path_rendering_shared_edge; +int GLAD_GL_ARB_vertex_blend; +int GLAD_GL_ARB_texture_buffer_range; +int GLAD_GL_ARB_robustness; +int GLAD_GL_ARB_gpu_shader5; +int GLAD_GL_NV_fragment_program_option; +int GLAD_GL_ARB_fragment_program; +int GLAD_GL_NV_texture_rectangle; +int GLAD_GL_ARB_direct_state_access; +int GLAD_GL_INGR_interlace_read; +int GLAD_GL_AMD_pinned_memory; +int GLAD_GL_APPLE_flush_buffer_range; +int GLAD_GL_ARB_parallel_shader_compile; +int GLAD_GL_ARB_blend_func_extended; +int GLAD_GL_ARB_pixel_buffer_object; +int GLAD_GL_EXT_blend_subtract; +int GLAD_GL_ARB_base_instance; +int GLAD_GL_INTEL_performance_query; +int GLAD_GL_APPLE_specular_vector; +int GLAD_GL_EXT_texture3D; +int GLAD_GL_EXT_gpu_program_parameters; +int GLAD_GL_SGIX_igloo_interface; +int GLAD_GL_AMD_depth_clamp_separate; +int GLAD_GL_ARB_stencil_texturing; +int GLAD_GL_EXT_vertex_array; +int GLAD_GL_SGIX_ycrcb; +int GLAD_GL_NVX_blend_equation_advanced_multi_draw_buffers; +int GLAD_GL_SUN_global_alpha; +int GLAD_GL_APPLE_element_array; +int GLAD_GL_ARB_internalformat_query2; +int GLAD_GL_AMD_interleaved_elements; +int GLAD_GL_INTEL_map_texture; +int GLAD_GL_INGR_color_clamp; +int GLAD_GL_SGIX_shadow_ambient; +int GLAD_GL_ARB_compatibility; +int GLAD_GL_NV_multisample_filter_hint; +int GLAD_GL_EXT_pixel_buffer_object; +int GLAD_GL_EXT_multisample; +int GLAD_GL_AMD_name_gen_delete; +int GLAD_GL_NV_internalformat_sample_query; +int GLAD_GL_ARB_robustness_isolation; +int GLAD_GL_ARB_enhanced_layouts; +int GLAD_GL_NV_vertex_array_range2; +int GLAD_GL_NV_texture_rectangle_compressed; +int GLAD_GL_SGIX_blend_alpha_minmax; +int GLAD_GL_EXT_memory_object; +int GLAD_GL_ARB_sample_locations; +int GLAD_GL_EXT_blend_color; +int GLAD_GL_ARB_post_depth_coverage; +int GLAD_GL_AMD_vertex_shader_tessellator; +int GLAD_GL_KHR_texture_compression_astc_ldr; +int GLAD_GL_NV_vertex_attrib_integer_64bit; +int GLAD_GL_SUN_convolution_border_modes; +int GLAD_GL_EXT_texture_env_combine; +int GLAD_GL_ATI_fragment_shader; +int GLAD_GL_NV_conservative_raster; +int GLAD_GL_SGIS_texture4D; +int GLAD_GL_EXT_separate_shader_objects; +int GLAD_GL_EXT_multi_draw_arrays; +int GLAD_GL_ARB_clear_texture; +int GLAD_GL_ARB_texture_gather; +int GLAD_GL_ATI_element_array; +int GLAD_GL_APPLE_vertex_array_range; +int GLAD_GL_NVX_conditional_render; +int GLAD_GL_EXT_memory_object_fd; +int GLAD_GL_EXT_pixel_transform_color_table; +int GLAD_GL_EXT_fog_coord; +int GLAD_GL_NV_draw_vulkan_image; +int GLAD_GL_ARB_shadow_ambient; +int GLAD_GL_ATI_meminfo; +int GLAD_GL_MESAX_texture_stack; +int GLAD_GL_EXT_framebuffer_multisample; +int GLAD_GL_AMD_draw_buffers_blend; +int GLAD_GL_ARB_draw_instanced; +int GLAD_GL_ARB_texture_compression_rgtc; +int GLAD_GL_EXT_polygon_offset; +int GLAD_GL_EXT_point_parameters; +int GLAD_GL_NV_shader_buffer_store; +int GLAD_GL_NV_register_combiners2; +int GLAD_GL_SUN_vertex; +int GLAD_GL_ARB_explicit_uniform_location; +int GLAD_GL_ARB_multi_draw_indirect; +int GLAD_GL_ARB_shader_bit_encoding; +int GLAD_GL_NV_vertex_array_range; +int GLAD_GL_ARB_texture_buffer_object_rgb32; +int GLAD_GL_ARB_map_buffer_alignment; +int GLAD_GL_EXT_texture_mirror_clamp; +int GLAD_GL_EXT_secondary_color; +int GLAD_GL_ARB_texture_view; +int GLAD_GL_EXT_texture_swizzle; +int GLAD_GL_EXT_packed_depth_stencil; +int GLAD_GL_EXT_copy_texture; +int GLAD_GL_NV_copy_image; +int GLAD_GL_ATI_envmap_bumpmap; +int GLAD_GL_SGIS_texture_lod; +int GLAD_GL_SGIX_sprite; +int GLAD_GL_ARB_texture_storage_multisample; +int GLAD_GL_EXT_color_subtable; +int GLAD_GL_AMD_debug_output; +int GLAD_GL_ARB_point_sprite; +int GLAD_GL_NV_gpu_program4; +int GLAD_GL_SGIX_tag_sample_buffer; +int GLAD_GL_HP_texture_lighting; +int GLAD_GL_EXT_clip_volume_hint; +int GLAD_GL_ARB_polygon_offset_clamp; +int GLAD_GL_ARB_shader_texture_image_samples; +int GLAD_GL_ARB_texture_swizzle; +int GLAD_GL_ARB_texture_env_crossbar; +int GLAD_GL_NV_compute_program5; +int GLAD_GL_EXT_texture_sRGB_decode; +int GLAD_GL_SGIX_calligraphic_fragment; +int GLAD_GL_NV_shader_atomic_counters; +int GLAD_GL_ARB_cl_event; +int GLAD_GL_ARB_transform_feedback2; +int GLAD_GL_EXT_convolution; +int GLAD_GL_NV_conservative_raster_dilate; +int GLAD_GL_APPLE_texture_range; +int GLAD_GL_OML_interlace; +int GLAD_GL_EXT_abgr; +int GLAD_GL_NV_register_combiners; +int GLAD_GL_ARB_texture_rg; +int GLAD_GL_ARB_ES3_1_compatibility; +int GLAD_GL_ARB_half_float_vertex; +int GLAD_GL_3DFX_texture_compression_FXT1; +int GLAD_GL_EXT_texture_compression_latc; +int GLAD_GL_ARB_draw_indirect; +int GLAD_GL_NV_copy_depth_to_color; +int GLAD_GL_SGIX_fog_offset; +int GLAD_GL_NV_blend_square; +int GLAD_GL_ARB_explicit_attrib_location; +int GLAD_GL_ATI_text_fragment_shader; +int GLAD_GL_SGIX_ycrcb_subsample; +int GLAD_GL_EXT_vertex_weighting; +int GLAD_GL_EXT_depth_bounds_test; +int GLAD_GL_EXT_misc_attribute; +int GLAD_GL_EXT_semaphore_fd; +int GLAD_GL_NV_vertex_buffer_unified_memory; +int GLAD_GL_ARB_texture_query_lod; +int GLAD_GL_EXT_vertex_shader; +int GLAD_GL_MESA_program_binary_formats; +int GLAD_GL_ARB_shading_language_packing; +int GLAD_GL_ATI_pixel_format_float; +int GLAD_GL_ARB_shading_language_420pack; +int GLAD_GL_EXT_index_func; +int GLAD_GL_NV_deep_texture3D; +int GLAD_GL_EXT_shadow_funcs; +int GLAD_GL_NV_blend_equation_advanced; +int GLAD_GL_EXT_texture_filter_minmax; +int GLAD_GL_NV_vertex_program2; +int GLAD_GL_AMD_texture_texture4; +int GLAD_GL_EXT_subtexture; +int GLAD_GL_AMD_stencil_operation_extended; +int GLAD_GL_NV_blend_equation_advanced_coherent; +int GLAD_GL_ARB_vertex_type_2_10_10_10_rev; +int GLAD_GL_GREMEDY_string_marker; +int GLAD_GL_OML_resample; +int GLAD_GL_KHR_robustness; +int GLAD_GL_EXT_texture_compression_rgtc; +int GLAD_GL_SGIX_list_priority; +int GLAD_GL_ARB_texture_env_dot3; +int GLAD_GL_APPLE_transform_hint; +int GLAD_GL_NV_geometry_program4; +int GLAD_GL_NV_texture_shader3; +int GLAD_GL_ARB_texture_compression_bptc; +int GLAD_GL_SGI_color_matrix; +int GLAD_GL_AMD_texture_gather_bias_lod; +int GLAD_GL_EXT_framebuffer_multisample_blit_scaled; +int GLAD_GL_APPLE_float_pixels; +int GLAD_GL_OVR_multiview2; +int GLAD_GL_SUN_slice_accum; +int GLAD_GL_NVX_gpu_memory_info; +int GLAD_GL_KHR_texture_compression_astc_sliced_3d; +int GLAD_GL_NV_depth_buffer_float; +int GLAD_GL_NV_vertex_program2_option; +int GLAD_GL_ARB_shader_stencil_export; +int GLAD_GL_ARB_half_float_pixel; +int GLAD_GL_EXT_texture_array; +int GLAD_GL_NV_shader_storage_buffer_object; +int GLAD_GL_ARB_indirect_parameters; +int GLAD_GL_OES_query_matrix; +int GLAD_GL_ARB_provoking_vertex; +int GLAD_GL_NV_fragment_program; +int GLAD_GL_KHR_blend_equation_advanced_coherent; +PFNGLTBUFFERMASK3DFXPROC glad_glTbufferMask3DFX; +PFNGLDEBUGMESSAGEENABLEAMDPROC glad_glDebugMessageEnableAMD; +PFNGLDEBUGMESSAGEINSERTAMDPROC glad_glDebugMessageInsertAMD; +PFNGLDEBUGMESSAGECALLBACKAMDPROC glad_glDebugMessageCallbackAMD; +PFNGLGETDEBUGMESSAGELOGAMDPROC glad_glGetDebugMessageLogAMD; +PFNGLBLENDFUNCINDEXEDAMDPROC glad_glBlendFuncIndexedAMD; +PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC glad_glBlendFuncSeparateIndexedAMD; +PFNGLBLENDEQUATIONINDEXEDAMDPROC glad_glBlendEquationIndexedAMD; +PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC glad_glBlendEquationSeparateIndexedAMD; +PFNGLFRAMEBUFFERSAMPLEPOSITIONSFVAMDPROC glad_glFramebufferSamplePositionsfvAMD; +PFNGLNAMEDFRAMEBUFFERSAMPLEPOSITIONSFVAMDPROC glad_glNamedFramebufferSamplePositionsfvAMD; +PFNGLGETFRAMEBUFFERPARAMETERFVAMDPROC glad_glGetFramebufferParameterfvAMD; +PFNGLGETNAMEDFRAMEBUFFERPARAMETERFVAMDPROC glad_glGetNamedFramebufferParameterfvAMD; +PFNGLUNIFORM1I64NVPROC glad_glUniform1i64NV; +PFNGLUNIFORM2I64NVPROC glad_glUniform2i64NV; +PFNGLUNIFORM3I64NVPROC glad_glUniform3i64NV; +PFNGLUNIFORM4I64NVPROC glad_glUniform4i64NV; +PFNGLUNIFORM1I64VNVPROC glad_glUniform1i64vNV; +PFNGLUNIFORM2I64VNVPROC glad_glUniform2i64vNV; +PFNGLUNIFORM3I64VNVPROC glad_glUniform3i64vNV; +PFNGLUNIFORM4I64VNVPROC glad_glUniform4i64vNV; +PFNGLUNIFORM1UI64NVPROC glad_glUniform1ui64NV; +PFNGLUNIFORM2UI64NVPROC glad_glUniform2ui64NV; +PFNGLUNIFORM3UI64NVPROC glad_glUniform3ui64NV; +PFNGLUNIFORM4UI64NVPROC glad_glUniform4ui64NV; +PFNGLUNIFORM1UI64VNVPROC glad_glUniform1ui64vNV; +PFNGLUNIFORM2UI64VNVPROC glad_glUniform2ui64vNV; +PFNGLUNIFORM3UI64VNVPROC glad_glUniform3ui64vNV; +PFNGLUNIFORM4UI64VNVPROC glad_glUniform4ui64vNV; +PFNGLGETUNIFORMI64VNVPROC glad_glGetUniformi64vNV; +PFNGLGETUNIFORMUI64VNVPROC glad_glGetUniformui64vNV; +PFNGLPROGRAMUNIFORM1I64NVPROC glad_glProgramUniform1i64NV; +PFNGLPROGRAMUNIFORM2I64NVPROC glad_glProgramUniform2i64NV; +PFNGLPROGRAMUNIFORM3I64NVPROC glad_glProgramUniform3i64NV; +PFNGLPROGRAMUNIFORM4I64NVPROC glad_glProgramUniform4i64NV; +PFNGLPROGRAMUNIFORM1I64VNVPROC glad_glProgramUniform1i64vNV; +PFNGLPROGRAMUNIFORM2I64VNVPROC glad_glProgramUniform2i64vNV; +PFNGLPROGRAMUNIFORM3I64VNVPROC glad_glProgramUniform3i64vNV; +PFNGLPROGRAMUNIFORM4I64VNVPROC glad_glProgramUniform4i64vNV; +PFNGLPROGRAMUNIFORM1UI64NVPROC glad_glProgramUniform1ui64NV; +PFNGLPROGRAMUNIFORM2UI64NVPROC glad_glProgramUniform2ui64NV; +PFNGLPROGRAMUNIFORM3UI64NVPROC glad_glProgramUniform3ui64NV; +PFNGLPROGRAMUNIFORM4UI64NVPROC glad_glProgramUniform4ui64NV; +PFNGLPROGRAMUNIFORM1UI64VNVPROC glad_glProgramUniform1ui64vNV; +PFNGLPROGRAMUNIFORM2UI64VNVPROC glad_glProgramUniform2ui64vNV; +PFNGLPROGRAMUNIFORM3UI64VNVPROC glad_glProgramUniform3ui64vNV; +PFNGLPROGRAMUNIFORM4UI64VNVPROC glad_glProgramUniform4ui64vNV; +PFNGLVERTEXATTRIBPARAMETERIAMDPROC glad_glVertexAttribParameteriAMD; +PFNGLMULTIDRAWARRAYSINDIRECTAMDPROC glad_glMultiDrawArraysIndirectAMD; +PFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC glad_glMultiDrawElementsIndirectAMD; +PFNGLGENNAMESAMDPROC glad_glGenNamesAMD; +PFNGLDELETENAMESAMDPROC glad_glDeleteNamesAMD; +PFNGLISNAMEAMDPROC glad_glIsNameAMD; +PFNGLQUERYOBJECTPARAMETERUIAMDPROC glad_glQueryObjectParameteruiAMD; +PFNGLGETPERFMONITORGROUPSAMDPROC glad_glGetPerfMonitorGroupsAMD; +PFNGLGETPERFMONITORCOUNTERSAMDPROC glad_glGetPerfMonitorCountersAMD; +PFNGLGETPERFMONITORGROUPSTRINGAMDPROC glad_glGetPerfMonitorGroupStringAMD; +PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC glad_glGetPerfMonitorCounterStringAMD; +PFNGLGETPERFMONITORCOUNTERINFOAMDPROC glad_glGetPerfMonitorCounterInfoAMD; +PFNGLGENPERFMONITORSAMDPROC glad_glGenPerfMonitorsAMD; +PFNGLDELETEPERFMONITORSAMDPROC glad_glDeletePerfMonitorsAMD; +PFNGLSELECTPERFMONITORCOUNTERSAMDPROC glad_glSelectPerfMonitorCountersAMD; +PFNGLBEGINPERFMONITORAMDPROC glad_glBeginPerfMonitorAMD; +PFNGLENDPERFMONITORAMDPROC glad_glEndPerfMonitorAMD; +PFNGLGETPERFMONITORCOUNTERDATAAMDPROC glad_glGetPerfMonitorCounterDataAMD; +PFNGLSETMULTISAMPLEFVAMDPROC glad_glSetMultisamplefvAMD; +PFNGLTEXSTORAGESPARSEAMDPROC glad_glTexStorageSparseAMD; +PFNGLTEXTURESTORAGESPARSEAMDPROC glad_glTextureStorageSparseAMD; +PFNGLSTENCILOPVALUEAMDPROC glad_glStencilOpValueAMD; +PFNGLTESSELLATIONFACTORAMDPROC glad_glTessellationFactorAMD; +PFNGLTESSELLATIONMODEAMDPROC glad_glTessellationModeAMD; +PFNGLELEMENTPOINTERAPPLEPROC glad_glElementPointerAPPLE; +PFNGLDRAWELEMENTARRAYAPPLEPROC glad_glDrawElementArrayAPPLE; +PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC glad_glDrawRangeElementArrayAPPLE; +PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC glad_glMultiDrawElementArrayAPPLE; +PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC glad_glMultiDrawRangeElementArrayAPPLE; +PFNGLGENFENCESAPPLEPROC glad_glGenFencesAPPLE; +PFNGLDELETEFENCESAPPLEPROC glad_glDeleteFencesAPPLE; +PFNGLSETFENCEAPPLEPROC glad_glSetFenceAPPLE; +PFNGLISFENCEAPPLEPROC glad_glIsFenceAPPLE; +PFNGLTESTFENCEAPPLEPROC glad_glTestFenceAPPLE; +PFNGLFINISHFENCEAPPLEPROC glad_glFinishFenceAPPLE; +PFNGLTESTOBJECTAPPLEPROC glad_glTestObjectAPPLE; +PFNGLFINISHOBJECTAPPLEPROC glad_glFinishObjectAPPLE; +PFNGLBUFFERPARAMETERIAPPLEPROC glad_glBufferParameteriAPPLE; +PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC glad_glFlushMappedBufferRangeAPPLE; +PFNGLOBJECTPURGEABLEAPPLEPROC glad_glObjectPurgeableAPPLE; +PFNGLOBJECTUNPURGEABLEAPPLEPROC glad_glObjectUnpurgeableAPPLE; +PFNGLGETOBJECTPARAMETERIVAPPLEPROC glad_glGetObjectParameterivAPPLE; +PFNGLTEXTURERANGEAPPLEPROC glad_glTextureRangeAPPLE; +PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC glad_glGetTexParameterPointervAPPLE; +PFNGLBINDVERTEXARRAYAPPLEPROC glad_glBindVertexArrayAPPLE; +PFNGLDELETEVERTEXARRAYSAPPLEPROC glad_glDeleteVertexArraysAPPLE; +PFNGLGENVERTEXARRAYSAPPLEPROC glad_glGenVertexArraysAPPLE; +PFNGLISVERTEXARRAYAPPLEPROC glad_glIsVertexArrayAPPLE; +PFNGLVERTEXARRAYRANGEAPPLEPROC glad_glVertexArrayRangeAPPLE; +PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC glad_glFlushVertexArrayRangeAPPLE; +PFNGLVERTEXARRAYPARAMETERIAPPLEPROC glad_glVertexArrayParameteriAPPLE; +PFNGLENABLEVERTEXATTRIBAPPLEPROC glad_glEnableVertexAttribAPPLE; +PFNGLDISABLEVERTEXATTRIBAPPLEPROC glad_glDisableVertexAttribAPPLE; +PFNGLISVERTEXATTRIBENABLEDAPPLEPROC glad_glIsVertexAttribEnabledAPPLE; +PFNGLMAPVERTEXATTRIB1DAPPLEPROC glad_glMapVertexAttrib1dAPPLE; +PFNGLMAPVERTEXATTRIB1FAPPLEPROC glad_glMapVertexAttrib1fAPPLE; +PFNGLMAPVERTEXATTRIB2DAPPLEPROC glad_glMapVertexAttrib2dAPPLE; +PFNGLMAPVERTEXATTRIB2FAPPLEPROC glad_glMapVertexAttrib2fAPPLE; +PFNGLRELEASESHADERCOMPILERPROC glad_glReleaseShaderCompiler; +PFNGLSHADERBINARYPROC glad_glShaderBinary; +PFNGLGETSHADERPRECISIONFORMATPROC glad_glGetShaderPrecisionFormat; +PFNGLDEPTHRANGEFPROC glad_glDepthRangef; +PFNGLCLEARDEPTHFPROC glad_glClearDepthf; +PFNGLMEMORYBARRIERBYREGIONPROC glad_glMemoryBarrierByRegion; +PFNGLPRIMITIVEBOUNDINGBOXARBPROC glad_glPrimitiveBoundingBoxARB; +PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC glad_glDrawArraysInstancedBaseInstance; +PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC glad_glDrawElementsInstancedBaseInstance; +PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC glad_glDrawElementsInstancedBaseVertexBaseInstance; +PFNGLGETTEXTUREHANDLEARBPROC glad_glGetTextureHandleARB; +PFNGLGETTEXTURESAMPLERHANDLEARBPROC glad_glGetTextureSamplerHandleARB; +PFNGLMAKETEXTUREHANDLERESIDENTARBPROC glad_glMakeTextureHandleResidentARB; +PFNGLMAKETEXTUREHANDLENONRESIDENTARBPROC glad_glMakeTextureHandleNonResidentARB; +PFNGLGETIMAGEHANDLEARBPROC glad_glGetImageHandleARB; +PFNGLMAKEIMAGEHANDLERESIDENTARBPROC glad_glMakeImageHandleResidentARB; +PFNGLMAKEIMAGEHANDLENONRESIDENTARBPROC glad_glMakeImageHandleNonResidentARB; +PFNGLUNIFORMHANDLEUI64ARBPROC glad_glUniformHandleui64ARB; +PFNGLUNIFORMHANDLEUI64VARBPROC glad_glUniformHandleui64vARB; +PFNGLPROGRAMUNIFORMHANDLEUI64ARBPROC glad_glProgramUniformHandleui64ARB; +PFNGLPROGRAMUNIFORMHANDLEUI64VARBPROC glad_glProgramUniformHandleui64vARB; +PFNGLISTEXTUREHANDLERESIDENTARBPROC glad_glIsTextureHandleResidentARB; +PFNGLISIMAGEHANDLERESIDENTARBPROC glad_glIsImageHandleResidentARB; +PFNGLVERTEXATTRIBL1UI64ARBPROC glad_glVertexAttribL1ui64ARB; +PFNGLVERTEXATTRIBL1UI64VARBPROC glad_glVertexAttribL1ui64vARB; +PFNGLGETVERTEXATTRIBLUI64VARBPROC glad_glGetVertexAttribLui64vARB; +PFNGLBUFFERSTORAGEPROC glad_glBufferStorage; +PFNGLCREATESYNCFROMCLEVENTARBPROC glad_glCreateSyncFromCLeventARB; +PFNGLCLEARBUFFERDATAPROC glad_glClearBufferData; +PFNGLCLEARBUFFERSUBDATAPROC glad_glClearBufferSubData; +PFNGLCLEARTEXIMAGEPROC glad_glClearTexImage; +PFNGLCLEARTEXSUBIMAGEPROC glad_glClearTexSubImage; +PFNGLCLIPCONTROLPROC glad_glClipControl; +PFNGLCLAMPCOLORARBPROC glad_glClampColorARB; +PFNGLDISPATCHCOMPUTEPROC glad_glDispatchCompute; +PFNGLDISPATCHCOMPUTEINDIRECTPROC glad_glDispatchComputeIndirect; +PFNGLDISPATCHCOMPUTEGROUPSIZEARBPROC glad_glDispatchComputeGroupSizeARB; +PFNGLCOPYIMAGESUBDATAPROC glad_glCopyImageSubData; +PFNGLDEBUGMESSAGECONTROLARBPROC glad_glDebugMessageControlARB; +PFNGLDEBUGMESSAGEINSERTARBPROC glad_glDebugMessageInsertARB; +PFNGLDEBUGMESSAGECALLBACKARBPROC glad_glDebugMessageCallbackARB; +PFNGLGETDEBUGMESSAGELOGARBPROC glad_glGetDebugMessageLogARB; +PFNGLCREATETRANSFORMFEEDBACKSPROC glad_glCreateTransformFeedbacks; +PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC glad_glTransformFeedbackBufferBase; +PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC glad_glTransformFeedbackBufferRange; +PFNGLGETTRANSFORMFEEDBACKIVPROC glad_glGetTransformFeedbackiv; +PFNGLGETTRANSFORMFEEDBACKI_VPROC glad_glGetTransformFeedbacki_v; +PFNGLGETTRANSFORMFEEDBACKI64_VPROC glad_glGetTransformFeedbacki64_v; +PFNGLCREATEBUFFERSPROC glad_glCreateBuffers; +PFNGLNAMEDBUFFERSTORAGEPROC glad_glNamedBufferStorage; +PFNGLNAMEDBUFFERDATAPROC glad_glNamedBufferData; +PFNGLNAMEDBUFFERSUBDATAPROC glad_glNamedBufferSubData; +PFNGLCOPYNAMEDBUFFERSUBDATAPROC glad_glCopyNamedBufferSubData; +PFNGLCLEARNAMEDBUFFERDATAPROC glad_glClearNamedBufferData; +PFNGLCLEARNAMEDBUFFERSUBDATAPROC glad_glClearNamedBufferSubData; +PFNGLMAPNAMEDBUFFERPROC glad_glMapNamedBuffer; +PFNGLMAPNAMEDBUFFERRANGEPROC glad_glMapNamedBufferRange; +PFNGLUNMAPNAMEDBUFFERPROC glad_glUnmapNamedBuffer; +PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC glad_glFlushMappedNamedBufferRange; +PFNGLGETNAMEDBUFFERPARAMETERIVPROC glad_glGetNamedBufferParameteriv; +PFNGLGETNAMEDBUFFERPARAMETERI64VPROC glad_glGetNamedBufferParameteri64v; +PFNGLGETNAMEDBUFFERPOINTERVPROC glad_glGetNamedBufferPointerv; +PFNGLGETNAMEDBUFFERSUBDATAPROC glad_glGetNamedBufferSubData; +PFNGLCREATEFRAMEBUFFERSPROC glad_glCreateFramebuffers; +PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC glad_glNamedFramebufferRenderbuffer; +PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC glad_glNamedFramebufferParameteri; +PFNGLNAMEDFRAMEBUFFERTEXTUREPROC glad_glNamedFramebufferTexture; +PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC glad_glNamedFramebufferTextureLayer; +PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC glad_glNamedFramebufferDrawBuffer; +PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC glad_glNamedFramebufferDrawBuffers; +PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC glad_glNamedFramebufferReadBuffer; +PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC glad_glInvalidateNamedFramebufferData; +PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC glad_glInvalidateNamedFramebufferSubData; +PFNGLCLEARNAMEDFRAMEBUFFERIVPROC glad_glClearNamedFramebufferiv; +PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC glad_glClearNamedFramebufferuiv; +PFNGLCLEARNAMEDFRAMEBUFFERFVPROC glad_glClearNamedFramebufferfv; +PFNGLCLEARNAMEDFRAMEBUFFERFIPROC glad_glClearNamedFramebufferfi; +PFNGLBLITNAMEDFRAMEBUFFERPROC glad_glBlitNamedFramebuffer; +PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC glad_glCheckNamedFramebufferStatus; +PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC glad_glGetNamedFramebufferParameteriv; +PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetNamedFramebufferAttachmentParameteriv; +PFNGLCREATERENDERBUFFERSPROC glad_glCreateRenderbuffers; +PFNGLNAMEDRENDERBUFFERSTORAGEPROC glad_glNamedRenderbufferStorage; +PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glNamedRenderbufferStorageMultisample; +PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC glad_glGetNamedRenderbufferParameteriv; +PFNGLCREATETEXTURESPROC glad_glCreateTextures; +PFNGLTEXTUREBUFFERPROC glad_glTextureBuffer; +PFNGLTEXTUREBUFFERRANGEPROC glad_glTextureBufferRange; +PFNGLTEXTURESTORAGE1DPROC glad_glTextureStorage1D; +PFNGLTEXTURESTORAGE2DPROC glad_glTextureStorage2D; +PFNGLTEXTURESTORAGE3DPROC glad_glTextureStorage3D; +PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC glad_glTextureStorage2DMultisample; +PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC glad_glTextureStorage3DMultisample; +PFNGLTEXTURESUBIMAGE1DPROC glad_glTextureSubImage1D; +PFNGLTEXTURESUBIMAGE2DPROC glad_glTextureSubImage2D; +PFNGLTEXTURESUBIMAGE3DPROC glad_glTextureSubImage3D; +PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC glad_glCompressedTextureSubImage1D; +PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC glad_glCompressedTextureSubImage2D; +PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC glad_glCompressedTextureSubImage3D; +PFNGLCOPYTEXTURESUBIMAGE1DPROC glad_glCopyTextureSubImage1D; +PFNGLCOPYTEXTURESUBIMAGE2DPROC glad_glCopyTextureSubImage2D; +PFNGLCOPYTEXTURESUBIMAGE3DPROC glad_glCopyTextureSubImage3D; +PFNGLTEXTUREPARAMETERFPROC glad_glTextureParameterf; +PFNGLTEXTUREPARAMETERFVPROC glad_glTextureParameterfv; +PFNGLTEXTUREPARAMETERIPROC glad_glTextureParameteri; +PFNGLTEXTUREPARAMETERIIVPROC glad_glTextureParameterIiv; +PFNGLTEXTUREPARAMETERIUIVPROC glad_glTextureParameterIuiv; +PFNGLTEXTUREPARAMETERIVPROC glad_glTextureParameteriv; +PFNGLGENERATETEXTUREMIPMAPPROC glad_glGenerateTextureMipmap; +PFNGLBINDTEXTUREUNITPROC glad_glBindTextureUnit; +PFNGLGETTEXTUREIMAGEPROC glad_glGetTextureImage; +PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC glad_glGetCompressedTextureImage; +PFNGLGETTEXTURELEVELPARAMETERFVPROC glad_glGetTextureLevelParameterfv; +PFNGLGETTEXTURELEVELPARAMETERIVPROC glad_glGetTextureLevelParameteriv; +PFNGLGETTEXTUREPARAMETERFVPROC glad_glGetTextureParameterfv; +PFNGLGETTEXTUREPARAMETERIIVPROC glad_glGetTextureParameterIiv; +PFNGLGETTEXTUREPARAMETERIUIVPROC glad_glGetTextureParameterIuiv; +PFNGLGETTEXTUREPARAMETERIVPROC glad_glGetTextureParameteriv; +PFNGLCREATEVERTEXARRAYSPROC glad_glCreateVertexArrays; +PFNGLDISABLEVERTEXARRAYATTRIBPROC glad_glDisableVertexArrayAttrib; +PFNGLENABLEVERTEXARRAYATTRIBPROC glad_glEnableVertexArrayAttrib; +PFNGLVERTEXARRAYELEMENTBUFFERPROC glad_glVertexArrayElementBuffer; +PFNGLVERTEXARRAYVERTEXBUFFERPROC glad_glVertexArrayVertexBuffer; +PFNGLVERTEXARRAYVERTEXBUFFERSPROC glad_glVertexArrayVertexBuffers; +PFNGLVERTEXARRAYATTRIBBINDINGPROC glad_glVertexArrayAttribBinding; +PFNGLVERTEXARRAYATTRIBFORMATPROC glad_glVertexArrayAttribFormat; +PFNGLVERTEXARRAYATTRIBIFORMATPROC glad_glVertexArrayAttribIFormat; +PFNGLVERTEXARRAYATTRIBLFORMATPROC glad_glVertexArrayAttribLFormat; +PFNGLVERTEXARRAYBINDINGDIVISORPROC glad_glVertexArrayBindingDivisor; +PFNGLGETVERTEXARRAYIVPROC glad_glGetVertexArrayiv; +PFNGLGETVERTEXARRAYINDEXEDIVPROC glad_glGetVertexArrayIndexediv; +PFNGLGETVERTEXARRAYINDEXED64IVPROC glad_glGetVertexArrayIndexed64iv; +PFNGLCREATESAMPLERSPROC glad_glCreateSamplers; +PFNGLCREATEPROGRAMPIPELINESPROC glad_glCreateProgramPipelines; +PFNGLCREATEQUERIESPROC glad_glCreateQueries; +PFNGLGETQUERYBUFFEROBJECTI64VPROC glad_glGetQueryBufferObjecti64v; +PFNGLGETQUERYBUFFEROBJECTIVPROC glad_glGetQueryBufferObjectiv; +PFNGLGETQUERYBUFFEROBJECTUI64VPROC glad_glGetQueryBufferObjectui64v; +PFNGLGETQUERYBUFFEROBJECTUIVPROC glad_glGetQueryBufferObjectuiv; +PFNGLDRAWBUFFERSARBPROC glad_glDrawBuffersARB; +PFNGLBLENDEQUATIONIARBPROC glad_glBlendEquationiARB; +PFNGLBLENDEQUATIONSEPARATEIARBPROC glad_glBlendEquationSeparateiARB; +PFNGLBLENDFUNCIARBPROC glad_glBlendFunciARB; +PFNGLBLENDFUNCSEPARATEIARBPROC glad_glBlendFuncSeparateiARB; +PFNGLDRAWARRAYSINDIRECTPROC glad_glDrawArraysIndirect; +PFNGLDRAWELEMENTSINDIRECTPROC glad_glDrawElementsIndirect; +PFNGLDRAWARRAYSINSTANCEDARBPROC glad_glDrawArraysInstancedARB; +PFNGLDRAWELEMENTSINSTANCEDARBPROC glad_glDrawElementsInstancedARB; +PFNGLPROGRAMSTRINGARBPROC glad_glProgramStringARB; +PFNGLBINDPROGRAMARBPROC glad_glBindProgramARB; +PFNGLDELETEPROGRAMSARBPROC glad_glDeleteProgramsARB; +PFNGLGENPROGRAMSARBPROC glad_glGenProgramsARB; +PFNGLPROGRAMENVPARAMETER4DARBPROC glad_glProgramEnvParameter4dARB; +PFNGLPROGRAMENVPARAMETER4DVARBPROC glad_glProgramEnvParameter4dvARB; +PFNGLPROGRAMENVPARAMETER4FARBPROC glad_glProgramEnvParameter4fARB; +PFNGLPROGRAMENVPARAMETER4FVARBPROC glad_glProgramEnvParameter4fvARB; +PFNGLPROGRAMLOCALPARAMETER4DARBPROC glad_glProgramLocalParameter4dARB; +PFNGLPROGRAMLOCALPARAMETER4DVARBPROC glad_glProgramLocalParameter4dvARB; +PFNGLPROGRAMLOCALPARAMETER4FARBPROC glad_glProgramLocalParameter4fARB; +PFNGLPROGRAMLOCALPARAMETER4FVARBPROC glad_glProgramLocalParameter4fvARB; +PFNGLGETPROGRAMENVPARAMETERDVARBPROC glad_glGetProgramEnvParameterdvARB; +PFNGLGETPROGRAMENVPARAMETERFVARBPROC glad_glGetProgramEnvParameterfvARB; +PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC glad_glGetProgramLocalParameterdvARB; +PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC glad_glGetProgramLocalParameterfvARB; +PFNGLGETPROGRAMIVARBPROC glad_glGetProgramivARB; +PFNGLGETPROGRAMSTRINGARBPROC glad_glGetProgramStringARB; +PFNGLISPROGRAMARBPROC glad_glIsProgramARB; +PFNGLFRAMEBUFFERPARAMETERIPROC glad_glFramebufferParameteri; +PFNGLGETFRAMEBUFFERPARAMETERIVPROC glad_glGetFramebufferParameteriv; +PFNGLPROGRAMPARAMETERIARBPROC glad_glProgramParameteriARB; +PFNGLFRAMEBUFFERTEXTUREARBPROC glad_glFramebufferTextureARB; +PFNGLFRAMEBUFFERTEXTURELAYERARBPROC glad_glFramebufferTextureLayerARB; +PFNGLFRAMEBUFFERTEXTUREFACEARBPROC glad_glFramebufferTextureFaceARB; +PFNGLGETPROGRAMBINARYPROC glad_glGetProgramBinary; +PFNGLPROGRAMBINARYPROC glad_glProgramBinary; +PFNGLPROGRAMPARAMETERIPROC glad_glProgramParameteri; +PFNGLGETTEXTURESUBIMAGEPROC glad_glGetTextureSubImage; +PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC glad_glGetCompressedTextureSubImage; +PFNGLSPECIALIZESHADERARBPROC glad_glSpecializeShaderARB; +PFNGLUNIFORM1DPROC glad_glUniform1d; +PFNGLUNIFORM2DPROC glad_glUniform2d; +PFNGLUNIFORM3DPROC glad_glUniform3d; +PFNGLUNIFORM4DPROC glad_glUniform4d; +PFNGLUNIFORM1DVPROC glad_glUniform1dv; +PFNGLUNIFORM2DVPROC glad_glUniform2dv; +PFNGLUNIFORM3DVPROC glad_glUniform3dv; +PFNGLUNIFORM4DVPROC glad_glUniform4dv; +PFNGLUNIFORMMATRIX2DVPROC glad_glUniformMatrix2dv; +PFNGLUNIFORMMATRIX3DVPROC glad_glUniformMatrix3dv; +PFNGLUNIFORMMATRIX4DVPROC glad_glUniformMatrix4dv; +PFNGLUNIFORMMATRIX2X3DVPROC glad_glUniformMatrix2x3dv; +PFNGLUNIFORMMATRIX2X4DVPROC glad_glUniformMatrix2x4dv; +PFNGLUNIFORMMATRIX3X2DVPROC glad_glUniformMatrix3x2dv; +PFNGLUNIFORMMATRIX3X4DVPROC glad_glUniformMatrix3x4dv; +PFNGLUNIFORMMATRIX4X2DVPROC glad_glUniformMatrix4x2dv; +PFNGLUNIFORMMATRIX4X3DVPROC glad_glUniformMatrix4x3dv; +PFNGLGETUNIFORMDVPROC glad_glGetUniformdv; +PFNGLUNIFORM1I64ARBPROC glad_glUniform1i64ARB; +PFNGLUNIFORM2I64ARBPROC glad_glUniform2i64ARB; +PFNGLUNIFORM3I64ARBPROC glad_glUniform3i64ARB; +PFNGLUNIFORM4I64ARBPROC glad_glUniform4i64ARB; +PFNGLUNIFORM1I64VARBPROC glad_glUniform1i64vARB; +PFNGLUNIFORM2I64VARBPROC glad_glUniform2i64vARB; +PFNGLUNIFORM3I64VARBPROC glad_glUniform3i64vARB; +PFNGLUNIFORM4I64VARBPROC glad_glUniform4i64vARB; +PFNGLUNIFORM1UI64ARBPROC glad_glUniform1ui64ARB; +PFNGLUNIFORM2UI64ARBPROC glad_glUniform2ui64ARB; +PFNGLUNIFORM3UI64ARBPROC glad_glUniform3ui64ARB; +PFNGLUNIFORM4UI64ARBPROC glad_glUniform4ui64ARB; +PFNGLUNIFORM1UI64VARBPROC glad_glUniform1ui64vARB; +PFNGLUNIFORM2UI64VARBPROC glad_glUniform2ui64vARB; +PFNGLUNIFORM3UI64VARBPROC glad_glUniform3ui64vARB; +PFNGLUNIFORM4UI64VARBPROC glad_glUniform4ui64vARB; +PFNGLGETUNIFORMI64VARBPROC glad_glGetUniformi64vARB; +PFNGLGETUNIFORMUI64VARBPROC glad_glGetUniformui64vARB; +PFNGLGETNUNIFORMI64VARBPROC glad_glGetnUniformi64vARB; +PFNGLGETNUNIFORMUI64VARBPROC glad_glGetnUniformui64vARB; +PFNGLPROGRAMUNIFORM1I64ARBPROC glad_glProgramUniform1i64ARB; +PFNGLPROGRAMUNIFORM2I64ARBPROC glad_glProgramUniform2i64ARB; +PFNGLPROGRAMUNIFORM3I64ARBPROC glad_glProgramUniform3i64ARB; +PFNGLPROGRAMUNIFORM4I64ARBPROC glad_glProgramUniform4i64ARB; +PFNGLPROGRAMUNIFORM1I64VARBPROC glad_glProgramUniform1i64vARB; +PFNGLPROGRAMUNIFORM2I64VARBPROC glad_glProgramUniform2i64vARB; +PFNGLPROGRAMUNIFORM3I64VARBPROC glad_glProgramUniform3i64vARB; +PFNGLPROGRAMUNIFORM4I64VARBPROC glad_glProgramUniform4i64vARB; +PFNGLPROGRAMUNIFORM1UI64ARBPROC glad_glProgramUniform1ui64ARB; +PFNGLPROGRAMUNIFORM2UI64ARBPROC glad_glProgramUniform2ui64ARB; +PFNGLPROGRAMUNIFORM3UI64ARBPROC glad_glProgramUniform3ui64ARB; +PFNGLPROGRAMUNIFORM4UI64ARBPROC glad_glProgramUniform4ui64ARB; +PFNGLPROGRAMUNIFORM1UI64VARBPROC glad_glProgramUniform1ui64vARB; +PFNGLPROGRAMUNIFORM2UI64VARBPROC glad_glProgramUniform2ui64vARB; +PFNGLPROGRAMUNIFORM3UI64VARBPROC glad_glProgramUniform3ui64vARB; +PFNGLPROGRAMUNIFORM4UI64VARBPROC glad_glProgramUniform4ui64vARB; +PFNGLCOLORTABLEPROC glad_glColorTable; +PFNGLCOLORTABLEPARAMETERFVPROC glad_glColorTableParameterfv; +PFNGLCOLORTABLEPARAMETERIVPROC glad_glColorTableParameteriv; +PFNGLCOPYCOLORTABLEPROC glad_glCopyColorTable; +PFNGLGETCOLORTABLEPROC glad_glGetColorTable; +PFNGLGETCOLORTABLEPARAMETERFVPROC glad_glGetColorTableParameterfv; +PFNGLGETCOLORTABLEPARAMETERIVPROC glad_glGetColorTableParameteriv; +PFNGLCOLORSUBTABLEPROC glad_glColorSubTable; +PFNGLCOPYCOLORSUBTABLEPROC glad_glCopyColorSubTable; +PFNGLCONVOLUTIONFILTER1DPROC glad_glConvolutionFilter1D; +PFNGLCONVOLUTIONFILTER2DPROC glad_glConvolutionFilter2D; +PFNGLCONVOLUTIONPARAMETERFPROC glad_glConvolutionParameterf; +PFNGLCONVOLUTIONPARAMETERFVPROC glad_glConvolutionParameterfv; +PFNGLCONVOLUTIONPARAMETERIPROC glad_glConvolutionParameteri; +PFNGLCONVOLUTIONPARAMETERIVPROC glad_glConvolutionParameteriv; +PFNGLCOPYCONVOLUTIONFILTER1DPROC glad_glCopyConvolutionFilter1D; +PFNGLCOPYCONVOLUTIONFILTER2DPROC glad_glCopyConvolutionFilter2D; +PFNGLGETCONVOLUTIONFILTERPROC glad_glGetConvolutionFilter; +PFNGLGETCONVOLUTIONPARAMETERFVPROC glad_glGetConvolutionParameterfv; +PFNGLGETCONVOLUTIONPARAMETERIVPROC glad_glGetConvolutionParameteriv; +PFNGLGETSEPARABLEFILTERPROC glad_glGetSeparableFilter; +PFNGLSEPARABLEFILTER2DPROC glad_glSeparableFilter2D; +PFNGLGETHISTOGRAMPROC glad_glGetHistogram; +PFNGLGETHISTOGRAMPARAMETERFVPROC glad_glGetHistogramParameterfv; +PFNGLGETHISTOGRAMPARAMETERIVPROC glad_glGetHistogramParameteriv; +PFNGLGETMINMAXPROC glad_glGetMinmax; +PFNGLGETMINMAXPARAMETERFVPROC glad_glGetMinmaxParameterfv; +PFNGLGETMINMAXPARAMETERIVPROC glad_glGetMinmaxParameteriv; +PFNGLHISTOGRAMPROC glad_glHistogram; +PFNGLMINMAXPROC glad_glMinmax; +PFNGLRESETHISTOGRAMPROC glad_glResetHistogram; +PFNGLRESETMINMAXPROC glad_glResetMinmax; +PFNGLMULTIDRAWARRAYSINDIRECTCOUNTARBPROC glad_glMultiDrawArraysIndirectCountARB; +PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTARBPROC glad_glMultiDrawElementsIndirectCountARB; +PFNGLVERTEXATTRIBDIVISORARBPROC glad_glVertexAttribDivisorARB; +PFNGLGETINTERNALFORMATIVPROC glad_glGetInternalformativ; +PFNGLGETINTERNALFORMATI64VPROC glad_glGetInternalformati64v; +PFNGLINVALIDATETEXSUBIMAGEPROC glad_glInvalidateTexSubImage; +PFNGLINVALIDATETEXIMAGEPROC glad_glInvalidateTexImage; +PFNGLINVALIDATEBUFFERSUBDATAPROC glad_glInvalidateBufferSubData; +PFNGLINVALIDATEBUFFERDATAPROC glad_glInvalidateBufferData; +PFNGLINVALIDATEFRAMEBUFFERPROC glad_glInvalidateFramebuffer; +PFNGLINVALIDATESUBFRAMEBUFFERPROC glad_glInvalidateSubFramebuffer; +PFNGLCURRENTPALETTEMATRIXARBPROC glad_glCurrentPaletteMatrixARB; +PFNGLMATRIXINDEXUBVARBPROC glad_glMatrixIndexubvARB; +PFNGLMATRIXINDEXUSVARBPROC glad_glMatrixIndexusvARB; +PFNGLMATRIXINDEXUIVARBPROC glad_glMatrixIndexuivARB; +PFNGLMATRIXINDEXPOINTERARBPROC glad_glMatrixIndexPointerARB; +PFNGLBINDBUFFERSBASEPROC glad_glBindBuffersBase; +PFNGLBINDBUFFERSRANGEPROC glad_glBindBuffersRange; +PFNGLBINDTEXTURESPROC glad_glBindTextures; +PFNGLBINDSAMPLERSPROC glad_glBindSamplers; +PFNGLBINDIMAGETEXTURESPROC glad_glBindImageTextures; +PFNGLBINDVERTEXBUFFERSPROC glad_glBindVertexBuffers; +PFNGLMULTIDRAWARRAYSINDIRECTPROC glad_glMultiDrawArraysIndirect; +PFNGLMULTIDRAWELEMENTSINDIRECTPROC glad_glMultiDrawElementsIndirect; +PFNGLSAMPLECOVERAGEARBPROC glad_glSampleCoverageARB; +PFNGLACTIVETEXTUREARBPROC glad_glActiveTextureARB; +PFNGLCLIENTACTIVETEXTUREARBPROC glad_glClientActiveTextureARB; +PFNGLMULTITEXCOORD1DARBPROC glad_glMultiTexCoord1dARB; +PFNGLMULTITEXCOORD1DVARBPROC glad_glMultiTexCoord1dvARB; +PFNGLMULTITEXCOORD1FARBPROC glad_glMultiTexCoord1fARB; +PFNGLMULTITEXCOORD1FVARBPROC glad_glMultiTexCoord1fvARB; +PFNGLMULTITEXCOORD1IARBPROC glad_glMultiTexCoord1iARB; +PFNGLMULTITEXCOORD1IVARBPROC glad_glMultiTexCoord1ivARB; +PFNGLMULTITEXCOORD1SARBPROC glad_glMultiTexCoord1sARB; +PFNGLMULTITEXCOORD1SVARBPROC glad_glMultiTexCoord1svARB; +PFNGLMULTITEXCOORD2DARBPROC glad_glMultiTexCoord2dARB; +PFNGLMULTITEXCOORD2DVARBPROC glad_glMultiTexCoord2dvARB; +PFNGLMULTITEXCOORD2FARBPROC glad_glMultiTexCoord2fARB; +PFNGLMULTITEXCOORD2FVARBPROC glad_glMultiTexCoord2fvARB; +PFNGLMULTITEXCOORD2IARBPROC glad_glMultiTexCoord2iARB; +PFNGLMULTITEXCOORD2IVARBPROC glad_glMultiTexCoord2ivARB; +PFNGLMULTITEXCOORD2SARBPROC glad_glMultiTexCoord2sARB; +PFNGLMULTITEXCOORD2SVARBPROC glad_glMultiTexCoord2svARB; +PFNGLMULTITEXCOORD3DARBPROC glad_glMultiTexCoord3dARB; +PFNGLMULTITEXCOORD3DVARBPROC glad_glMultiTexCoord3dvARB; +PFNGLMULTITEXCOORD3FARBPROC glad_glMultiTexCoord3fARB; +PFNGLMULTITEXCOORD3FVARBPROC glad_glMultiTexCoord3fvARB; +PFNGLMULTITEXCOORD3IARBPROC glad_glMultiTexCoord3iARB; +PFNGLMULTITEXCOORD3IVARBPROC glad_glMultiTexCoord3ivARB; +PFNGLMULTITEXCOORD3SARBPROC glad_glMultiTexCoord3sARB; +PFNGLMULTITEXCOORD3SVARBPROC glad_glMultiTexCoord3svARB; +PFNGLMULTITEXCOORD4DARBPROC glad_glMultiTexCoord4dARB; +PFNGLMULTITEXCOORD4DVARBPROC glad_glMultiTexCoord4dvARB; +PFNGLMULTITEXCOORD4FARBPROC glad_glMultiTexCoord4fARB; +PFNGLMULTITEXCOORD4FVARBPROC glad_glMultiTexCoord4fvARB; +PFNGLMULTITEXCOORD4IARBPROC glad_glMultiTexCoord4iARB; +PFNGLMULTITEXCOORD4IVARBPROC glad_glMultiTexCoord4ivARB; +PFNGLMULTITEXCOORD4SARBPROC glad_glMultiTexCoord4sARB; +PFNGLMULTITEXCOORD4SVARBPROC glad_glMultiTexCoord4svARB; +PFNGLGENQUERIESARBPROC glad_glGenQueriesARB; +PFNGLDELETEQUERIESARBPROC glad_glDeleteQueriesARB; +PFNGLISQUERYARBPROC glad_glIsQueryARB; +PFNGLBEGINQUERYARBPROC glad_glBeginQueryARB; +PFNGLENDQUERYARBPROC glad_glEndQueryARB; +PFNGLGETQUERYIVARBPROC glad_glGetQueryivARB; +PFNGLGETQUERYOBJECTIVARBPROC glad_glGetQueryObjectivARB; +PFNGLGETQUERYOBJECTUIVARBPROC glad_glGetQueryObjectuivARB; +PFNGLMAXSHADERCOMPILERTHREADSARBPROC glad_glMaxShaderCompilerThreadsARB; +PFNGLPOINTPARAMETERFARBPROC glad_glPointParameterfARB; +PFNGLPOINTPARAMETERFVARBPROC glad_glPointParameterfvARB; +PFNGLPOLYGONOFFSETCLAMPPROC glad_glPolygonOffsetClamp; +PFNGLGETPROGRAMINTERFACEIVPROC glad_glGetProgramInterfaceiv; +PFNGLGETPROGRAMRESOURCEINDEXPROC glad_glGetProgramResourceIndex; +PFNGLGETPROGRAMRESOURCENAMEPROC glad_glGetProgramResourceName; +PFNGLGETPROGRAMRESOURCEIVPROC glad_glGetProgramResourceiv; +PFNGLGETPROGRAMRESOURCELOCATIONPROC glad_glGetProgramResourceLocation; +PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC glad_glGetProgramResourceLocationIndex; +PFNGLGETGRAPHICSRESETSTATUSARBPROC glad_glGetGraphicsResetStatusARB; +PFNGLGETNTEXIMAGEARBPROC glad_glGetnTexImageARB; +PFNGLREADNPIXELSARBPROC glad_glReadnPixelsARB; +PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC glad_glGetnCompressedTexImageARB; +PFNGLGETNUNIFORMFVARBPROC glad_glGetnUniformfvARB; +PFNGLGETNUNIFORMIVARBPROC glad_glGetnUniformivARB; +PFNGLGETNUNIFORMUIVARBPROC glad_glGetnUniformuivARB; +PFNGLGETNUNIFORMDVARBPROC glad_glGetnUniformdvARB; +PFNGLGETNMAPDVARBPROC glad_glGetnMapdvARB; +PFNGLGETNMAPFVARBPROC glad_glGetnMapfvARB; +PFNGLGETNMAPIVARBPROC glad_glGetnMapivARB; +PFNGLGETNPIXELMAPFVARBPROC glad_glGetnPixelMapfvARB; +PFNGLGETNPIXELMAPUIVARBPROC glad_glGetnPixelMapuivARB; +PFNGLGETNPIXELMAPUSVARBPROC glad_glGetnPixelMapusvARB; +PFNGLGETNPOLYGONSTIPPLEARBPROC glad_glGetnPolygonStippleARB; +PFNGLGETNCOLORTABLEARBPROC glad_glGetnColorTableARB; +PFNGLGETNCONVOLUTIONFILTERARBPROC glad_glGetnConvolutionFilterARB; +PFNGLGETNSEPARABLEFILTERARBPROC glad_glGetnSeparableFilterARB; +PFNGLGETNHISTOGRAMARBPROC glad_glGetnHistogramARB; +PFNGLGETNMINMAXARBPROC glad_glGetnMinmaxARB; +PFNGLFRAMEBUFFERSAMPLELOCATIONSFVARBPROC glad_glFramebufferSampleLocationsfvARB; +PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVARBPROC glad_glNamedFramebufferSampleLocationsfvARB; +PFNGLEVALUATEDEPTHVALUESARBPROC glad_glEvaluateDepthValuesARB; +PFNGLMINSAMPLESHADINGARBPROC glad_glMinSampleShadingARB; +PFNGLUSEPROGRAMSTAGESPROC glad_glUseProgramStages; +PFNGLACTIVESHADERPROGRAMPROC glad_glActiveShaderProgram; +PFNGLCREATESHADERPROGRAMVPROC glad_glCreateShaderProgramv; +PFNGLBINDPROGRAMPIPELINEPROC glad_glBindProgramPipeline; +PFNGLDELETEPROGRAMPIPELINESPROC glad_glDeleteProgramPipelines; +PFNGLGENPROGRAMPIPELINESPROC glad_glGenProgramPipelines; +PFNGLISPROGRAMPIPELINEPROC glad_glIsProgramPipeline; +PFNGLGETPROGRAMPIPELINEIVPROC glad_glGetProgramPipelineiv; +PFNGLPROGRAMUNIFORM1IPROC glad_glProgramUniform1i; +PFNGLPROGRAMUNIFORM1IVPROC glad_glProgramUniform1iv; +PFNGLPROGRAMUNIFORM1FPROC glad_glProgramUniform1f; +PFNGLPROGRAMUNIFORM1FVPROC glad_glProgramUniform1fv; +PFNGLPROGRAMUNIFORM1DPROC glad_glProgramUniform1d; +PFNGLPROGRAMUNIFORM1DVPROC glad_glProgramUniform1dv; +PFNGLPROGRAMUNIFORM1UIPROC glad_glProgramUniform1ui; +PFNGLPROGRAMUNIFORM1UIVPROC glad_glProgramUniform1uiv; +PFNGLPROGRAMUNIFORM2IPROC glad_glProgramUniform2i; +PFNGLPROGRAMUNIFORM2IVPROC glad_glProgramUniform2iv; +PFNGLPROGRAMUNIFORM2FPROC glad_glProgramUniform2f; +PFNGLPROGRAMUNIFORM2FVPROC glad_glProgramUniform2fv; +PFNGLPROGRAMUNIFORM2DPROC glad_glProgramUniform2d; +PFNGLPROGRAMUNIFORM2DVPROC glad_glProgramUniform2dv; +PFNGLPROGRAMUNIFORM2UIPROC glad_glProgramUniform2ui; +PFNGLPROGRAMUNIFORM2UIVPROC glad_glProgramUniform2uiv; +PFNGLPROGRAMUNIFORM3IPROC glad_glProgramUniform3i; +PFNGLPROGRAMUNIFORM3IVPROC glad_glProgramUniform3iv; +PFNGLPROGRAMUNIFORM3FPROC glad_glProgramUniform3f; +PFNGLPROGRAMUNIFORM3FVPROC glad_glProgramUniform3fv; +PFNGLPROGRAMUNIFORM3DPROC glad_glProgramUniform3d; +PFNGLPROGRAMUNIFORM3DVPROC glad_glProgramUniform3dv; +PFNGLPROGRAMUNIFORM3UIPROC glad_glProgramUniform3ui; +PFNGLPROGRAMUNIFORM3UIVPROC glad_glProgramUniform3uiv; +PFNGLPROGRAMUNIFORM4IPROC glad_glProgramUniform4i; +PFNGLPROGRAMUNIFORM4IVPROC glad_glProgramUniform4iv; +PFNGLPROGRAMUNIFORM4FPROC glad_glProgramUniform4f; +PFNGLPROGRAMUNIFORM4FVPROC glad_glProgramUniform4fv; +PFNGLPROGRAMUNIFORM4DPROC glad_glProgramUniform4d; +PFNGLPROGRAMUNIFORM4DVPROC glad_glProgramUniform4dv; +PFNGLPROGRAMUNIFORM4UIPROC glad_glProgramUniform4ui; +PFNGLPROGRAMUNIFORM4UIVPROC glad_glProgramUniform4uiv; +PFNGLPROGRAMUNIFORMMATRIX2FVPROC glad_glProgramUniformMatrix2fv; +PFNGLPROGRAMUNIFORMMATRIX3FVPROC glad_glProgramUniformMatrix3fv; +PFNGLPROGRAMUNIFORMMATRIX4FVPROC glad_glProgramUniformMatrix4fv; +PFNGLPROGRAMUNIFORMMATRIX2DVPROC glad_glProgramUniformMatrix2dv; +PFNGLPROGRAMUNIFORMMATRIX3DVPROC glad_glProgramUniformMatrix3dv; +PFNGLPROGRAMUNIFORMMATRIX4DVPROC glad_glProgramUniformMatrix4dv; +PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC glad_glProgramUniformMatrix2x3fv; +PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC glad_glProgramUniformMatrix3x2fv; +PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC glad_glProgramUniformMatrix2x4fv; +PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC glad_glProgramUniformMatrix4x2fv; +PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC glad_glProgramUniformMatrix3x4fv; +PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC glad_glProgramUniformMatrix4x3fv; +PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC glad_glProgramUniformMatrix2x3dv; +PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC glad_glProgramUniformMatrix3x2dv; +PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC glad_glProgramUniformMatrix2x4dv; +PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC glad_glProgramUniformMatrix4x2dv; +PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC glad_glProgramUniformMatrix3x4dv; +PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC glad_glProgramUniformMatrix4x3dv; +PFNGLVALIDATEPROGRAMPIPELINEPROC glad_glValidateProgramPipeline; +PFNGLGETPROGRAMPIPELINEINFOLOGPROC glad_glGetProgramPipelineInfoLog; +PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC glad_glGetActiveAtomicCounterBufferiv; +PFNGLBINDIMAGETEXTUREPROC glad_glBindImageTexture; +PFNGLMEMORYBARRIERPROC glad_glMemoryBarrier; +PFNGLDELETEOBJECTARBPROC glad_glDeleteObjectARB; +PFNGLGETHANDLEARBPROC glad_glGetHandleARB; +PFNGLDETACHOBJECTARBPROC glad_glDetachObjectARB; +PFNGLCREATESHADEROBJECTARBPROC glad_glCreateShaderObjectARB; +PFNGLSHADERSOURCEARBPROC glad_glShaderSourceARB; +PFNGLCOMPILESHADERARBPROC glad_glCompileShaderARB; +PFNGLCREATEPROGRAMOBJECTARBPROC glad_glCreateProgramObjectARB; +PFNGLATTACHOBJECTARBPROC glad_glAttachObjectARB; +PFNGLLINKPROGRAMARBPROC glad_glLinkProgramARB; +PFNGLUSEPROGRAMOBJECTARBPROC glad_glUseProgramObjectARB; +PFNGLVALIDATEPROGRAMARBPROC glad_glValidateProgramARB; +PFNGLUNIFORM1FARBPROC glad_glUniform1fARB; +PFNGLUNIFORM2FARBPROC glad_glUniform2fARB; +PFNGLUNIFORM3FARBPROC glad_glUniform3fARB; +PFNGLUNIFORM4FARBPROC glad_glUniform4fARB; +PFNGLUNIFORM1IARBPROC glad_glUniform1iARB; +PFNGLUNIFORM2IARBPROC glad_glUniform2iARB; +PFNGLUNIFORM3IARBPROC glad_glUniform3iARB; +PFNGLUNIFORM4IARBPROC glad_glUniform4iARB; +PFNGLUNIFORM1FVARBPROC glad_glUniform1fvARB; +PFNGLUNIFORM2FVARBPROC glad_glUniform2fvARB; +PFNGLUNIFORM3FVARBPROC glad_glUniform3fvARB; +PFNGLUNIFORM4FVARBPROC glad_glUniform4fvARB; +PFNGLUNIFORM1IVARBPROC glad_glUniform1ivARB; +PFNGLUNIFORM2IVARBPROC glad_glUniform2ivARB; +PFNGLUNIFORM3IVARBPROC glad_glUniform3ivARB; +PFNGLUNIFORM4IVARBPROC glad_glUniform4ivARB; +PFNGLUNIFORMMATRIX2FVARBPROC glad_glUniformMatrix2fvARB; +PFNGLUNIFORMMATRIX3FVARBPROC glad_glUniformMatrix3fvARB; +PFNGLUNIFORMMATRIX4FVARBPROC glad_glUniformMatrix4fvARB; +PFNGLGETOBJECTPARAMETERFVARBPROC glad_glGetObjectParameterfvARB; +PFNGLGETOBJECTPARAMETERIVARBPROC glad_glGetObjectParameterivARB; +PFNGLGETINFOLOGARBPROC glad_glGetInfoLogARB; +PFNGLGETATTACHEDOBJECTSARBPROC glad_glGetAttachedObjectsARB; +PFNGLGETUNIFORMLOCATIONARBPROC glad_glGetUniformLocationARB; +PFNGLGETACTIVEUNIFORMARBPROC glad_glGetActiveUniformARB; +PFNGLGETUNIFORMFVARBPROC glad_glGetUniformfvARB; +PFNGLGETUNIFORMIVARBPROC glad_glGetUniformivARB; +PFNGLGETSHADERSOURCEARBPROC glad_glGetShaderSourceARB; +PFNGLSHADERSTORAGEBLOCKBINDINGPROC glad_glShaderStorageBlockBinding; +PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC glad_glGetSubroutineUniformLocation; +PFNGLGETSUBROUTINEINDEXPROC glad_glGetSubroutineIndex; +PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC glad_glGetActiveSubroutineUniformiv; +PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC glad_glGetActiveSubroutineUniformName; +PFNGLGETACTIVESUBROUTINENAMEPROC glad_glGetActiveSubroutineName; +PFNGLUNIFORMSUBROUTINESUIVPROC glad_glUniformSubroutinesuiv; +PFNGLGETUNIFORMSUBROUTINEUIVPROC glad_glGetUniformSubroutineuiv; +PFNGLGETPROGRAMSTAGEIVPROC glad_glGetProgramStageiv; +PFNGLNAMEDSTRINGARBPROC glad_glNamedStringARB; +PFNGLDELETENAMEDSTRINGARBPROC glad_glDeleteNamedStringARB; +PFNGLCOMPILESHADERINCLUDEARBPROC glad_glCompileShaderIncludeARB; +PFNGLISNAMEDSTRINGARBPROC glad_glIsNamedStringARB; +PFNGLGETNAMEDSTRINGARBPROC glad_glGetNamedStringARB; +PFNGLGETNAMEDSTRINGIVARBPROC glad_glGetNamedStringivARB; +PFNGLBUFFERPAGECOMMITMENTARBPROC glad_glBufferPageCommitmentARB; +PFNGLNAMEDBUFFERPAGECOMMITMENTEXTPROC glad_glNamedBufferPageCommitmentEXT; +PFNGLNAMEDBUFFERPAGECOMMITMENTARBPROC glad_glNamedBufferPageCommitmentARB; +PFNGLTEXPAGECOMMITMENTARBPROC glad_glTexPageCommitmentARB; +PFNGLPATCHPARAMETERIPROC glad_glPatchParameteri; +PFNGLPATCHPARAMETERFVPROC glad_glPatchParameterfv; +PFNGLTEXTUREBARRIERPROC glad_glTextureBarrier; +PFNGLTEXBUFFERARBPROC glad_glTexBufferARB; +PFNGLTEXBUFFERRANGEPROC glad_glTexBufferRange; +PFNGLCOMPRESSEDTEXIMAGE3DARBPROC glad_glCompressedTexImage3DARB; +PFNGLCOMPRESSEDTEXIMAGE2DARBPROC glad_glCompressedTexImage2DARB; +PFNGLCOMPRESSEDTEXIMAGE1DARBPROC glad_glCompressedTexImage1DARB; +PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC glad_glCompressedTexSubImage3DARB; +PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC glad_glCompressedTexSubImage2DARB; +PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC glad_glCompressedTexSubImage1DARB; +PFNGLGETCOMPRESSEDTEXIMAGEARBPROC glad_glGetCompressedTexImageARB; +PFNGLTEXSTORAGE1DPROC glad_glTexStorage1D; +PFNGLTEXSTORAGE2DPROC glad_glTexStorage2D; +PFNGLTEXSTORAGE3DPROC glad_glTexStorage3D; +PFNGLTEXSTORAGE2DMULTISAMPLEPROC glad_glTexStorage2DMultisample; +PFNGLTEXSTORAGE3DMULTISAMPLEPROC glad_glTexStorage3DMultisample; +PFNGLTEXTUREVIEWPROC glad_glTextureView; +PFNGLBINDTRANSFORMFEEDBACKPROC glad_glBindTransformFeedback; +PFNGLDELETETRANSFORMFEEDBACKSPROC glad_glDeleteTransformFeedbacks; +PFNGLGENTRANSFORMFEEDBACKSPROC glad_glGenTransformFeedbacks; +PFNGLISTRANSFORMFEEDBACKPROC glad_glIsTransformFeedback; +PFNGLPAUSETRANSFORMFEEDBACKPROC glad_glPauseTransformFeedback; +PFNGLRESUMETRANSFORMFEEDBACKPROC glad_glResumeTransformFeedback; +PFNGLDRAWTRANSFORMFEEDBACKPROC glad_glDrawTransformFeedback; +PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC glad_glDrawTransformFeedbackStream; +PFNGLBEGINQUERYINDEXEDPROC glad_glBeginQueryIndexed; +PFNGLENDQUERYINDEXEDPROC glad_glEndQueryIndexed; +PFNGLGETQUERYINDEXEDIVPROC glad_glGetQueryIndexediv; +PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC glad_glDrawTransformFeedbackInstanced; +PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC glad_glDrawTransformFeedbackStreamInstanced; +PFNGLLOADTRANSPOSEMATRIXFARBPROC glad_glLoadTransposeMatrixfARB; +PFNGLLOADTRANSPOSEMATRIXDARBPROC glad_glLoadTransposeMatrixdARB; +PFNGLMULTTRANSPOSEMATRIXFARBPROC glad_glMultTransposeMatrixfARB; +PFNGLMULTTRANSPOSEMATRIXDARBPROC glad_glMultTransposeMatrixdARB; +PFNGLVERTEXATTRIBL1DPROC glad_glVertexAttribL1d; +PFNGLVERTEXATTRIBL2DPROC glad_glVertexAttribL2d; +PFNGLVERTEXATTRIBL3DPROC glad_glVertexAttribL3d; +PFNGLVERTEXATTRIBL4DPROC glad_glVertexAttribL4d; +PFNGLVERTEXATTRIBL1DVPROC glad_glVertexAttribL1dv; +PFNGLVERTEXATTRIBL2DVPROC glad_glVertexAttribL2dv; +PFNGLVERTEXATTRIBL3DVPROC glad_glVertexAttribL3dv; +PFNGLVERTEXATTRIBL4DVPROC glad_glVertexAttribL4dv; +PFNGLVERTEXATTRIBLPOINTERPROC glad_glVertexAttribLPointer; +PFNGLGETVERTEXATTRIBLDVPROC glad_glGetVertexAttribLdv; +PFNGLBINDVERTEXBUFFERPROC glad_glBindVertexBuffer; +PFNGLVERTEXATTRIBFORMATPROC glad_glVertexAttribFormat; +PFNGLVERTEXATTRIBIFORMATPROC glad_glVertexAttribIFormat; +PFNGLVERTEXATTRIBLFORMATPROC glad_glVertexAttribLFormat; +PFNGLVERTEXATTRIBBINDINGPROC glad_glVertexAttribBinding; +PFNGLVERTEXBINDINGDIVISORPROC glad_glVertexBindingDivisor; +PFNGLWEIGHTBVARBPROC glad_glWeightbvARB; +PFNGLWEIGHTSVARBPROC glad_glWeightsvARB; +PFNGLWEIGHTIVARBPROC glad_glWeightivARB; +PFNGLWEIGHTFVARBPROC glad_glWeightfvARB; +PFNGLWEIGHTDVARBPROC glad_glWeightdvARB; +PFNGLWEIGHTUBVARBPROC glad_glWeightubvARB; +PFNGLWEIGHTUSVARBPROC glad_glWeightusvARB; +PFNGLWEIGHTUIVARBPROC glad_glWeightuivARB; +PFNGLWEIGHTPOINTERARBPROC glad_glWeightPointerARB; +PFNGLVERTEXBLENDARBPROC glad_glVertexBlendARB; +PFNGLBINDBUFFERARBPROC glad_glBindBufferARB; +PFNGLDELETEBUFFERSARBPROC glad_glDeleteBuffersARB; +PFNGLGENBUFFERSARBPROC glad_glGenBuffersARB; +PFNGLISBUFFERARBPROC glad_glIsBufferARB; +PFNGLBUFFERDATAARBPROC glad_glBufferDataARB; +PFNGLBUFFERSUBDATAARBPROC glad_glBufferSubDataARB; +PFNGLGETBUFFERSUBDATAARBPROC glad_glGetBufferSubDataARB; +PFNGLMAPBUFFERARBPROC glad_glMapBufferARB; +PFNGLUNMAPBUFFERARBPROC glad_glUnmapBufferARB; +PFNGLGETBUFFERPARAMETERIVARBPROC glad_glGetBufferParameterivARB; +PFNGLGETBUFFERPOINTERVARBPROC glad_glGetBufferPointervARB; +PFNGLVERTEXATTRIB1DARBPROC glad_glVertexAttrib1dARB; +PFNGLVERTEXATTRIB1DVARBPROC glad_glVertexAttrib1dvARB; +PFNGLVERTEXATTRIB1FARBPROC glad_glVertexAttrib1fARB; +PFNGLVERTEXATTRIB1FVARBPROC glad_glVertexAttrib1fvARB; +PFNGLVERTEXATTRIB1SARBPROC glad_glVertexAttrib1sARB; +PFNGLVERTEXATTRIB1SVARBPROC glad_glVertexAttrib1svARB; +PFNGLVERTEXATTRIB2DARBPROC glad_glVertexAttrib2dARB; +PFNGLVERTEXATTRIB2DVARBPROC glad_glVertexAttrib2dvARB; +PFNGLVERTEXATTRIB2FARBPROC glad_glVertexAttrib2fARB; +PFNGLVERTEXATTRIB2FVARBPROC glad_glVertexAttrib2fvARB; +PFNGLVERTEXATTRIB2SARBPROC glad_glVertexAttrib2sARB; +PFNGLVERTEXATTRIB2SVARBPROC glad_glVertexAttrib2svARB; +PFNGLVERTEXATTRIB3DARBPROC glad_glVertexAttrib3dARB; +PFNGLVERTEXATTRIB3DVARBPROC glad_glVertexAttrib3dvARB; +PFNGLVERTEXATTRIB3FARBPROC glad_glVertexAttrib3fARB; +PFNGLVERTEXATTRIB3FVARBPROC glad_glVertexAttrib3fvARB; +PFNGLVERTEXATTRIB3SARBPROC glad_glVertexAttrib3sARB; +PFNGLVERTEXATTRIB3SVARBPROC glad_glVertexAttrib3svARB; +PFNGLVERTEXATTRIB4NBVARBPROC glad_glVertexAttrib4NbvARB; +PFNGLVERTEXATTRIB4NIVARBPROC glad_glVertexAttrib4NivARB; +PFNGLVERTEXATTRIB4NSVARBPROC glad_glVertexAttrib4NsvARB; +PFNGLVERTEXATTRIB4NUBARBPROC glad_glVertexAttrib4NubARB; +PFNGLVERTEXATTRIB4NUBVARBPROC glad_glVertexAttrib4NubvARB; +PFNGLVERTEXATTRIB4NUIVARBPROC glad_glVertexAttrib4NuivARB; +PFNGLVERTEXATTRIB4NUSVARBPROC glad_glVertexAttrib4NusvARB; +PFNGLVERTEXATTRIB4BVARBPROC glad_glVertexAttrib4bvARB; +PFNGLVERTEXATTRIB4DARBPROC glad_glVertexAttrib4dARB; +PFNGLVERTEXATTRIB4DVARBPROC glad_glVertexAttrib4dvARB; +PFNGLVERTEXATTRIB4FARBPROC glad_glVertexAttrib4fARB; +PFNGLVERTEXATTRIB4FVARBPROC glad_glVertexAttrib4fvARB; +PFNGLVERTEXATTRIB4IVARBPROC glad_glVertexAttrib4ivARB; +PFNGLVERTEXATTRIB4SARBPROC glad_glVertexAttrib4sARB; +PFNGLVERTEXATTRIB4SVARBPROC glad_glVertexAttrib4svARB; +PFNGLVERTEXATTRIB4UBVARBPROC glad_glVertexAttrib4ubvARB; +PFNGLVERTEXATTRIB4UIVARBPROC glad_glVertexAttrib4uivARB; +PFNGLVERTEXATTRIB4USVARBPROC glad_glVertexAttrib4usvARB; +PFNGLVERTEXATTRIBPOINTERARBPROC glad_glVertexAttribPointerARB; +PFNGLENABLEVERTEXATTRIBARRAYARBPROC glad_glEnableVertexAttribArrayARB; +PFNGLDISABLEVERTEXATTRIBARRAYARBPROC glad_glDisableVertexAttribArrayARB; +PFNGLGETVERTEXATTRIBDVARBPROC glad_glGetVertexAttribdvARB; +PFNGLGETVERTEXATTRIBFVARBPROC glad_glGetVertexAttribfvARB; +PFNGLGETVERTEXATTRIBIVARBPROC glad_glGetVertexAttribivARB; +PFNGLGETVERTEXATTRIBPOINTERVARBPROC glad_glGetVertexAttribPointervARB; +PFNGLBINDATTRIBLOCATIONARBPROC glad_glBindAttribLocationARB; +PFNGLGETACTIVEATTRIBARBPROC glad_glGetActiveAttribARB; +PFNGLGETATTRIBLOCATIONARBPROC glad_glGetAttribLocationARB; +PFNGLVIEWPORTARRAYVPROC glad_glViewportArrayv; +PFNGLVIEWPORTINDEXEDFPROC glad_glViewportIndexedf; +PFNGLVIEWPORTINDEXEDFVPROC glad_glViewportIndexedfv; +PFNGLSCISSORARRAYVPROC glad_glScissorArrayv; +PFNGLSCISSORINDEXEDPROC glad_glScissorIndexed; +PFNGLSCISSORINDEXEDVPROC glad_glScissorIndexedv; +PFNGLDEPTHRANGEARRAYVPROC glad_glDepthRangeArrayv; +PFNGLDEPTHRANGEINDEXEDPROC glad_glDepthRangeIndexed; +PFNGLGETFLOATI_VPROC glad_glGetFloati_v; +PFNGLGETDOUBLEI_VPROC glad_glGetDoublei_v; +PFNGLWINDOWPOS2DARBPROC glad_glWindowPos2dARB; +PFNGLWINDOWPOS2DVARBPROC glad_glWindowPos2dvARB; +PFNGLWINDOWPOS2FARBPROC glad_glWindowPos2fARB; +PFNGLWINDOWPOS2FVARBPROC glad_glWindowPos2fvARB; +PFNGLWINDOWPOS2IARBPROC glad_glWindowPos2iARB; +PFNGLWINDOWPOS2IVARBPROC glad_glWindowPos2ivARB; +PFNGLWINDOWPOS2SARBPROC glad_glWindowPos2sARB; +PFNGLWINDOWPOS2SVARBPROC glad_glWindowPos2svARB; +PFNGLWINDOWPOS3DARBPROC glad_glWindowPos3dARB; +PFNGLWINDOWPOS3DVARBPROC glad_glWindowPos3dvARB; +PFNGLWINDOWPOS3FARBPROC glad_glWindowPos3fARB; +PFNGLWINDOWPOS3FVARBPROC glad_glWindowPos3fvARB; +PFNGLWINDOWPOS3IARBPROC glad_glWindowPos3iARB; +PFNGLWINDOWPOS3IVARBPROC glad_glWindowPos3ivARB; +PFNGLWINDOWPOS3SARBPROC glad_glWindowPos3sARB; +PFNGLWINDOWPOS3SVARBPROC glad_glWindowPos3svARB; +PFNGLDRAWBUFFERSATIPROC glad_glDrawBuffersATI; +PFNGLELEMENTPOINTERATIPROC glad_glElementPointerATI; +PFNGLDRAWELEMENTARRAYATIPROC glad_glDrawElementArrayATI; +PFNGLDRAWRANGEELEMENTARRAYATIPROC glad_glDrawRangeElementArrayATI; +PFNGLTEXBUMPPARAMETERIVATIPROC glad_glTexBumpParameterivATI; +PFNGLTEXBUMPPARAMETERFVATIPROC glad_glTexBumpParameterfvATI; +PFNGLGETTEXBUMPPARAMETERIVATIPROC glad_glGetTexBumpParameterivATI; +PFNGLGETTEXBUMPPARAMETERFVATIPROC glad_glGetTexBumpParameterfvATI; +PFNGLGENFRAGMENTSHADERSATIPROC glad_glGenFragmentShadersATI; +PFNGLBINDFRAGMENTSHADERATIPROC glad_glBindFragmentShaderATI; +PFNGLDELETEFRAGMENTSHADERATIPROC glad_glDeleteFragmentShaderATI; +PFNGLBEGINFRAGMENTSHADERATIPROC glad_glBeginFragmentShaderATI; +PFNGLENDFRAGMENTSHADERATIPROC glad_glEndFragmentShaderATI; +PFNGLPASSTEXCOORDATIPROC glad_glPassTexCoordATI; +PFNGLSAMPLEMAPATIPROC glad_glSampleMapATI; +PFNGLCOLORFRAGMENTOP1ATIPROC glad_glColorFragmentOp1ATI; +PFNGLCOLORFRAGMENTOP2ATIPROC glad_glColorFragmentOp2ATI; +PFNGLCOLORFRAGMENTOP3ATIPROC glad_glColorFragmentOp3ATI; +PFNGLALPHAFRAGMENTOP1ATIPROC glad_glAlphaFragmentOp1ATI; +PFNGLALPHAFRAGMENTOP2ATIPROC glad_glAlphaFragmentOp2ATI; +PFNGLALPHAFRAGMENTOP3ATIPROC glad_glAlphaFragmentOp3ATI; +PFNGLSETFRAGMENTSHADERCONSTANTATIPROC glad_glSetFragmentShaderConstantATI; +PFNGLMAPOBJECTBUFFERATIPROC glad_glMapObjectBufferATI; +PFNGLUNMAPOBJECTBUFFERATIPROC glad_glUnmapObjectBufferATI; +PFNGLPNTRIANGLESIATIPROC glad_glPNTrianglesiATI; +PFNGLPNTRIANGLESFATIPROC glad_glPNTrianglesfATI; +PFNGLSTENCILOPSEPARATEATIPROC glad_glStencilOpSeparateATI; +PFNGLSTENCILFUNCSEPARATEATIPROC glad_glStencilFuncSeparateATI; +PFNGLNEWOBJECTBUFFERATIPROC glad_glNewObjectBufferATI; +PFNGLISOBJECTBUFFERATIPROC glad_glIsObjectBufferATI; +PFNGLUPDATEOBJECTBUFFERATIPROC glad_glUpdateObjectBufferATI; +PFNGLGETOBJECTBUFFERFVATIPROC glad_glGetObjectBufferfvATI; +PFNGLGETOBJECTBUFFERIVATIPROC glad_glGetObjectBufferivATI; +PFNGLFREEOBJECTBUFFERATIPROC glad_glFreeObjectBufferATI; +PFNGLARRAYOBJECTATIPROC glad_glArrayObjectATI; +PFNGLGETARRAYOBJECTFVATIPROC glad_glGetArrayObjectfvATI; +PFNGLGETARRAYOBJECTIVATIPROC glad_glGetArrayObjectivATI; +PFNGLVARIANTARRAYOBJECTATIPROC glad_glVariantArrayObjectATI; +PFNGLGETVARIANTARRAYOBJECTFVATIPROC glad_glGetVariantArrayObjectfvATI; +PFNGLGETVARIANTARRAYOBJECTIVATIPROC glad_glGetVariantArrayObjectivATI; +PFNGLVERTEXATTRIBARRAYOBJECTATIPROC glad_glVertexAttribArrayObjectATI; +PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC glad_glGetVertexAttribArrayObjectfvATI; +PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC glad_glGetVertexAttribArrayObjectivATI; +PFNGLVERTEXSTREAM1SATIPROC glad_glVertexStream1sATI; +PFNGLVERTEXSTREAM1SVATIPROC glad_glVertexStream1svATI; +PFNGLVERTEXSTREAM1IATIPROC glad_glVertexStream1iATI; +PFNGLVERTEXSTREAM1IVATIPROC glad_glVertexStream1ivATI; +PFNGLVERTEXSTREAM1FATIPROC glad_glVertexStream1fATI; +PFNGLVERTEXSTREAM1FVATIPROC glad_glVertexStream1fvATI; +PFNGLVERTEXSTREAM1DATIPROC glad_glVertexStream1dATI; +PFNGLVERTEXSTREAM1DVATIPROC glad_glVertexStream1dvATI; +PFNGLVERTEXSTREAM2SATIPROC glad_glVertexStream2sATI; +PFNGLVERTEXSTREAM2SVATIPROC glad_glVertexStream2svATI; +PFNGLVERTEXSTREAM2IATIPROC glad_glVertexStream2iATI; +PFNGLVERTEXSTREAM2IVATIPROC glad_glVertexStream2ivATI; +PFNGLVERTEXSTREAM2FATIPROC glad_glVertexStream2fATI; +PFNGLVERTEXSTREAM2FVATIPROC glad_glVertexStream2fvATI; +PFNGLVERTEXSTREAM2DATIPROC glad_glVertexStream2dATI; +PFNGLVERTEXSTREAM2DVATIPROC glad_glVertexStream2dvATI; +PFNGLVERTEXSTREAM3SATIPROC glad_glVertexStream3sATI; +PFNGLVERTEXSTREAM3SVATIPROC glad_glVertexStream3svATI; +PFNGLVERTEXSTREAM3IATIPROC glad_glVertexStream3iATI; +PFNGLVERTEXSTREAM3IVATIPROC glad_glVertexStream3ivATI; +PFNGLVERTEXSTREAM3FATIPROC glad_glVertexStream3fATI; +PFNGLVERTEXSTREAM3FVATIPROC glad_glVertexStream3fvATI; +PFNGLVERTEXSTREAM3DATIPROC glad_glVertexStream3dATI; +PFNGLVERTEXSTREAM3DVATIPROC glad_glVertexStream3dvATI; +PFNGLVERTEXSTREAM4SATIPROC glad_glVertexStream4sATI; +PFNGLVERTEXSTREAM4SVATIPROC glad_glVertexStream4svATI; +PFNGLVERTEXSTREAM4IATIPROC glad_glVertexStream4iATI; +PFNGLVERTEXSTREAM4IVATIPROC glad_glVertexStream4ivATI; +PFNGLVERTEXSTREAM4FATIPROC glad_glVertexStream4fATI; +PFNGLVERTEXSTREAM4FVATIPROC glad_glVertexStream4fvATI; +PFNGLVERTEXSTREAM4DATIPROC glad_glVertexStream4dATI; +PFNGLVERTEXSTREAM4DVATIPROC glad_glVertexStream4dvATI; +PFNGLNORMALSTREAM3BATIPROC glad_glNormalStream3bATI; +PFNGLNORMALSTREAM3BVATIPROC glad_glNormalStream3bvATI; +PFNGLNORMALSTREAM3SATIPROC glad_glNormalStream3sATI; +PFNGLNORMALSTREAM3SVATIPROC glad_glNormalStream3svATI; +PFNGLNORMALSTREAM3IATIPROC glad_glNormalStream3iATI; +PFNGLNORMALSTREAM3IVATIPROC glad_glNormalStream3ivATI; +PFNGLNORMALSTREAM3FATIPROC glad_glNormalStream3fATI; +PFNGLNORMALSTREAM3FVATIPROC glad_glNormalStream3fvATI; +PFNGLNORMALSTREAM3DATIPROC glad_glNormalStream3dATI; +PFNGLNORMALSTREAM3DVATIPROC glad_glNormalStream3dvATI; +PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC glad_glClientActiveVertexStreamATI; +PFNGLVERTEXBLENDENVIATIPROC glad_glVertexBlendEnviATI; +PFNGLVERTEXBLENDENVFATIPROC glad_glVertexBlendEnvfATI; +PFNGLUNIFORMBUFFEREXTPROC glad_glUniformBufferEXT; +PFNGLGETUNIFORMBUFFERSIZEEXTPROC glad_glGetUniformBufferSizeEXT; +PFNGLGETUNIFORMOFFSETEXTPROC glad_glGetUniformOffsetEXT; +PFNGLBLENDCOLOREXTPROC glad_glBlendColorEXT; +PFNGLBLENDEQUATIONSEPARATEEXTPROC glad_glBlendEquationSeparateEXT; +PFNGLBLENDFUNCSEPARATEEXTPROC glad_glBlendFuncSeparateEXT; +PFNGLBLENDEQUATIONEXTPROC glad_glBlendEquationEXT; +PFNGLCOLORSUBTABLEEXTPROC glad_glColorSubTableEXT; +PFNGLCOPYCOLORSUBTABLEEXTPROC glad_glCopyColorSubTableEXT; +PFNGLLOCKARRAYSEXTPROC glad_glLockArraysEXT; +PFNGLUNLOCKARRAYSEXTPROC glad_glUnlockArraysEXT; +PFNGLCONVOLUTIONFILTER1DEXTPROC glad_glConvolutionFilter1DEXT; +PFNGLCONVOLUTIONFILTER2DEXTPROC glad_glConvolutionFilter2DEXT; +PFNGLCONVOLUTIONPARAMETERFEXTPROC glad_glConvolutionParameterfEXT; +PFNGLCONVOLUTIONPARAMETERFVEXTPROC glad_glConvolutionParameterfvEXT; +PFNGLCONVOLUTIONPARAMETERIEXTPROC glad_glConvolutionParameteriEXT; +PFNGLCONVOLUTIONPARAMETERIVEXTPROC glad_glConvolutionParameterivEXT; +PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC glad_glCopyConvolutionFilter1DEXT; +PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC glad_glCopyConvolutionFilter2DEXT; +PFNGLGETCONVOLUTIONFILTEREXTPROC glad_glGetConvolutionFilterEXT; +PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC glad_glGetConvolutionParameterfvEXT; +PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC glad_glGetConvolutionParameterivEXT; +PFNGLGETSEPARABLEFILTEREXTPROC glad_glGetSeparableFilterEXT; +PFNGLSEPARABLEFILTER2DEXTPROC glad_glSeparableFilter2DEXT; +PFNGLTANGENT3BEXTPROC glad_glTangent3bEXT; +PFNGLTANGENT3BVEXTPROC glad_glTangent3bvEXT; +PFNGLTANGENT3DEXTPROC glad_glTangent3dEXT; +PFNGLTANGENT3DVEXTPROC glad_glTangent3dvEXT; +PFNGLTANGENT3FEXTPROC glad_glTangent3fEXT; +PFNGLTANGENT3FVEXTPROC glad_glTangent3fvEXT; +PFNGLTANGENT3IEXTPROC glad_glTangent3iEXT; +PFNGLTANGENT3IVEXTPROC glad_glTangent3ivEXT; +PFNGLTANGENT3SEXTPROC glad_glTangent3sEXT; +PFNGLTANGENT3SVEXTPROC glad_glTangent3svEXT; +PFNGLBINORMAL3BEXTPROC glad_glBinormal3bEXT; +PFNGLBINORMAL3BVEXTPROC glad_glBinormal3bvEXT; +PFNGLBINORMAL3DEXTPROC glad_glBinormal3dEXT; +PFNGLBINORMAL3DVEXTPROC glad_glBinormal3dvEXT; +PFNGLBINORMAL3FEXTPROC glad_glBinormal3fEXT; +PFNGLBINORMAL3FVEXTPROC glad_glBinormal3fvEXT; +PFNGLBINORMAL3IEXTPROC glad_glBinormal3iEXT; +PFNGLBINORMAL3IVEXTPROC glad_glBinormal3ivEXT; +PFNGLBINORMAL3SEXTPROC glad_glBinormal3sEXT; +PFNGLBINORMAL3SVEXTPROC glad_glBinormal3svEXT; +PFNGLTANGENTPOINTEREXTPROC glad_glTangentPointerEXT; +PFNGLBINORMALPOINTEREXTPROC glad_glBinormalPointerEXT; +PFNGLCOPYTEXIMAGE1DEXTPROC glad_glCopyTexImage1DEXT; +PFNGLCOPYTEXIMAGE2DEXTPROC glad_glCopyTexImage2DEXT; +PFNGLCOPYTEXSUBIMAGE1DEXTPROC glad_glCopyTexSubImage1DEXT; +PFNGLCOPYTEXSUBIMAGE2DEXTPROC glad_glCopyTexSubImage2DEXT; +PFNGLCOPYTEXSUBIMAGE3DEXTPROC glad_glCopyTexSubImage3DEXT; +PFNGLCULLPARAMETERDVEXTPROC glad_glCullParameterdvEXT; +PFNGLCULLPARAMETERFVEXTPROC glad_glCullParameterfvEXT; +PFNGLLABELOBJECTEXTPROC glad_glLabelObjectEXT; +PFNGLGETOBJECTLABELEXTPROC glad_glGetObjectLabelEXT; +PFNGLINSERTEVENTMARKEREXTPROC glad_glInsertEventMarkerEXT; +PFNGLPUSHGROUPMARKEREXTPROC glad_glPushGroupMarkerEXT; +PFNGLPOPGROUPMARKEREXTPROC glad_glPopGroupMarkerEXT; +PFNGLDEPTHBOUNDSEXTPROC glad_glDepthBoundsEXT; +PFNGLMATRIXLOADFEXTPROC glad_glMatrixLoadfEXT; +PFNGLMATRIXLOADDEXTPROC glad_glMatrixLoaddEXT; +PFNGLMATRIXMULTFEXTPROC glad_glMatrixMultfEXT; +PFNGLMATRIXMULTDEXTPROC glad_glMatrixMultdEXT; +PFNGLMATRIXLOADIDENTITYEXTPROC glad_glMatrixLoadIdentityEXT; +PFNGLMATRIXROTATEFEXTPROC glad_glMatrixRotatefEXT; +PFNGLMATRIXROTATEDEXTPROC glad_glMatrixRotatedEXT; +PFNGLMATRIXSCALEFEXTPROC glad_glMatrixScalefEXT; +PFNGLMATRIXSCALEDEXTPROC glad_glMatrixScaledEXT; +PFNGLMATRIXTRANSLATEFEXTPROC glad_glMatrixTranslatefEXT; +PFNGLMATRIXTRANSLATEDEXTPROC glad_glMatrixTranslatedEXT; +PFNGLMATRIXFRUSTUMEXTPROC glad_glMatrixFrustumEXT; +PFNGLMATRIXORTHOEXTPROC glad_glMatrixOrthoEXT; +PFNGLMATRIXPOPEXTPROC glad_glMatrixPopEXT; +PFNGLMATRIXPUSHEXTPROC glad_glMatrixPushEXT; +PFNGLCLIENTATTRIBDEFAULTEXTPROC glad_glClientAttribDefaultEXT; +PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC glad_glPushClientAttribDefaultEXT; +PFNGLTEXTUREPARAMETERFEXTPROC glad_glTextureParameterfEXT; +PFNGLTEXTUREPARAMETERFVEXTPROC glad_glTextureParameterfvEXT; +PFNGLTEXTUREPARAMETERIEXTPROC glad_glTextureParameteriEXT; +PFNGLTEXTUREPARAMETERIVEXTPROC glad_glTextureParameterivEXT; +PFNGLTEXTUREIMAGE1DEXTPROC glad_glTextureImage1DEXT; +PFNGLTEXTUREIMAGE2DEXTPROC glad_glTextureImage2DEXT; +PFNGLTEXTURESUBIMAGE1DEXTPROC glad_glTextureSubImage1DEXT; +PFNGLTEXTURESUBIMAGE2DEXTPROC glad_glTextureSubImage2DEXT; +PFNGLCOPYTEXTUREIMAGE1DEXTPROC glad_glCopyTextureImage1DEXT; +PFNGLCOPYTEXTUREIMAGE2DEXTPROC glad_glCopyTextureImage2DEXT; +PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC glad_glCopyTextureSubImage1DEXT; +PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC glad_glCopyTextureSubImage2DEXT; +PFNGLGETTEXTUREIMAGEEXTPROC glad_glGetTextureImageEXT; +PFNGLGETTEXTUREPARAMETERFVEXTPROC glad_glGetTextureParameterfvEXT; +PFNGLGETTEXTUREPARAMETERIVEXTPROC glad_glGetTextureParameterivEXT; +PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC glad_glGetTextureLevelParameterfvEXT; +PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC glad_glGetTextureLevelParameterivEXT; +PFNGLTEXTUREIMAGE3DEXTPROC glad_glTextureImage3DEXT; +PFNGLTEXTURESUBIMAGE3DEXTPROC glad_glTextureSubImage3DEXT; +PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC glad_glCopyTextureSubImage3DEXT; +PFNGLBINDMULTITEXTUREEXTPROC glad_glBindMultiTextureEXT; +PFNGLMULTITEXCOORDPOINTEREXTPROC glad_glMultiTexCoordPointerEXT; +PFNGLMULTITEXENVFEXTPROC glad_glMultiTexEnvfEXT; +PFNGLMULTITEXENVFVEXTPROC glad_glMultiTexEnvfvEXT; +PFNGLMULTITEXENVIEXTPROC glad_glMultiTexEnviEXT; +PFNGLMULTITEXENVIVEXTPROC glad_glMultiTexEnvivEXT; +PFNGLMULTITEXGENDEXTPROC glad_glMultiTexGendEXT; +PFNGLMULTITEXGENDVEXTPROC glad_glMultiTexGendvEXT; +PFNGLMULTITEXGENFEXTPROC glad_glMultiTexGenfEXT; +PFNGLMULTITEXGENFVEXTPROC glad_glMultiTexGenfvEXT; +PFNGLMULTITEXGENIEXTPROC glad_glMultiTexGeniEXT; +PFNGLMULTITEXGENIVEXTPROC glad_glMultiTexGenivEXT; +PFNGLGETMULTITEXENVFVEXTPROC glad_glGetMultiTexEnvfvEXT; +PFNGLGETMULTITEXENVIVEXTPROC glad_glGetMultiTexEnvivEXT; +PFNGLGETMULTITEXGENDVEXTPROC glad_glGetMultiTexGendvEXT; +PFNGLGETMULTITEXGENFVEXTPROC glad_glGetMultiTexGenfvEXT; +PFNGLGETMULTITEXGENIVEXTPROC glad_glGetMultiTexGenivEXT; +PFNGLMULTITEXPARAMETERIEXTPROC glad_glMultiTexParameteriEXT; +PFNGLMULTITEXPARAMETERIVEXTPROC glad_glMultiTexParameterivEXT; +PFNGLMULTITEXPARAMETERFEXTPROC glad_glMultiTexParameterfEXT; +PFNGLMULTITEXPARAMETERFVEXTPROC glad_glMultiTexParameterfvEXT; +PFNGLMULTITEXIMAGE1DEXTPROC glad_glMultiTexImage1DEXT; +PFNGLMULTITEXIMAGE2DEXTPROC glad_glMultiTexImage2DEXT; +PFNGLMULTITEXSUBIMAGE1DEXTPROC glad_glMultiTexSubImage1DEXT; +PFNGLMULTITEXSUBIMAGE2DEXTPROC glad_glMultiTexSubImage2DEXT; +PFNGLCOPYMULTITEXIMAGE1DEXTPROC glad_glCopyMultiTexImage1DEXT; +PFNGLCOPYMULTITEXIMAGE2DEXTPROC glad_glCopyMultiTexImage2DEXT; +PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC glad_glCopyMultiTexSubImage1DEXT; +PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC glad_glCopyMultiTexSubImage2DEXT; +PFNGLGETMULTITEXIMAGEEXTPROC glad_glGetMultiTexImageEXT; +PFNGLGETMULTITEXPARAMETERFVEXTPROC glad_glGetMultiTexParameterfvEXT; +PFNGLGETMULTITEXPARAMETERIVEXTPROC glad_glGetMultiTexParameterivEXT; +PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC glad_glGetMultiTexLevelParameterfvEXT; +PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC glad_glGetMultiTexLevelParameterivEXT; +PFNGLMULTITEXIMAGE3DEXTPROC glad_glMultiTexImage3DEXT; +PFNGLMULTITEXSUBIMAGE3DEXTPROC glad_glMultiTexSubImage3DEXT; +PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC glad_glCopyMultiTexSubImage3DEXT; +PFNGLENABLECLIENTSTATEINDEXEDEXTPROC glad_glEnableClientStateIndexedEXT; +PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC glad_glDisableClientStateIndexedEXT; +PFNGLGETFLOATINDEXEDVEXTPROC glad_glGetFloatIndexedvEXT; +PFNGLGETDOUBLEINDEXEDVEXTPROC glad_glGetDoubleIndexedvEXT; +PFNGLGETPOINTERINDEXEDVEXTPROC glad_glGetPointerIndexedvEXT; +PFNGLENABLEINDEXEDEXTPROC glad_glEnableIndexedEXT; +PFNGLDISABLEINDEXEDEXTPROC glad_glDisableIndexedEXT; +PFNGLISENABLEDINDEXEDEXTPROC glad_glIsEnabledIndexedEXT; +PFNGLGETINTEGERINDEXEDVEXTPROC glad_glGetIntegerIndexedvEXT; +PFNGLGETBOOLEANINDEXEDVEXTPROC glad_glGetBooleanIndexedvEXT; +PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC glad_glCompressedTextureImage3DEXT; +PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC glad_glCompressedTextureImage2DEXT; +PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC glad_glCompressedTextureImage1DEXT; +PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC glad_glCompressedTextureSubImage3DEXT; +PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC glad_glCompressedTextureSubImage2DEXT; +PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC glad_glCompressedTextureSubImage1DEXT; +PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC glad_glGetCompressedTextureImageEXT; +PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC glad_glCompressedMultiTexImage3DEXT; +PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC glad_glCompressedMultiTexImage2DEXT; +PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC glad_glCompressedMultiTexImage1DEXT; +PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC glad_glCompressedMultiTexSubImage3DEXT; +PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC glad_glCompressedMultiTexSubImage2DEXT; +PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC glad_glCompressedMultiTexSubImage1DEXT; +PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC glad_glGetCompressedMultiTexImageEXT; +PFNGLMATRIXLOADTRANSPOSEFEXTPROC glad_glMatrixLoadTransposefEXT; +PFNGLMATRIXLOADTRANSPOSEDEXTPROC glad_glMatrixLoadTransposedEXT; +PFNGLMATRIXMULTTRANSPOSEFEXTPROC glad_glMatrixMultTransposefEXT; +PFNGLMATRIXMULTTRANSPOSEDEXTPROC glad_glMatrixMultTransposedEXT; +PFNGLNAMEDBUFFERDATAEXTPROC glad_glNamedBufferDataEXT; +PFNGLNAMEDBUFFERSUBDATAEXTPROC glad_glNamedBufferSubDataEXT; +PFNGLMAPNAMEDBUFFEREXTPROC glad_glMapNamedBufferEXT; +PFNGLUNMAPNAMEDBUFFEREXTPROC glad_glUnmapNamedBufferEXT; +PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC glad_glGetNamedBufferParameterivEXT; +PFNGLGETNAMEDBUFFERPOINTERVEXTPROC glad_glGetNamedBufferPointervEXT; +PFNGLGETNAMEDBUFFERSUBDATAEXTPROC glad_glGetNamedBufferSubDataEXT; +PFNGLPROGRAMUNIFORM1FEXTPROC glad_glProgramUniform1fEXT; +PFNGLPROGRAMUNIFORM2FEXTPROC glad_glProgramUniform2fEXT; +PFNGLPROGRAMUNIFORM3FEXTPROC glad_glProgramUniform3fEXT; +PFNGLPROGRAMUNIFORM4FEXTPROC glad_glProgramUniform4fEXT; +PFNGLPROGRAMUNIFORM1IEXTPROC glad_glProgramUniform1iEXT; +PFNGLPROGRAMUNIFORM2IEXTPROC glad_glProgramUniform2iEXT; +PFNGLPROGRAMUNIFORM3IEXTPROC glad_glProgramUniform3iEXT; +PFNGLPROGRAMUNIFORM4IEXTPROC glad_glProgramUniform4iEXT; +PFNGLPROGRAMUNIFORM1FVEXTPROC glad_glProgramUniform1fvEXT; +PFNGLPROGRAMUNIFORM2FVEXTPROC glad_glProgramUniform2fvEXT; +PFNGLPROGRAMUNIFORM3FVEXTPROC glad_glProgramUniform3fvEXT; +PFNGLPROGRAMUNIFORM4FVEXTPROC glad_glProgramUniform4fvEXT; +PFNGLPROGRAMUNIFORM1IVEXTPROC glad_glProgramUniform1ivEXT; +PFNGLPROGRAMUNIFORM2IVEXTPROC glad_glProgramUniform2ivEXT; +PFNGLPROGRAMUNIFORM3IVEXTPROC glad_glProgramUniform3ivEXT; +PFNGLPROGRAMUNIFORM4IVEXTPROC glad_glProgramUniform4ivEXT; +PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC glad_glProgramUniformMatrix2fvEXT; +PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC glad_glProgramUniformMatrix3fvEXT; +PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC glad_glProgramUniformMatrix4fvEXT; +PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC glad_glProgramUniformMatrix2x3fvEXT; +PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC glad_glProgramUniformMatrix3x2fvEXT; +PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC glad_glProgramUniformMatrix2x4fvEXT; +PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC glad_glProgramUniformMatrix4x2fvEXT; +PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC glad_glProgramUniformMatrix3x4fvEXT; +PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC glad_glProgramUniformMatrix4x3fvEXT; +PFNGLTEXTUREBUFFEREXTPROC glad_glTextureBufferEXT; +PFNGLMULTITEXBUFFEREXTPROC glad_glMultiTexBufferEXT; +PFNGLTEXTUREPARAMETERIIVEXTPROC glad_glTextureParameterIivEXT; +PFNGLTEXTUREPARAMETERIUIVEXTPROC glad_glTextureParameterIuivEXT; +PFNGLGETTEXTUREPARAMETERIIVEXTPROC glad_glGetTextureParameterIivEXT; +PFNGLGETTEXTUREPARAMETERIUIVEXTPROC glad_glGetTextureParameterIuivEXT; +PFNGLMULTITEXPARAMETERIIVEXTPROC glad_glMultiTexParameterIivEXT; +PFNGLMULTITEXPARAMETERIUIVEXTPROC glad_glMultiTexParameterIuivEXT; +PFNGLGETMULTITEXPARAMETERIIVEXTPROC glad_glGetMultiTexParameterIivEXT; +PFNGLGETMULTITEXPARAMETERIUIVEXTPROC glad_glGetMultiTexParameterIuivEXT; +PFNGLPROGRAMUNIFORM1UIEXTPROC glad_glProgramUniform1uiEXT; +PFNGLPROGRAMUNIFORM2UIEXTPROC glad_glProgramUniform2uiEXT; +PFNGLPROGRAMUNIFORM3UIEXTPROC glad_glProgramUniform3uiEXT; +PFNGLPROGRAMUNIFORM4UIEXTPROC glad_glProgramUniform4uiEXT; +PFNGLPROGRAMUNIFORM1UIVEXTPROC glad_glProgramUniform1uivEXT; +PFNGLPROGRAMUNIFORM2UIVEXTPROC glad_glProgramUniform2uivEXT; +PFNGLPROGRAMUNIFORM3UIVEXTPROC glad_glProgramUniform3uivEXT; +PFNGLPROGRAMUNIFORM4UIVEXTPROC glad_glProgramUniform4uivEXT; +PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC glad_glNamedProgramLocalParameters4fvEXT; +PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC glad_glNamedProgramLocalParameterI4iEXT; +PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC glad_glNamedProgramLocalParameterI4ivEXT; +PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC glad_glNamedProgramLocalParametersI4ivEXT; +PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC glad_glNamedProgramLocalParameterI4uiEXT; +PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC glad_glNamedProgramLocalParameterI4uivEXT; +PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC glad_glNamedProgramLocalParametersI4uivEXT; +PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC glad_glGetNamedProgramLocalParameterIivEXT; +PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC glad_glGetNamedProgramLocalParameterIuivEXT; +PFNGLENABLECLIENTSTATEIEXTPROC glad_glEnableClientStateiEXT; +PFNGLDISABLECLIENTSTATEIEXTPROC glad_glDisableClientStateiEXT; +PFNGLGETFLOATI_VEXTPROC glad_glGetFloati_vEXT; +PFNGLGETDOUBLEI_VEXTPROC glad_glGetDoublei_vEXT; +PFNGLGETPOINTERI_VEXTPROC glad_glGetPointeri_vEXT; +PFNGLNAMEDPROGRAMSTRINGEXTPROC glad_glNamedProgramStringEXT; +PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC glad_glNamedProgramLocalParameter4dEXT; +PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC glad_glNamedProgramLocalParameter4dvEXT; +PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC glad_glNamedProgramLocalParameter4fEXT; +PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC glad_glNamedProgramLocalParameter4fvEXT; +PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC glad_glGetNamedProgramLocalParameterdvEXT; +PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC glad_glGetNamedProgramLocalParameterfvEXT; +PFNGLGETNAMEDPROGRAMIVEXTPROC glad_glGetNamedProgramivEXT; +PFNGLGETNAMEDPROGRAMSTRINGEXTPROC glad_glGetNamedProgramStringEXT; +PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC glad_glNamedRenderbufferStorageEXT; +PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC glad_glGetNamedRenderbufferParameterivEXT; +PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC glad_glNamedRenderbufferStorageMultisampleEXT; +PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC glad_glNamedRenderbufferStorageMultisampleCoverageEXT; +PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC glad_glCheckNamedFramebufferStatusEXT; +PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC glad_glNamedFramebufferTexture1DEXT; +PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC glad_glNamedFramebufferTexture2DEXT; +PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC glad_glNamedFramebufferTexture3DEXT; +PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC glad_glNamedFramebufferRenderbufferEXT; +PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC glad_glGetNamedFramebufferAttachmentParameterivEXT; +PFNGLGENERATETEXTUREMIPMAPEXTPROC glad_glGenerateTextureMipmapEXT; +PFNGLGENERATEMULTITEXMIPMAPEXTPROC glad_glGenerateMultiTexMipmapEXT; +PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC glad_glFramebufferDrawBufferEXT; +PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC glad_glFramebufferDrawBuffersEXT; +PFNGLFRAMEBUFFERREADBUFFEREXTPROC glad_glFramebufferReadBufferEXT; +PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC glad_glGetFramebufferParameterivEXT; +PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC glad_glNamedCopyBufferSubDataEXT; +PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC glad_glNamedFramebufferTextureEXT; +PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC glad_glNamedFramebufferTextureLayerEXT; +PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC glad_glNamedFramebufferTextureFaceEXT; +PFNGLTEXTURERENDERBUFFEREXTPROC glad_glTextureRenderbufferEXT; +PFNGLMULTITEXRENDERBUFFEREXTPROC glad_glMultiTexRenderbufferEXT; +PFNGLVERTEXARRAYVERTEXOFFSETEXTPROC glad_glVertexArrayVertexOffsetEXT; +PFNGLVERTEXARRAYCOLOROFFSETEXTPROC glad_glVertexArrayColorOffsetEXT; +PFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC glad_glVertexArrayEdgeFlagOffsetEXT; +PFNGLVERTEXARRAYINDEXOFFSETEXTPROC glad_glVertexArrayIndexOffsetEXT; +PFNGLVERTEXARRAYNORMALOFFSETEXTPROC glad_glVertexArrayNormalOffsetEXT; +PFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC glad_glVertexArrayTexCoordOffsetEXT; +PFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC glad_glVertexArrayMultiTexCoordOffsetEXT; +PFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC glad_glVertexArrayFogCoordOffsetEXT; +PFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC glad_glVertexArraySecondaryColorOffsetEXT; +PFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC glad_glVertexArrayVertexAttribOffsetEXT; +PFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC glad_glVertexArrayVertexAttribIOffsetEXT; +PFNGLENABLEVERTEXARRAYEXTPROC glad_glEnableVertexArrayEXT; +PFNGLDISABLEVERTEXARRAYEXTPROC glad_glDisableVertexArrayEXT; +PFNGLENABLEVERTEXARRAYATTRIBEXTPROC glad_glEnableVertexArrayAttribEXT; +PFNGLDISABLEVERTEXARRAYATTRIBEXTPROC glad_glDisableVertexArrayAttribEXT; +PFNGLGETVERTEXARRAYINTEGERVEXTPROC glad_glGetVertexArrayIntegervEXT; +PFNGLGETVERTEXARRAYPOINTERVEXTPROC glad_glGetVertexArrayPointervEXT; +PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC glad_glGetVertexArrayIntegeri_vEXT; +PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC glad_glGetVertexArrayPointeri_vEXT; +PFNGLMAPNAMEDBUFFERRANGEEXTPROC glad_glMapNamedBufferRangeEXT; +PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC glad_glFlushMappedNamedBufferRangeEXT; +PFNGLNAMEDBUFFERSTORAGEEXTPROC glad_glNamedBufferStorageEXT; +PFNGLCLEARNAMEDBUFFERDATAEXTPROC glad_glClearNamedBufferDataEXT; +PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC glad_glClearNamedBufferSubDataEXT; +PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC glad_glNamedFramebufferParameteriEXT; +PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC glad_glGetNamedFramebufferParameterivEXT; +PFNGLPROGRAMUNIFORM1DEXTPROC glad_glProgramUniform1dEXT; +PFNGLPROGRAMUNIFORM2DEXTPROC glad_glProgramUniform2dEXT; +PFNGLPROGRAMUNIFORM3DEXTPROC glad_glProgramUniform3dEXT; +PFNGLPROGRAMUNIFORM4DEXTPROC glad_glProgramUniform4dEXT; +PFNGLPROGRAMUNIFORM1DVEXTPROC glad_glProgramUniform1dvEXT; +PFNGLPROGRAMUNIFORM2DVEXTPROC glad_glProgramUniform2dvEXT; +PFNGLPROGRAMUNIFORM3DVEXTPROC glad_glProgramUniform3dvEXT; +PFNGLPROGRAMUNIFORM4DVEXTPROC glad_glProgramUniform4dvEXT; +PFNGLPROGRAMUNIFORMMATRIX2DVEXTPROC glad_glProgramUniformMatrix2dvEXT; +PFNGLPROGRAMUNIFORMMATRIX3DVEXTPROC glad_glProgramUniformMatrix3dvEXT; +PFNGLPROGRAMUNIFORMMATRIX4DVEXTPROC glad_glProgramUniformMatrix4dvEXT; +PFNGLPROGRAMUNIFORMMATRIX2X3DVEXTPROC glad_glProgramUniformMatrix2x3dvEXT; +PFNGLPROGRAMUNIFORMMATRIX2X4DVEXTPROC glad_glProgramUniformMatrix2x4dvEXT; +PFNGLPROGRAMUNIFORMMATRIX3X2DVEXTPROC glad_glProgramUniformMatrix3x2dvEXT; +PFNGLPROGRAMUNIFORMMATRIX3X4DVEXTPROC glad_glProgramUniformMatrix3x4dvEXT; +PFNGLPROGRAMUNIFORMMATRIX4X2DVEXTPROC glad_glProgramUniformMatrix4x2dvEXT; +PFNGLPROGRAMUNIFORMMATRIX4X3DVEXTPROC glad_glProgramUniformMatrix4x3dvEXT; +PFNGLTEXTUREBUFFERRANGEEXTPROC glad_glTextureBufferRangeEXT; +PFNGLTEXTURESTORAGE1DEXTPROC glad_glTextureStorage1DEXT; +PFNGLTEXTURESTORAGE2DEXTPROC glad_glTextureStorage2DEXT; +PFNGLTEXTURESTORAGE3DEXTPROC glad_glTextureStorage3DEXT; +PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC glad_glTextureStorage2DMultisampleEXT; +PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC glad_glTextureStorage3DMultisampleEXT; +PFNGLVERTEXARRAYBINDVERTEXBUFFEREXTPROC glad_glVertexArrayBindVertexBufferEXT; +PFNGLVERTEXARRAYVERTEXATTRIBFORMATEXTPROC glad_glVertexArrayVertexAttribFormatEXT; +PFNGLVERTEXARRAYVERTEXATTRIBIFORMATEXTPROC glad_glVertexArrayVertexAttribIFormatEXT; +PFNGLVERTEXARRAYVERTEXATTRIBLFORMATEXTPROC glad_glVertexArrayVertexAttribLFormatEXT; +PFNGLVERTEXARRAYVERTEXATTRIBBINDINGEXTPROC glad_glVertexArrayVertexAttribBindingEXT; +PFNGLVERTEXARRAYVERTEXBINDINGDIVISOREXTPROC glad_glVertexArrayVertexBindingDivisorEXT; +PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC glad_glVertexArrayVertexAttribLOffsetEXT; +PFNGLTEXTUREPAGECOMMITMENTEXTPROC glad_glTexturePageCommitmentEXT; +PFNGLVERTEXARRAYVERTEXATTRIBDIVISOREXTPROC glad_glVertexArrayVertexAttribDivisorEXT; +PFNGLCOLORMASKINDEXEDEXTPROC glad_glColorMaskIndexedEXT; +PFNGLDRAWARRAYSINSTANCEDEXTPROC glad_glDrawArraysInstancedEXT; +PFNGLDRAWELEMENTSINSTANCEDEXTPROC glad_glDrawElementsInstancedEXT; +PFNGLDRAWRANGEELEMENTSEXTPROC glad_glDrawRangeElementsEXT; +PFNGLBUFFERSTORAGEEXTERNALEXTPROC glad_glBufferStorageExternalEXT; +PFNGLNAMEDBUFFERSTORAGEEXTERNALEXTPROC glad_glNamedBufferStorageExternalEXT; +PFNGLFOGCOORDFEXTPROC glad_glFogCoordfEXT; +PFNGLFOGCOORDFVEXTPROC glad_glFogCoordfvEXT; +PFNGLFOGCOORDDEXTPROC glad_glFogCoorddEXT; +PFNGLFOGCOORDDVEXTPROC glad_glFogCoorddvEXT; +PFNGLFOGCOORDPOINTEREXTPROC glad_glFogCoordPointerEXT; +PFNGLBLITFRAMEBUFFEREXTPROC glad_glBlitFramebufferEXT; +PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC glad_glRenderbufferStorageMultisampleEXT; +PFNGLISRENDERBUFFEREXTPROC glad_glIsRenderbufferEXT; +PFNGLBINDRENDERBUFFEREXTPROC glad_glBindRenderbufferEXT; +PFNGLDELETERENDERBUFFERSEXTPROC glad_glDeleteRenderbuffersEXT; +PFNGLGENRENDERBUFFERSEXTPROC glad_glGenRenderbuffersEXT; +PFNGLRENDERBUFFERSTORAGEEXTPROC glad_glRenderbufferStorageEXT; +PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC glad_glGetRenderbufferParameterivEXT; +PFNGLISFRAMEBUFFEREXTPROC glad_glIsFramebufferEXT; +PFNGLBINDFRAMEBUFFEREXTPROC glad_glBindFramebufferEXT; +PFNGLDELETEFRAMEBUFFERSEXTPROC glad_glDeleteFramebuffersEXT; +PFNGLGENFRAMEBUFFERSEXTPROC glad_glGenFramebuffersEXT; +PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC glad_glCheckFramebufferStatusEXT; +PFNGLFRAMEBUFFERTEXTURE1DEXTPROC glad_glFramebufferTexture1DEXT; +PFNGLFRAMEBUFFERTEXTURE2DEXTPROC glad_glFramebufferTexture2DEXT; +PFNGLFRAMEBUFFERTEXTURE3DEXTPROC glad_glFramebufferTexture3DEXT; +PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC glad_glFramebufferRenderbufferEXT; +PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC glad_glGetFramebufferAttachmentParameterivEXT; +PFNGLGENERATEMIPMAPEXTPROC glad_glGenerateMipmapEXT; +PFNGLPROGRAMPARAMETERIEXTPROC glad_glProgramParameteriEXT; +PFNGLPROGRAMENVPARAMETERS4FVEXTPROC glad_glProgramEnvParameters4fvEXT; +PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC glad_glProgramLocalParameters4fvEXT; +PFNGLGETUNIFORMUIVEXTPROC glad_glGetUniformuivEXT; +PFNGLBINDFRAGDATALOCATIONEXTPROC glad_glBindFragDataLocationEXT; +PFNGLGETFRAGDATALOCATIONEXTPROC glad_glGetFragDataLocationEXT; +PFNGLUNIFORM1UIEXTPROC glad_glUniform1uiEXT; +PFNGLUNIFORM2UIEXTPROC glad_glUniform2uiEXT; +PFNGLUNIFORM3UIEXTPROC glad_glUniform3uiEXT; +PFNGLUNIFORM4UIEXTPROC glad_glUniform4uiEXT; +PFNGLUNIFORM1UIVEXTPROC glad_glUniform1uivEXT; +PFNGLUNIFORM2UIVEXTPROC glad_glUniform2uivEXT; +PFNGLUNIFORM3UIVEXTPROC glad_glUniform3uivEXT; +PFNGLUNIFORM4UIVEXTPROC glad_glUniform4uivEXT; +PFNGLGETHISTOGRAMEXTPROC glad_glGetHistogramEXT; +PFNGLGETHISTOGRAMPARAMETERFVEXTPROC glad_glGetHistogramParameterfvEXT; +PFNGLGETHISTOGRAMPARAMETERIVEXTPROC glad_glGetHistogramParameterivEXT; +PFNGLGETMINMAXEXTPROC glad_glGetMinmaxEXT; +PFNGLGETMINMAXPARAMETERFVEXTPROC glad_glGetMinmaxParameterfvEXT; +PFNGLGETMINMAXPARAMETERIVEXTPROC glad_glGetMinmaxParameterivEXT; +PFNGLHISTOGRAMEXTPROC glad_glHistogramEXT; +PFNGLMINMAXEXTPROC glad_glMinmaxEXT; +PFNGLRESETHISTOGRAMEXTPROC glad_glResetHistogramEXT; +PFNGLRESETMINMAXEXTPROC glad_glResetMinmaxEXT; +PFNGLINDEXFUNCEXTPROC glad_glIndexFuncEXT; +PFNGLINDEXMATERIALEXTPROC glad_glIndexMaterialEXT; +PFNGLAPPLYTEXTUREEXTPROC glad_glApplyTextureEXT; +PFNGLTEXTURELIGHTEXTPROC glad_glTextureLightEXT; +PFNGLTEXTUREMATERIALEXTPROC glad_glTextureMaterialEXT; +PFNGLGETUNSIGNEDBYTEVEXTPROC glad_glGetUnsignedBytevEXT; +PFNGLGETUNSIGNEDBYTEI_VEXTPROC glad_glGetUnsignedBytei_vEXT; +PFNGLDELETEMEMORYOBJECTSEXTPROC glad_glDeleteMemoryObjectsEXT; +PFNGLISMEMORYOBJECTEXTPROC glad_glIsMemoryObjectEXT; +PFNGLCREATEMEMORYOBJECTSEXTPROC glad_glCreateMemoryObjectsEXT; +PFNGLMEMORYOBJECTPARAMETERIVEXTPROC glad_glMemoryObjectParameterivEXT; +PFNGLGETMEMORYOBJECTPARAMETERIVEXTPROC glad_glGetMemoryObjectParameterivEXT; +PFNGLTEXSTORAGEMEM2DEXTPROC glad_glTexStorageMem2DEXT; +PFNGLTEXSTORAGEMEM2DMULTISAMPLEEXTPROC glad_glTexStorageMem2DMultisampleEXT; +PFNGLTEXSTORAGEMEM3DEXTPROC glad_glTexStorageMem3DEXT; +PFNGLTEXSTORAGEMEM3DMULTISAMPLEEXTPROC glad_glTexStorageMem3DMultisampleEXT; +PFNGLBUFFERSTORAGEMEMEXTPROC glad_glBufferStorageMemEXT; +PFNGLTEXTURESTORAGEMEM2DEXTPROC glad_glTextureStorageMem2DEXT; +PFNGLTEXTURESTORAGEMEM2DMULTISAMPLEEXTPROC glad_glTextureStorageMem2DMultisampleEXT; +PFNGLTEXTURESTORAGEMEM3DEXTPROC glad_glTextureStorageMem3DEXT; +PFNGLTEXTURESTORAGEMEM3DMULTISAMPLEEXTPROC glad_glTextureStorageMem3DMultisampleEXT; +PFNGLNAMEDBUFFERSTORAGEMEMEXTPROC glad_glNamedBufferStorageMemEXT; +PFNGLTEXSTORAGEMEM1DEXTPROC glad_glTexStorageMem1DEXT; +PFNGLTEXTURESTORAGEMEM1DEXTPROC glad_glTextureStorageMem1DEXT; +PFNGLIMPORTMEMORYFDEXTPROC glad_glImportMemoryFdEXT; +PFNGLIMPORTMEMORYWIN32HANDLEEXTPROC glad_glImportMemoryWin32HandleEXT; +PFNGLIMPORTMEMORYWIN32NAMEEXTPROC glad_glImportMemoryWin32NameEXT; +PFNGLMULTIDRAWARRAYSEXTPROC glad_glMultiDrawArraysEXT; +PFNGLMULTIDRAWELEMENTSEXTPROC glad_glMultiDrawElementsEXT; +PFNGLSAMPLEMASKEXTPROC glad_glSampleMaskEXT; +PFNGLSAMPLEPATTERNEXTPROC glad_glSamplePatternEXT; +PFNGLCOLORTABLEEXTPROC glad_glColorTableEXT; +PFNGLGETCOLORTABLEEXTPROC glad_glGetColorTableEXT; +PFNGLGETCOLORTABLEPARAMETERIVEXTPROC glad_glGetColorTableParameterivEXT; +PFNGLGETCOLORTABLEPARAMETERFVEXTPROC glad_glGetColorTableParameterfvEXT; +PFNGLPIXELTRANSFORMPARAMETERIEXTPROC glad_glPixelTransformParameteriEXT; +PFNGLPIXELTRANSFORMPARAMETERFEXTPROC glad_glPixelTransformParameterfEXT; +PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC glad_glPixelTransformParameterivEXT; +PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC glad_glPixelTransformParameterfvEXT; +PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC glad_glGetPixelTransformParameterivEXT; +PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC glad_glGetPixelTransformParameterfvEXT; +PFNGLPOINTPARAMETERFEXTPROC glad_glPointParameterfEXT; +PFNGLPOINTPARAMETERFVEXTPROC glad_glPointParameterfvEXT; +PFNGLPOLYGONOFFSETEXTPROC glad_glPolygonOffsetEXT; +PFNGLPOLYGONOFFSETCLAMPEXTPROC glad_glPolygonOffsetClampEXT; +PFNGLPROVOKINGVERTEXEXTPROC glad_glProvokingVertexEXT; +PFNGLRASTERSAMPLESEXTPROC glad_glRasterSamplesEXT; +PFNGLSECONDARYCOLOR3BEXTPROC glad_glSecondaryColor3bEXT; +PFNGLSECONDARYCOLOR3BVEXTPROC glad_glSecondaryColor3bvEXT; +PFNGLSECONDARYCOLOR3DEXTPROC glad_glSecondaryColor3dEXT; +PFNGLSECONDARYCOLOR3DVEXTPROC glad_glSecondaryColor3dvEXT; +PFNGLSECONDARYCOLOR3FEXTPROC glad_glSecondaryColor3fEXT; +PFNGLSECONDARYCOLOR3FVEXTPROC glad_glSecondaryColor3fvEXT; +PFNGLSECONDARYCOLOR3IEXTPROC glad_glSecondaryColor3iEXT; +PFNGLSECONDARYCOLOR3IVEXTPROC glad_glSecondaryColor3ivEXT; +PFNGLSECONDARYCOLOR3SEXTPROC glad_glSecondaryColor3sEXT; +PFNGLSECONDARYCOLOR3SVEXTPROC glad_glSecondaryColor3svEXT; +PFNGLSECONDARYCOLOR3UBEXTPROC glad_glSecondaryColor3ubEXT; +PFNGLSECONDARYCOLOR3UBVEXTPROC glad_glSecondaryColor3ubvEXT; +PFNGLSECONDARYCOLOR3UIEXTPROC glad_glSecondaryColor3uiEXT; +PFNGLSECONDARYCOLOR3UIVEXTPROC glad_glSecondaryColor3uivEXT; +PFNGLSECONDARYCOLOR3USEXTPROC glad_glSecondaryColor3usEXT; +PFNGLSECONDARYCOLOR3USVEXTPROC glad_glSecondaryColor3usvEXT; +PFNGLSECONDARYCOLORPOINTEREXTPROC glad_glSecondaryColorPointerEXT; +PFNGLGENSEMAPHORESEXTPROC glad_glGenSemaphoresEXT; +PFNGLDELETESEMAPHORESEXTPROC glad_glDeleteSemaphoresEXT; +PFNGLISSEMAPHOREEXTPROC glad_glIsSemaphoreEXT; +PFNGLSEMAPHOREPARAMETERUI64VEXTPROC glad_glSemaphoreParameterui64vEXT; +PFNGLGETSEMAPHOREPARAMETERUI64VEXTPROC glad_glGetSemaphoreParameterui64vEXT; +PFNGLWAITSEMAPHOREEXTPROC glad_glWaitSemaphoreEXT; +PFNGLSIGNALSEMAPHOREEXTPROC glad_glSignalSemaphoreEXT; +PFNGLIMPORTSEMAPHOREFDEXTPROC glad_glImportSemaphoreFdEXT; +PFNGLIMPORTSEMAPHOREWIN32HANDLEEXTPROC glad_glImportSemaphoreWin32HandleEXT; +PFNGLIMPORTSEMAPHOREWIN32NAMEEXTPROC glad_glImportSemaphoreWin32NameEXT; +PFNGLUSESHADERPROGRAMEXTPROC glad_glUseShaderProgramEXT; +PFNGLACTIVEPROGRAMEXTPROC glad_glActiveProgramEXT; +PFNGLCREATESHADERPROGRAMEXTPROC glad_glCreateShaderProgramEXT; +PFNGLACTIVESHADERPROGRAMEXTPROC glad_glActiveShaderProgramEXT; +PFNGLBINDPROGRAMPIPELINEEXTPROC glad_glBindProgramPipelineEXT; +PFNGLCREATESHADERPROGRAMVEXTPROC glad_glCreateShaderProgramvEXT; +PFNGLDELETEPROGRAMPIPELINESEXTPROC glad_glDeleteProgramPipelinesEXT; +PFNGLGENPROGRAMPIPELINESEXTPROC glad_glGenProgramPipelinesEXT; +PFNGLGETPROGRAMPIPELINEINFOLOGEXTPROC glad_glGetProgramPipelineInfoLogEXT; +PFNGLGETPROGRAMPIPELINEIVEXTPROC glad_glGetProgramPipelineivEXT; +PFNGLISPROGRAMPIPELINEEXTPROC glad_glIsProgramPipelineEXT; +PFNGLUSEPROGRAMSTAGESEXTPROC glad_glUseProgramStagesEXT; +PFNGLVALIDATEPROGRAMPIPELINEEXTPROC glad_glValidateProgramPipelineEXT; +PFNGLBINDIMAGETEXTUREEXTPROC glad_glBindImageTextureEXT; +PFNGLMEMORYBARRIEREXTPROC glad_glMemoryBarrierEXT; +PFNGLSTENCILCLEARTAGEXTPROC glad_glStencilClearTagEXT; +PFNGLACTIVESTENCILFACEEXTPROC glad_glActiveStencilFaceEXT; +PFNGLTEXSUBIMAGE1DEXTPROC glad_glTexSubImage1DEXT; +PFNGLTEXSUBIMAGE2DEXTPROC glad_glTexSubImage2DEXT; +PFNGLTEXIMAGE3DEXTPROC glad_glTexImage3DEXT; +PFNGLTEXSUBIMAGE3DEXTPROC glad_glTexSubImage3DEXT; +PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC glad_glFramebufferTextureLayerEXT; +PFNGLTEXBUFFEREXTPROC glad_glTexBufferEXT; +PFNGLTEXPARAMETERIIVEXTPROC glad_glTexParameterIivEXT; +PFNGLTEXPARAMETERIUIVEXTPROC glad_glTexParameterIuivEXT; +PFNGLGETTEXPARAMETERIIVEXTPROC glad_glGetTexParameterIivEXT; +PFNGLGETTEXPARAMETERIUIVEXTPROC glad_glGetTexParameterIuivEXT; +PFNGLCLEARCOLORIIEXTPROC glad_glClearColorIiEXT; +PFNGLCLEARCOLORIUIEXTPROC glad_glClearColorIuiEXT; +PFNGLARETEXTURESRESIDENTEXTPROC glad_glAreTexturesResidentEXT; +PFNGLBINDTEXTUREEXTPROC glad_glBindTextureEXT; +PFNGLDELETETEXTURESEXTPROC glad_glDeleteTexturesEXT; +PFNGLGENTEXTURESEXTPROC glad_glGenTexturesEXT; +PFNGLISTEXTUREEXTPROC glad_glIsTextureEXT; +PFNGLPRIORITIZETEXTURESEXTPROC glad_glPrioritizeTexturesEXT; +PFNGLTEXTURENORMALEXTPROC glad_glTextureNormalEXT; +PFNGLGETQUERYOBJECTI64VEXTPROC glad_glGetQueryObjecti64vEXT; +PFNGLGETQUERYOBJECTUI64VEXTPROC glad_glGetQueryObjectui64vEXT; +PFNGLBEGINTRANSFORMFEEDBACKEXTPROC glad_glBeginTransformFeedbackEXT; +PFNGLENDTRANSFORMFEEDBACKEXTPROC glad_glEndTransformFeedbackEXT; +PFNGLBINDBUFFERRANGEEXTPROC glad_glBindBufferRangeEXT; +PFNGLBINDBUFFEROFFSETEXTPROC glad_glBindBufferOffsetEXT; +PFNGLBINDBUFFERBASEEXTPROC glad_glBindBufferBaseEXT; +PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC glad_glTransformFeedbackVaryingsEXT; +PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC glad_glGetTransformFeedbackVaryingEXT; +PFNGLARRAYELEMENTEXTPROC glad_glArrayElementEXT; +PFNGLCOLORPOINTEREXTPROC glad_glColorPointerEXT; +PFNGLDRAWARRAYSEXTPROC glad_glDrawArraysEXT; +PFNGLEDGEFLAGPOINTEREXTPROC glad_glEdgeFlagPointerEXT; +PFNGLGETPOINTERVEXTPROC glad_glGetPointervEXT; +PFNGLINDEXPOINTEREXTPROC glad_glIndexPointerEXT; +PFNGLNORMALPOINTEREXTPROC glad_glNormalPointerEXT; +PFNGLTEXCOORDPOINTEREXTPROC glad_glTexCoordPointerEXT; +PFNGLVERTEXPOINTEREXTPROC glad_glVertexPointerEXT; +PFNGLVERTEXATTRIBL1DEXTPROC glad_glVertexAttribL1dEXT; +PFNGLVERTEXATTRIBL2DEXTPROC glad_glVertexAttribL2dEXT; +PFNGLVERTEXATTRIBL3DEXTPROC glad_glVertexAttribL3dEXT; +PFNGLVERTEXATTRIBL4DEXTPROC glad_glVertexAttribL4dEXT; +PFNGLVERTEXATTRIBL1DVEXTPROC glad_glVertexAttribL1dvEXT; +PFNGLVERTEXATTRIBL2DVEXTPROC glad_glVertexAttribL2dvEXT; +PFNGLVERTEXATTRIBL3DVEXTPROC glad_glVertexAttribL3dvEXT; +PFNGLVERTEXATTRIBL4DVEXTPROC glad_glVertexAttribL4dvEXT; +PFNGLVERTEXATTRIBLPOINTEREXTPROC glad_glVertexAttribLPointerEXT; +PFNGLGETVERTEXATTRIBLDVEXTPROC glad_glGetVertexAttribLdvEXT; +PFNGLBEGINVERTEXSHADEREXTPROC glad_glBeginVertexShaderEXT; +PFNGLENDVERTEXSHADEREXTPROC glad_glEndVertexShaderEXT; +PFNGLBINDVERTEXSHADEREXTPROC glad_glBindVertexShaderEXT; +PFNGLGENVERTEXSHADERSEXTPROC glad_glGenVertexShadersEXT; +PFNGLDELETEVERTEXSHADEREXTPROC glad_glDeleteVertexShaderEXT; +PFNGLSHADEROP1EXTPROC glad_glShaderOp1EXT; +PFNGLSHADEROP2EXTPROC glad_glShaderOp2EXT; +PFNGLSHADEROP3EXTPROC glad_glShaderOp3EXT; +PFNGLSWIZZLEEXTPROC glad_glSwizzleEXT; +PFNGLWRITEMASKEXTPROC glad_glWriteMaskEXT; +PFNGLINSERTCOMPONENTEXTPROC glad_glInsertComponentEXT; +PFNGLEXTRACTCOMPONENTEXTPROC glad_glExtractComponentEXT; +PFNGLGENSYMBOLSEXTPROC glad_glGenSymbolsEXT; +PFNGLSETINVARIANTEXTPROC glad_glSetInvariantEXT; +PFNGLSETLOCALCONSTANTEXTPROC glad_glSetLocalConstantEXT; +PFNGLVARIANTBVEXTPROC glad_glVariantbvEXT; +PFNGLVARIANTSVEXTPROC glad_glVariantsvEXT; +PFNGLVARIANTIVEXTPROC glad_glVariantivEXT; +PFNGLVARIANTFVEXTPROC glad_glVariantfvEXT; +PFNGLVARIANTDVEXTPROC glad_glVariantdvEXT; +PFNGLVARIANTUBVEXTPROC glad_glVariantubvEXT; +PFNGLVARIANTUSVEXTPROC glad_glVariantusvEXT; +PFNGLVARIANTUIVEXTPROC glad_glVariantuivEXT; +PFNGLVARIANTPOINTEREXTPROC glad_glVariantPointerEXT; +PFNGLENABLEVARIANTCLIENTSTATEEXTPROC glad_glEnableVariantClientStateEXT; +PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC glad_glDisableVariantClientStateEXT; +PFNGLBINDLIGHTPARAMETEREXTPROC glad_glBindLightParameterEXT; +PFNGLBINDMATERIALPARAMETEREXTPROC glad_glBindMaterialParameterEXT; +PFNGLBINDTEXGENPARAMETEREXTPROC glad_glBindTexGenParameterEXT; +PFNGLBINDTEXTUREUNITPARAMETEREXTPROC glad_glBindTextureUnitParameterEXT; +PFNGLBINDPARAMETEREXTPROC glad_glBindParameterEXT; +PFNGLISVARIANTENABLEDEXTPROC glad_glIsVariantEnabledEXT; +PFNGLGETVARIANTBOOLEANVEXTPROC glad_glGetVariantBooleanvEXT; +PFNGLGETVARIANTINTEGERVEXTPROC glad_glGetVariantIntegervEXT; +PFNGLGETVARIANTFLOATVEXTPROC glad_glGetVariantFloatvEXT; +PFNGLGETVARIANTPOINTERVEXTPROC glad_glGetVariantPointervEXT; +PFNGLGETINVARIANTBOOLEANVEXTPROC glad_glGetInvariantBooleanvEXT; +PFNGLGETINVARIANTINTEGERVEXTPROC glad_glGetInvariantIntegervEXT; +PFNGLGETINVARIANTFLOATVEXTPROC glad_glGetInvariantFloatvEXT; +PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC glad_glGetLocalConstantBooleanvEXT; +PFNGLGETLOCALCONSTANTINTEGERVEXTPROC glad_glGetLocalConstantIntegervEXT; +PFNGLGETLOCALCONSTANTFLOATVEXTPROC glad_glGetLocalConstantFloatvEXT; +PFNGLVERTEXWEIGHTFEXTPROC glad_glVertexWeightfEXT; +PFNGLVERTEXWEIGHTFVEXTPROC glad_glVertexWeightfvEXT; +PFNGLVERTEXWEIGHTPOINTEREXTPROC glad_glVertexWeightPointerEXT; +PFNGLACQUIREKEYEDMUTEXWIN32EXTPROC glad_glAcquireKeyedMutexWin32EXT; +PFNGLRELEASEKEYEDMUTEXWIN32EXTPROC glad_glReleaseKeyedMutexWin32EXT; +PFNGLWINDOWRECTANGLESEXTPROC glad_glWindowRectanglesEXT; +PFNGLIMPORTSYNCEXTPROC glad_glImportSyncEXT; +PFNGLFRAMETERMINATORGREMEDYPROC glad_glFrameTerminatorGREMEDY; +PFNGLSTRINGMARKERGREMEDYPROC glad_glStringMarkerGREMEDY; +PFNGLIMAGETRANSFORMPARAMETERIHPPROC glad_glImageTransformParameteriHP; +PFNGLIMAGETRANSFORMPARAMETERFHPPROC glad_glImageTransformParameterfHP; +PFNGLIMAGETRANSFORMPARAMETERIVHPPROC glad_glImageTransformParameterivHP; +PFNGLIMAGETRANSFORMPARAMETERFVHPPROC glad_glImageTransformParameterfvHP; +PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC glad_glGetImageTransformParameterivHP; +PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC glad_glGetImageTransformParameterfvHP; +PFNGLMULTIMODEDRAWARRAYSIBMPROC glad_glMultiModeDrawArraysIBM; +PFNGLMULTIMODEDRAWELEMENTSIBMPROC glad_glMultiModeDrawElementsIBM; +PFNGLFLUSHSTATICDATAIBMPROC glad_glFlushStaticDataIBM; +PFNGLCOLORPOINTERLISTIBMPROC glad_glColorPointerListIBM; +PFNGLSECONDARYCOLORPOINTERLISTIBMPROC glad_glSecondaryColorPointerListIBM; +PFNGLEDGEFLAGPOINTERLISTIBMPROC glad_glEdgeFlagPointerListIBM; +PFNGLFOGCOORDPOINTERLISTIBMPROC glad_glFogCoordPointerListIBM; +PFNGLINDEXPOINTERLISTIBMPROC glad_glIndexPointerListIBM; +PFNGLNORMALPOINTERLISTIBMPROC glad_glNormalPointerListIBM; +PFNGLTEXCOORDPOINTERLISTIBMPROC glad_glTexCoordPointerListIBM; +PFNGLVERTEXPOINTERLISTIBMPROC glad_glVertexPointerListIBM; +PFNGLBLENDFUNCSEPARATEINGRPROC glad_glBlendFuncSeparateINGR; +PFNGLAPPLYFRAMEBUFFERATTACHMENTCMAAINTELPROC glad_glApplyFramebufferAttachmentCMAAINTEL; +PFNGLSYNCTEXTUREINTELPROC glad_glSyncTextureINTEL; +PFNGLUNMAPTEXTURE2DINTELPROC glad_glUnmapTexture2DINTEL; +PFNGLMAPTEXTURE2DINTELPROC glad_glMapTexture2DINTEL; +PFNGLVERTEXPOINTERVINTELPROC glad_glVertexPointervINTEL; +PFNGLNORMALPOINTERVINTELPROC glad_glNormalPointervINTEL; +PFNGLCOLORPOINTERVINTELPROC glad_glColorPointervINTEL; +PFNGLTEXCOORDPOINTERVINTELPROC glad_glTexCoordPointervINTEL; +PFNGLBEGINPERFQUERYINTELPROC glad_glBeginPerfQueryINTEL; +PFNGLCREATEPERFQUERYINTELPROC glad_glCreatePerfQueryINTEL; +PFNGLDELETEPERFQUERYINTELPROC glad_glDeletePerfQueryINTEL; +PFNGLENDPERFQUERYINTELPROC glad_glEndPerfQueryINTEL; +PFNGLGETFIRSTPERFQUERYIDINTELPROC glad_glGetFirstPerfQueryIdINTEL; +PFNGLGETNEXTPERFQUERYIDINTELPROC glad_glGetNextPerfQueryIdINTEL; +PFNGLGETPERFCOUNTERINFOINTELPROC glad_glGetPerfCounterInfoINTEL; +PFNGLGETPERFQUERYDATAINTELPROC glad_glGetPerfQueryDataINTEL; +PFNGLGETPERFQUERYIDBYNAMEINTELPROC glad_glGetPerfQueryIdByNameINTEL; +PFNGLGETPERFQUERYINFOINTELPROC glad_glGetPerfQueryInfoINTEL; +PFNGLBLENDBARRIERKHRPROC glad_glBlendBarrierKHR; PFNGLDEBUGMESSAGECONTROLPROC glad_glDebugMessageControl; PFNGLDEBUGMESSAGEINSERTPROC glad_glDebugMessageInsert; PFNGLDEBUGMESSAGECALLBACKPROC glad_glDebugMessageCallback; @@ -618,6 +3226,773 @@ PFNGLGETOBJECTLABELKHRPROC glad_glGetObjectLabelKHR; PFNGLOBJECTPTRLABELKHRPROC glad_glObjectPtrLabelKHR; PFNGLGETOBJECTPTRLABELKHRPROC glad_glGetObjectPtrLabelKHR; PFNGLGETPOINTERVKHRPROC glad_glGetPointervKHR; +PFNGLMAXSHADERCOMPILERTHREADSKHRPROC glad_glMaxShaderCompilerThreadsKHR; +PFNGLGETGRAPHICSRESETSTATUSPROC glad_glGetGraphicsResetStatus; +PFNGLREADNPIXELSPROC glad_glReadnPixels; +PFNGLGETNUNIFORMFVPROC glad_glGetnUniformfv; +PFNGLGETNUNIFORMIVPROC glad_glGetnUniformiv; +PFNGLGETNUNIFORMUIVPROC glad_glGetnUniformuiv; +PFNGLGETGRAPHICSRESETSTATUSKHRPROC glad_glGetGraphicsResetStatusKHR; +PFNGLREADNPIXELSKHRPROC glad_glReadnPixelsKHR; +PFNGLGETNUNIFORMFVKHRPROC glad_glGetnUniformfvKHR; +PFNGLGETNUNIFORMIVKHRPROC glad_glGetnUniformivKHR; +PFNGLGETNUNIFORMUIVKHRPROC glad_glGetnUniformuivKHR; +PFNGLRESIZEBUFFERSMESAPROC glad_glResizeBuffersMESA; +PFNGLWINDOWPOS2DMESAPROC glad_glWindowPos2dMESA; +PFNGLWINDOWPOS2DVMESAPROC glad_glWindowPos2dvMESA; +PFNGLWINDOWPOS2FMESAPROC glad_glWindowPos2fMESA; +PFNGLWINDOWPOS2FVMESAPROC glad_glWindowPos2fvMESA; +PFNGLWINDOWPOS2IMESAPROC glad_glWindowPos2iMESA; +PFNGLWINDOWPOS2IVMESAPROC glad_glWindowPos2ivMESA; +PFNGLWINDOWPOS2SMESAPROC glad_glWindowPos2sMESA; +PFNGLWINDOWPOS2SVMESAPROC glad_glWindowPos2svMESA; +PFNGLWINDOWPOS3DMESAPROC glad_glWindowPos3dMESA; +PFNGLWINDOWPOS3DVMESAPROC glad_glWindowPos3dvMESA; +PFNGLWINDOWPOS3FMESAPROC glad_glWindowPos3fMESA; +PFNGLWINDOWPOS3FVMESAPROC glad_glWindowPos3fvMESA; +PFNGLWINDOWPOS3IMESAPROC glad_glWindowPos3iMESA; +PFNGLWINDOWPOS3IVMESAPROC glad_glWindowPos3ivMESA; +PFNGLWINDOWPOS3SMESAPROC glad_glWindowPos3sMESA; +PFNGLWINDOWPOS3SVMESAPROC glad_glWindowPos3svMESA; +PFNGLWINDOWPOS4DMESAPROC glad_glWindowPos4dMESA; +PFNGLWINDOWPOS4DVMESAPROC glad_glWindowPos4dvMESA; +PFNGLWINDOWPOS4FMESAPROC glad_glWindowPos4fMESA; +PFNGLWINDOWPOS4FVMESAPROC glad_glWindowPos4fvMESA; +PFNGLWINDOWPOS4IMESAPROC glad_glWindowPos4iMESA; +PFNGLWINDOWPOS4IVMESAPROC glad_glWindowPos4ivMESA; +PFNGLWINDOWPOS4SMESAPROC glad_glWindowPos4sMESA; +PFNGLWINDOWPOS4SVMESAPROC glad_glWindowPos4svMESA; +PFNGLBEGINCONDITIONALRENDERNVXPROC glad_glBeginConditionalRenderNVX; +PFNGLENDCONDITIONALRENDERNVXPROC glad_glEndConditionalRenderNVX; +PFNGLLGPUNAMEDBUFFERSUBDATANVXPROC glad_glLGPUNamedBufferSubDataNVX; +PFNGLLGPUCOPYIMAGESUBDATANVXPROC glad_glLGPUCopyImageSubDataNVX; +PFNGLLGPUINTERLOCKNVXPROC glad_glLGPUInterlockNVX; +PFNGLALPHATOCOVERAGEDITHERCONTROLNVPROC glad_glAlphaToCoverageDitherControlNV; +PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSNVPROC glad_glMultiDrawArraysIndirectBindlessNV; +PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSNVPROC glad_glMultiDrawElementsIndirectBindlessNV; +PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSCOUNTNVPROC glad_glMultiDrawArraysIndirectBindlessCountNV; +PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSCOUNTNVPROC glad_glMultiDrawElementsIndirectBindlessCountNV; +PFNGLGETTEXTUREHANDLENVPROC glad_glGetTextureHandleNV; +PFNGLGETTEXTURESAMPLERHANDLENVPROC glad_glGetTextureSamplerHandleNV; +PFNGLMAKETEXTUREHANDLERESIDENTNVPROC glad_glMakeTextureHandleResidentNV; +PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC glad_glMakeTextureHandleNonResidentNV; +PFNGLGETIMAGEHANDLENVPROC glad_glGetImageHandleNV; +PFNGLMAKEIMAGEHANDLERESIDENTNVPROC glad_glMakeImageHandleResidentNV; +PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC glad_glMakeImageHandleNonResidentNV; +PFNGLUNIFORMHANDLEUI64NVPROC glad_glUniformHandleui64NV; +PFNGLUNIFORMHANDLEUI64VNVPROC glad_glUniformHandleui64vNV; +PFNGLPROGRAMUNIFORMHANDLEUI64NVPROC glad_glProgramUniformHandleui64NV; +PFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC glad_glProgramUniformHandleui64vNV; +PFNGLISTEXTUREHANDLERESIDENTNVPROC glad_glIsTextureHandleResidentNV; +PFNGLISIMAGEHANDLERESIDENTNVPROC glad_glIsImageHandleResidentNV; +PFNGLBLENDPARAMETERINVPROC glad_glBlendParameteriNV; +PFNGLBLENDBARRIERNVPROC glad_glBlendBarrierNV; +PFNGLVIEWPORTPOSITIONWSCALENVPROC glad_glViewportPositionWScaleNV; +PFNGLCREATESTATESNVPROC glad_glCreateStatesNV; +PFNGLDELETESTATESNVPROC glad_glDeleteStatesNV; +PFNGLISSTATENVPROC glad_glIsStateNV; +PFNGLSTATECAPTURENVPROC glad_glStateCaptureNV; +PFNGLGETCOMMANDHEADERNVPROC glad_glGetCommandHeaderNV; +PFNGLGETSTAGEINDEXNVPROC glad_glGetStageIndexNV; +PFNGLDRAWCOMMANDSNVPROC glad_glDrawCommandsNV; +PFNGLDRAWCOMMANDSADDRESSNVPROC glad_glDrawCommandsAddressNV; +PFNGLDRAWCOMMANDSSTATESNVPROC glad_glDrawCommandsStatesNV; +PFNGLDRAWCOMMANDSSTATESADDRESSNVPROC glad_glDrawCommandsStatesAddressNV; +PFNGLCREATECOMMANDLISTSNVPROC glad_glCreateCommandListsNV; +PFNGLDELETECOMMANDLISTSNVPROC glad_glDeleteCommandListsNV; +PFNGLISCOMMANDLISTNVPROC glad_glIsCommandListNV; +PFNGLLISTDRAWCOMMANDSSTATESCLIENTNVPROC glad_glListDrawCommandsStatesClientNV; +PFNGLCOMMANDLISTSEGMENTSNVPROC glad_glCommandListSegmentsNV; +PFNGLCOMPILECOMMANDLISTNVPROC glad_glCompileCommandListNV; +PFNGLCALLCOMMANDLISTNVPROC glad_glCallCommandListNV; +PFNGLBEGINCONDITIONALRENDERNVPROC glad_glBeginConditionalRenderNV; +PFNGLENDCONDITIONALRENDERNVPROC glad_glEndConditionalRenderNV; +PFNGLSUBPIXELPRECISIONBIASNVPROC glad_glSubpixelPrecisionBiasNV; +PFNGLCONSERVATIVERASTERPARAMETERFNVPROC glad_glConservativeRasterParameterfNV; +PFNGLCONSERVATIVERASTERPARAMETERINVPROC glad_glConservativeRasterParameteriNV; +PFNGLCOPYIMAGESUBDATANVPROC glad_glCopyImageSubDataNV; +PFNGLDEPTHRANGEDNVPROC glad_glDepthRangedNV; +PFNGLCLEARDEPTHDNVPROC glad_glClearDepthdNV; +PFNGLDEPTHBOUNDSDNVPROC glad_glDepthBoundsdNV; +PFNGLDRAWTEXTURENVPROC glad_glDrawTextureNV; +PFNGLDRAWVKIMAGENVPROC glad_glDrawVkImageNV; +PFNGLGETVKPROCADDRNVPROC glad_glGetVkProcAddrNV; +PFNGLWAITVKSEMAPHORENVPROC glad_glWaitVkSemaphoreNV; +PFNGLSIGNALVKSEMAPHORENVPROC glad_glSignalVkSemaphoreNV; +PFNGLSIGNALVKFENCENVPROC glad_glSignalVkFenceNV; +PFNGLMAPCONTROLPOINTSNVPROC glad_glMapControlPointsNV; +PFNGLMAPPARAMETERIVNVPROC glad_glMapParameterivNV; +PFNGLMAPPARAMETERFVNVPROC glad_glMapParameterfvNV; +PFNGLGETMAPCONTROLPOINTSNVPROC glad_glGetMapControlPointsNV; +PFNGLGETMAPPARAMETERIVNVPROC glad_glGetMapParameterivNV; +PFNGLGETMAPPARAMETERFVNVPROC glad_glGetMapParameterfvNV; +PFNGLGETMAPATTRIBPARAMETERIVNVPROC glad_glGetMapAttribParameterivNV; +PFNGLGETMAPATTRIBPARAMETERFVNVPROC glad_glGetMapAttribParameterfvNV; +PFNGLEVALMAPSNVPROC glad_glEvalMapsNV; +PFNGLGETMULTISAMPLEFVNVPROC glad_glGetMultisamplefvNV; +PFNGLSAMPLEMASKINDEXEDNVPROC glad_glSampleMaskIndexedNV; +PFNGLTEXRENDERBUFFERNVPROC glad_glTexRenderbufferNV; +PFNGLDELETEFENCESNVPROC glad_glDeleteFencesNV; +PFNGLGENFENCESNVPROC glad_glGenFencesNV; +PFNGLISFENCENVPROC glad_glIsFenceNV; +PFNGLTESTFENCENVPROC glad_glTestFenceNV; +PFNGLGETFENCEIVNVPROC glad_glGetFenceivNV; +PFNGLFINISHFENCENVPROC glad_glFinishFenceNV; +PFNGLSETFENCENVPROC glad_glSetFenceNV; +PFNGLFRAGMENTCOVERAGECOLORNVPROC glad_glFragmentCoverageColorNV; +PFNGLPROGRAMNAMEDPARAMETER4FNVPROC glad_glProgramNamedParameter4fNV; +PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC glad_glProgramNamedParameter4fvNV; +PFNGLPROGRAMNAMEDPARAMETER4DNVPROC glad_glProgramNamedParameter4dNV; +PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC glad_glProgramNamedParameter4dvNV; +PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC glad_glGetProgramNamedParameterfvNV; +PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC glad_glGetProgramNamedParameterdvNV; +PFNGLCOVERAGEMODULATIONTABLENVPROC glad_glCoverageModulationTableNV; +PFNGLGETCOVERAGEMODULATIONTABLENVPROC glad_glGetCoverageModulationTableNV; +PFNGLCOVERAGEMODULATIONNVPROC glad_glCoverageModulationNV; +PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC glad_glRenderbufferStorageMultisampleCoverageNV; +PFNGLPROGRAMVERTEXLIMITNVPROC glad_glProgramVertexLimitNV; +PFNGLFRAMEBUFFERTEXTUREEXTPROC glad_glFramebufferTextureEXT; +PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC glad_glFramebufferTextureFaceEXT; +PFNGLRENDERGPUMASKNVPROC glad_glRenderGpuMaskNV; +PFNGLMULTICASTBUFFERSUBDATANVPROC glad_glMulticastBufferSubDataNV; +PFNGLMULTICASTCOPYBUFFERSUBDATANVPROC glad_glMulticastCopyBufferSubDataNV; +PFNGLMULTICASTCOPYIMAGESUBDATANVPROC glad_glMulticastCopyImageSubDataNV; +PFNGLMULTICASTBLITFRAMEBUFFERNVPROC glad_glMulticastBlitFramebufferNV; +PFNGLMULTICASTFRAMEBUFFERSAMPLELOCATIONSFVNVPROC glad_glMulticastFramebufferSampleLocationsfvNV; +PFNGLMULTICASTBARRIERNVPROC glad_glMulticastBarrierNV; +PFNGLMULTICASTWAITSYNCNVPROC glad_glMulticastWaitSyncNV; +PFNGLMULTICASTGETQUERYOBJECTIVNVPROC glad_glMulticastGetQueryObjectivNV; +PFNGLMULTICASTGETQUERYOBJECTUIVNVPROC glad_glMulticastGetQueryObjectuivNV; +PFNGLMULTICASTGETQUERYOBJECTI64VNVPROC glad_glMulticastGetQueryObjecti64vNV; +PFNGLMULTICASTGETQUERYOBJECTUI64VNVPROC glad_glMulticastGetQueryObjectui64vNV; +PFNGLPROGRAMLOCALPARAMETERI4INVPROC glad_glProgramLocalParameterI4iNV; +PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC glad_glProgramLocalParameterI4ivNV; +PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC glad_glProgramLocalParametersI4ivNV; +PFNGLPROGRAMLOCALPARAMETERI4UINVPROC glad_glProgramLocalParameterI4uiNV; +PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC glad_glProgramLocalParameterI4uivNV; +PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC glad_glProgramLocalParametersI4uivNV; +PFNGLPROGRAMENVPARAMETERI4INVPROC glad_glProgramEnvParameterI4iNV; +PFNGLPROGRAMENVPARAMETERI4IVNVPROC glad_glProgramEnvParameterI4ivNV; +PFNGLPROGRAMENVPARAMETERSI4IVNVPROC glad_glProgramEnvParametersI4ivNV; +PFNGLPROGRAMENVPARAMETERI4UINVPROC glad_glProgramEnvParameterI4uiNV; +PFNGLPROGRAMENVPARAMETERI4UIVNVPROC glad_glProgramEnvParameterI4uivNV; +PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC glad_glProgramEnvParametersI4uivNV; +PFNGLGETPROGRAMLOCALPARAMETERIIVNVPROC glad_glGetProgramLocalParameterIivNV; +PFNGLGETPROGRAMLOCALPARAMETERIUIVNVPROC glad_glGetProgramLocalParameterIuivNV; +PFNGLGETPROGRAMENVPARAMETERIIVNVPROC glad_glGetProgramEnvParameterIivNV; +PFNGLGETPROGRAMENVPARAMETERIUIVNVPROC glad_glGetProgramEnvParameterIuivNV; +PFNGLPROGRAMSUBROUTINEPARAMETERSUIVNVPROC glad_glProgramSubroutineParametersuivNV; +PFNGLGETPROGRAMSUBROUTINEPARAMETERUIVNVPROC glad_glGetProgramSubroutineParameteruivNV; +PFNGLVERTEX2HNVPROC glad_glVertex2hNV; +PFNGLVERTEX2HVNVPROC glad_glVertex2hvNV; +PFNGLVERTEX3HNVPROC glad_glVertex3hNV; +PFNGLVERTEX3HVNVPROC glad_glVertex3hvNV; +PFNGLVERTEX4HNVPROC glad_glVertex4hNV; +PFNGLVERTEX4HVNVPROC glad_glVertex4hvNV; +PFNGLNORMAL3HNVPROC glad_glNormal3hNV; +PFNGLNORMAL3HVNVPROC glad_glNormal3hvNV; +PFNGLCOLOR3HNVPROC glad_glColor3hNV; +PFNGLCOLOR3HVNVPROC glad_glColor3hvNV; +PFNGLCOLOR4HNVPROC glad_glColor4hNV; +PFNGLCOLOR4HVNVPROC glad_glColor4hvNV; +PFNGLTEXCOORD1HNVPROC glad_glTexCoord1hNV; +PFNGLTEXCOORD1HVNVPROC glad_glTexCoord1hvNV; +PFNGLTEXCOORD2HNVPROC glad_glTexCoord2hNV; +PFNGLTEXCOORD2HVNVPROC glad_glTexCoord2hvNV; +PFNGLTEXCOORD3HNVPROC glad_glTexCoord3hNV; +PFNGLTEXCOORD3HVNVPROC glad_glTexCoord3hvNV; +PFNGLTEXCOORD4HNVPROC glad_glTexCoord4hNV; +PFNGLTEXCOORD4HVNVPROC glad_glTexCoord4hvNV; +PFNGLMULTITEXCOORD1HNVPROC glad_glMultiTexCoord1hNV; +PFNGLMULTITEXCOORD1HVNVPROC glad_glMultiTexCoord1hvNV; +PFNGLMULTITEXCOORD2HNVPROC glad_glMultiTexCoord2hNV; +PFNGLMULTITEXCOORD2HVNVPROC glad_glMultiTexCoord2hvNV; +PFNGLMULTITEXCOORD3HNVPROC glad_glMultiTexCoord3hNV; +PFNGLMULTITEXCOORD3HVNVPROC glad_glMultiTexCoord3hvNV; +PFNGLMULTITEXCOORD4HNVPROC glad_glMultiTexCoord4hNV; +PFNGLMULTITEXCOORD4HVNVPROC glad_glMultiTexCoord4hvNV; +PFNGLFOGCOORDHNVPROC glad_glFogCoordhNV; +PFNGLFOGCOORDHVNVPROC glad_glFogCoordhvNV; +PFNGLSECONDARYCOLOR3HNVPROC glad_glSecondaryColor3hNV; +PFNGLSECONDARYCOLOR3HVNVPROC glad_glSecondaryColor3hvNV; +PFNGLVERTEXWEIGHTHNVPROC glad_glVertexWeighthNV; +PFNGLVERTEXWEIGHTHVNVPROC glad_glVertexWeighthvNV; +PFNGLVERTEXATTRIB1HNVPROC glad_glVertexAttrib1hNV; +PFNGLVERTEXATTRIB1HVNVPROC glad_glVertexAttrib1hvNV; +PFNGLVERTEXATTRIB2HNVPROC glad_glVertexAttrib2hNV; +PFNGLVERTEXATTRIB2HVNVPROC glad_glVertexAttrib2hvNV; +PFNGLVERTEXATTRIB3HNVPROC glad_glVertexAttrib3hNV; +PFNGLVERTEXATTRIB3HVNVPROC glad_glVertexAttrib3hvNV; +PFNGLVERTEXATTRIB4HNVPROC glad_glVertexAttrib4hNV; +PFNGLVERTEXATTRIB4HVNVPROC glad_glVertexAttrib4hvNV; +PFNGLVERTEXATTRIBS1HVNVPROC glad_glVertexAttribs1hvNV; +PFNGLVERTEXATTRIBS2HVNVPROC glad_glVertexAttribs2hvNV; +PFNGLVERTEXATTRIBS3HVNVPROC glad_glVertexAttribs3hvNV; +PFNGLVERTEXATTRIBS4HVNVPROC glad_glVertexAttribs4hvNV; +PFNGLGETINTERNALFORMATSAMPLEIVNVPROC glad_glGetInternalformatSampleivNV; +PFNGLGENOCCLUSIONQUERIESNVPROC glad_glGenOcclusionQueriesNV; +PFNGLDELETEOCCLUSIONQUERIESNVPROC glad_glDeleteOcclusionQueriesNV; +PFNGLISOCCLUSIONQUERYNVPROC glad_glIsOcclusionQueryNV; +PFNGLBEGINOCCLUSIONQUERYNVPROC glad_glBeginOcclusionQueryNV; +PFNGLENDOCCLUSIONQUERYNVPROC glad_glEndOcclusionQueryNV; +PFNGLGETOCCLUSIONQUERYIVNVPROC glad_glGetOcclusionQueryivNV; +PFNGLGETOCCLUSIONQUERYUIVNVPROC glad_glGetOcclusionQueryuivNV; +PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC glad_glProgramBufferParametersfvNV; +PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC glad_glProgramBufferParametersIivNV; +PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC glad_glProgramBufferParametersIuivNV; +PFNGLGENPATHSNVPROC glad_glGenPathsNV; +PFNGLDELETEPATHSNVPROC glad_glDeletePathsNV; +PFNGLISPATHNVPROC glad_glIsPathNV; +PFNGLPATHCOMMANDSNVPROC glad_glPathCommandsNV; +PFNGLPATHCOORDSNVPROC glad_glPathCoordsNV; +PFNGLPATHSUBCOMMANDSNVPROC glad_glPathSubCommandsNV; +PFNGLPATHSUBCOORDSNVPROC glad_glPathSubCoordsNV; +PFNGLPATHSTRINGNVPROC glad_glPathStringNV; +PFNGLPATHGLYPHSNVPROC glad_glPathGlyphsNV; +PFNGLPATHGLYPHRANGENVPROC glad_glPathGlyphRangeNV; +PFNGLWEIGHTPATHSNVPROC glad_glWeightPathsNV; +PFNGLCOPYPATHNVPROC glad_glCopyPathNV; +PFNGLINTERPOLATEPATHSNVPROC glad_glInterpolatePathsNV; +PFNGLTRANSFORMPATHNVPROC glad_glTransformPathNV; +PFNGLPATHPARAMETERIVNVPROC glad_glPathParameterivNV; +PFNGLPATHPARAMETERINVPROC glad_glPathParameteriNV; +PFNGLPATHPARAMETERFVNVPROC glad_glPathParameterfvNV; +PFNGLPATHPARAMETERFNVPROC glad_glPathParameterfNV; +PFNGLPATHDASHARRAYNVPROC glad_glPathDashArrayNV; +PFNGLPATHSTENCILFUNCNVPROC glad_glPathStencilFuncNV; +PFNGLPATHSTENCILDEPTHOFFSETNVPROC glad_glPathStencilDepthOffsetNV; +PFNGLSTENCILFILLPATHNVPROC glad_glStencilFillPathNV; +PFNGLSTENCILSTROKEPATHNVPROC glad_glStencilStrokePathNV; +PFNGLSTENCILFILLPATHINSTANCEDNVPROC glad_glStencilFillPathInstancedNV; +PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC glad_glStencilStrokePathInstancedNV; +PFNGLPATHCOVERDEPTHFUNCNVPROC glad_glPathCoverDepthFuncNV; +PFNGLCOVERFILLPATHNVPROC glad_glCoverFillPathNV; +PFNGLCOVERSTROKEPATHNVPROC glad_glCoverStrokePathNV; +PFNGLCOVERFILLPATHINSTANCEDNVPROC glad_glCoverFillPathInstancedNV; +PFNGLCOVERSTROKEPATHINSTANCEDNVPROC glad_glCoverStrokePathInstancedNV; +PFNGLGETPATHPARAMETERIVNVPROC glad_glGetPathParameterivNV; +PFNGLGETPATHPARAMETERFVNVPROC glad_glGetPathParameterfvNV; +PFNGLGETPATHCOMMANDSNVPROC glad_glGetPathCommandsNV; +PFNGLGETPATHCOORDSNVPROC glad_glGetPathCoordsNV; +PFNGLGETPATHDASHARRAYNVPROC glad_glGetPathDashArrayNV; +PFNGLGETPATHMETRICSNVPROC glad_glGetPathMetricsNV; +PFNGLGETPATHMETRICRANGENVPROC glad_glGetPathMetricRangeNV; +PFNGLGETPATHSPACINGNVPROC glad_glGetPathSpacingNV; +PFNGLISPOINTINFILLPATHNVPROC glad_glIsPointInFillPathNV; +PFNGLISPOINTINSTROKEPATHNVPROC glad_glIsPointInStrokePathNV; +PFNGLGETPATHLENGTHNVPROC glad_glGetPathLengthNV; +PFNGLPOINTALONGPATHNVPROC glad_glPointAlongPathNV; +PFNGLMATRIXLOAD3X2FNVPROC glad_glMatrixLoad3x2fNV; +PFNGLMATRIXLOAD3X3FNVPROC glad_glMatrixLoad3x3fNV; +PFNGLMATRIXLOADTRANSPOSE3X3FNVPROC glad_glMatrixLoadTranspose3x3fNV; +PFNGLMATRIXMULT3X2FNVPROC glad_glMatrixMult3x2fNV; +PFNGLMATRIXMULT3X3FNVPROC glad_glMatrixMult3x3fNV; +PFNGLMATRIXMULTTRANSPOSE3X3FNVPROC glad_glMatrixMultTranspose3x3fNV; +PFNGLSTENCILTHENCOVERFILLPATHNVPROC glad_glStencilThenCoverFillPathNV; +PFNGLSTENCILTHENCOVERSTROKEPATHNVPROC glad_glStencilThenCoverStrokePathNV; +PFNGLSTENCILTHENCOVERFILLPATHINSTANCEDNVPROC glad_glStencilThenCoverFillPathInstancedNV; +PFNGLSTENCILTHENCOVERSTROKEPATHINSTANCEDNVPROC glad_glStencilThenCoverStrokePathInstancedNV; +PFNGLPATHGLYPHINDEXRANGENVPROC glad_glPathGlyphIndexRangeNV; +PFNGLPATHGLYPHINDEXARRAYNVPROC glad_glPathGlyphIndexArrayNV; +PFNGLPATHMEMORYGLYPHINDEXARRAYNVPROC glad_glPathMemoryGlyphIndexArrayNV; +PFNGLPROGRAMPATHFRAGMENTINPUTGENNVPROC glad_glProgramPathFragmentInputGenNV; +PFNGLGETPROGRAMRESOURCEFVNVPROC glad_glGetProgramResourcefvNV; +PFNGLPATHCOLORGENNVPROC glad_glPathColorGenNV; +PFNGLPATHTEXGENNVPROC glad_glPathTexGenNV; +PFNGLPATHFOGGENNVPROC glad_glPathFogGenNV; +PFNGLGETPATHCOLORGENIVNVPROC glad_glGetPathColorGenivNV; +PFNGLGETPATHCOLORGENFVNVPROC glad_glGetPathColorGenfvNV; +PFNGLGETPATHTEXGENIVNVPROC glad_glGetPathTexGenivNV; +PFNGLGETPATHTEXGENFVNVPROC glad_glGetPathTexGenfvNV; +PFNGLPIXELDATARANGENVPROC glad_glPixelDataRangeNV; +PFNGLFLUSHPIXELDATARANGENVPROC glad_glFlushPixelDataRangeNV; +PFNGLPOINTPARAMETERINVPROC glad_glPointParameteriNV; +PFNGLPOINTPARAMETERIVNVPROC glad_glPointParameterivNV; +PFNGLPRESENTFRAMEKEYEDNVPROC glad_glPresentFrameKeyedNV; +PFNGLPRESENTFRAMEDUALFILLNVPROC glad_glPresentFrameDualFillNV; +PFNGLGETVIDEOIVNVPROC glad_glGetVideoivNV; +PFNGLGETVIDEOUIVNVPROC glad_glGetVideouivNV; +PFNGLGETVIDEOI64VNVPROC glad_glGetVideoi64vNV; +PFNGLGETVIDEOUI64VNVPROC glad_glGetVideoui64vNV; +PFNGLPRIMITIVERESTARTNVPROC glad_glPrimitiveRestartNV; +PFNGLPRIMITIVERESTARTINDEXNVPROC glad_glPrimitiveRestartIndexNV; +PFNGLQUERYRESOURCENVPROC glad_glQueryResourceNV; +PFNGLGENQUERYRESOURCETAGNVPROC glad_glGenQueryResourceTagNV; +PFNGLDELETEQUERYRESOURCETAGNVPROC glad_glDeleteQueryResourceTagNV; +PFNGLQUERYRESOURCETAGNVPROC glad_glQueryResourceTagNV; +PFNGLCOMBINERPARAMETERFVNVPROC glad_glCombinerParameterfvNV; +PFNGLCOMBINERPARAMETERFNVPROC glad_glCombinerParameterfNV; +PFNGLCOMBINERPARAMETERIVNVPROC glad_glCombinerParameterivNV; +PFNGLCOMBINERPARAMETERINVPROC glad_glCombinerParameteriNV; +PFNGLCOMBINERINPUTNVPROC glad_glCombinerInputNV; +PFNGLCOMBINEROUTPUTNVPROC glad_glCombinerOutputNV; +PFNGLFINALCOMBINERINPUTNVPROC glad_glFinalCombinerInputNV; +PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC glad_glGetCombinerInputParameterfvNV; +PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC glad_glGetCombinerInputParameterivNV; +PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC glad_glGetCombinerOutputParameterfvNV; +PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC glad_glGetCombinerOutputParameterivNV; +PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC glad_glGetFinalCombinerInputParameterfvNV; +PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC glad_glGetFinalCombinerInputParameterivNV; +PFNGLCOMBINERSTAGEPARAMETERFVNVPROC glad_glCombinerStageParameterfvNV; +PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC glad_glGetCombinerStageParameterfvNV; +PFNGLFRAMEBUFFERSAMPLELOCATIONSFVNVPROC glad_glFramebufferSampleLocationsfvNV; +PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVNVPROC glad_glNamedFramebufferSampleLocationsfvNV; +PFNGLRESOLVEDEPTHVALUESNVPROC glad_glResolveDepthValuesNV; +PFNGLMAKEBUFFERRESIDENTNVPROC glad_glMakeBufferResidentNV; +PFNGLMAKEBUFFERNONRESIDENTNVPROC glad_glMakeBufferNonResidentNV; +PFNGLISBUFFERRESIDENTNVPROC glad_glIsBufferResidentNV; +PFNGLMAKENAMEDBUFFERRESIDENTNVPROC glad_glMakeNamedBufferResidentNV; +PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC glad_glMakeNamedBufferNonResidentNV; +PFNGLISNAMEDBUFFERRESIDENTNVPROC glad_glIsNamedBufferResidentNV; +PFNGLGETBUFFERPARAMETERUI64VNVPROC glad_glGetBufferParameterui64vNV; +PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC glad_glGetNamedBufferParameterui64vNV; +PFNGLGETINTEGERUI64VNVPROC glad_glGetIntegerui64vNV; +PFNGLUNIFORMUI64NVPROC glad_glUniformui64NV; +PFNGLUNIFORMUI64VNVPROC glad_glUniformui64vNV; +PFNGLPROGRAMUNIFORMUI64NVPROC glad_glProgramUniformui64NV; +PFNGLPROGRAMUNIFORMUI64VNVPROC glad_glProgramUniformui64vNV; +PFNGLTEXTUREBARRIERNVPROC glad_glTextureBarrierNV; +PFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC glad_glTexImage2DMultisampleCoverageNV; +PFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC glad_glTexImage3DMultisampleCoverageNV; +PFNGLTEXTUREIMAGE2DMULTISAMPLENVPROC glad_glTextureImage2DMultisampleNV; +PFNGLTEXTUREIMAGE3DMULTISAMPLENVPROC glad_glTextureImage3DMultisampleNV; +PFNGLTEXTUREIMAGE2DMULTISAMPLECOVERAGENVPROC glad_glTextureImage2DMultisampleCoverageNV; +PFNGLTEXTUREIMAGE3DMULTISAMPLECOVERAGENVPROC glad_glTextureImage3DMultisampleCoverageNV; +PFNGLBEGINTRANSFORMFEEDBACKNVPROC glad_glBeginTransformFeedbackNV; +PFNGLENDTRANSFORMFEEDBACKNVPROC glad_glEndTransformFeedbackNV; +PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC glad_glTransformFeedbackAttribsNV; +PFNGLBINDBUFFERRANGENVPROC glad_glBindBufferRangeNV; +PFNGLBINDBUFFEROFFSETNVPROC glad_glBindBufferOffsetNV; +PFNGLBINDBUFFERBASENVPROC glad_glBindBufferBaseNV; +PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC glad_glTransformFeedbackVaryingsNV; +PFNGLACTIVEVARYINGNVPROC glad_glActiveVaryingNV; +PFNGLGETVARYINGLOCATIONNVPROC glad_glGetVaryingLocationNV; +PFNGLGETACTIVEVARYINGNVPROC glad_glGetActiveVaryingNV; +PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC glad_glGetTransformFeedbackVaryingNV; +PFNGLTRANSFORMFEEDBACKSTREAMATTRIBSNVPROC glad_glTransformFeedbackStreamAttribsNV; +PFNGLBINDTRANSFORMFEEDBACKNVPROC glad_glBindTransformFeedbackNV; +PFNGLDELETETRANSFORMFEEDBACKSNVPROC glad_glDeleteTransformFeedbacksNV; +PFNGLGENTRANSFORMFEEDBACKSNVPROC glad_glGenTransformFeedbacksNV; +PFNGLISTRANSFORMFEEDBACKNVPROC glad_glIsTransformFeedbackNV; +PFNGLPAUSETRANSFORMFEEDBACKNVPROC glad_glPauseTransformFeedbackNV; +PFNGLRESUMETRANSFORMFEEDBACKNVPROC glad_glResumeTransformFeedbackNV; +PFNGLDRAWTRANSFORMFEEDBACKNVPROC glad_glDrawTransformFeedbackNV; +PFNGLVDPAUINITNVPROC glad_glVDPAUInitNV; +PFNGLVDPAUFININVPROC glad_glVDPAUFiniNV; +PFNGLVDPAUREGISTERVIDEOSURFACENVPROC glad_glVDPAURegisterVideoSurfaceNV; +PFNGLVDPAUREGISTEROUTPUTSURFACENVPROC glad_glVDPAURegisterOutputSurfaceNV; +PFNGLVDPAUISSURFACENVPROC glad_glVDPAUIsSurfaceNV; +PFNGLVDPAUUNREGISTERSURFACENVPROC glad_glVDPAUUnregisterSurfaceNV; +PFNGLVDPAUGETSURFACEIVNVPROC glad_glVDPAUGetSurfaceivNV; +PFNGLVDPAUSURFACEACCESSNVPROC glad_glVDPAUSurfaceAccessNV; +PFNGLVDPAUMAPSURFACESNVPROC glad_glVDPAUMapSurfacesNV; +PFNGLVDPAUUNMAPSURFACESNVPROC glad_glVDPAUUnmapSurfacesNV; +PFNGLFLUSHVERTEXARRAYRANGENVPROC glad_glFlushVertexArrayRangeNV; +PFNGLVERTEXARRAYRANGENVPROC glad_glVertexArrayRangeNV; +PFNGLVERTEXATTRIBL1I64NVPROC glad_glVertexAttribL1i64NV; +PFNGLVERTEXATTRIBL2I64NVPROC glad_glVertexAttribL2i64NV; +PFNGLVERTEXATTRIBL3I64NVPROC glad_glVertexAttribL3i64NV; +PFNGLVERTEXATTRIBL4I64NVPROC glad_glVertexAttribL4i64NV; +PFNGLVERTEXATTRIBL1I64VNVPROC glad_glVertexAttribL1i64vNV; +PFNGLVERTEXATTRIBL2I64VNVPROC glad_glVertexAttribL2i64vNV; +PFNGLVERTEXATTRIBL3I64VNVPROC glad_glVertexAttribL3i64vNV; +PFNGLVERTEXATTRIBL4I64VNVPROC glad_glVertexAttribL4i64vNV; +PFNGLVERTEXATTRIBL1UI64NVPROC glad_glVertexAttribL1ui64NV; +PFNGLVERTEXATTRIBL2UI64NVPROC glad_glVertexAttribL2ui64NV; +PFNGLVERTEXATTRIBL3UI64NVPROC glad_glVertexAttribL3ui64NV; +PFNGLVERTEXATTRIBL4UI64NVPROC glad_glVertexAttribL4ui64NV; +PFNGLVERTEXATTRIBL1UI64VNVPROC glad_glVertexAttribL1ui64vNV; +PFNGLVERTEXATTRIBL2UI64VNVPROC glad_glVertexAttribL2ui64vNV; +PFNGLVERTEXATTRIBL3UI64VNVPROC glad_glVertexAttribL3ui64vNV; +PFNGLVERTEXATTRIBL4UI64VNVPROC glad_glVertexAttribL4ui64vNV; +PFNGLGETVERTEXATTRIBLI64VNVPROC glad_glGetVertexAttribLi64vNV; +PFNGLGETVERTEXATTRIBLUI64VNVPROC glad_glGetVertexAttribLui64vNV; +PFNGLVERTEXATTRIBLFORMATNVPROC glad_glVertexAttribLFormatNV; +PFNGLBUFFERADDRESSRANGENVPROC glad_glBufferAddressRangeNV; +PFNGLVERTEXFORMATNVPROC glad_glVertexFormatNV; +PFNGLNORMALFORMATNVPROC glad_glNormalFormatNV; +PFNGLCOLORFORMATNVPROC glad_glColorFormatNV; +PFNGLINDEXFORMATNVPROC glad_glIndexFormatNV; +PFNGLTEXCOORDFORMATNVPROC glad_glTexCoordFormatNV; +PFNGLEDGEFLAGFORMATNVPROC glad_glEdgeFlagFormatNV; +PFNGLSECONDARYCOLORFORMATNVPROC glad_glSecondaryColorFormatNV; +PFNGLFOGCOORDFORMATNVPROC glad_glFogCoordFormatNV; +PFNGLVERTEXATTRIBFORMATNVPROC glad_glVertexAttribFormatNV; +PFNGLVERTEXATTRIBIFORMATNVPROC glad_glVertexAttribIFormatNV; +PFNGLGETINTEGERUI64I_VNVPROC glad_glGetIntegerui64i_vNV; +PFNGLAREPROGRAMSRESIDENTNVPROC glad_glAreProgramsResidentNV; +PFNGLBINDPROGRAMNVPROC glad_glBindProgramNV; +PFNGLDELETEPROGRAMSNVPROC glad_glDeleteProgramsNV; +PFNGLEXECUTEPROGRAMNVPROC glad_glExecuteProgramNV; +PFNGLGENPROGRAMSNVPROC glad_glGenProgramsNV; +PFNGLGETPROGRAMPARAMETERDVNVPROC glad_glGetProgramParameterdvNV; +PFNGLGETPROGRAMPARAMETERFVNVPROC glad_glGetProgramParameterfvNV; +PFNGLGETPROGRAMIVNVPROC glad_glGetProgramivNV; +PFNGLGETPROGRAMSTRINGNVPROC glad_glGetProgramStringNV; +PFNGLGETTRACKMATRIXIVNVPROC glad_glGetTrackMatrixivNV; +PFNGLGETVERTEXATTRIBDVNVPROC glad_glGetVertexAttribdvNV; +PFNGLGETVERTEXATTRIBFVNVPROC glad_glGetVertexAttribfvNV; +PFNGLGETVERTEXATTRIBIVNVPROC glad_glGetVertexAttribivNV; +PFNGLGETVERTEXATTRIBPOINTERVNVPROC glad_glGetVertexAttribPointervNV; +PFNGLISPROGRAMNVPROC glad_glIsProgramNV; +PFNGLLOADPROGRAMNVPROC glad_glLoadProgramNV; +PFNGLPROGRAMPARAMETER4DNVPROC glad_glProgramParameter4dNV; +PFNGLPROGRAMPARAMETER4DVNVPROC glad_glProgramParameter4dvNV; +PFNGLPROGRAMPARAMETER4FNVPROC glad_glProgramParameter4fNV; +PFNGLPROGRAMPARAMETER4FVNVPROC glad_glProgramParameter4fvNV; +PFNGLPROGRAMPARAMETERS4DVNVPROC glad_glProgramParameters4dvNV; +PFNGLPROGRAMPARAMETERS4FVNVPROC glad_glProgramParameters4fvNV; +PFNGLREQUESTRESIDENTPROGRAMSNVPROC glad_glRequestResidentProgramsNV; +PFNGLTRACKMATRIXNVPROC glad_glTrackMatrixNV; +PFNGLVERTEXATTRIBPOINTERNVPROC glad_glVertexAttribPointerNV; +PFNGLVERTEXATTRIB1DNVPROC glad_glVertexAttrib1dNV; +PFNGLVERTEXATTRIB1DVNVPROC glad_glVertexAttrib1dvNV; +PFNGLVERTEXATTRIB1FNVPROC glad_glVertexAttrib1fNV; +PFNGLVERTEXATTRIB1FVNVPROC glad_glVertexAttrib1fvNV; +PFNGLVERTEXATTRIB1SNVPROC glad_glVertexAttrib1sNV; +PFNGLVERTEXATTRIB1SVNVPROC glad_glVertexAttrib1svNV; +PFNGLVERTEXATTRIB2DNVPROC glad_glVertexAttrib2dNV; +PFNGLVERTEXATTRIB2DVNVPROC glad_glVertexAttrib2dvNV; +PFNGLVERTEXATTRIB2FNVPROC glad_glVertexAttrib2fNV; +PFNGLVERTEXATTRIB2FVNVPROC glad_glVertexAttrib2fvNV; +PFNGLVERTEXATTRIB2SNVPROC glad_glVertexAttrib2sNV; +PFNGLVERTEXATTRIB2SVNVPROC glad_glVertexAttrib2svNV; +PFNGLVERTEXATTRIB3DNVPROC glad_glVertexAttrib3dNV; +PFNGLVERTEXATTRIB3DVNVPROC glad_glVertexAttrib3dvNV; +PFNGLVERTEXATTRIB3FNVPROC glad_glVertexAttrib3fNV; +PFNGLVERTEXATTRIB3FVNVPROC glad_glVertexAttrib3fvNV; +PFNGLVERTEXATTRIB3SNVPROC glad_glVertexAttrib3sNV; +PFNGLVERTEXATTRIB3SVNVPROC glad_glVertexAttrib3svNV; +PFNGLVERTEXATTRIB4DNVPROC glad_glVertexAttrib4dNV; +PFNGLVERTEXATTRIB4DVNVPROC glad_glVertexAttrib4dvNV; +PFNGLVERTEXATTRIB4FNVPROC glad_glVertexAttrib4fNV; +PFNGLVERTEXATTRIB4FVNVPROC glad_glVertexAttrib4fvNV; +PFNGLVERTEXATTRIB4SNVPROC glad_glVertexAttrib4sNV; +PFNGLVERTEXATTRIB4SVNVPROC glad_glVertexAttrib4svNV; +PFNGLVERTEXATTRIB4UBNVPROC glad_glVertexAttrib4ubNV; +PFNGLVERTEXATTRIB4UBVNVPROC glad_glVertexAttrib4ubvNV; +PFNGLVERTEXATTRIBS1DVNVPROC glad_glVertexAttribs1dvNV; +PFNGLVERTEXATTRIBS1FVNVPROC glad_glVertexAttribs1fvNV; +PFNGLVERTEXATTRIBS1SVNVPROC glad_glVertexAttribs1svNV; +PFNGLVERTEXATTRIBS2DVNVPROC glad_glVertexAttribs2dvNV; +PFNGLVERTEXATTRIBS2FVNVPROC glad_glVertexAttribs2fvNV; +PFNGLVERTEXATTRIBS2SVNVPROC glad_glVertexAttribs2svNV; +PFNGLVERTEXATTRIBS3DVNVPROC glad_glVertexAttribs3dvNV; +PFNGLVERTEXATTRIBS3FVNVPROC glad_glVertexAttribs3fvNV; +PFNGLVERTEXATTRIBS3SVNVPROC glad_glVertexAttribs3svNV; +PFNGLVERTEXATTRIBS4DVNVPROC glad_glVertexAttribs4dvNV; +PFNGLVERTEXATTRIBS4FVNVPROC glad_glVertexAttribs4fvNV; +PFNGLVERTEXATTRIBS4SVNVPROC glad_glVertexAttribs4svNV; +PFNGLVERTEXATTRIBS4UBVNVPROC glad_glVertexAttribs4ubvNV; +PFNGLVERTEXATTRIBI1IEXTPROC glad_glVertexAttribI1iEXT; +PFNGLVERTEXATTRIBI2IEXTPROC glad_glVertexAttribI2iEXT; +PFNGLVERTEXATTRIBI3IEXTPROC glad_glVertexAttribI3iEXT; +PFNGLVERTEXATTRIBI4IEXTPROC glad_glVertexAttribI4iEXT; +PFNGLVERTEXATTRIBI1UIEXTPROC glad_glVertexAttribI1uiEXT; +PFNGLVERTEXATTRIBI2UIEXTPROC glad_glVertexAttribI2uiEXT; +PFNGLVERTEXATTRIBI3UIEXTPROC glad_glVertexAttribI3uiEXT; +PFNGLVERTEXATTRIBI4UIEXTPROC glad_glVertexAttribI4uiEXT; +PFNGLVERTEXATTRIBI1IVEXTPROC glad_glVertexAttribI1ivEXT; +PFNGLVERTEXATTRIBI2IVEXTPROC glad_glVertexAttribI2ivEXT; +PFNGLVERTEXATTRIBI3IVEXTPROC glad_glVertexAttribI3ivEXT; +PFNGLVERTEXATTRIBI4IVEXTPROC glad_glVertexAttribI4ivEXT; +PFNGLVERTEXATTRIBI1UIVEXTPROC glad_glVertexAttribI1uivEXT; +PFNGLVERTEXATTRIBI2UIVEXTPROC glad_glVertexAttribI2uivEXT; +PFNGLVERTEXATTRIBI3UIVEXTPROC glad_glVertexAttribI3uivEXT; +PFNGLVERTEXATTRIBI4UIVEXTPROC glad_glVertexAttribI4uivEXT; +PFNGLVERTEXATTRIBI4BVEXTPROC glad_glVertexAttribI4bvEXT; +PFNGLVERTEXATTRIBI4SVEXTPROC glad_glVertexAttribI4svEXT; +PFNGLVERTEXATTRIBI4UBVEXTPROC glad_glVertexAttribI4ubvEXT; +PFNGLVERTEXATTRIBI4USVEXTPROC glad_glVertexAttribI4usvEXT; +PFNGLVERTEXATTRIBIPOINTEREXTPROC glad_glVertexAttribIPointerEXT; +PFNGLGETVERTEXATTRIBIIVEXTPROC glad_glGetVertexAttribIivEXT; +PFNGLGETVERTEXATTRIBIUIVEXTPROC glad_glGetVertexAttribIuivEXT; +PFNGLBEGINVIDEOCAPTURENVPROC glad_glBeginVideoCaptureNV; +PFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC glad_glBindVideoCaptureStreamBufferNV; +PFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC glad_glBindVideoCaptureStreamTextureNV; +PFNGLENDVIDEOCAPTURENVPROC glad_glEndVideoCaptureNV; +PFNGLGETVIDEOCAPTUREIVNVPROC glad_glGetVideoCaptureivNV; +PFNGLGETVIDEOCAPTURESTREAMIVNVPROC glad_glGetVideoCaptureStreamivNV; +PFNGLGETVIDEOCAPTURESTREAMFVNVPROC glad_glGetVideoCaptureStreamfvNV; +PFNGLGETVIDEOCAPTURESTREAMDVNVPROC glad_glGetVideoCaptureStreamdvNV; +PFNGLVIDEOCAPTURENVPROC glad_glVideoCaptureNV; +PFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC glad_glVideoCaptureStreamParameterivNV; +PFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC glad_glVideoCaptureStreamParameterfvNV; +PFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC glad_glVideoCaptureStreamParameterdvNV; +PFNGLVIEWPORTSWIZZLENVPROC glad_glViewportSwizzleNV; +PFNGLMULTITEXCOORD1BOESPROC glad_glMultiTexCoord1bOES; +PFNGLMULTITEXCOORD1BVOESPROC glad_glMultiTexCoord1bvOES; +PFNGLMULTITEXCOORD2BOESPROC glad_glMultiTexCoord2bOES; +PFNGLMULTITEXCOORD2BVOESPROC glad_glMultiTexCoord2bvOES; +PFNGLMULTITEXCOORD3BOESPROC glad_glMultiTexCoord3bOES; +PFNGLMULTITEXCOORD3BVOESPROC glad_glMultiTexCoord3bvOES; +PFNGLMULTITEXCOORD4BOESPROC glad_glMultiTexCoord4bOES; +PFNGLMULTITEXCOORD4BVOESPROC glad_glMultiTexCoord4bvOES; +PFNGLTEXCOORD1BOESPROC glad_glTexCoord1bOES; +PFNGLTEXCOORD1BVOESPROC glad_glTexCoord1bvOES; +PFNGLTEXCOORD2BOESPROC glad_glTexCoord2bOES; +PFNGLTEXCOORD2BVOESPROC glad_glTexCoord2bvOES; +PFNGLTEXCOORD3BOESPROC glad_glTexCoord3bOES; +PFNGLTEXCOORD3BVOESPROC glad_glTexCoord3bvOES; +PFNGLTEXCOORD4BOESPROC glad_glTexCoord4bOES; +PFNGLTEXCOORD4BVOESPROC glad_glTexCoord4bvOES; +PFNGLVERTEX2BOESPROC glad_glVertex2bOES; +PFNGLVERTEX2BVOESPROC glad_glVertex2bvOES; +PFNGLVERTEX3BOESPROC glad_glVertex3bOES; +PFNGLVERTEX3BVOESPROC glad_glVertex3bvOES; +PFNGLVERTEX4BOESPROC glad_glVertex4bOES; +PFNGLVERTEX4BVOESPROC glad_glVertex4bvOES; +PFNGLALPHAFUNCXOESPROC glad_glAlphaFuncxOES; +PFNGLCLEARCOLORXOESPROC glad_glClearColorxOES; +PFNGLCLEARDEPTHXOESPROC glad_glClearDepthxOES; +PFNGLCLIPPLANEXOESPROC glad_glClipPlanexOES; +PFNGLCOLOR4XOESPROC glad_glColor4xOES; +PFNGLDEPTHRANGEXOESPROC glad_glDepthRangexOES; +PFNGLFOGXOESPROC glad_glFogxOES; +PFNGLFOGXVOESPROC glad_glFogxvOES; +PFNGLFRUSTUMXOESPROC glad_glFrustumxOES; +PFNGLGETCLIPPLANEXOESPROC glad_glGetClipPlanexOES; +PFNGLGETFIXEDVOESPROC glad_glGetFixedvOES; +PFNGLGETTEXENVXVOESPROC glad_glGetTexEnvxvOES; +PFNGLGETTEXPARAMETERXVOESPROC glad_glGetTexParameterxvOES; +PFNGLLIGHTMODELXOESPROC glad_glLightModelxOES; +PFNGLLIGHTMODELXVOESPROC glad_glLightModelxvOES; +PFNGLLIGHTXOESPROC glad_glLightxOES; +PFNGLLIGHTXVOESPROC glad_glLightxvOES; +PFNGLLINEWIDTHXOESPROC glad_glLineWidthxOES; +PFNGLLOADMATRIXXOESPROC glad_glLoadMatrixxOES; +PFNGLMATERIALXOESPROC glad_glMaterialxOES; +PFNGLMATERIALXVOESPROC glad_glMaterialxvOES; +PFNGLMULTMATRIXXOESPROC glad_glMultMatrixxOES; +PFNGLMULTITEXCOORD4XOESPROC glad_glMultiTexCoord4xOES; +PFNGLNORMAL3XOESPROC glad_glNormal3xOES; +PFNGLORTHOXOESPROC glad_glOrthoxOES; +PFNGLPOINTPARAMETERXVOESPROC glad_glPointParameterxvOES; +PFNGLPOINTSIZEXOESPROC glad_glPointSizexOES; +PFNGLPOLYGONOFFSETXOESPROC glad_glPolygonOffsetxOES; +PFNGLROTATEXOESPROC glad_glRotatexOES; +PFNGLSCALEXOESPROC glad_glScalexOES; +PFNGLTEXENVXOESPROC glad_glTexEnvxOES; +PFNGLTEXENVXVOESPROC glad_glTexEnvxvOES; +PFNGLTEXPARAMETERXOESPROC glad_glTexParameterxOES; +PFNGLTEXPARAMETERXVOESPROC glad_glTexParameterxvOES; +PFNGLTRANSLATEXOESPROC glad_glTranslatexOES; +PFNGLGETLIGHTXVOESPROC glad_glGetLightxvOES; +PFNGLGETMATERIALXVOESPROC glad_glGetMaterialxvOES; +PFNGLPOINTPARAMETERXOESPROC glad_glPointParameterxOES; +PFNGLSAMPLECOVERAGEXOESPROC glad_glSampleCoveragexOES; +PFNGLACCUMXOESPROC glad_glAccumxOES; +PFNGLBITMAPXOESPROC glad_glBitmapxOES; +PFNGLBLENDCOLORXOESPROC glad_glBlendColorxOES; +PFNGLCLEARACCUMXOESPROC glad_glClearAccumxOES; +PFNGLCOLOR3XOESPROC glad_glColor3xOES; +PFNGLCOLOR3XVOESPROC glad_glColor3xvOES; +PFNGLCOLOR4XVOESPROC glad_glColor4xvOES; +PFNGLCONVOLUTIONPARAMETERXOESPROC glad_glConvolutionParameterxOES; +PFNGLCONVOLUTIONPARAMETERXVOESPROC glad_glConvolutionParameterxvOES; +PFNGLEVALCOORD1XOESPROC glad_glEvalCoord1xOES; +PFNGLEVALCOORD1XVOESPROC glad_glEvalCoord1xvOES; +PFNGLEVALCOORD2XOESPROC glad_glEvalCoord2xOES; +PFNGLEVALCOORD2XVOESPROC glad_glEvalCoord2xvOES; +PFNGLFEEDBACKBUFFERXOESPROC glad_glFeedbackBufferxOES; +PFNGLGETCONVOLUTIONPARAMETERXVOESPROC glad_glGetConvolutionParameterxvOES; +PFNGLGETHISTOGRAMPARAMETERXVOESPROC glad_glGetHistogramParameterxvOES; +PFNGLGETLIGHTXOESPROC glad_glGetLightxOES; +PFNGLGETMAPXVOESPROC glad_glGetMapxvOES; +PFNGLGETMATERIALXOESPROC glad_glGetMaterialxOES; +PFNGLGETPIXELMAPXVPROC glad_glGetPixelMapxv; +PFNGLGETTEXGENXVOESPROC glad_glGetTexGenxvOES; +PFNGLGETTEXLEVELPARAMETERXVOESPROC glad_glGetTexLevelParameterxvOES; +PFNGLINDEXXOESPROC glad_glIndexxOES; +PFNGLINDEXXVOESPROC glad_glIndexxvOES; +PFNGLLOADTRANSPOSEMATRIXXOESPROC glad_glLoadTransposeMatrixxOES; +PFNGLMAP1XOESPROC glad_glMap1xOES; +PFNGLMAP2XOESPROC glad_glMap2xOES; +PFNGLMAPGRID1XOESPROC glad_glMapGrid1xOES; +PFNGLMAPGRID2XOESPROC glad_glMapGrid2xOES; +PFNGLMULTTRANSPOSEMATRIXXOESPROC glad_glMultTransposeMatrixxOES; +PFNGLMULTITEXCOORD1XOESPROC glad_glMultiTexCoord1xOES; +PFNGLMULTITEXCOORD1XVOESPROC glad_glMultiTexCoord1xvOES; +PFNGLMULTITEXCOORD2XOESPROC glad_glMultiTexCoord2xOES; +PFNGLMULTITEXCOORD2XVOESPROC glad_glMultiTexCoord2xvOES; +PFNGLMULTITEXCOORD3XOESPROC glad_glMultiTexCoord3xOES; +PFNGLMULTITEXCOORD3XVOESPROC glad_glMultiTexCoord3xvOES; +PFNGLMULTITEXCOORD4XVOESPROC glad_glMultiTexCoord4xvOES; +PFNGLNORMAL3XVOESPROC glad_glNormal3xvOES; +PFNGLPASSTHROUGHXOESPROC glad_glPassThroughxOES; +PFNGLPIXELMAPXPROC glad_glPixelMapx; +PFNGLPIXELSTOREXPROC glad_glPixelStorex; +PFNGLPIXELTRANSFERXOESPROC glad_glPixelTransferxOES; +PFNGLPIXELZOOMXOESPROC glad_glPixelZoomxOES; +PFNGLPRIORITIZETEXTURESXOESPROC glad_glPrioritizeTexturesxOES; +PFNGLRASTERPOS2XOESPROC glad_glRasterPos2xOES; +PFNGLRASTERPOS2XVOESPROC glad_glRasterPos2xvOES; +PFNGLRASTERPOS3XOESPROC glad_glRasterPos3xOES; +PFNGLRASTERPOS3XVOESPROC glad_glRasterPos3xvOES; +PFNGLRASTERPOS4XOESPROC glad_glRasterPos4xOES; +PFNGLRASTERPOS4XVOESPROC glad_glRasterPos4xvOES; +PFNGLRECTXOESPROC glad_glRectxOES; +PFNGLRECTXVOESPROC glad_glRectxvOES; +PFNGLTEXCOORD1XOESPROC glad_glTexCoord1xOES; +PFNGLTEXCOORD1XVOESPROC glad_glTexCoord1xvOES; +PFNGLTEXCOORD2XOESPROC glad_glTexCoord2xOES; +PFNGLTEXCOORD2XVOESPROC glad_glTexCoord2xvOES; +PFNGLTEXCOORD3XOESPROC glad_glTexCoord3xOES; +PFNGLTEXCOORD3XVOESPROC glad_glTexCoord3xvOES; +PFNGLTEXCOORD4XOESPROC glad_glTexCoord4xOES; +PFNGLTEXCOORD4XVOESPROC glad_glTexCoord4xvOES; +PFNGLTEXGENXOESPROC glad_glTexGenxOES; +PFNGLTEXGENXVOESPROC glad_glTexGenxvOES; +PFNGLVERTEX2XOESPROC glad_glVertex2xOES; +PFNGLVERTEX2XVOESPROC glad_glVertex2xvOES; +PFNGLVERTEX3XOESPROC glad_glVertex3xOES; +PFNGLVERTEX3XVOESPROC glad_glVertex3xvOES; +PFNGLVERTEX4XOESPROC glad_glVertex4xOES; +PFNGLVERTEX4XVOESPROC glad_glVertex4xvOES; +PFNGLQUERYMATRIXXOESPROC glad_glQueryMatrixxOES; +PFNGLCLEARDEPTHFOESPROC glad_glClearDepthfOES; +PFNGLCLIPPLANEFOESPROC glad_glClipPlanefOES; +PFNGLDEPTHRANGEFOESPROC glad_glDepthRangefOES; +PFNGLFRUSTUMFOESPROC glad_glFrustumfOES; +PFNGLGETCLIPPLANEFOESPROC glad_glGetClipPlanefOES; +PFNGLORTHOFOESPROC glad_glOrthofOES; +PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC glad_glFramebufferTextureMultiviewOVR; +PFNGLHINTPGIPROC glad_glHintPGI; +PFNGLDETAILTEXFUNCSGISPROC glad_glDetailTexFuncSGIS; +PFNGLGETDETAILTEXFUNCSGISPROC glad_glGetDetailTexFuncSGIS; +PFNGLFOGFUNCSGISPROC glad_glFogFuncSGIS; +PFNGLGETFOGFUNCSGISPROC glad_glGetFogFuncSGIS; +PFNGLSAMPLEMASKSGISPROC glad_glSampleMaskSGIS; +PFNGLSAMPLEPATTERNSGISPROC glad_glSamplePatternSGIS; +PFNGLPIXELTEXGENPARAMETERISGISPROC glad_glPixelTexGenParameteriSGIS; +PFNGLPIXELTEXGENPARAMETERIVSGISPROC glad_glPixelTexGenParameterivSGIS; +PFNGLPIXELTEXGENPARAMETERFSGISPROC glad_glPixelTexGenParameterfSGIS; +PFNGLPIXELTEXGENPARAMETERFVSGISPROC glad_glPixelTexGenParameterfvSGIS; +PFNGLGETPIXELTEXGENPARAMETERIVSGISPROC glad_glGetPixelTexGenParameterivSGIS; +PFNGLGETPIXELTEXGENPARAMETERFVSGISPROC glad_glGetPixelTexGenParameterfvSGIS; +PFNGLPOINTPARAMETERFSGISPROC glad_glPointParameterfSGIS; +PFNGLPOINTPARAMETERFVSGISPROC glad_glPointParameterfvSGIS; +PFNGLSHARPENTEXFUNCSGISPROC glad_glSharpenTexFuncSGIS; +PFNGLGETSHARPENTEXFUNCSGISPROC glad_glGetSharpenTexFuncSGIS; +PFNGLTEXIMAGE4DSGISPROC glad_glTexImage4DSGIS; +PFNGLTEXSUBIMAGE4DSGISPROC glad_glTexSubImage4DSGIS; +PFNGLTEXTURECOLORMASKSGISPROC glad_glTextureColorMaskSGIS; +PFNGLGETTEXFILTERFUNCSGISPROC glad_glGetTexFilterFuncSGIS; +PFNGLTEXFILTERFUNCSGISPROC glad_glTexFilterFuncSGIS; +PFNGLASYNCMARKERSGIXPROC glad_glAsyncMarkerSGIX; +PFNGLFINISHASYNCSGIXPROC glad_glFinishAsyncSGIX; +PFNGLPOLLASYNCSGIXPROC glad_glPollAsyncSGIX; +PFNGLGENASYNCMARKERSSGIXPROC glad_glGenAsyncMarkersSGIX; +PFNGLDELETEASYNCMARKERSSGIXPROC glad_glDeleteAsyncMarkersSGIX; +PFNGLISASYNCMARKERSGIXPROC glad_glIsAsyncMarkerSGIX; +PFNGLFLUSHRASTERSGIXPROC glad_glFlushRasterSGIX; +PFNGLFRAGMENTCOLORMATERIALSGIXPROC glad_glFragmentColorMaterialSGIX; +PFNGLFRAGMENTLIGHTFSGIXPROC glad_glFragmentLightfSGIX; +PFNGLFRAGMENTLIGHTFVSGIXPROC glad_glFragmentLightfvSGIX; +PFNGLFRAGMENTLIGHTISGIXPROC glad_glFragmentLightiSGIX; +PFNGLFRAGMENTLIGHTIVSGIXPROC glad_glFragmentLightivSGIX; +PFNGLFRAGMENTLIGHTMODELFSGIXPROC glad_glFragmentLightModelfSGIX; +PFNGLFRAGMENTLIGHTMODELFVSGIXPROC glad_glFragmentLightModelfvSGIX; +PFNGLFRAGMENTLIGHTMODELISGIXPROC glad_glFragmentLightModeliSGIX; +PFNGLFRAGMENTLIGHTMODELIVSGIXPROC glad_glFragmentLightModelivSGIX; +PFNGLFRAGMENTMATERIALFSGIXPROC glad_glFragmentMaterialfSGIX; +PFNGLFRAGMENTMATERIALFVSGIXPROC glad_glFragmentMaterialfvSGIX; +PFNGLFRAGMENTMATERIALISGIXPROC glad_glFragmentMaterialiSGIX; +PFNGLFRAGMENTMATERIALIVSGIXPROC glad_glFragmentMaterialivSGIX; +PFNGLGETFRAGMENTLIGHTFVSGIXPROC glad_glGetFragmentLightfvSGIX; +PFNGLGETFRAGMENTLIGHTIVSGIXPROC glad_glGetFragmentLightivSGIX; +PFNGLGETFRAGMENTMATERIALFVSGIXPROC glad_glGetFragmentMaterialfvSGIX; +PFNGLGETFRAGMENTMATERIALIVSGIXPROC glad_glGetFragmentMaterialivSGIX; +PFNGLLIGHTENVISGIXPROC glad_glLightEnviSGIX; +PFNGLFRAMEZOOMSGIXPROC glad_glFrameZoomSGIX; +PFNGLIGLOOINTERFACESGIXPROC glad_glIglooInterfaceSGIX; +PFNGLGETINSTRUMENTSSGIXPROC glad_glGetInstrumentsSGIX; +PFNGLINSTRUMENTSBUFFERSGIXPROC glad_glInstrumentsBufferSGIX; +PFNGLPOLLINSTRUMENTSSGIXPROC glad_glPollInstrumentsSGIX; +PFNGLREADINSTRUMENTSSGIXPROC glad_glReadInstrumentsSGIX; +PFNGLSTARTINSTRUMENTSSGIXPROC glad_glStartInstrumentsSGIX; +PFNGLSTOPINSTRUMENTSSGIXPROC glad_glStopInstrumentsSGIX; +PFNGLGETLISTPARAMETERFVSGIXPROC glad_glGetListParameterfvSGIX; +PFNGLGETLISTPARAMETERIVSGIXPROC glad_glGetListParameterivSGIX; +PFNGLLISTPARAMETERFSGIXPROC glad_glListParameterfSGIX; +PFNGLLISTPARAMETERFVSGIXPROC glad_glListParameterfvSGIX; +PFNGLLISTPARAMETERISGIXPROC glad_glListParameteriSGIX; +PFNGLLISTPARAMETERIVSGIXPROC glad_glListParameterivSGIX; +PFNGLPIXELTEXGENSGIXPROC glad_glPixelTexGenSGIX; +PFNGLDEFORMATIONMAP3DSGIXPROC glad_glDeformationMap3dSGIX; +PFNGLDEFORMATIONMAP3FSGIXPROC glad_glDeformationMap3fSGIX; +PFNGLDEFORMSGIXPROC glad_glDeformSGIX; +PFNGLLOADIDENTITYDEFORMATIONMAPSGIXPROC glad_glLoadIdentityDeformationMapSGIX; +PFNGLREFERENCEPLANESGIXPROC glad_glReferencePlaneSGIX; +PFNGLSPRITEPARAMETERFSGIXPROC glad_glSpriteParameterfSGIX; +PFNGLSPRITEPARAMETERFVSGIXPROC glad_glSpriteParameterfvSGIX; +PFNGLSPRITEPARAMETERISGIXPROC glad_glSpriteParameteriSGIX; +PFNGLSPRITEPARAMETERIVSGIXPROC glad_glSpriteParameterivSGIX; +PFNGLTAGSAMPLEBUFFERSGIXPROC glad_glTagSampleBufferSGIX; +PFNGLCOLORTABLESGIPROC glad_glColorTableSGI; +PFNGLCOLORTABLEPARAMETERFVSGIPROC glad_glColorTableParameterfvSGI; +PFNGLCOLORTABLEPARAMETERIVSGIPROC glad_glColorTableParameterivSGI; +PFNGLCOPYCOLORTABLESGIPROC glad_glCopyColorTableSGI; +PFNGLGETCOLORTABLESGIPROC glad_glGetColorTableSGI; +PFNGLGETCOLORTABLEPARAMETERFVSGIPROC glad_glGetColorTableParameterfvSGI; +PFNGLGETCOLORTABLEPARAMETERIVSGIPROC glad_glGetColorTableParameterivSGI; +PFNGLFINISHTEXTURESUNXPROC glad_glFinishTextureSUNX; +PFNGLGLOBALALPHAFACTORBSUNPROC glad_glGlobalAlphaFactorbSUN; +PFNGLGLOBALALPHAFACTORSSUNPROC glad_glGlobalAlphaFactorsSUN; +PFNGLGLOBALALPHAFACTORISUNPROC glad_glGlobalAlphaFactoriSUN; +PFNGLGLOBALALPHAFACTORFSUNPROC glad_glGlobalAlphaFactorfSUN; +PFNGLGLOBALALPHAFACTORDSUNPROC glad_glGlobalAlphaFactordSUN; +PFNGLGLOBALALPHAFACTORUBSUNPROC glad_glGlobalAlphaFactorubSUN; +PFNGLGLOBALALPHAFACTORUSSUNPROC glad_glGlobalAlphaFactorusSUN; +PFNGLGLOBALALPHAFACTORUISUNPROC glad_glGlobalAlphaFactoruiSUN; +PFNGLDRAWMESHARRAYSSUNPROC glad_glDrawMeshArraysSUN; +PFNGLREPLACEMENTCODEUISUNPROC glad_glReplacementCodeuiSUN; +PFNGLREPLACEMENTCODEUSSUNPROC glad_glReplacementCodeusSUN; +PFNGLREPLACEMENTCODEUBSUNPROC glad_glReplacementCodeubSUN; +PFNGLREPLACEMENTCODEUIVSUNPROC glad_glReplacementCodeuivSUN; +PFNGLREPLACEMENTCODEUSVSUNPROC glad_glReplacementCodeusvSUN; +PFNGLREPLACEMENTCODEUBVSUNPROC glad_glReplacementCodeubvSUN; +PFNGLREPLACEMENTCODEPOINTERSUNPROC glad_glReplacementCodePointerSUN; +PFNGLCOLOR4UBVERTEX2FSUNPROC glad_glColor4ubVertex2fSUN; +PFNGLCOLOR4UBVERTEX2FVSUNPROC glad_glColor4ubVertex2fvSUN; +PFNGLCOLOR4UBVERTEX3FSUNPROC glad_glColor4ubVertex3fSUN; +PFNGLCOLOR4UBVERTEX3FVSUNPROC glad_glColor4ubVertex3fvSUN; +PFNGLCOLOR3FVERTEX3FSUNPROC glad_glColor3fVertex3fSUN; +PFNGLCOLOR3FVERTEX3FVSUNPROC glad_glColor3fVertex3fvSUN; +PFNGLNORMAL3FVERTEX3FSUNPROC glad_glNormal3fVertex3fSUN; +PFNGLNORMAL3FVERTEX3FVSUNPROC glad_glNormal3fVertex3fvSUN; +PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC glad_glColor4fNormal3fVertex3fSUN; +PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC glad_glColor4fNormal3fVertex3fvSUN; +PFNGLTEXCOORD2FVERTEX3FSUNPROC glad_glTexCoord2fVertex3fSUN; +PFNGLTEXCOORD2FVERTEX3FVSUNPROC glad_glTexCoord2fVertex3fvSUN; +PFNGLTEXCOORD4FVERTEX4FSUNPROC glad_glTexCoord4fVertex4fSUN; +PFNGLTEXCOORD4FVERTEX4FVSUNPROC glad_glTexCoord4fVertex4fvSUN; +PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC glad_glTexCoord2fColor4ubVertex3fSUN; +PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC glad_glTexCoord2fColor4ubVertex3fvSUN; +PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC glad_glTexCoord2fColor3fVertex3fSUN; +PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC glad_glTexCoord2fColor3fVertex3fvSUN; +PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC glad_glTexCoord2fNormal3fVertex3fSUN; +PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC glad_glTexCoord2fNormal3fVertex3fvSUN; +PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC glad_glTexCoord2fColor4fNormal3fVertex3fSUN; +PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC glad_glTexCoord2fColor4fNormal3fVertex3fvSUN; +PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC glad_glTexCoord4fColor4fNormal3fVertex4fSUN; +PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC glad_glTexCoord4fColor4fNormal3fVertex4fvSUN; +PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC glad_glReplacementCodeuiVertex3fSUN; +PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC glad_glReplacementCodeuiVertex3fvSUN; +PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC glad_glReplacementCodeuiColor4ubVertex3fSUN; +PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC glad_glReplacementCodeuiColor4ubVertex3fvSUN; +PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC glad_glReplacementCodeuiColor3fVertex3fSUN; +PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC glad_glReplacementCodeuiColor3fVertex3fvSUN; +PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC glad_glReplacementCodeuiNormal3fVertex3fSUN; +PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC glad_glReplacementCodeuiNormal3fVertex3fvSUN; +PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC glad_glReplacementCodeuiColor4fNormal3fVertex3fSUN; +PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC glad_glReplacementCodeuiColor4fNormal3fVertex3fvSUN; +PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC glad_glReplacementCodeuiTexCoord2fVertex3fSUN; +PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC glad_glReplacementCodeuiTexCoord2fVertex3fvSUN; +PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC glad_glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN; +PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC glad_glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN; +PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC glad_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN; +PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC glad_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN; static void load_GL_VERSION_1_0(GLADloadproc load) { if(!GLAD_GL_VERSION_1_0) return; glad_glCullFace = (PFNGLCULLFACEPROC)load("glCullFace"); @@ -1031,6 +4406,2242 @@ static void load_GL_VERSION_3_3(GLADloadproc load) { glad_glSecondaryColorP3ui = (PFNGLSECONDARYCOLORP3UIPROC)load("glSecondaryColorP3ui"); glad_glSecondaryColorP3uiv = (PFNGLSECONDARYCOLORP3UIVPROC)load("glSecondaryColorP3uiv"); } +static void load_GL_3DFX_tbuffer(GLADloadproc load) { + if(!GLAD_GL_3DFX_tbuffer) return; + glad_glTbufferMask3DFX = (PFNGLTBUFFERMASK3DFXPROC)load("glTbufferMask3DFX"); +} +static void load_GL_AMD_debug_output(GLADloadproc load) { + if(!GLAD_GL_AMD_debug_output) return; + glad_glDebugMessageEnableAMD = (PFNGLDEBUGMESSAGEENABLEAMDPROC)load("glDebugMessageEnableAMD"); + glad_glDebugMessageInsertAMD = (PFNGLDEBUGMESSAGEINSERTAMDPROC)load("glDebugMessageInsertAMD"); + glad_glDebugMessageCallbackAMD = (PFNGLDEBUGMESSAGECALLBACKAMDPROC)load("glDebugMessageCallbackAMD"); + glad_glGetDebugMessageLogAMD = (PFNGLGETDEBUGMESSAGELOGAMDPROC)load("glGetDebugMessageLogAMD"); +} +static void load_GL_AMD_draw_buffers_blend(GLADloadproc load) { + if(!GLAD_GL_AMD_draw_buffers_blend) return; + glad_glBlendFuncIndexedAMD = (PFNGLBLENDFUNCINDEXEDAMDPROC)load("glBlendFuncIndexedAMD"); + glad_glBlendFuncSeparateIndexedAMD = (PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC)load("glBlendFuncSeparateIndexedAMD"); + glad_glBlendEquationIndexedAMD = (PFNGLBLENDEQUATIONINDEXEDAMDPROC)load("glBlendEquationIndexedAMD"); + glad_glBlendEquationSeparateIndexedAMD = (PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC)load("glBlendEquationSeparateIndexedAMD"); +} +static void load_GL_AMD_framebuffer_sample_positions(GLADloadproc load) { + if(!GLAD_GL_AMD_framebuffer_sample_positions) return; + glad_glFramebufferSamplePositionsfvAMD = (PFNGLFRAMEBUFFERSAMPLEPOSITIONSFVAMDPROC)load("glFramebufferSamplePositionsfvAMD"); + glad_glNamedFramebufferSamplePositionsfvAMD = (PFNGLNAMEDFRAMEBUFFERSAMPLEPOSITIONSFVAMDPROC)load("glNamedFramebufferSamplePositionsfvAMD"); + glad_glGetFramebufferParameterfvAMD = (PFNGLGETFRAMEBUFFERPARAMETERFVAMDPROC)load("glGetFramebufferParameterfvAMD"); + glad_glGetNamedFramebufferParameterfvAMD = (PFNGLGETNAMEDFRAMEBUFFERPARAMETERFVAMDPROC)load("glGetNamedFramebufferParameterfvAMD"); +} +static void load_GL_AMD_gpu_shader_int64(GLADloadproc load) { + if(!GLAD_GL_AMD_gpu_shader_int64) return; + glad_glUniform1i64NV = (PFNGLUNIFORM1I64NVPROC)load("glUniform1i64NV"); + glad_glUniform2i64NV = (PFNGLUNIFORM2I64NVPROC)load("glUniform2i64NV"); + glad_glUniform3i64NV = (PFNGLUNIFORM3I64NVPROC)load("glUniform3i64NV"); + glad_glUniform4i64NV = (PFNGLUNIFORM4I64NVPROC)load("glUniform4i64NV"); + glad_glUniform1i64vNV = (PFNGLUNIFORM1I64VNVPROC)load("glUniform1i64vNV"); + glad_glUniform2i64vNV = (PFNGLUNIFORM2I64VNVPROC)load("glUniform2i64vNV"); + glad_glUniform3i64vNV = (PFNGLUNIFORM3I64VNVPROC)load("glUniform3i64vNV"); + glad_glUniform4i64vNV = (PFNGLUNIFORM4I64VNVPROC)load("glUniform4i64vNV"); + glad_glUniform1ui64NV = (PFNGLUNIFORM1UI64NVPROC)load("glUniform1ui64NV"); + glad_glUniform2ui64NV = (PFNGLUNIFORM2UI64NVPROC)load("glUniform2ui64NV"); + glad_glUniform3ui64NV = (PFNGLUNIFORM3UI64NVPROC)load("glUniform3ui64NV"); + glad_glUniform4ui64NV = (PFNGLUNIFORM4UI64NVPROC)load("glUniform4ui64NV"); + glad_glUniform1ui64vNV = (PFNGLUNIFORM1UI64VNVPROC)load("glUniform1ui64vNV"); + glad_glUniform2ui64vNV = (PFNGLUNIFORM2UI64VNVPROC)load("glUniform2ui64vNV"); + glad_glUniform3ui64vNV = (PFNGLUNIFORM3UI64VNVPROC)load("glUniform3ui64vNV"); + glad_glUniform4ui64vNV = (PFNGLUNIFORM4UI64VNVPROC)load("glUniform4ui64vNV"); + glad_glGetUniformi64vNV = (PFNGLGETUNIFORMI64VNVPROC)load("glGetUniformi64vNV"); + glad_glGetUniformui64vNV = (PFNGLGETUNIFORMUI64VNVPROC)load("glGetUniformui64vNV"); + glad_glProgramUniform1i64NV = (PFNGLPROGRAMUNIFORM1I64NVPROC)load("glProgramUniform1i64NV"); + glad_glProgramUniform2i64NV = (PFNGLPROGRAMUNIFORM2I64NVPROC)load("glProgramUniform2i64NV"); + glad_glProgramUniform3i64NV = (PFNGLPROGRAMUNIFORM3I64NVPROC)load("glProgramUniform3i64NV"); + glad_glProgramUniform4i64NV = (PFNGLPROGRAMUNIFORM4I64NVPROC)load("glProgramUniform4i64NV"); + glad_glProgramUniform1i64vNV = (PFNGLPROGRAMUNIFORM1I64VNVPROC)load("glProgramUniform1i64vNV"); + glad_glProgramUniform2i64vNV = (PFNGLPROGRAMUNIFORM2I64VNVPROC)load("glProgramUniform2i64vNV"); + glad_glProgramUniform3i64vNV = (PFNGLPROGRAMUNIFORM3I64VNVPROC)load("glProgramUniform3i64vNV"); + glad_glProgramUniform4i64vNV = (PFNGLPROGRAMUNIFORM4I64VNVPROC)load("glProgramUniform4i64vNV"); + glad_glProgramUniform1ui64NV = (PFNGLPROGRAMUNIFORM1UI64NVPROC)load("glProgramUniform1ui64NV"); + glad_glProgramUniform2ui64NV = (PFNGLPROGRAMUNIFORM2UI64NVPROC)load("glProgramUniform2ui64NV"); + glad_glProgramUniform3ui64NV = (PFNGLPROGRAMUNIFORM3UI64NVPROC)load("glProgramUniform3ui64NV"); + glad_glProgramUniform4ui64NV = (PFNGLPROGRAMUNIFORM4UI64NVPROC)load("glProgramUniform4ui64NV"); + glad_glProgramUniform1ui64vNV = (PFNGLPROGRAMUNIFORM1UI64VNVPROC)load("glProgramUniform1ui64vNV"); + glad_glProgramUniform2ui64vNV = (PFNGLPROGRAMUNIFORM2UI64VNVPROC)load("glProgramUniform2ui64vNV"); + glad_glProgramUniform3ui64vNV = (PFNGLPROGRAMUNIFORM3UI64VNVPROC)load("glProgramUniform3ui64vNV"); + glad_glProgramUniform4ui64vNV = (PFNGLPROGRAMUNIFORM4UI64VNVPROC)load("glProgramUniform4ui64vNV"); +} +static void load_GL_AMD_interleaved_elements(GLADloadproc load) { + if(!GLAD_GL_AMD_interleaved_elements) return; + glad_glVertexAttribParameteriAMD = (PFNGLVERTEXATTRIBPARAMETERIAMDPROC)load("glVertexAttribParameteriAMD"); +} +static void load_GL_AMD_multi_draw_indirect(GLADloadproc load) { + if(!GLAD_GL_AMD_multi_draw_indirect) return; + glad_glMultiDrawArraysIndirectAMD = (PFNGLMULTIDRAWARRAYSINDIRECTAMDPROC)load("glMultiDrawArraysIndirectAMD"); + glad_glMultiDrawElementsIndirectAMD = (PFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC)load("glMultiDrawElementsIndirectAMD"); +} +static void load_GL_AMD_name_gen_delete(GLADloadproc load) { + if(!GLAD_GL_AMD_name_gen_delete) return; + glad_glGenNamesAMD = (PFNGLGENNAMESAMDPROC)load("glGenNamesAMD"); + glad_glDeleteNamesAMD = (PFNGLDELETENAMESAMDPROC)load("glDeleteNamesAMD"); + glad_glIsNameAMD = (PFNGLISNAMEAMDPROC)load("glIsNameAMD"); +} +static void load_GL_AMD_occlusion_query_event(GLADloadproc load) { + if(!GLAD_GL_AMD_occlusion_query_event) return; + glad_glQueryObjectParameteruiAMD = (PFNGLQUERYOBJECTPARAMETERUIAMDPROC)load("glQueryObjectParameteruiAMD"); +} +static void load_GL_AMD_performance_monitor(GLADloadproc load) { + if(!GLAD_GL_AMD_performance_monitor) return; + glad_glGetPerfMonitorGroupsAMD = (PFNGLGETPERFMONITORGROUPSAMDPROC)load("glGetPerfMonitorGroupsAMD"); + glad_glGetPerfMonitorCountersAMD = (PFNGLGETPERFMONITORCOUNTERSAMDPROC)load("glGetPerfMonitorCountersAMD"); + glad_glGetPerfMonitorGroupStringAMD = (PFNGLGETPERFMONITORGROUPSTRINGAMDPROC)load("glGetPerfMonitorGroupStringAMD"); + glad_glGetPerfMonitorCounterStringAMD = (PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC)load("glGetPerfMonitorCounterStringAMD"); + glad_glGetPerfMonitorCounterInfoAMD = (PFNGLGETPERFMONITORCOUNTERINFOAMDPROC)load("glGetPerfMonitorCounterInfoAMD"); + glad_glGenPerfMonitorsAMD = (PFNGLGENPERFMONITORSAMDPROC)load("glGenPerfMonitorsAMD"); + glad_glDeletePerfMonitorsAMD = (PFNGLDELETEPERFMONITORSAMDPROC)load("glDeletePerfMonitorsAMD"); + glad_glSelectPerfMonitorCountersAMD = (PFNGLSELECTPERFMONITORCOUNTERSAMDPROC)load("glSelectPerfMonitorCountersAMD"); + glad_glBeginPerfMonitorAMD = (PFNGLBEGINPERFMONITORAMDPROC)load("glBeginPerfMonitorAMD"); + glad_glEndPerfMonitorAMD = (PFNGLENDPERFMONITORAMDPROC)load("glEndPerfMonitorAMD"); + glad_glGetPerfMonitorCounterDataAMD = (PFNGLGETPERFMONITORCOUNTERDATAAMDPROC)load("glGetPerfMonitorCounterDataAMD"); +} +static void load_GL_AMD_sample_positions(GLADloadproc load) { + if(!GLAD_GL_AMD_sample_positions) return; + glad_glSetMultisamplefvAMD = (PFNGLSETMULTISAMPLEFVAMDPROC)load("glSetMultisamplefvAMD"); +} +static void load_GL_AMD_sparse_texture(GLADloadproc load) { + if(!GLAD_GL_AMD_sparse_texture) return; + glad_glTexStorageSparseAMD = (PFNGLTEXSTORAGESPARSEAMDPROC)load("glTexStorageSparseAMD"); + glad_glTextureStorageSparseAMD = (PFNGLTEXTURESTORAGESPARSEAMDPROC)load("glTextureStorageSparseAMD"); +} +static void load_GL_AMD_stencil_operation_extended(GLADloadproc load) { + if(!GLAD_GL_AMD_stencil_operation_extended) return; + glad_glStencilOpValueAMD = (PFNGLSTENCILOPVALUEAMDPROC)load("glStencilOpValueAMD"); +} +static void load_GL_AMD_vertex_shader_tessellator(GLADloadproc load) { + if(!GLAD_GL_AMD_vertex_shader_tessellator) return; + glad_glTessellationFactorAMD = (PFNGLTESSELLATIONFACTORAMDPROC)load("glTessellationFactorAMD"); + glad_glTessellationModeAMD = (PFNGLTESSELLATIONMODEAMDPROC)load("glTessellationModeAMD"); +} +static void load_GL_APPLE_element_array(GLADloadproc load) { + if(!GLAD_GL_APPLE_element_array) return; + glad_glElementPointerAPPLE = (PFNGLELEMENTPOINTERAPPLEPROC)load("glElementPointerAPPLE"); + glad_glDrawElementArrayAPPLE = (PFNGLDRAWELEMENTARRAYAPPLEPROC)load("glDrawElementArrayAPPLE"); + glad_glDrawRangeElementArrayAPPLE = (PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC)load("glDrawRangeElementArrayAPPLE"); + glad_glMultiDrawElementArrayAPPLE = (PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC)load("glMultiDrawElementArrayAPPLE"); + glad_glMultiDrawRangeElementArrayAPPLE = (PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC)load("glMultiDrawRangeElementArrayAPPLE"); +} +static void load_GL_APPLE_fence(GLADloadproc load) { + if(!GLAD_GL_APPLE_fence) return; + glad_glGenFencesAPPLE = (PFNGLGENFENCESAPPLEPROC)load("glGenFencesAPPLE"); + glad_glDeleteFencesAPPLE = (PFNGLDELETEFENCESAPPLEPROC)load("glDeleteFencesAPPLE"); + glad_glSetFenceAPPLE = (PFNGLSETFENCEAPPLEPROC)load("glSetFenceAPPLE"); + glad_glIsFenceAPPLE = (PFNGLISFENCEAPPLEPROC)load("glIsFenceAPPLE"); + glad_glTestFenceAPPLE = (PFNGLTESTFENCEAPPLEPROC)load("glTestFenceAPPLE"); + glad_glFinishFenceAPPLE = (PFNGLFINISHFENCEAPPLEPROC)load("glFinishFenceAPPLE"); + glad_glTestObjectAPPLE = (PFNGLTESTOBJECTAPPLEPROC)load("glTestObjectAPPLE"); + glad_glFinishObjectAPPLE = (PFNGLFINISHOBJECTAPPLEPROC)load("glFinishObjectAPPLE"); +} +static void load_GL_APPLE_flush_buffer_range(GLADloadproc load) { + if(!GLAD_GL_APPLE_flush_buffer_range) return; + glad_glBufferParameteriAPPLE = (PFNGLBUFFERPARAMETERIAPPLEPROC)load("glBufferParameteriAPPLE"); + glad_glFlushMappedBufferRangeAPPLE = (PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC)load("glFlushMappedBufferRangeAPPLE"); +} +static void load_GL_APPLE_object_purgeable(GLADloadproc load) { + if(!GLAD_GL_APPLE_object_purgeable) return; + glad_glObjectPurgeableAPPLE = (PFNGLOBJECTPURGEABLEAPPLEPROC)load("glObjectPurgeableAPPLE"); + glad_glObjectUnpurgeableAPPLE = (PFNGLOBJECTUNPURGEABLEAPPLEPROC)load("glObjectUnpurgeableAPPLE"); + glad_glGetObjectParameterivAPPLE = (PFNGLGETOBJECTPARAMETERIVAPPLEPROC)load("glGetObjectParameterivAPPLE"); +} +static void load_GL_APPLE_texture_range(GLADloadproc load) { + if(!GLAD_GL_APPLE_texture_range) return; + glad_glTextureRangeAPPLE = (PFNGLTEXTURERANGEAPPLEPROC)load("glTextureRangeAPPLE"); + glad_glGetTexParameterPointervAPPLE = (PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC)load("glGetTexParameterPointervAPPLE"); +} +static void load_GL_APPLE_vertex_array_object(GLADloadproc load) { + if(!GLAD_GL_APPLE_vertex_array_object) return; + glad_glBindVertexArrayAPPLE = (PFNGLBINDVERTEXARRAYAPPLEPROC)load("glBindVertexArrayAPPLE"); + glad_glDeleteVertexArraysAPPLE = (PFNGLDELETEVERTEXARRAYSAPPLEPROC)load("glDeleteVertexArraysAPPLE"); + glad_glGenVertexArraysAPPLE = (PFNGLGENVERTEXARRAYSAPPLEPROC)load("glGenVertexArraysAPPLE"); + glad_glIsVertexArrayAPPLE = (PFNGLISVERTEXARRAYAPPLEPROC)load("glIsVertexArrayAPPLE"); +} +static void load_GL_APPLE_vertex_array_range(GLADloadproc load) { + if(!GLAD_GL_APPLE_vertex_array_range) return; + glad_glVertexArrayRangeAPPLE = (PFNGLVERTEXARRAYRANGEAPPLEPROC)load("glVertexArrayRangeAPPLE"); + glad_glFlushVertexArrayRangeAPPLE = (PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC)load("glFlushVertexArrayRangeAPPLE"); + glad_glVertexArrayParameteriAPPLE = (PFNGLVERTEXARRAYPARAMETERIAPPLEPROC)load("glVertexArrayParameteriAPPLE"); +} +static void load_GL_APPLE_vertex_program_evaluators(GLADloadproc load) { + if(!GLAD_GL_APPLE_vertex_program_evaluators) return; + glad_glEnableVertexAttribAPPLE = (PFNGLENABLEVERTEXATTRIBAPPLEPROC)load("glEnableVertexAttribAPPLE"); + glad_glDisableVertexAttribAPPLE = (PFNGLDISABLEVERTEXATTRIBAPPLEPROC)load("glDisableVertexAttribAPPLE"); + glad_glIsVertexAttribEnabledAPPLE = (PFNGLISVERTEXATTRIBENABLEDAPPLEPROC)load("glIsVertexAttribEnabledAPPLE"); + glad_glMapVertexAttrib1dAPPLE = (PFNGLMAPVERTEXATTRIB1DAPPLEPROC)load("glMapVertexAttrib1dAPPLE"); + glad_glMapVertexAttrib1fAPPLE = (PFNGLMAPVERTEXATTRIB1FAPPLEPROC)load("glMapVertexAttrib1fAPPLE"); + glad_glMapVertexAttrib2dAPPLE = (PFNGLMAPVERTEXATTRIB2DAPPLEPROC)load("glMapVertexAttrib2dAPPLE"); + glad_glMapVertexAttrib2fAPPLE = (PFNGLMAPVERTEXATTRIB2FAPPLEPROC)load("glMapVertexAttrib2fAPPLE"); +} +static void load_GL_ARB_ES2_compatibility(GLADloadproc load) { + if(!GLAD_GL_ARB_ES2_compatibility) return; + glad_glReleaseShaderCompiler = (PFNGLRELEASESHADERCOMPILERPROC)load("glReleaseShaderCompiler"); + glad_glShaderBinary = (PFNGLSHADERBINARYPROC)load("glShaderBinary"); + glad_glGetShaderPrecisionFormat = (PFNGLGETSHADERPRECISIONFORMATPROC)load("glGetShaderPrecisionFormat"); + glad_glDepthRangef = (PFNGLDEPTHRANGEFPROC)load("glDepthRangef"); + glad_glClearDepthf = (PFNGLCLEARDEPTHFPROC)load("glClearDepthf"); +} +static void load_GL_ARB_ES3_1_compatibility(GLADloadproc load) { + if(!GLAD_GL_ARB_ES3_1_compatibility) return; + glad_glMemoryBarrierByRegion = (PFNGLMEMORYBARRIERBYREGIONPROC)load("glMemoryBarrierByRegion"); +} +static void load_GL_ARB_ES3_2_compatibility(GLADloadproc load) { + if(!GLAD_GL_ARB_ES3_2_compatibility) return; + glad_glPrimitiveBoundingBoxARB = (PFNGLPRIMITIVEBOUNDINGBOXARBPROC)load("glPrimitiveBoundingBoxARB"); +} +static void load_GL_ARB_base_instance(GLADloadproc load) { + if(!GLAD_GL_ARB_base_instance) return; + glad_glDrawArraysInstancedBaseInstance = (PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC)load("glDrawArraysInstancedBaseInstance"); + glad_glDrawElementsInstancedBaseInstance = (PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC)load("glDrawElementsInstancedBaseInstance"); + glad_glDrawElementsInstancedBaseVertexBaseInstance = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC)load("glDrawElementsInstancedBaseVertexBaseInstance"); +} +static void load_GL_ARB_bindless_texture(GLADloadproc load) { + if(!GLAD_GL_ARB_bindless_texture) return; + glad_glGetTextureHandleARB = (PFNGLGETTEXTUREHANDLEARBPROC)load("glGetTextureHandleARB"); + glad_glGetTextureSamplerHandleARB = (PFNGLGETTEXTURESAMPLERHANDLEARBPROC)load("glGetTextureSamplerHandleARB"); + glad_glMakeTextureHandleResidentARB = (PFNGLMAKETEXTUREHANDLERESIDENTARBPROC)load("glMakeTextureHandleResidentARB"); + glad_glMakeTextureHandleNonResidentARB = (PFNGLMAKETEXTUREHANDLENONRESIDENTARBPROC)load("glMakeTextureHandleNonResidentARB"); + glad_glGetImageHandleARB = (PFNGLGETIMAGEHANDLEARBPROC)load("glGetImageHandleARB"); + glad_glMakeImageHandleResidentARB = (PFNGLMAKEIMAGEHANDLERESIDENTARBPROC)load("glMakeImageHandleResidentARB"); + glad_glMakeImageHandleNonResidentARB = (PFNGLMAKEIMAGEHANDLENONRESIDENTARBPROC)load("glMakeImageHandleNonResidentARB"); + glad_glUniformHandleui64ARB = (PFNGLUNIFORMHANDLEUI64ARBPROC)load("glUniformHandleui64ARB"); + glad_glUniformHandleui64vARB = (PFNGLUNIFORMHANDLEUI64VARBPROC)load("glUniformHandleui64vARB"); + glad_glProgramUniformHandleui64ARB = (PFNGLPROGRAMUNIFORMHANDLEUI64ARBPROC)load("glProgramUniformHandleui64ARB"); + glad_glProgramUniformHandleui64vARB = (PFNGLPROGRAMUNIFORMHANDLEUI64VARBPROC)load("glProgramUniformHandleui64vARB"); + glad_glIsTextureHandleResidentARB = (PFNGLISTEXTUREHANDLERESIDENTARBPROC)load("glIsTextureHandleResidentARB"); + glad_glIsImageHandleResidentARB = (PFNGLISIMAGEHANDLERESIDENTARBPROC)load("glIsImageHandleResidentARB"); + glad_glVertexAttribL1ui64ARB = (PFNGLVERTEXATTRIBL1UI64ARBPROC)load("glVertexAttribL1ui64ARB"); + glad_glVertexAttribL1ui64vARB = (PFNGLVERTEXATTRIBL1UI64VARBPROC)load("glVertexAttribL1ui64vARB"); + glad_glGetVertexAttribLui64vARB = (PFNGLGETVERTEXATTRIBLUI64VARBPROC)load("glGetVertexAttribLui64vARB"); +} +static void load_GL_ARB_blend_func_extended(GLADloadproc load) { + if(!GLAD_GL_ARB_blend_func_extended) return; + glad_glBindFragDataLocationIndexed = (PFNGLBINDFRAGDATALOCATIONINDEXEDPROC)load("glBindFragDataLocationIndexed"); + glad_glGetFragDataIndex = (PFNGLGETFRAGDATAINDEXPROC)load("glGetFragDataIndex"); +} +static void load_GL_ARB_buffer_storage(GLADloadproc load) { + if(!GLAD_GL_ARB_buffer_storage) return; + glad_glBufferStorage = (PFNGLBUFFERSTORAGEPROC)load("glBufferStorage"); +} +static void load_GL_ARB_cl_event(GLADloadproc load) { + if(!GLAD_GL_ARB_cl_event) return; + glad_glCreateSyncFromCLeventARB = (PFNGLCREATESYNCFROMCLEVENTARBPROC)load("glCreateSyncFromCLeventARB"); +} +static void load_GL_ARB_clear_buffer_object(GLADloadproc load) { + if(!GLAD_GL_ARB_clear_buffer_object) return; + glad_glClearBufferData = (PFNGLCLEARBUFFERDATAPROC)load("glClearBufferData"); + glad_glClearBufferSubData = (PFNGLCLEARBUFFERSUBDATAPROC)load("glClearBufferSubData"); +} +static void load_GL_ARB_clear_texture(GLADloadproc load) { + if(!GLAD_GL_ARB_clear_texture) return; + glad_glClearTexImage = (PFNGLCLEARTEXIMAGEPROC)load("glClearTexImage"); + glad_glClearTexSubImage = (PFNGLCLEARTEXSUBIMAGEPROC)load("glClearTexSubImage"); +} +static void load_GL_ARB_clip_control(GLADloadproc load) { + if(!GLAD_GL_ARB_clip_control) return; + glad_glClipControl = (PFNGLCLIPCONTROLPROC)load("glClipControl"); +} +static void load_GL_ARB_color_buffer_float(GLADloadproc load) { + if(!GLAD_GL_ARB_color_buffer_float) return; + glad_glClampColorARB = (PFNGLCLAMPCOLORARBPROC)load("glClampColorARB"); +} +static void load_GL_ARB_compute_shader(GLADloadproc load) { + if(!GLAD_GL_ARB_compute_shader) return; + glad_glDispatchCompute = (PFNGLDISPATCHCOMPUTEPROC)load("glDispatchCompute"); + glad_glDispatchComputeIndirect = (PFNGLDISPATCHCOMPUTEINDIRECTPROC)load("glDispatchComputeIndirect"); +} +static void load_GL_ARB_compute_variable_group_size(GLADloadproc load) { + 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(PFNGLGETDEBUGMESSAGELOGARBPROC)load("glGetDebugMessageLogARB"); +} +static void load_GL_ARB_direct_state_access(GLADloadproc load) { + if(!GLAD_GL_ARB_direct_state_access) return; + glad_glCreateTransformFeedbacks = (PFNGLCREATETRANSFORMFEEDBACKSPROC)load("glCreateTransformFeedbacks"); + glad_glTransformFeedbackBufferBase = (PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC)load("glTransformFeedbackBufferBase"); + glad_glTransformFeedbackBufferRange = (PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC)load("glTransformFeedbackBufferRange"); + glad_glGetTransformFeedbackiv = (PFNGLGETTRANSFORMFEEDBACKIVPROC)load("glGetTransformFeedbackiv"); + glad_glGetTransformFeedbacki_v = (PFNGLGETTRANSFORMFEEDBACKI_VPROC)load("glGetTransformFeedbacki_v"); + glad_glGetTransformFeedbacki64_v = (PFNGLGETTRANSFORMFEEDBACKI64_VPROC)load("glGetTransformFeedbacki64_v"); + glad_glCreateBuffers = (PFNGLCREATEBUFFERSPROC)load("glCreateBuffers"); + glad_glNamedBufferStorage = (PFNGLNAMEDBUFFERSTORAGEPROC)load("glNamedBufferStorage"); 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(PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC)load("glNamedFramebufferDrawBuffers"); + glad_glNamedFramebufferReadBuffer = (PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC)load("glNamedFramebufferReadBuffer"); + glad_glInvalidateNamedFramebufferData = (PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC)load("glInvalidateNamedFramebufferData"); + glad_glInvalidateNamedFramebufferSubData = (PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC)load("glInvalidateNamedFramebufferSubData"); + glad_glClearNamedFramebufferiv = (PFNGLCLEARNAMEDFRAMEBUFFERIVPROC)load("glClearNamedFramebufferiv"); + glad_glClearNamedFramebufferuiv = (PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC)load("glClearNamedFramebufferuiv"); + glad_glClearNamedFramebufferfv = (PFNGLCLEARNAMEDFRAMEBUFFERFVPROC)load("glClearNamedFramebufferfv"); + glad_glClearNamedFramebufferfi = (PFNGLCLEARNAMEDFRAMEBUFFERFIPROC)load("glClearNamedFramebufferfi"); + glad_glBlitNamedFramebuffer = (PFNGLBLITNAMEDFRAMEBUFFERPROC)load("glBlitNamedFramebuffer"); + glad_glCheckNamedFramebufferStatus 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glad_glTextureBufferRange = (PFNGLTEXTUREBUFFERRANGEPROC)load("glTextureBufferRange"); + glad_glTextureStorage1D = (PFNGLTEXTURESTORAGE1DPROC)load("glTextureStorage1D"); + glad_glTextureStorage2D = (PFNGLTEXTURESTORAGE2DPROC)load("glTextureStorage2D"); + glad_glTextureStorage3D = (PFNGLTEXTURESTORAGE3DPROC)load("glTextureStorage3D"); + glad_glTextureStorage2DMultisample = (PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC)load("glTextureStorage2DMultisample"); + glad_glTextureStorage3DMultisample = (PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC)load("glTextureStorage3DMultisample"); + glad_glTextureSubImage1D = (PFNGLTEXTURESUBIMAGE1DPROC)load("glTextureSubImage1D"); + glad_glTextureSubImage2D = (PFNGLTEXTURESUBIMAGE2DPROC)load("glTextureSubImage2D"); + glad_glTextureSubImage3D = (PFNGLTEXTURESUBIMAGE3DPROC)load("glTextureSubImage3D"); + glad_glCompressedTextureSubImage1D = (PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC)load("glCompressedTextureSubImage1D"); + glad_glCompressedTextureSubImage2D = 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glad_glGetProgramStringARB = (PFNGLGETPROGRAMSTRINGARBPROC)load("glGetProgramStringARB"); + glad_glIsProgramARB = (PFNGLISPROGRAMARBPROC)load("glIsProgramARB"); +} +static void load_GL_ARB_framebuffer_no_attachments(GLADloadproc load) { + if(!GLAD_GL_ARB_framebuffer_no_attachments) return; + glad_glFramebufferParameteri = (PFNGLFRAMEBUFFERPARAMETERIPROC)load("glFramebufferParameteri"); + glad_glGetFramebufferParameteriv = (PFNGLGETFRAMEBUFFERPARAMETERIVPROC)load("glGetFramebufferParameteriv"); +} +static void load_GL_ARB_framebuffer_object(GLADloadproc load) { + if(!GLAD_GL_ARB_framebuffer_object) return; + glad_glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC)load("glIsRenderbuffer"); + glad_glBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC)load("glBindRenderbuffer"); + glad_glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC)load("glDeleteRenderbuffers"); + glad_glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC)load("glGenRenderbuffers"); + glad_glRenderbufferStorage = 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glad_glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)load("glGetFramebufferAttachmentParameteriv"); + glad_glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC)load("glGenerateMipmap"); + glad_glBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC)load("glBlitFramebuffer"); + glad_glRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)load("glRenderbufferStorageMultisample"); + glad_glFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC)load("glFramebufferTextureLayer"); +} +static void load_GL_ARB_geometry_shader4(GLADloadproc load) { + if(!GLAD_GL_ARB_geometry_shader4) return; + glad_glProgramParameteriARB = (PFNGLPROGRAMPARAMETERIARBPROC)load("glProgramParameteriARB"); + glad_glFramebufferTextureARB = (PFNGLFRAMEBUFFERTEXTUREARBPROC)load("glFramebufferTextureARB"); + glad_glFramebufferTextureLayerARB = (PFNGLFRAMEBUFFERTEXTURELAYERARBPROC)load("glFramebufferTextureLayerARB"); + glad_glFramebufferTextureFaceARB = (PFNGLFRAMEBUFFERTEXTUREFACEARBPROC)load("glFramebufferTextureFaceARB"); +} +static void load_GL_ARB_get_program_binary(GLADloadproc load) { + if(!GLAD_GL_ARB_get_program_binary) return; + glad_glGetProgramBinary = (PFNGLGETPROGRAMBINARYPROC)load("glGetProgramBinary"); + glad_glProgramBinary = (PFNGLPROGRAMBINARYPROC)load("glProgramBinary"); + glad_glProgramParameteri = (PFNGLPROGRAMPARAMETERIPROC)load("glProgramParameteri"); +} +static void load_GL_ARB_get_texture_sub_image(GLADloadproc load) { + if(!GLAD_GL_ARB_get_texture_sub_image) return; + glad_glGetTextureSubImage = (PFNGLGETTEXTURESUBIMAGEPROC)load("glGetTextureSubImage"); + glad_glGetCompressedTextureSubImage = (PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC)load("glGetCompressedTextureSubImage"); +} +static void load_GL_ARB_gl_spirv(GLADloadproc load) { + if(!GLAD_GL_ARB_gl_spirv) return; + glad_glSpecializeShaderARB = (PFNGLSPECIALIZESHADERARBPROC)load("glSpecializeShaderARB"); +} +static void load_GL_ARB_gpu_shader_fp64(GLADloadproc 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glad_glUniformMatrix3x2dv = (PFNGLUNIFORMMATRIX3X2DVPROC)load("glUniformMatrix3x2dv"); + glad_glUniformMatrix3x4dv = (PFNGLUNIFORMMATRIX3X4DVPROC)load("glUniformMatrix3x4dv"); + glad_glUniformMatrix4x2dv = (PFNGLUNIFORMMATRIX4X2DVPROC)load("glUniformMatrix4x2dv"); + glad_glUniformMatrix4x3dv = (PFNGLUNIFORMMATRIX4X3DVPROC)load("glUniformMatrix4x3dv"); + glad_glGetUniformdv = (PFNGLGETUNIFORMDVPROC)load("glGetUniformdv"); +} +static void load_GL_ARB_gpu_shader_int64(GLADloadproc load) { + if(!GLAD_GL_ARB_gpu_shader_int64) return; + glad_glUniform1i64ARB = (PFNGLUNIFORM1I64ARBPROC)load("glUniform1i64ARB"); + glad_glUniform2i64ARB = (PFNGLUNIFORM2I64ARBPROC)load("glUniform2i64ARB"); + glad_glUniform3i64ARB = (PFNGLUNIFORM3I64ARBPROC)load("glUniform3i64ARB"); + glad_glUniform4i64ARB = (PFNGLUNIFORM4I64ARBPROC)load("glUniform4i64ARB"); + glad_glUniform1i64vARB = (PFNGLUNIFORM1I64VARBPROC)load("glUniform1i64vARB"); + glad_glUniform2i64vARB = (PFNGLUNIFORM2I64VARBPROC)load("glUniform2i64vARB"); + glad_glUniform3i64vARB = (PFNGLUNIFORM3I64VARBPROC)load("glUniform3i64vARB"); + glad_glUniform4i64vARB = (PFNGLUNIFORM4I64VARBPROC)load("glUniform4i64vARB"); + glad_glUniform1ui64ARB = (PFNGLUNIFORM1UI64ARBPROC)load("glUniform1ui64ARB"); + glad_glUniform2ui64ARB = (PFNGLUNIFORM2UI64ARBPROC)load("glUniform2ui64ARB"); + glad_glUniform3ui64ARB = (PFNGLUNIFORM3UI64ARBPROC)load("glUniform3ui64ARB"); + glad_glUniform4ui64ARB = (PFNGLUNIFORM4UI64ARBPROC)load("glUniform4ui64ARB"); + glad_glUniform1ui64vARB = (PFNGLUNIFORM1UI64VARBPROC)load("glUniform1ui64vARB"); + glad_glUniform2ui64vARB = (PFNGLUNIFORM2UI64VARBPROC)load("glUniform2ui64vARB"); + glad_glUniform3ui64vARB = (PFNGLUNIFORM3UI64VARBPROC)load("glUniform3ui64vARB"); + glad_glUniform4ui64vARB = (PFNGLUNIFORM4UI64VARBPROC)load("glUniform4ui64vARB"); + glad_glGetUniformi64vARB = (PFNGLGETUNIFORMI64VARBPROC)load("glGetUniformi64vARB"); + glad_glGetUniformui64vARB = (PFNGLGETUNIFORMUI64VARBPROC)load("glGetUniformui64vARB"); + glad_glGetnUniformi64vARB = (PFNGLGETNUNIFORMI64VARBPROC)load("glGetnUniformi64vARB"); + glad_glGetnUniformui64vARB = (PFNGLGETNUNIFORMUI64VARBPROC)load("glGetnUniformui64vARB"); + glad_glProgramUniform1i64ARB = (PFNGLPROGRAMUNIFORM1I64ARBPROC)load("glProgramUniform1i64ARB"); + glad_glProgramUniform2i64ARB = (PFNGLPROGRAMUNIFORM2I64ARBPROC)load("glProgramUniform2i64ARB"); + glad_glProgramUniform3i64ARB = (PFNGLPROGRAMUNIFORM3I64ARBPROC)load("glProgramUniform3i64ARB"); + glad_glProgramUniform4i64ARB = (PFNGLPROGRAMUNIFORM4I64ARBPROC)load("glProgramUniform4i64ARB"); + glad_glProgramUniform1i64vARB = (PFNGLPROGRAMUNIFORM1I64VARBPROC)load("glProgramUniform1i64vARB"); + glad_glProgramUniform2i64vARB = (PFNGLPROGRAMUNIFORM2I64VARBPROC)load("glProgramUniform2i64vARB"); + glad_glProgramUniform3i64vARB = (PFNGLPROGRAMUNIFORM3I64VARBPROC)load("glProgramUniform3i64vARB"); + glad_glProgramUniform4i64vARB = (PFNGLPROGRAMUNIFORM4I64VARBPROC)load("glProgramUniform4i64vARB"); + glad_glProgramUniform1ui64ARB = (PFNGLPROGRAMUNIFORM1UI64ARBPROC)load("glProgramUniform1ui64ARB"); + glad_glProgramUniform2ui64ARB = (PFNGLPROGRAMUNIFORM2UI64ARBPROC)load("glProgramUniform2ui64ARB"); + glad_glProgramUniform3ui64ARB = (PFNGLPROGRAMUNIFORM3UI64ARBPROC)load("glProgramUniform3ui64ARB"); + glad_glProgramUniform4ui64ARB = (PFNGLPROGRAMUNIFORM4UI64ARBPROC)load("glProgramUniform4ui64ARB"); + glad_glProgramUniform1ui64vARB = (PFNGLPROGRAMUNIFORM1UI64VARBPROC)load("glProgramUniform1ui64vARB"); + glad_glProgramUniform2ui64vARB = (PFNGLPROGRAMUNIFORM2UI64VARBPROC)load("glProgramUniform2ui64vARB"); + glad_glProgramUniform3ui64vARB = (PFNGLPROGRAMUNIFORM3UI64VARBPROC)load("glProgramUniform3ui64vARB"); + glad_glProgramUniform4ui64vARB = (PFNGLPROGRAMUNIFORM4UI64VARBPROC)load("glProgramUniform4ui64vARB"); +} +static void load_GL_ARB_imaging(GLADloadproc load) { + if(!GLAD_GL_ARB_imaging) return; + glad_glBlendColor = (PFNGLBLENDCOLORPROC)load("glBlendColor"); + glad_glBlendEquation = (PFNGLBLENDEQUATIONPROC)load("glBlendEquation"); + glad_glColorTable = (PFNGLCOLORTABLEPROC)load("glColorTable"); + glad_glColorTableParameterfv = (PFNGLCOLORTABLEPARAMETERFVPROC)load("glColorTableParameterfv"); + glad_glColorTableParameteriv = (PFNGLCOLORTABLEPARAMETERIVPROC)load("glColorTableParameteriv"); + glad_glCopyColorTable = (PFNGLCOPYCOLORTABLEPROC)load("glCopyColorTable"); + glad_glGetColorTable = (PFNGLGETCOLORTABLEPROC)load("glGetColorTable"); + glad_glGetColorTableParameterfv = (PFNGLGETCOLORTABLEPARAMETERFVPROC)load("glGetColorTableParameterfv"); + glad_glGetColorTableParameteriv = (PFNGLGETCOLORTABLEPARAMETERIVPROC)load("glGetColorTableParameteriv"); + glad_glColorSubTable = (PFNGLCOLORSUBTABLEPROC)load("glColorSubTable"); + glad_glCopyColorSubTable = (PFNGLCOPYCOLORSUBTABLEPROC)load("glCopyColorSubTable"); + glad_glConvolutionFilter1D = (PFNGLCONVOLUTIONFILTER1DPROC)load("glConvolutionFilter1D"); + glad_glConvolutionFilter2D = (PFNGLCONVOLUTIONFILTER2DPROC)load("glConvolutionFilter2D"); + glad_glConvolutionParameterf = (PFNGLCONVOLUTIONPARAMETERFPROC)load("glConvolutionParameterf"); + glad_glConvolutionParameterfv = (PFNGLCONVOLUTIONPARAMETERFVPROC)load("glConvolutionParameterfv"); + glad_glConvolutionParameteri = (PFNGLCONVOLUTIONPARAMETERIPROC)load("glConvolutionParameteri"); + glad_glConvolutionParameteriv = (PFNGLCONVOLUTIONPARAMETERIVPROC)load("glConvolutionParameteriv"); + glad_glCopyConvolutionFilter1D = (PFNGLCOPYCONVOLUTIONFILTER1DPROC)load("glCopyConvolutionFilter1D"); + glad_glCopyConvolutionFilter2D = (PFNGLCOPYCONVOLUTIONFILTER2DPROC)load("glCopyConvolutionFilter2D"); + glad_glGetConvolutionFilter = (PFNGLGETCONVOLUTIONFILTERPROC)load("glGetConvolutionFilter"); + glad_glGetConvolutionParameterfv = (PFNGLGETCONVOLUTIONPARAMETERFVPROC)load("glGetConvolutionParameterfv"); + glad_glGetConvolutionParameteriv = (PFNGLGETCONVOLUTIONPARAMETERIVPROC)load("glGetConvolutionParameteriv"); + glad_glGetSeparableFilter = (PFNGLGETSEPARABLEFILTERPROC)load("glGetSeparableFilter"); + glad_glSeparableFilter2D = (PFNGLSEPARABLEFILTER2DPROC)load("glSeparableFilter2D"); + glad_glGetHistogram = (PFNGLGETHISTOGRAMPROC)load("glGetHistogram"); + glad_glGetHistogramParameterfv = (PFNGLGETHISTOGRAMPARAMETERFVPROC)load("glGetHistogramParameterfv"); + glad_glGetHistogramParameteriv = (PFNGLGETHISTOGRAMPARAMETERIVPROC)load("glGetHistogramParameteriv"); + glad_glGetMinmax = (PFNGLGETMINMAXPROC)load("glGetMinmax"); + glad_glGetMinmaxParameterfv = (PFNGLGETMINMAXPARAMETERFVPROC)load("glGetMinmaxParameterfv"); + glad_glGetMinmaxParameteriv = (PFNGLGETMINMAXPARAMETERIVPROC)load("glGetMinmaxParameteriv"); + glad_glHistogram = (PFNGLHISTOGRAMPROC)load("glHistogram"); + glad_glMinmax = (PFNGLMINMAXPROC)load("glMinmax"); + glad_glResetHistogram = (PFNGLRESETHISTOGRAMPROC)load("glResetHistogram"); + glad_glResetMinmax = (PFNGLRESETMINMAXPROC)load("glResetMinmax"); +} +static void load_GL_ARB_indirect_parameters(GLADloadproc load) { + if(!GLAD_GL_ARB_indirect_parameters) return; + glad_glMultiDrawArraysIndirectCountARB = (PFNGLMULTIDRAWARRAYSINDIRECTCOUNTARBPROC)load("glMultiDrawArraysIndirectCountARB"); + glad_glMultiDrawElementsIndirectCountARB = (PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTARBPROC)load("glMultiDrawElementsIndirectCountARB"); +} +static void load_GL_ARB_instanced_arrays(GLADloadproc load) { + if(!GLAD_GL_ARB_instanced_arrays) return; + glad_glVertexAttribDivisorARB = (PFNGLVERTEXATTRIBDIVISORARBPROC)load("glVertexAttribDivisorARB"); +} +static void load_GL_ARB_internalformat_query(GLADloadproc load) { + if(!GLAD_GL_ARB_internalformat_query) return; + glad_glGetInternalformativ = (PFNGLGETINTERNALFORMATIVPROC)load("glGetInternalformativ"); +} +static void load_GL_ARB_internalformat_query2(GLADloadproc load) { + if(!GLAD_GL_ARB_internalformat_query2) return; + glad_glGetInternalformati64v = (PFNGLGETINTERNALFORMATI64VPROC)load("glGetInternalformati64v"); +} +static void load_GL_ARB_invalidate_subdata(GLADloadproc load) { + if(!GLAD_GL_ARB_invalidate_subdata) return; + glad_glInvalidateTexSubImage = (PFNGLINVALIDATETEXSUBIMAGEPROC)load("glInvalidateTexSubImage"); + glad_glInvalidateTexImage = (PFNGLINVALIDATETEXIMAGEPROC)load("glInvalidateTexImage"); + glad_glInvalidateBufferSubData = (PFNGLINVALIDATEBUFFERSUBDATAPROC)load("glInvalidateBufferSubData"); + glad_glInvalidateBufferData = (PFNGLINVALIDATEBUFFERDATAPROC)load("glInvalidateBufferData"); + glad_glInvalidateFramebuffer = (PFNGLINVALIDATEFRAMEBUFFERPROC)load("glInvalidateFramebuffer"); + glad_glInvalidateSubFramebuffer = (PFNGLINVALIDATESUBFRAMEBUFFERPROC)load("glInvalidateSubFramebuffer"); +} +static void load_GL_ARB_map_buffer_range(GLADloadproc load) { + if(!GLAD_GL_ARB_map_buffer_range) return; + glad_glMapBufferRange = (PFNGLMAPBUFFERRANGEPROC)load("glMapBufferRange"); + glad_glFlushMappedBufferRange = (PFNGLFLUSHMAPPEDBUFFERRANGEPROC)load("glFlushMappedBufferRange"); +} +static void load_GL_ARB_matrix_palette(GLADloadproc load) { + if(!GLAD_GL_ARB_matrix_palette) return; + glad_glCurrentPaletteMatrixARB = (PFNGLCURRENTPALETTEMATRIXARBPROC)load("glCurrentPaletteMatrixARB"); + glad_glMatrixIndexubvARB = (PFNGLMATRIXINDEXUBVARBPROC)load("glMatrixIndexubvARB"); + glad_glMatrixIndexusvARB = (PFNGLMATRIXINDEXUSVARBPROC)load("glMatrixIndexusvARB"); + glad_glMatrixIndexuivARB = (PFNGLMATRIXINDEXUIVARBPROC)load("glMatrixIndexuivARB"); + glad_glMatrixIndexPointerARB = (PFNGLMATRIXINDEXPOINTERARBPROC)load("glMatrixIndexPointerARB"); +} +static void load_GL_ARB_multi_bind(GLADloadproc load) { + if(!GLAD_GL_ARB_multi_bind) return; + glad_glBindBuffersBase = (PFNGLBINDBUFFERSBASEPROC)load("glBindBuffersBase"); + glad_glBindBuffersRange = (PFNGLBINDBUFFERSRANGEPROC)load("glBindBuffersRange"); + glad_glBindTextures = (PFNGLBINDTEXTURESPROC)load("glBindTextures"); + glad_glBindSamplers = (PFNGLBINDSAMPLERSPROC)load("glBindSamplers"); + glad_glBindImageTextures = (PFNGLBINDIMAGETEXTURESPROC)load("glBindImageTextures"); + glad_glBindVertexBuffers = (PFNGLBINDVERTEXBUFFERSPROC)load("glBindVertexBuffers"); +} +static void load_GL_ARB_multi_draw_indirect(GLADloadproc load) { + if(!GLAD_GL_ARB_multi_draw_indirect) return; + glad_glMultiDrawArraysIndirect = (PFNGLMULTIDRAWARRAYSINDIRECTPROC)load("glMultiDrawArraysIndirect"); + glad_glMultiDrawElementsIndirect = (PFNGLMULTIDRAWELEMENTSINDIRECTPROC)load("glMultiDrawElementsIndirect"); +} +static void load_GL_ARB_multisample(GLADloadproc load) { + if(!GLAD_GL_ARB_multisample) return; + glad_glSampleCoverageARB = (PFNGLSAMPLECOVERAGEARBPROC)load("glSampleCoverageARB"); +} +static void load_GL_ARB_multitexture(GLADloadproc load) { + if(!GLAD_GL_ARB_multitexture) return; + glad_glActiveTextureARB = (PFNGLACTIVETEXTUREARBPROC)load("glActiveTextureARB"); + glad_glClientActiveTextureARB = (PFNGLCLIENTACTIVETEXTUREARBPROC)load("glClientActiveTextureARB"); + glad_glMultiTexCoord1dARB = (PFNGLMULTITEXCOORD1DARBPROC)load("glMultiTexCoord1dARB"); + glad_glMultiTexCoord1dvARB = (PFNGLMULTITEXCOORD1DVARBPROC)load("glMultiTexCoord1dvARB"); + glad_glMultiTexCoord1fARB = (PFNGLMULTITEXCOORD1FARBPROC)load("glMultiTexCoord1fARB"); + glad_glMultiTexCoord1fvARB = (PFNGLMULTITEXCOORD1FVARBPROC)load("glMultiTexCoord1fvARB"); + glad_glMultiTexCoord1iARB = (PFNGLMULTITEXCOORD1IARBPROC)load("glMultiTexCoord1iARB"); + glad_glMultiTexCoord1ivARB = (PFNGLMULTITEXCOORD1IVARBPROC)load("glMultiTexCoord1ivARB"); + glad_glMultiTexCoord1sARB = (PFNGLMULTITEXCOORD1SARBPROC)load("glMultiTexCoord1sARB"); + glad_glMultiTexCoord1svARB = (PFNGLMULTITEXCOORD1SVARBPROC)load("glMultiTexCoord1svARB"); + glad_glMultiTexCoord2dARB = (PFNGLMULTITEXCOORD2DARBPROC)load("glMultiTexCoord2dARB"); + glad_glMultiTexCoord2dvARB = (PFNGLMULTITEXCOORD2DVARBPROC)load("glMultiTexCoord2dvARB"); + glad_glMultiTexCoord2fARB = (PFNGLMULTITEXCOORD2FARBPROC)load("glMultiTexCoord2fARB"); + glad_glMultiTexCoord2fvARB = (PFNGLMULTITEXCOORD2FVARBPROC)load("glMultiTexCoord2fvARB"); + glad_glMultiTexCoord2iARB = (PFNGLMULTITEXCOORD2IARBPROC)load("glMultiTexCoord2iARB"); + glad_glMultiTexCoord2ivARB = (PFNGLMULTITEXCOORD2IVARBPROC)load("glMultiTexCoord2ivARB"); + glad_glMultiTexCoord2sARB = (PFNGLMULTITEXCOORD2SARBPROC)load("glMultiTexCoord2sARB"); + glad_glMultiTexCoord2svARB = (PFNGLMULTITEXCOORD2SVARBPROC)load("glMultiTexCoord2svARB"); + glad_glMultiTexCoord3dARB = (PFNGLMULTITEXCOORD3DARBPROC)load("glMultiTexCoord3dARB"); + glad_glMultiTexCoord3dvARB = (PFNGLMULTITEXCOORD3DVARBPROC)load("glMultiTexCoord3dvARB"); + glad_glMultiTexCoord3fARB = (PFNGLMULTITEXCOORD3FARBPROC)load("glMultiTexCoord3fARB"); + glad_glMultiTexCoord3fvARB = (PFNGLMULTITEXCOORD3FVARBPROC)load("glMultiTexCoord3fvARB"); + glad_glMultiTexCoord3iARB = (PFNGLMULTITEXCOORD3IARBPROC)load("glMultiTexCoord3iARB"); + glad_glMultiTexCoord3ivARB = (PFNGLMULTITEXCOORD3IVARBPROC)load("glMultiTexCoord3ivARB"); + glad_glMultiTexCoord3sARB = (PFNGLMULTITEXCOORD3SARBPROC)load("glMultiTexCoord3sARB"); + glad_glMultiTexCoord3svARB = (PFNGLMULTITEXCOORD3SVARBPROC)load("glMultiTexCoord3svARB"); + glad_glMultiTexCoord4dARB = (PFNGLMULTITEXCOORD4DARBPROC)load("glMultiTexCoord4dARB"); + glad_glMultiTexCoord4dvARB = (PFNGLMULTITEXCOORD4DVARBPROC)load("glMultiTexCoord4dvARB"); + glad_glMultiTexCoord4fARB = (PFNGLMULTITEXCOORD4FARBPROC)load("glMultiTexCoord4fARB"); + glad_glMultiTexCoord4fvARB = (PFNGLMULTITEXCOORD4FVARBPROC)load("glMultiTexCoord4fvARB"); + glad_glMultiTexCoord4iARB = (PFNGLMULTITEXCOORD4IARBPROC)load("glMultiTexCoord4iARB"); + glad_glMultiTexCoord4ivARB = (PFNGLMULTITEXCOORD4IVARBPROC)load("glMultiTexCoord4ivARB"); + glad_glMultiTexCoord4sARB = (PFNGLMULTITEXCOORD4SARBPROC)load("glMultiTexCoord4sARB"); + glad_glMultiTexCoord4svARB = (PFNGLMULTITEXCOORD4SVARBPROC)load("glMultiTexCoord4svARB"); +} +static void load_GL_ARB_occlusion_query(GLADloadproc load) { + if(!GLAD_GL_ARB_occlusion_query) return; + glad_glGenQueriesARB = (PFNGLGENQUERIESARBPROC)load("glGenQueriesARB"); + glad_glDeleteQueriesARB = (PFNGLDELETEQUERIESARBPROC)load("glDeleteQueriesARB"); + glad_glIsQueryARB = (PFNGLISQUERYARBPROC)load("glIsQueryARB"); + glad_glBeginQueryARB = (PFNGLBEGINQUERYARBPROC)load("glBeginQueryARB"); + glad_glEndQueryARB = (PFNGLENDQUERYARBPROC)load("glEndQueryARB"); + glad_glGetQueryivARB = (PFNGLGETQUERYIVARBPROC)load("glGetQueryivARB"); + glad_glGetQueryObjectivARB = (PFNGLGETQUERYOBJECTIVARBPROC)load("glGetQueryObjectivARB"); + glad_glGetQueryObjectuivARB = (PFNGLGETQUERYOBJECTUIVARBPROC)load("glGetQueryObjectuivARB"); +} +static void load_GL_ARB_parallel_shader_compile(GLADloadproc load) { + if(!GLAD_GL_ARB_parallel_shader_compile) return; + glad_glMaxShaderCompilerThreadsARB = (PFNGLMAXSHADERCOMPILERTHREADSARBPROC)load("glMaxShaderCompilerThreadsARB"); +} +static void load_GL_ARB_point_parameters(GLADloadproc load) { + if(!GLAD_GL_ARB_point_parameters) return; + glad_glPointParameterfARB = (PFNGLPOINTPARAMETERFARBPROC)load("glPointParameterfARB"); + glad_glPointParameterfvARB = (PFNGLPOINTPARAMETERFVARBPROC)load("glPointParameterfvARB"); +} +static void load_GL_ARB_polygon_offset_clamp(GLADloadproc load) { + if(!GLAD_GL_ARB_polygon_offset_clamp) return; + glad_glPolygonOffsetClamp = (PFNGLPOLYGONOFFSETCLAMPPROC)load("glPolygonOffsetClamp"); +} +static void load_GL_ARB_program_interface_query(GLADloadproc load) { + if(!GLAD_GL_ARB_program_interface_query) return; + glad_glGetProgramInterfaceiv = (PFNGLGETPROGRAMINTERFACEIVPROC)load("glGetProgramInterfaceiv"); + glad_glGetProgramResourceIndex = (PFNGLGETPROGRAMRESOURCEINDEXPROC)load("glGetProgramResourceIndex"); + glad_glGetProgramResourceName = (PFNGLGETPROGRAMRESOURCENAMEPROC)load("glGetProgramResourceName"); + glad_glGetProgramResourceiv = (PFNGLGETPROGRAMRESOURCEIVPROC)load("glGetProgramResourceiv"); + glad_glGetProgramResourceLocation = (PFNGLGETPROGRAMRESOURCELOCATIONPROC)load("glGetProgramResourceLocation"); + glad_glGetProgramResourceLocationIndex = (PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC)load("glGetProgramResourceLocationIndex"); +} +static void load_GL_ARB_provoking_vertex(GLADloadproc load) { + if(!GLAD_GL_ARB_provoking_vertex) return; + glad_glProvokingVertex = (PFNGLPROVOKINGVERTEXPROC)load("glProvokingVertex"); +} +static void load_GL_ARB_robustness(GLADloadproc load) { + if(!GLAD_GL_ARB_robustness) return; + glad_glGetGraphicsResetStatusARB = (PFNGLGETGRAPHICSRESETSTATUSARBPROC)load("glGetGraphicsResetStatusARB"); + glad_glGetnTexImageARB = (PFNGLGETNTEXIMAGEARBPROC)load("glGetnTexImageARB"); + glad_glReadnPixelsARB = (PFNGLREADNPIXELSARBPROC)load("glReadnPixelsARB"); + glad_glGetnCompressedTexImageARB = (PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC)load("glGetnCompressedTexImageARB"); + glad_glGetnUniformfvARB = (PFNGLGETNUNIFORMFVARBPROC)load("glGetnUniformfvARB"); + glad_glGetnUniformivARB = (PFNGLGETNUNIFORMIVARBPROC)load("glGetnUniformivARB"); + glad_glGetnUniformuivARB = (PFNGLGETNUNIFORMUIVARBPROC)load("glGetnUniformuivARB"); + glad_glGetnUniformdvARB = (PFNGLGETNUNIFORMDVARBPROC)load("glGetnUniformdvARB"); + glad_glGetnMapdvARB = (PFNGLGETNMAPDVARBPROC)load("glGetnMapdvARB"); + glad_glGetnMapfvARB = (PFNGLGETNMAPFVARBPROC)load("glGetnMapfvARB"); + glad_glGetnMapivARB = (PFNGLGETNMAPIVARBPROC)load("glGetnMapivARB"); + glad_glGetnPixelMapfvARB = (PFNGLGETNPIXELMAPFVARBPROC)load("glGetnPixelMapfvARB"); + glad_glGetnPixelMapuivARB = (PFNGLGETNPIXELMAPUIVARBPROC)load("glGetnPixelMapuivARB"); + glad_glGetnPixelMapusvARB = (PFNGLGETNPIXELMAPUSVARBPROC)load("glGetnPixelMapusvARB"); + glad_glGetnPolygonStippleARB = (PFNGLGETNPOLYGONSTIPPLEARBPROC)load("glGetnPolygonStippleARB"); + glad_glGetnColorTableARB = (PFNGLGETNCOLORTABLEARBPROC)load("glGetnColorTableARB"); + glad_glGetnConvolutionFilterARB = (PFNGLGETNCONVOLUTIONFILTERARBPROC)load("glGetnConvolutionFilterARB"); + glad_glGetnSeparableFilterARB = (PFNGLGETNSEPARABLEFILTERARBPROC)load("glGetnSeparableFilterARB"); + glad_glGetnHistogramARB = (PFNGLGETNHISTOGRAMARBPROC)load("glGetnHistogramARB"); + glad_glGetnMinmaxARB = (PFNGLGETNMINMAXARBPROC)load("glGetnMinmaxARB"); +} +static void load_GL_ARB_sample_locations(GLADloadproc load) { + if(!GLAD_GL_ARB_sample_locations) return; + glad_glFramebufferSampleLocationsfvARB = (PFNGLFRAMEBUFFERSAMPLELOCATIONSFVARBPROC)load("glFramebufferSampleLocationsfvARB"); + glad_glNamedFramebufferSampleLocationsfvARB = (PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVARBPROC)load("glNamedFramebufferSampleLocationsfvARB"); + glad_glEvaluateDepthValuesARB = (PFNGLEVALUATEDEPTHVALUESARBPROC)load("glEvaluateDepthValuesARB"); +} +static void load_GL_ARB_sample_shading(GLADloadproc load) { + if(!GLAD_GL_ARB_sample_shading) return; + glad_glMinSampleShadingARB = (PFNGLMINSAMPLESHADINGARBPROC)load("glMinSampleShadingARB"); +} +static void load_GL_ARB_sampler_objects(GLADloadproc load) { + if(!GLAD_GL_ARB_sampler_objects) return; + glad_glGenSamplers = (PFNGLGENSAMPLERSPROC)load("glGenSamplers"); + glad_glDeleteSamplers = (PFNGLDELETESAMPLERSPROC)load("glDeleteSamplers"); + glad_glIsSampler = (PFNGLISSAMPLERPROC)load("glIsSampler"); + glad_glBindSampler = (PFNGLBINDSAMPLERPROC)load("glBindSampler"); + glad_glSamplerParameteri = (PFNGLSAMPLERPARAMETERIPROC)load("glSamplerParameteri"); + glad_glSamplerParameteriv = (PFNGLSAMPLERPARAMETERIVPROC)load("glSamplerParameteriv"); + glad_glSamplerParameterf = (PFNGLSAMPLERPARAMETERFPROC)load("glSamplerParameterf"); + glad_glSamplerParameterfv = (PFNGLSAMPLERPARAMETERFVPROC)load("glSamplerParameterfv"); + glad_glSamplerParameterIiv = (PFNGLSAMPLERPARAMETERIIVPROC)load("glSamplerParameterIiv"); + glad_glSamplerParameterIuiv = (PFNGLSAMPLERPARAMETERIUIVPROC)load("glSamplerParameterIuiv"); + glad_glGetSamplerParameteriv = (PFNGLGETSAMPLERPARAMETERIVPROC)load("glGetSamplerParameteriv"); + glad_glGetSamplerParameterIiv = (PFNGLGETSAMPLERPARAMETERIIVPROC)load("glGetSamplerParameterIiv"); + glad_glGetSamplerParameterfv = (PFNGLGETSAMPLERPARAMETERFVPROC)load("glGetSamplerParameterfv"); + glad_glGetSamplerParameterIuiv = (PFNGLGETSAMPLERPARAMETERIUIVPROC)load("glGetSamplerParameterIuiv"); +} +static void load_GL_ARB_separate_shader_objects(GLADloadproc load) { + if(!GLAD_GL_ARB_separate_shader_objects) return; + glad_glUseProgramStages = (PFNGLUSEPROGRAMSTAGESPROC)load("glUseProgramStages"); + glad_glActiveShaderProgram = (PFNGLACTIVESHADERPROGRAMPROC)load("glActiveShaderProgram"); + glad_glCreateShaderProgramv = (PFNGLCREATESHADERPROGRAMVPROC)load("glCreateShaderProgramv"); + glad_glBindProgramPipeline = (PFNGLBINDPROGRAMPIPELINEPROC)load("glBindProgramPipeline"); + glad_glDeleteProgramPipelines = (PFNGLDELETEPROGRAMPIPELINESPROC)load("glDeleteProgramPipelines"); + glad_glGenProgramPipelines = (PFNGLGENPROGRAMPIPELINESPROC)load("glGenProgramPipelines"); + glad_glIsProgramPipeline = (PFNGLISPROGRAMPIPELINEPROC)load("glIsProgramPipeline"); + glad_glGetProgramPipelineiv = (PFNGLGETPROGRAMPIPELINEIVPROC)load("glGetProgramPipelineiv"); + glad_glProgramParameteri = (PFNGLPROGRAMPARAMETERIPROC)load("glProgramParameteri"); + glad_glProgramUniform1i = (PFNGLPROGRAMUNIFORM1IPROC)load("glProgramUniform1i"); + glad_glProgramUniform1iv = (PFNGLPROGRAMUNIFORM1IVPROC)load("glProgramUniform1iv"); + glad_glProgramUniform1f = (PFNGLPROGRAMUNIFORM1FPROC)load("glProgramUniform1f"); + glad_glProgramUniform1fv = (PFNGLPROGRAMUNIFORM1FVPROC)load("glProgramUniform1fv"); + glad_glProgramUniform1d = (PFNGLPROGRAMUNIFORM1DPROC)load("glProgramUniform1d"); + glad_glProgramUniform1dv = (PFNGLPROGRAMUNIFORM1DVPROC)load("glProgramUniform1dv"); + glad_glProgramUniform1ui = (PFNGLPROGRAMUNIFORM1UIPROC)load("glProgramUniform1ui"); + glad_glProgramUniform1uiv = 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glad_glProgramUniform3fv = (PFNGLPROGRAMUNIFORM3FVPROC)load("glProgramUniform3fv"); + glad_glProgramUniform3d = (PFNGLPROGRAMUNIFORM3DPROC)load("glProgramUniform3d"); + glad_glProgramUniform3dv = (PFNGLPROGRAMUNIFORM3DVPROC)load("glProgramUniform3dv"); + glad_glProgramUniform3ui = (PFNGLPROGRAMUNIFORM3UIPROC)load("glProgramUniform3ui"); + glad_glProgramUniform3uiv = (PFNGLPROGRAMUNIFORM3UIVPROC)load("glProgramUniform3uiv"); + glad_glProgramUniform4i = (PFNGLPROGRAMUNIFORM4IPROC)load("glProgramUniform4i"); + glad_glProgramUniform4iv = (PFNGLPROGRAMUNIFORM4IVPROC)load("glProgramUniform4iv"); + glad_glProgramUniform4f = (PFNGLPROGRAMUNIFORM4FPROC)load("glProgramUniform4f"); + glad_glProgramUniform4fv = (PFNGLPROGRAMUNIFORM4FVPROC)load("glProgramUniform4fv"); + glad_glProgramUniform4d = (PFNGLPROGRAMUNIFORM4DPROC)load("glProgramUniform4d"); + glad_glProgramUniform4dv = (PFNGLPROGRAMUNIFORM4DVPROC)load("glProgramUniform4dv"); + glad_glProgramUniform4ui = 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glad_glProgramUniformMatrix2x4fv = (PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC)load("glProgramUniformMatrix2x4fv"); + glad_glProgramUniformMatrix4x2fv = (PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC)load("glProgramUniformMatrix4x2fv"); + glad_glProgramUniformMatrix3x4fv = (PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC)load("glProgramUniformMatrix3x4fv"); + glad_glProgramUniformMatrix4x3fv = (PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC)load("glProgramUniformMatrix4x3fv"); + glad_glProgramUniformMatrix2x3dv = (PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC)load("glProgramUniformMatrix2x3dv"); + glad_glProgramUniformMatrix3x2dv = (PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC)load("glProgramUniformMatrix3x2dv"); + glad_glProgramUniformMatrix2x4dv = (PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC)load("glProgramUniformMatrix2x4dv"); + glad_glProgramUniformMatrix4x2dv = (PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC)load("glProgramUniformMatrix4x2dv"); + glad_glProgramUniformMatrix3x4dv = (PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC)load("glProgramUniformMatrix3x4dv"); + glad_glProgramUniformMatrix4x3dv = (PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC)load("glProgramUniformMatrix4x3dv"); + glad_glValidateProgramPipeline = (PFNGLVALIDATEPROGRAMPIPELINEPROC)load("glValidateProgramPipeline"); + glad_glGetProgramPipelineInfoLog = (PFNGLGETPROGRAMPIPELINEINFOLOGPROC)load("glGetProgramPipelineInfoLog"); +} +static void load_GL_ARB_shader_atomic_counters(GLADloadproc load) { + if(!GLAD_GL_ARB_shader_atomic_counters) return; + glad_glGetActiveAtomicCounterBufferiv = (PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC)load("glGetActiveAtomicCounterBufferiv"); +} +static void load_GL_ARB_shader_image_load_store(GLADloadproc load) { + if(!GLAD_GL_ARB_shader_image_load_store) return; + glad_glBindImageTexture = (PFNGLBINDIMAGETEXTUREPROC)load("glBindImageTexture"); + glad_glMemoryBarrier = (PFNGLMEMORYBARRIERPROC)load("glMemoryBarrier"); +} +static void load_GL_ARB_shader_objects(GLADloadproc load) { + if(!GLAD_GL_ARB_shader_objects) return; + glad_glDeleteObjectARB = (PFNGLDELETEOBJECTARBPROC)load("glDeleteObjectARB"); + glad_glGetHandleARB = (PFNGLGETHANDLEARBPROC)load("glGetHandleARB"); + glad_glDetachObjectARB = (PFNGLDETACHOBJECTARBPROC)load("glDetachObjectARB"); + glad_glCreateShaderObjectARB = (PFNGLCREATESHADEROBJECTARBPROC)load("glCreateShaderObjectARB"); + glad_glShaderSourceARB = (PFNGLSHADERSOURCEARBPROC)load("glShaderSourceARB"); + glad_glCompileShaderARB = (PFNGLCOMPILESHADERARBPROC)load("glCompileShaderARB"); + glad_glCreateProgramObjectARB = (PFNGLCREATEPROGRAMOBJECTARBPROC)load("glCreateProgramObjectARB"); + glad_glAttachObjectARB = (PFNGLATTACHOBJECTARBPROC)load("glAttachObjectARB"); + glad_glLinkProgramARB = (PFNGLLINKPROGRAMARBPROC)load("glLinkProgramARB"); + glad_glUseProgramObjectARB = (PFNGLUSEPROGRAMOBJECTARBPROC)load("glUseProgramObjectARB"); + glad_glValidateProgramARB = (PFNGLVALIDATEPROGRAMARBPROC)load("glValidateProgramARB"); + glad_glUniform1fARB = (PFNGLUNIFORM1FARBPROC)load("glUniform1fARB"); + glad_glUniform2fARB = (PFNGLUNIFORM2FARBPROC)load("glUniform2fARB"); + glad_glUniform3fARB = (PFNGLUNIFORM3FARBPROC)load("glUniform3fARB"); + glad_glUniform4fARB = (PFNGLUNIFORM4FARBPROC)load("glUniform4fARB"); + glad_glUniform1iARB = (PFNGLUNIFORM1IARBPROC)load("glUniform1iARB"); + glad_glUniform2iARB = (PFNGLUNIFORM2IARBPROC)load("glUniform2iARB"); + glad_glUniform3iARB = (PFNGLUNIFORM3IARBPROC)load("glUniform3iARB"); + glad_glUniform4iARB = (PFNGLUNIFORM4IARBPROC)load("glUniform4iARB"); + glad_glUniform1fvARB = (PFNGLUNIFORM1FVARBPROC)load("glUniform1fvARB"); + glad_glUniform2fvARB = (PFNGLUNIFORM2FVARBPROC)load("glUniform2fvARB"); + glad_glUniform3fvARB = (PFNGLUNIFORM3FVARBPROC)load("glUniform3fvARB"); + glad_glUniform4fvARB = (PFNGLUNIFORM4FVARBPROC)load("glUniform4fvARB"); + glad_glUniform1ivARB = (PFNGLUNIFORM1IVARBPROC)load("glUniform1ivARB"); + glad_glUniform2ivARB = (PFNGLUNIFORM2IVARBPROC)load("glUniform2ivARB"); + glad_glUniform3ivARB = (PFNGLUNIFORM3IVARBPROC)load("glUniform3ivARB"); + glad_glUniform4ivARB = (PFNGLUNIFORM4IVARBPROC)load("glUniform4ivARB"); + glad_glUniformMatrix2fvARB = (PFNGLUNIFORMMATRIX2FVARBPROC)load("glUniformMatrix2fvARB"); + glad_glUniformMatrix3fvARB = (PFNGLUNIFORMMATRIX3FVARBPROC)load("glUniformMatrix3fvARB"); + glad_glUniformMatrix4fvARB = (PFNGLUNIFORMMATRIX4FVARBPROC)load("glUniformMatrix4fvARB"); + glad_glGetObjectParameterfvARB = (PFNGLGETOBJECTPARAMETERFVARBPROC)load("glGetObjectParameterfvARB"); + glad_glGetObjectParameterivARB = (PFNGLGETOBJECTPARAMETERIVARBPROC)load("glGetObjectParameterivARB"); + glad_glGetInfoLogARB = (PFNGLGETINFOLOGARBPROC)load("glGetInfoLogARB"); + glad_glGetAttachedObjectsARB = (PFNGLGETATTACHEDOBJECTSARBPROC)load("glGetAttachedObjectsARB"); + glad_glGetUniformLocationARB = (PFNGLGETUNIFORMLOCATIONARBPROC)load("glGetUniformLocationARB"); + glad_glGetActiveUniformARB = (PFNGLGETACTIVEUNIFORMARBPROC)load("glGetActiveUniformARB"); + glad_glGetUniformfvARB = (PFNGLGETUNIFORMFVARBPROC)load("glGetUniformfvARB"); + glad_glGetUniformivARB = (PFNGLGETUNIFORMIVARBPROC)load("glGetUniformivARB"); + glad_glGetShaderSourceARB = (PFNGLGETSHADERSOURCEARBPROC)load("glGetShaderSourceARB"); +} +static void load_GL_ARB_shader_storage_buffer_object(GLADloadproc load) { + if(!GLAD_GL_ARB_shader_storage_buffer_object) return; + glad_glShaderStorageBlockBinding = (PFNGLSHADERSTORAGEBLOCKBINDINGPROC)load("glShaderStorageBlockBinding"); +} +static void load_GL_ARB_shader_subroutine(GLADloadproc load) { + if(!GLAD_GL_ARB_shader_subroutine) return; + glad_glGetSubroutineUniformLocation = (PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC)load("glGetSubroutineUniformLocation"); + glad_glGetSubroutineIndex = (PFNGLGETSUBROUTINEINDEXPROC)load("glGetSubroutineIndex"); + glad_glGetActiveSubroutineUniformiv = (PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC)load("glGetActiveSubroutineUniformiv"); + glad_glGetActiveSubroutineUniformName = (PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC)load("glGetActiveSubroutineUniformName"); + glad_glGetActiveSubroutineName = (PFNGLGETACTIVESUBROUTINENAMEPROC)load("glGetActiveSubroutineName"); + glad_glUniformSubroutinesuiv = (PFNGLUNIFORMSUBROUTINESUIVPROC)load("glUniformSubroutinesuiv"); + glad_glGetUniformSubroutineuiv = (PFNGLGETUNIFORMSUBROUTINEUIVPROC)load("glGetUniformSubroutineuiv"); + glad_glGetProgramStageiv = (PFNGLGETPROGRAMSTAGEIVPROC)load("glGetProgramStageiv"); +} +static void load_GL_ARB_shading_language_include(GLADloadproc load) { + if(!GLAD_GL_ARB_shading_language_include) return; + glad_glNamedStringARB = (PFNGLNAMEDSTRINGARBPROC)load("glNamedStringARB"); + glad_glDeleteNamedStringARB = (PFNGLDELETENAMEDSTRINGARBPROC)load("glDeleteNamedStringARB"); + glad_glCompileShaderIncludeARB = (PFNGLCOMPILESHADERINCLUDEARBPROC)load("glCompileShaderIncludeARB"); + glad_glIsNamedStringARB = (PFNGLISNAMEDSTRINGARBPROC)load("glIsNamedStringARB"); + glad_glGetNamedStringARB = (PFNGLGETNAMEDSTRINGARBPROC)load("glGetNamedStringARB"); + glad_glGetNamedStringivARB = (PFNGLGETNAMEDSTRINGIVARBPROC)load("glGetNamedStringivARB"); +} +static void load_GL_ARB_sparse_buffer(GLADloadproc load) { + if(!GLAD_GL_ARB_sparse_buffer) return; + glad_glBufferPageCommitmentARB = (PFNGLBUFFERPAGECOMMITMENTARBPROC)load("glBufferPageCommitmentARB"); + glad_glNamedBufferPageCommitmentEXT = (PFNGLNAMEDBUFFERPAGECOMMITMENTEXTPROC)load("glNamedBufferPageCommitmentEXT"); + glad_glNamedBufferPageCommitmentARB = (PFNGLNAMEDBUFFERPAGECOMMITMENTARBPROC)load("glNamedBufferPageCommitmentARB"); +} +static void load_GL_ARB_sparse_texture(GLADloadproc load) { + if(!GLAD_GL_ARB_sparse_texture) return; + glad_glTexPageCommitmentARB = (PFNGLTEXPAGECOMMITMENTARBPROC)load("glTexPageCommitmentARB"); +} +static void load_GL_ARB_sync(GLADloadproc load) { + if(!GLAD_GL_ARB_sync) return; + glad_glFenceSync = (PFNGLFENCESYNCPROC)load("glFenceSync"); + glad_glIsSync = (PFNGLISSYNCPROC)load("glIsSync"); + glad_glDeleteSync = (PFNGLDELETESYNCPROC)load("glDeleteSync"); + glad_glClientWaitSync = (PFNGLCLIENTWAITSYNCPROC)load("glClientWaitSync"); + glad_glWaitSync = (PFNGLWAITSYNCPROC)load("glWaitSync"); + glad_glGetInteger64v = (PFNGLGETINTEGER64VPROC)load("glGetInteger64v"); + glad_glGetSynciv = (PFNGLGETSYNCIVPROC)load("glGetSynciv"); +} +static void load_GL_ARB_tessellation_shader(GLADloadproc load) { + if(!GLAD_GL_ARB_tessellation_shader) return; + glad_glPatchParameteri = (PFNGLPATCHPARAMETERIPROC)load("glPatchParameteri"); + glad_glPatchParameterfv = (PFNGLPATCHPARAMETERFVPROC)load("glPatchParameterfv"); +} +static void load_GL_ARB_texture_barrier(GLADloadproc load) { + if(!GLAD_GL_ARB_texture_barrier) return; + glad_glTextureBarrier = (PFNGLTEXTUREBARRIERPROC)load("glTextureBarrier"); +} +static void load_GL_ARB_texture_buffer_object(GLADloadproc load) { + if(!GLAD_GL_ARB_texture_buffer_object) return; + glad_glTexBufferARB = (PFNGLTEXBUFFERARBPROC)load("glTexBufferARB"); +} +static void load_GL_ARB_texture_buffer_range(GLADloadproc load) { + if(!GLAD_GL_ARB_texture_buffer_range) return; + glad_glTexBufferRange = (PFNGLTEXBUFFERRANGEPROC)load("glTexBufferRange"); +} +static void load_GL_ARB_texture_compression(GLADloadproc load) { + if(!GLAD_GL_ARB_texture_compression) return; + glad_glCompressedTexImage3DARB = (PFNGLCOMPRESSEDTEXIMAGE3DARBPROC)load("glCompressedTexImage3DARB"); + glad_glCompressedTexImage2DARB = (PFNGLCOMPRESSEDTEXIMAGE2DARBPROC)load("glCompressedTexImage2DARB"); + glad_glCompressedTexImage1DARB = (PFNGLCOMPRESSEDTEXIMAGE1DARBPROC)load("glCompressedTexImage1DARB"); + glad_glCompressedTexSubImage3DARB = (PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC)load("glCompressedTexSubImage3DARB"); + glad_glCompressedTexSubImage2DARB = (PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC)load("glCompressedTexSubImage2DARB"); + glad_glCompressedTexSubImage1DARB = (PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC)load("glCompressedTexSubImage1DARB"); + glad_glGetCompressedTexImageARB = (PFNGLGETCOMPRESSEDTEXIMAGEARBPROC)load("glGetCompressedTexImageARB"); +} +static void load_GL_ARB_texture_multisample(GLADloadproc load) { + if(!GLAD_GL_ARB_texture_multisample) return; + glad_glTexImage2DMultisample = (PFNGLTEXIMAGE2DMULTISAMPLEPROC)load("glTexImage2DMultisample"); + glad_glTexImage3DMultisample = (PFNGLTEXIMAGE3DMULTISAMPLEPROC)load("glTexImage3DMultisample"); + glad_glGetMultisamplefv = (PFNGLGETMULTISAMPLEFVPROC)load("glGetMultisamplefv"); + glad_glSampleMaski = (PFNGLSAMPLEMASKIPROC)load("glSampleMaski"); +} +static void load_GL_ARB_texture_storage(GLADloadproc load) { + if(!GLAD_GL_ARB_texture_storage) return; + glad_glTexStorage1D = (PFNGLTEXSTORAGE1DPROC)load("glTexStorage1D"); + glad_glTexStorage2D = (PFNGLTEXSTORAGE2DPROC)load("glTexStorage2D"); + glad_glTexStorage3D = (PFNGLTEXSTORAGE3DPROC)load("glTexStorage3D"); +} +static void load_GL_ARB_texture_storage_multisample(GLADloadproc load) { + if(!GLAD_GL_ARB_texture_storage_multisample) return; + glad_glTexStorage2DMultisample = (PFNGLTEXSTORAGE2DMULTISAMPLEPROC)load("glTexStorage2DMultisample"); + glad_glTexStorage3DMultisample = (PFNGLTEXSTORAGE3DMULTISAMPLEPROC)load("glTexStorage3DMultisample"); +} +static void load_GL_ARB_texture_view(GLADloadproc load) { + if(!GLAD_GL_ARB_texture_view) return; + glad_glTextureView = (PFNGLTEXTUREVIEWPROC)load("glTextureView"); +} +static void load_GL_ARB_timer_query(GLADloadproc load) { + if(!GLAD_GL_ARB_timer_query) return; + glad_glQueryCounter = (PFNGLQUERYCOUNTERPROC)load("glQueryCounter"); + glad_glGetQueryObjecti64v = (PFNGLGETQUERYOBJECTI64VPROC)load("glGetQueryObjecti64v"); + glad_glGetQueryObjectui64v = (PFNGLGETQUERYOBJECTUI64VPROC)load("glGetQueryObjectui64v"); +} +static void load_GL_ARB_transform_feedback2(GLADloadproc load) { + if(!GLAD_GL_ARB_transform_feedback2) return; + glad_glBindTransformFeedback = (PFNGLBINDTRANSFORMFEEDBACKPROC)load("glBindTransformFeedback"); + glad_glDeleteTransformFeedbacks = (PFNGLDELETETRANSFORMFEEDBACKSPROC)load("glDeleteTransformFeedbacks"); + glad_glGenTransformFeedbacks = (PFNGLGENTRANSFORMFEEDBACKSPROC)load("glGenTransformFeedbacks"); + glad_glIsTransformFeedback = (PFNGLISTRANSFORMFEEDBACKPROC)load("glIsTransformFeedback"); + glad_glPauseTransformFeedback = (PFNGLPAUSETRANSFORMFEEDBACKPROC)load("glPauseTransformFeedback"); + glad_glResumeTransformFeedback = (PFNGLRESUMETRANSFORMFEEDBACKPROC)load("glResumeTransformFeedback"); + glad_glDrawTransformFeedback = (PFNGLDRAWTRANSFORMFEEDBACKPROC)load("glDrawTransformFeedback"); +} +static void load_GL_ARB_transform_feedback3(GLADloadproc load) { + if(!GLAD_GL_ARB_transform_feedback3) return; + glad_glDrawTransformFeedbackStream = (PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC)load("glDrawTransformFeedbackStream"); + glad_glBeginQueryIndexed = (PFNGLBEGINQUERYINDEXEDPROC)load("glBeginQueryIndexed"); + glad_glEndQueryIndexed = (PFNGLENDQUERYINDEXEDPROC)load("glEndQueryIndexed"); + glad_glGetQueryIndexediv = (PFNGLGETQUERYINDEXEDIVPROC)load("glGetQueryIndexediv"); +} +static void load_GL_ARB_transform_feedback_instanced(GLADloadproc load) { + if(!GLAD_GL_ARB_transform_feedback_instanced) return; + glad_glDrawTransformFeedbackInstanced = (PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC)load("glDrawTransformFeedbackInstanced"); + glad_glDrawTransformFeedbackStreamInstanced = (PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC)load("glDrawTransformFeedbackStreamInstanced"); +} +static void load_GL_ARB_transpose_matrix(GLADloadproc load) { + if(!GLAD_GL_ARB_transpose_matrix) return; + glad_glLoadTransposeMatrixfARB = (PFNGLLOADTRANSPOSEMATRIXFARBPROC)load("glLoadTransposeMatrixfARB"); + glad_glLoadTransposeMatrixdARB = (PFNGLLOADTRANSPOSEMATRIXDARBPROC)load("glLoadTransposeMatrixdARB"); + glad_glMultTransposeMatrixfARB = (PFNGLMULTTRANSPOSEMATRIXFARBPROC)load("glMultTransposeMatrixfARB"); + glad_glMultTransposeMatrixdARB = (PFNGLMULTTRANSPOSEMATRIXDARBPROC)load("glMultTransposeMatrixdARB"); +} +static void load_GL_ARB_uniform_buffer_object(GLADloadproc load) { + if(!GLAD_GL_ARB_uniform_buffer_object) return; + glad_glGetUniformIndices = (PFNGLGETUNIFORMINDICESPROC)load("glGetUniformIndices"); + glad_glGetActiveUniformsiv = (PFNGLGETACTIVEUNIFORMSIVPROC)load("glGetActiveUniformsiv"); + glad_glGetActiveUniformName = (PFNGLGETACTIVEUNIFORMNAMEPROC)load("glGetActiveUniformName"); + glad_glGetUniformBlockIndex = (PFNGLGETUNIFORMBLOCKINDEXPROC)load("glGetUniformBlockIndex"); + glad_glGetActiveUniformBlockiv = (PFNGLGETACTIVEUNIFORMBLOCKIVPROC)load("glGetActiveUniformBlockiv"); + glad_glGetActiveUniformBlockName = (PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)load("glGetActiveUniformBlockName"); + glad_glUniformBlockBinding = (PFNGLUNIFORMBLOCKBINDINGPROC)load("glUniformBlockBinding"); + glad_glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC)load("glBindBufferRange"); + glad_glBindBufferBase = (PFNGLBINDBUFFERBASEPROC)load("glBindBufferBase"); + glad_glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC)load("glGetIntegeri_v"); +} +static void load_GL_ARB_vertex_array_object(GLADloadproc load) { + if(!GLAD_GL_ARB_vertex_array_object) return; + glad_glBindVertexArray = (PFNGLBINDVERTEXARRAYPROC)load("glBindVertexArray"); + glad_glDeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSPROC)load("glDeleteVertexArrays"); + glad_glGenVertexArrays = (PFNGLGENVERTEXARRAYSPROC)load("glGenVertexArrays"); + glad_glIsVertexArray = (PFNGLISVERTEXARRAYPROC)load("glIsVertexArray"); +} +static void load_GL_ARB_vertex_attrib_64bit(GLADloadproc load) { + if(!GLAD_GL_ARB_vertex_attrib_64bit) return; + glad_glVertexAttribL1d = (PFNGLVERTEXATTRIBL1DPROC)load("glVertexAttribL1d"); + glad_glVertexAttribL2d = (PFNGLVERTEXATTRIBL2DPROC)load("glVertexAttribL2d"); + glad_glVertexAttribL3d = (PFNGLVERTEXATTRIBL3DPROC)load("glVertexAttribL3d"); + glad_glVertexAttribL4d = (PFNGLVERTEXATTRIBL4DPROC)load("glVertexAttribL4d"); + glad_glVertexAttribL1dv = (PFNGLVERTEXATTRIBL1DVPROC)load("glVertexAttribL1dv"); + glad_glVertexAttribL2dv = (PFNGLVERTEXATTRIBL2DVPROC)load("glVertexAttribL2dv"); + glad_glVertexAttribL3dv = (PFNGLVERTEXATTRIBL3DVPROC)load("glVertexAttribL3dv"); + glad_glVertexAttribL4dv = (PFNGLVERTEXATTRIBL4DVPROC)load("glVertexAttribL4dv"); + glad_glVertexAttribLPointer = (PFNGLVERTEXATTRIBLPOINTERPROC)load("glVertexAttribLPointer"); + glad_glGetVertexAttribLdv = (PFNGLGETVERTEXATTRIBLDVPROC)load("glGetVertexAttribLdv"); +} +static void load_GL_ARB_vertex_attrib_binding(GLADloadproc load) { + if(!GLAD_GL_ARB_vertex_attrib_binding) return; + glad_glBindVertexBuffer = (PFNGLBINDVERTEXBUFFERPROC)load("glBindVertexBuffer"); + glad_glVertexAttribFormat = (PFNGLVERTEXATTRIBFORMATPROC)load("glVertexAttribFormat"); + glad_glVertexAttribIFormat = (PFNGLVERTEXATTRIBIFORMATPROC)load("glVertexAttribIFormat"); + glad_glVertexAttribLFormat = (PFNGLVERTEXATTRIBLFORMATPROC)load("glVertexAttribLFormat"); + glad_glVertexAttribBinding = (PFNGLVERTEXATTRIBBINDINGPROC)load("glVertexAttribBinding"); + glad_glVertexBindingDivisor = (PFNGLVERTEXBINDINGDIVISORPROC)load("glVertexBindingDivisor"); +} +static void load_GL_ARB_vertex_blend(GLADloadproc load) { + if(!GLAD_GL_ARB_vertex_blend) return; + glad_glWeightbvARB = (PFNGLWEIGHTBVARBPROC)load("glWeightbvARB"); + glad_glWeightsvARB = (PFNGLWEIGHTSVARBPROC)load("glWeightsvARB"); + glad_glWeightivARB = (PFNGLWEIGHTIVARBPROC)load("glWeightivARB"); + glad_glWeightfvARB = (PFNGLWEIGHTFVARBPROC)load("glWeightfvARB"); + glad_glWeightdvARB = (PFNGLWEIGHTDVARBPROC)load("glWeightdvARB"); + glad_glWeightubvARB = (PFNGLWEIGHTUBVARBPROC)load("glWeightubvARB"); + glad_glWeightusvARB = (PFNGLWEIGHTUSVARBPROC)load("glWeightusvARB"); + glad_glWeightuivARB = (PFNGLWEIGHTUIVARBPROC)load("glWeightuivARB"); + glad_glWeightPointerARB = (PFNGLWEIGHTPOINTERARBPROC)load("glWeightPointerARB"); + glad_glVertexBlendARB = (PFNGLVERTEXBLENDARBPROC)load("glVertexBlendARB"); +} +static void load_GL_ARB_vertex_buffer_object(GLADloadproc load) { + if(!GLAD_GL_ARB_vertex_buffer_object) return; + glad_glBindBufferARB = (PFNGLBINDBUFFERARBPROC)load("glBindBufferARB"); + glad_glDeleteBuffersARB = (PFNGLDELETEBUFFERSARBPROC)load("glDeleteBuffersARB"); + glad_glGenBuffersARB = (PFNGLGENBUFFERSARBPROC)load("glGenBuffersARB"); + glad_glIsBufferARB = (PFNGLISBUFFERARBPROC)load("glIsBufferARB"); + glad_glBufferDataARB = (PFNGLBUFFERDATAARBPROC)load("glBufferDataARB"); + glad_glBufferSubDataARB = (PFNGLBUFFERSUBDATAARBPROC)load("glBufferSubDataARB"); + glad_glGetBufferSubDataARB = (PFNGLGETBUFFERSUBDATAARBPROC)load("glGetBufferSubDataARB"); + glad_glMapBufferARB = (PFNGLMAPBUFFERARBPROC)load("glMapBufferARB"); + glad_glUnmapBufferARB = (PFNGLUNMAPBUFFERARBPROC)load("glUnmapBufferARB"); + glad_glGetBufferParameterivARB = (PFNGLGETBUFFERPARAMETERIVARBPROC)load("glGetBufferParameterivARB"); + glad_glGetBufferPointervARB = (PFNGLGETBUFFERPOINTERVARBPROC)load("glGetBufferPointervARB"); +} 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glad_glVertexAttrib2sARB = (PFNGLVERTEXATTRIB2SARBPROC)load("glVertexAttrib2sARB"); + glad_glVertexAttrib2svARB = (PFNGLVERTEXATTRIB2SVARBPROC)load("glVertexAttrib2svARB"); + glad_glVertexAttrib3dARB = (PFNGLVERTEXATTRIB3DARBPROC)load("glVertexAttrib3dARB"); + glad_glVertexAttrib3dvARB = (PFNGLVERTEXATTRIB3DVARBPROC)load("glVertexAttrib3dvARB"); + glad_glVertexAttrib3fARB = (PFNGLVERTEXATTRIB3FARBPROC)load("glVertexAttrib3fARB"); + glad_glVertexAttrib3fvARB = (PFNGLVERTEXATTRIB3FVARBPROC)load("glVertexAttrib3fvARB"); + glad_glVertexAttrib3sARB = (PFNGLVERTEXATTRIB3SARBPROC)load("glVertexAttrib3sARB"); + glad_glVertexAttrib3svARB = (PFNGLVERTEXATTRIB3SVARBPROC)load("glVertexAttrib3svARB"); + glad_glVertexAttrib4NbvARB = (PFNGLVERTEXATTRIB4NBVARBPROC)load("glVertexAttrib4NbvARB"); + glad_glVertexAttrib4NivARB = (PFNGLVERTEXATTRIB4NIVARBPROC)load("glVertexAttrib4NivARB"); + glad_glVertexAttrib4NsvARB = (PFNGLVERTEXATTRIB4NSVARBPROC)load("glVertexAttrib4NsvARB"); + glad_glVertexAttrib4NubARB = (PFNGLVERTEXATTRIB4NUBARBPROC)load("glVertexAttrib4NubARB"); + glad_glVertexAttrib4NubvARB = (PFNGLVERTEXATTRIB4NUBVARBPROC)load("glVertexAttrib4NubvARB"); + glad_glVertexAttrib4NuivARB = (PFNGLVERTEXATTRIB4NUIVARBPROC)load("glVertexAttrib4NuivARB"); + glad_glVertexAttrib4NusvARB = (PFNGLVERTEXATTRIB4NUSVARBPROC)load("glVertexAttrib4NusvARB"); + glad_glVertexAttrib4bvARB = (PFNGLVERTEXATTRIB4BVARBPROC)load("glVertexAttrib4bvARB"); + glad_glVertexAttrib4dARB = (PFNGLVERTEXATTRIB4DARBPROC)load("glVertexAttrib4dARB"); + glad_glVertexAttrib4dvARB = (PFNGLVERTEXATTRIB4DVARBPROC)load("glVertexAttrib4dvARB"); + glad_glVertexAttrib4fARB = (PFNGLVERTEXATTRIB4FARBPROC)load("glVertexAttrib4fARB"); + glad_glVertexAttrib4fvARB = (PFNGLVERTEXATTRIB4FVARBPROC)load("glVertexAttrib4fvARB"); + glad_glVertexAttrib4ivARB = (PFNGLVERTEXATTRIB4IVARBPROC)load("glVertexAttrib4ivARB"); + glad_glVertexAttrib4sARB = (PFNGLVERTEXATTRIB4SARBPROC)load("glVertexAttrib4sARB"); + glad_glVertexAttrib4svARB = (PFNGLVERTEXATTRIB4SVARBPROC)load("glVertexAttrib4svARB"); + glad_glVertexAttrib4ubvARB = (PFNGLVERTEXATTRIB4UBVARBPROC)load("glVertexAttrib4ubvARB"); + glad_glVertexAttrib4uivARB = (PFNGLVERTEXATTRIB4UIVARBPROC)load("glVertexAttrib4uivARB"); + glad_glVertexAttrib4usvARB = (PFNGLVERTEXATTRIB4USVARBPROC)load("glVertexAttrib4usvARB"); + glad_glVertexAttribPointerARB = (PFNGLVERTEXATTRIBPOINTERARBPROC)load("glVertexAttribPointerARB"); + glad_glEnableVertexAttribArrayARB = (PFNGLENABLEVERTEXATTRIBARRAYARBPROC)load("glEnableVertexAttribArrayARB"); + glad_glDisableVertexAttribArrayARB = (PFNGLDISABLEVERTEXATTRIBARRAYARBPROC)load("glDisableVertexAttribArrayARB"); + glad_glProgramStringARB = (PFNGLPROGRAMSTRINGARBPROC)load("glProgramStringARB"); + glad_glBindProgramARB = (PFNGLBINDPROGRAMARBPROC)load("glBindProgramARB"); + glad_glDeleteProgramsARB = (PFNGLDELETEPROGRAMSARBPROC)load("glDeleteProgramsARB"); + glad_glGenProgramsARB = (PFNGLGENPROGRAMSARBPROC)load("glGenProgramsARB"); + glad_glProgramEnvParameter4dARB = (PFNGLPROGRAMENVPARAMETER4DARBPROC)load("glProgramEnvParameter4dARB"); + glad_glProgramEnvParameter4dvARB = (PFNGLPROGRAMENVPARAMETER4DVARBPROC)load("glProgramEnvParameter4dvARB"); + glad_glProgramEnvParameter4fARB = (PFNGLPROGRAMENVPARAMETER4FARBPROC)load("glProgramEnvParameter4fARB"); + glad_glProgramEnvParameter4fvARB = (PFNGLPROGRAMENVPARAMETER4FVARBPROC)load("glProgramEnvParameter4fvARB"); + glad_glProgramLocalParameter4dARB = (PFNGLPROGRAMLOCALPARAMETER4DARBPROC)load("glProgramLocalParameter4dARB"); + glad_glProgramLocalParameter4dvARB = (PFNGLPROGRAMLOCALPARAMETER4DVARBPROC)load("glProgramLocalParameter4dvARB"); + glad_glProgramLocalParameter4fARB = (PFNGLPROGRAMLOCALPARAMETER4FARBPROC)load("glProgramLocalParameter4fARB"); + glad_glProgramLocalParameter4fvARB = (PFNGLPROGRAMLOCALPARAMETER4FVARBPROC)load("glProgramLocalParameter4fvARB"); + glad_glGetProgramEnvParameterdvARB = 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(PFNGLGETVERTEXATTRIBPOINTERVARBPROC)load("glGetVertexAttribPointervARB"); + glad_glIsProgramARB = (PFNGLISPROGRAMARBPROC)load("glIsProgramARB"); +} +static void load_GL_ARB_vertex_shader(GLADloadproc load) { + if(!GLAD_GL_ARB_vertex_shader) return; + glad_glVertexAttrib1fARB = (PFNGLVERTEXATTRIB1FARBPROC)load("glVertexAttrib1fARB"); + glad_glVertexAttrib1sARB = (PFNGLVERTEXATTRIB1SARBPROC)load("glVertexAttrib1sARB"); + glad_glVertexAttrib1dARB = (PFNGLVERTEXATTRIB1DARBPROC)load("glVertexAttrib1dARB"); + glad_glVertexAttrib2fARB = (PFNGLVERTEXATTRIB2FARBPROC)load("glVertexAttrib2fARB"); + glad_glVertexAttrib2sARB = (PFNGLVERTEXATTRIB2SARBPROC)load("glVertexAttrib2sARB"); + glad_glVertexAttrib2dARB = (PFNGLVERTEXATTRIB2DARBPROC)load("glVertexAttrib2dARB"); + glad_glVertexAttrib3fARB = (PFNGLVERTEXATTRIB3FARBPROC)load("glVertexAttrib3fARB"); + glad_glVertexAttrib3sARB = (PFNGLVERTEXATTRIB3SARBPROC)load("glVertexAttrib3sARB"); + glad_glVertexAttrib3dARB = 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(PFNGLVERTEXATTRIB4NBVARBPROC)load("glVertexAttrib4NbvARB"); + glad_glVertexAttrib4NsvARB = (PFNGLVERTEXATTRIB4NSVARBPROC)load("glVertexAttrib4NsvARB"); + glad_glVertexAttrib4NivARB = (PFNGLVERTEXATTRIB4NIVARBPROC)load("glVertexAttrib4NivARB"); + glad_glVertexAttrib4NubvARB = (PFNGLVERTEXATTRIB4NUBVARBPROC)load("glVertexAttrib4NubvARB"); + glad_glVertexAttrib4NusvARB = (PFNGLVERTEXATTRIB4NUSVARBPROC)load("glVertexAttrib4NusvARB"); + glad_glVertexAttrib4NuivARB = (PFNGLVERTEXATTRIB4NUIVARBPROC)load("glVertexAttrib4NuivARB"); + glad_glVertexAttribPointerARB = (PFNGLVERTEXATTRIBPOINTERARBPROC)load("glVertexAttribPointerARB"); + glad_glEnableVertexAttribArrayARB = (PFNGLENABLEVERTEXATTRIBARRAYARBPROC)load("glEnableVertexAttribArrayARB"); + glad_glDisableVertexAttribArrayARB = (PFNGLDISABLEVERTEXATTRIBARRAYARBPROC)load("glDisableVertexAttribArrayARB"); + glad_glBindAttribLocationARB = (PFNGLBINDATTRIBLOCATIONARBPROC)load("glBindAttribLocationARB"); + glad_glGetActiveAttribARB = (PFNGLGETACTIVEATTRIBARBPROC)load("glGetActiveAttribARB"); + glad_glGetAttribLocationARB = (PFNGLGETATTRIBLOCATIONARBPROC)load("glGetAttribLocationARB"); + glad_glGetVertexAttribdvARB = (PFNGLGETVERTEXATTRIBDVARBPROC)load("glGetVertexAttribdvARB"); + glad_glGetVertexAttribfvARB = (PFNGLGETVERTEXATTRIBFVARBPROC)load("glGetVertexAttribfvARB"); + glad_glGetVertexAttribivARB = (PFNGLGETVERTEXATTRIBIVARBPROC)load("glGetVertexAttribivARB"); + glad_glGetVertexAttribPointervARB = (PFNGLGETVERTEXATTRIBPOINTERVARBPROC)load("glGetVertexAttribPointervARB"); +} +static void load_GL_ARB_vertex_type_2_10_10_10_rev(GLADloadproc load) { + if(!GLAD_GL_ARB_vertex_type_2_10_10_10_rev) return; + glad_glVertexAttribP1ui = (PFNGLVERTEXATTRIBP1UIPROC)load("glVertexAttribP1ui"); + glad_glVertexAttribP1uiv = (PFNGLVERTEXATTRIBP1UIVPROC)load("glVertexAttribP1uiv"); + glad_glVertexAttribP2ui = (PFNGLVERTEXATTRIBP2UIPROC)load("glVertexAttribP2ui"); + glad_glVertexAttribP2uiv = (PFNGLVERTEXATTRIBP2UIVPROC)load("glVertexAttribP2uiv"); + glad_glVertexAttribP3ui = (PFNGLVERTEXATTRIBP3UIPROC)load("glVertexAttribP3ui"); + glad_glVertexAttribP3uiv = (PFNGLVERTEXATTRIBP3UIVPROC)load("glVertexAttribP3uiv"); + glad_glVertexAttribP4ui = (PFNGLVERTEXATTRIBP4UIPROC)load("glVertexAttribP4ui"); + glad_glVertexAttribP4uiv = (PFNGLVERTEXATTRIBP4UIVPROC)load("glVertexAttribP4uiv"); + glad_glVertexP2ui = (PFNGLVERTEXP2UIPROC)load("glVertexP2ui"); + glad_glVertexP2uiv = (PFNGLVERTEXP2UIVPROC)load("glVertexP2uiv"); + glad_glVertexP3ui = (PFNGLVERTEXP3UIPROC)load("glVertexP3ui"); + glad_glVertexP3uiv = (PFNGLVERTEXP3UIVPROC)load("glVertexP3uiv"); + glad_glVertexP4ui = (PFNGLVERTEXP4UIPROC)load("glVertexP4ui"); + glad_glVertexP4uiv = (PFNGLVERTEXP4UIVPROC)load("glVertexP4uiv"); + glad_glTexCoordP1ui = (PFNGLTEXCOORDP1UIPROC)load("glTexCoordP1ui"); + glad_glTexCoordP1uiv = (PFNGLTEXCOORDP1UIVPROC)load("glTexCoordP1uiv"); + glad_glTexCoordP2ui = 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(PFNGLMULTITEXCOORDP4UIPROC)load("glMultiTexCoordP4ui"); + glad_glMultiTexCoordP4uiv = (PFNGLMULTITEXCOORDP4UIVPROC)load("glMultiTexCoordP4uiv"); + glad_glNormalP3ui = (PFNGLNORMALP3UIPROC)load("glNormalP3ui"); + glad_glNormalP3uiv = (PFNGLNORMALP3UIVPROC)load("glNormalP3uiv"); + glad_glColorP3ui = (PFNGLCOLORP3UIPROC)load("glColorP3ui"); + glad_glColorP3uiv = (PFNGLCOLORP3UIVPROC)load("glColorP3uiv"); + glad_glColorP4ui = (PFNGLCOLORP4UIPROC)load("glColorP4ui"); + glad_glColorP4uiv = (PFNGLCOLORP4UIVPROC)load("glColorP4uiv"); + glad_glSecondaryColorP3ui = (PFNGLSECONDARYCOLORP3UIPROC)load("glSecondaryColorP3ui"); + glad_glSecondaryColorP3uiv = (PFNGLSECONDARYCOLORP3UIVPROC)load("glSecondaryColorP3uiv"); +} +static void load_GL_ARB_viewport_array(GLADloadproc load) { + if(!GLAD_GL_ARB_viewport_array) return; + glad_glViewportArrayv = (PFNGLVIEWPORTARRAYVPROC)load("glViewportArrayv"); + glad_glViewportIndexedf = (PFNGLVIEWPORTINDEXEDFPROC)load("glViewportIndexedf"); + glad_glViewportIndexedfv = (PFNGLVIEWPORTINDEXEDFVPROC)load("glViewportIndexedfv"); + glad_glScissorArrayv = (PFNGLSCISSORARRAYVPROC)load("glScissorArrayv"); + glad_glScissorIndexed = (PFNGLSCISSORINDEXEDPROC)load("glScissorIndexed"); + glad_glScissorIndexedv = (PFNGLSCISSORINDEXEDVPROC)load("glScissorIndexedv"); + glad_glDepthRangeArrayv = (PFNGLDEPTHRANGEARRAYVPROC)load("glDepthRangeArrayv"); + glad_glDepthRangeIndexed = (PFNGLDEPTHRANGEINDEXEDPROC)load("glDepthRangeIndexed"); + glad_glGetFloati_v = (PFNGLGETFLOATI_VPROC)load("glGetFloati_v"); + glad_glGetDoublei_v = (PFNGLGETDOUBLEI_VPROC)load("glGetDoublei_v"); +} +static void load_GL_ARB_window_pos(GLADloadproc load) { + if(!GLAD_GL_ARB_window_pos) return; + glad_glWindowPos2dARB = (PFNGLWINDOWPOS2DARBPROC)load("glWindowPos2dARB"); + glad_glWindowPos2dvARB = (PFNGLWINDOWPOS2DVARBPROC)load("glWindowPos2dvARB"); + glad_glWindowPos2fARB = (PFNGLWINDOWPOS2FARBPROC)load("glWindowPos2fARB"); + glad_glWindowPos2fvARB = 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glad_glGetTexBumpParameterfvATI = (PFNGLGETTEXBUMPPARAMETERFVATIPROC)load("glGetTexBumpParameterfvATI"); +} +static void load_GL_ATI_fragment_shader(GLADloadproc load) { + if(!GLAD_GL_ATI_fragment_shader) return; + glad_glGenFragmentShadersATI = (PFNGLGENFRAGMENTSHADERSATIPROC)load("glGenFragmentShadersATI"); + glad_glBindFragmentShaderATI = (PFNGLBINDFRAGMENTSHADERATIPROC)load("glBindFragmentShaderATI"); + glad_glDeleteFragmentShaderATI = (PFNGLDELETEFRAGMENTSHADERATIPROC)load("glDeleteFragmentShaderATI"); + glad_glBeginFragmentShaderATI = (PFNGLBEGINFRAGMENTSHADERATIPROC)load("glBeginFragmentShaderATI"); + glad_glEndFragmentShaderATI = (PFNGLENDFRAGMENTSHADERATIPROC)load("glEndFragmentShaderATI"); + glad_glPassTexCoordATI = (PFNGLPASSTEXCOORDATIPROC)load("glPassTexCoordATI"); + glad_glSampleMapATI = (PFNGLSAMPLEMAPATIPROC)load("glSampleMapATI"); + glad_glColorFragmentOp1ATI = (PFNGLCOLORFRAGMENTOP1ATIPROC)load("glColorFragmentOp1ATI"); + glad_glColorFragmentOp2ATI = 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glad_glGetVertexAttribArrayObjectfvATI = (PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC)load("glGetVertexAttribArrayObjectfvATI"); + glad_glGetVertexAttribArrayObjectivATI = (PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC)load("glGetVertexAttribArrayObjectivATI"); +} +static void load_GL_ATI_vertex_streams(GLADloadproc load) { + if(!GLAD_GL_ATI_vertex_streams) return; + glad_glVertexStream1sATI = (PFNGLVERTEXSTREAM1SATIPROC)load("glVertexStream1sATI"); + glad_glVertexStream1svATI = (PFNGLVERTEXSTREAM1SVATIPROC)load("glVertexStream1svATI"); + glad_glVertexStream1iATI = (PFNGLVERTEXSTREAM1IATIPROC)load("glVertexStream1iATI"); + glad_glVertexStream1ivATI = (PFNGLVERTEXSTREAM1IVATIPROC)load("glVertexStream1ivATI"); + glad_glVertexStream1fATI = (PFNGLVERTEXSTREAM1FATIPROC)load("glVertexStream1fATI"); + glad_glVertexStream1fvATI = (PFNGLVERTEXSTREAM1FVATIPROC)load("glVertexStream1fvATI"); + glad_glVertexStream1dATI = (PFNGLVERTEXSTREAM1DATIPROC)load("glVertexStream1dATI"); + glad_glVertexStream1dvATI = 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(PFNGLBLENDCOLOREXTPROC)load("glBlendColorEXT"); +} +static void load_GL_EXT_blend_equation_separate(GLADloadproc load) { + if(!GLAD_GL_EXT_blend_equation_separate) return; + glad_glBlendEquationSeparateEXT = (PFNGLBLENDEQUATIONSEPARATEEXTPROC)load("glBlendEquationSeparateEXT"); +} +static void load_GL_EXT_blend_func_separate(GLADloadproc load) { + if(!GLAD_GL_EXT_blend_func_separate) return; + glad_glBlendFuncSeparateEXT = (PFNGLBLENDFUNCSEPARATEEXTPROC)load("glBlendFuncSeparateEXT"); +} +static void load_GL_EXT_blend_minmax(GLADloadproc load) { + if(!GLAD_GL_EXT_blend_minmax) return; + glad_glBlendEquationEXT = (PFNGLBLENDEQUATIONEXTPROC)load("glBlendEquationEXT"); +} +static void load_GL_EXT_color_subtable(GLADloadproc load) { + if(!GLAD_GL_EXT_color_subtable) return; + glad_glColorSubTableEXT = (PFNGLCOLORSUBTABLEEXTPROC)load("glColorSubTableEXT"); + glad_glCopyColorSubTableEXT = (PFNGLCOPYCOLORSUBTABLEEXTPROC)load("glCopyColorSubTableEXT"); +} +static void load_GL_EXT_compiled_vertex_array(GLADloadproc load) { + if(!GLAD_GL_EXT_compiled_vertex_array) return; + glad_glLockArraysEXT = (PFNGLLOCKARRAYSEXTPROC)load("glLockArraysEXT"); + glad_glUnlockArraysEXT = (PFNGLUNLOCKARRAYSEXTPROC)load("glUnlockArraysEXT"); +} +static void load_GL_EXT_convolution(GLADloadproc load) { + if(!GLAD_GL_EXT_convolution) return; + glad_glConvolutionFilter1DEXT = (PFNGLCONVOLUTIONFILTER1DEXTPROC)load("glConvolutionFilter1DEXT"); + glad_glConvolutionFilter2DEXT = (PFNGLCONVOLUTIONFILTER2DEXTPROC)load("glConvolutionFilter2DEXT"); + glad_glConvolutionParameterfEXT = (PFNGLCONVOLUTIONPARAMETERFEXTPROC)load("glConvolutionParameterfEXT"); + glad_glConvolutionParameterfvEXT = (PFNGLCONVOLUTIONPARAMETERFVEXTPROC)load("glConvolutionParameterfvEXT"); + glad_glConvolutionParameteriEXT = (PFNGLCONVOLUTIONPARAMETERIEXTPROC)load("glConvolutionParameteriEXT"); + glad_glConvolutionParameterivEXT = (PFNGLCONVOLUTIONPARAMETERIVEXTPROC)load("glConvolutionParameterivEXT"); + glad_glCopyConvolutionFilter1DEXT = (PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC)load("glCopyConvolutionFilter1DEXT"); + glad_glCopyConvolutionFilter2DEXT = (PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC)load("glCopyConvolutionFilter2DEXT"); + glad_glGetConvolutionFilterEXT = (PFNGLGETCONVOLUTIONFILTEREXTPROC)load("glGetConvolutionFilterEXT"); + glad_glGetConvolutionParameterfvEXT = (PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC)load("glGetConvolutionParameterfvEXT"); + glad_glGetConvolutionParameterivEXT = (PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC)load("glGetConvolutionParameterivEXT"); + glad_glGetSeparableFilterEXT = (PFNGLGETSEPARABLEFILTEREXTPROC)load("glGetSeparableFilterEXT"); + glad_glSeparableFilter2DEXT = (PFNGLSEPARABLEFILTER2DEXTPROC)load("glSeparableFilter2DEXT"); +} +static void load_GL_EXT_coordinate_frame(GLADloadproc load) { + if(!GLAD_GL_EXT_coordinate_frame) return; + glad_glTangent3bEXT = (PFNGLTANGENT3BEXTPROC)load("glTangent3bEXT"); + glad_glTangent3bvEXT = (PFNGLTANGENT3BVEXTPROC)load("glTangent3bvEXT"); + glad_glTangent3dEXT = (PFNGLTANGENT3DEXTPROC)load("glTangent3dEXT"); + glad_glTangent3dvEXT = (PFNGLTANGENT3DVEXTPROC)load("glTangent3dvEXT"); + glad_glTangent3fEXT = (PFNGLTANGENT3FEXTPROC)load("glTangent3fEXT"); + glad_glTangent3fvEXT = (PFNGLTANGENT3FVEXTPROC)load("glTangent3fvEXT"); + glad_glTangent3iEXT = (PFNGLTANGENT3IEXTPROC)load("glTangent3iEXT"); + glad_glTangent3ivEXT = (PFNGLTANGENT3IVEXTPROC)load("glTangent3ivEXT"); + glad_glTangent3sEXT = (PFNGLTANGENT3SEXTPROC)load("glTangent3sEXT"); + glad_glTangent3svEXT = (PFNGLTANGENT3SVEXTPROC)load("glTangent3svEXT"); + glad_glBinormal3bEXT = (PFNGLBINORMAL3BEXTPROC)load("glBinormal3bEXT"); + glad_glBinormal3bvEXT = (PFNGLBINORMAL3BVEXTPROC)load("glBinormal3bvEXT"); + glad_glBinormal3dEXT = (PFNGLBINORMAL3DEXTPROC)load("glBinormal3dEXT"); + glad_glBinormal3dvEXT = (PFNGLBINORMAL3DVEXTPROC)load("glBinormal3dvEXT"); + glad_glBinormal3fEXT = (PFNGLBINORMAL3FEXTPROC)load("glBinormal3fEXT"); + glad_glBinormal3fvEXT = (PFNGLBINORMAL3FVEXTPROC)load("glBinormal3fvEXT"); + glad_glBinormal3iEXT = (PFNGLBINORMAL3IEXTPROC)load("glBinormal3iEXT"); + glad_glBinormal3ivEXT = (PFNGLBINORMAL3IVEXTPROC)load("glBinormal3ivEXT"); + glad_glBinormal3sEXT = (PFNGLBINORMAL3SEXTPROC)load("glBinormal3sEXT"); + glad_glBinormal3svEXT = (PFNGLBINORMAL3SVEXTPROC)load("glBinormal3svEXT"); + glad_glTangentPointerEXT = (PFNGLTANGENTPOINTEREXTPROC)load("glTangentPointerEXT"); + glad_glBinormalPointerEXT = (PFNGLBINORMALPOINTEREXTPROC)load("glBinormalPointerEXT"); +} +static void load_GL_EXT_copy_texture(GLADloadproc load) { + if(!GLAD_GL_EXT_copy_texture) return; + glad_glCopyTexImage1DEXT = (PFNGLCOPYTEXIMAGE1DEXTPROC)load("glCopyTexImage1DEXT"); + glad_glCopyTexImage2DEXT = (PFNGLCOPYTEXIMAGE2DEXTPROC)load("glCopyTexImage2DEXT"); + glad_glCopyTexSubImage1DEXT = (PFNGLCOPYTEXSUBIMAGE1DEXTPROC)load("glCopyTexSubImage1DEXT"); + glad_glCopyTexSubImage2DEXT = (PFNGLCOPYTEXSUBIMAGE2DEXTPROC)load("glCopyTexSubImage2DEXT"); + glad_glCopyTexSubImage3DEXT = (PFNGLCOPYTEXSUBIMAGE3DEXTPROC)load("glCopyTexSubImage3DEXT"); +} +static void load_GL_EXT_cull_vertex(GLADloadproc load) { + if(!GLAD_GL_EXT_cull_vertex) return; + glad_glCullParameterdvEXT = (PFNGLCULLPARAMETERDVEXTPROC)load("glCullParameterdvEXT"); + glad_glCullParameterfvEXT = (PFNGLCULLPARAMETERFVEXTPROC)load("glCullParameterfvEXT"); +} +static void load_GL_EXT_debug_label(GLADloadproc load) { + if(!GLAD_GL_EXT_debug_label) return; + glad_glLabelObjectEXT = (PFNGLLABELOBJECTEXTPROC)load("glLabelObjectEXT"); + glad_glGetObjectLabelEXT = (PFNGLGETOBJECTLABELEXTPROC)load("glGetObjectLabelEXT"); +} +static void load_GL_EXT_debug_marker(GLADloadproc load) { + if(!GLAD_GL_EXT_debug_marker) return; + glad_glInsertEventMarkerEXT = (PFNGLINSERTEVENTMARKEREXTPROC)load("glInsertEventMarkerEXT"); + glad_glPushGroupMarkerEXT = 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glad_glMultiTexGenivEXT = (PFNGLMULTITEXGENIVEXTPROC)load("glMultiTexGenivEXT"); + glad_glGetMultiTexEnvfvEXT = (PFNGLGETMULTITEXENVFVEXTPROC)load("glGetMultiTexEnvfvEXT"); + glad_glGetMultiTexEnvivEXT = (PFNGLGETMULTITEXENVIVEXTPROC)load("glGetMultiTexEnvivEXT"); + glad_glGetMultiTexGendvEXT = (PFNGLGETMULTITEXGENDVEXTPROC)load("glGetMultiTexGendvEXT"); + glad_glGetMultiTexGenfvEXT = (PFNGLGETMULTITEXGENFVEXTPROC)load("glGetMultiTexGenfvEXT"); + glad_glGetMultiTexGenivEXT = (PFNGLGETMULTITEXGENIVEXTPROC)load("glGetMultiTexGenivEXT"); + glad_glMultiTexParameteriEXT = (PFNGLMULTITEXPARAMETERIEXTPROC)load("glMultiTexParameteriEXT"); + glad_glMultiTexParameterivEXT = (PFNGLMULTITEXPARAMETERIVEXTPROC)load("glMultiTexParameterivEXT"); + glad_glMultiTexParameterfEXT = (PFNGLMULTITEXPARAMETERFEXTPROC)load("glMultiTexParameterfEXT"); + glad_glMultiTexParameterfvEXT = (PFNGLMULTITEXPARAMETERFVEXTPROC)load("glMultiTexParameterfvEXT"); + glad_glMultiTexImage1DEXT = 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glad_glGetMultiTexParameterivEXT = (PFNGLGETMULTITEXPARAMETERIVEXTPROC)load("glGetMultiTexParameterivEXT"); + glad_glGetMultiTexLevelParameterfvEXT = (PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC)load("glGetMultiTexLevelParameterfvEXT"); + glad_glGetMultiTexLevelParameterivEXT = (PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC)load("glGetMultiTexLevelParameterivEXT"); + glad_glMultiTexImage3DEXT = (PFNGLMULTITEXIMAGE3DEXTPROC)load("glMultiTexImage3DEXT"); + glad_glMultiTexSubImage3DEXT = (PFNGLMULTITEXSUBIMAGE3DEXTPROC)load("glMultiTexSubImage3DEXT"); + glad_glCopyMultiTexSubImage3DEXT = (PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC)load("glCopyMultiTexSubImage3DEXT"); + glad_glEnableClientStateIndexedEXT = (PFNGLENABLECLIENTSTATEINDEXEDEXTPROC)load("glEnableClientStateIndexedEXT"); + glad_glDisableClientStateIndexedEXT = (PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC)load("glDisableClientStateIndexedEXT"); + glad_glGetFloatIndexedvEXT = (PFNGLGETFLOATINDEXEDVEXTPROC)load("glGetFloatIndexedvEXT"); + glad_glGetDoubleIndexedvEXT = (PFNGLGETDOUBLEINDEXEDVEXTPROC)load("glGetDoubleIndexedvEXT"); + glad_glGetPointerIndexedvEXT = (PFNGLGETPOINTERINDEXEDVEXTPROC)load("glGetPointerIndexedvEXT"); + glad_glEnableIndexedEXT = (PFNGLENABLEINDEXEDEXTPROC)load("glEnableIndexedEXT"); + glad_glDisableIndexedEXT = (PFNGLDISABLEINDEXEDEXTPROC)load("glDisableIndexedEXT"); + glad_glIsEnabledIndexedEXT = (PFNGLISENABLEDINDEXEDEXTPROC)load("glIsEnabledIndexedEXT"); + glad_glGetIntegerIndexedvEXT = (PFNGLGETINTEGERINDEXEDVEXTPROC)load("glGetIntegerIndexedvEXT"); + glad_glGetBooleanIndexedvEXT = (PFNGLGETBOOLEANINDEXEDVEXTPROC)load("glGetBooleanIndexedvEXT"); + glad_glCompressedTextureImage3DEXT = (PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC)load("glCompressedTextureImage3DEXT"); + glad_glCompressedTextureImage2DEXT = (PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC)load("glCompressedTextureImage2DEXT"); + glad_glCompressedTextureImage1DEXT = (PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC)load("glCompressedTextureImage1DEXT"); + glad_glCompressedTextureSubImage3DEXT = (PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC)load("glCompressedTextureSubImage3DEXT"); + glad_glCompressedTextureSubImage2DEXT = (PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC)load("glCompressedTextureSubImage2DEXT"); + glad_glCompressedTextureSubImage1DEXT = (PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC)load("glCompressedTextureSubImage1DEXT"); + glad_glGetCompressedTextureImageEXT = (PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC)load("glGetCompressedTextureImageEXT"); + glad_glCompressedMultiTexImage3DEXT = (PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC)load("glCompressedMultiTexImage3DEXT"); + glad_glCompressedMultiTexImage2DEXT = (PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC)load("glCompressedMultiTexImage2DEXT"); + glad_glCompressedMultiTexImage1DEXT = (PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC)load("glCompressedMultiTexImage1DEXT"); + glad_glCompressedMultiTexSubImage3DEXT = (PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC)load("glCompressedMultiTexSubImage3DEXT"); + glad_glCompressedMultiTexSubImage2DEXT = (PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC)load("glCompressedMultiTexSubImage2DEXT"); + glad_glCompressedMultiTexSubImage1DEXT = (PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC)load("glCompressedMultiTexSubImage1DEXT"); + glad_glGetCompressedMultiTexImageEXT = (PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC)load("glGetCompressedMultiTexImageEXT"); + glad_glMatrixLoadTransposefEXT = (PFNGLMATRIXLOADTRANSPOSEFEXTPROC)load("glMatrixLoadTransposefEXT"); + glad_glMatrixLoadTransposedEXT = (PFNGLMATRIXLOADTRANSPOSEDEXTPROC)load("glMatrixLoadTransposedEXT"); + glad_glMatrixMultTransposefEXT = (PFNGLMATRIXMULTTRANSPOSEFEXTPROC)load("glMatrixMultTransposefEXT"); + glad_glMatrixMultTransposedEXT = (PFNGLMATRIXMULTTRANSPOSEDEXTPROC)load("glMatrixMultTransposedEXT"); + glad_glNamedBufferDataEXT = (PFNGLNAMEDBUFFERDATAEXTPROC)load("glNamedBufferDataEXT"); + glad_glNamedBufferSubDataEXT = (PFNGLNAMEDBUFFERSUBDATAEXTPROC)load("glNamedBufferSubDataEXT"); + glad_glMapNamedBufferEXT = (PFNGLMAPNAMEDBUFFEREXTPROC)load("glMapNamedBufferEXT"); + glad_glUnmapNamedBufferEXT = (PFNGLUNMAPNAMEDBUFFEREXTPROC)load("glUnmapNamedBufferEXT"); + glad_glGetNamedBufferParameterivEXT = (PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC)load("glGetNamedBufferParameterivEXT"); + glad_glGetNamedBufferPointervEXT = (PFNGLGETNAMEDBUFFERPOINTERVEXTPROC)load("glGetNamedBufferPointervEXT"); + glad_glGetNamedBufferSubDataEXT = (PFNGLGETNAMEDBUFFERSUBDATAEXTPROC)load("glGetNamedBufferSubDataEXT"); + glad_glProgramUniform1fEXT = (PFNGLPROGRAMUNIFORM1FEXTPROC)load("glProgramUniform1fEXT"); + glad_glProgramUniform2fEXT = (PFNGLPROGRAMUNIFORM2FEXTPROC)load("glProgramUniform2fEXT"); + glad_glProgramUniform3fEXT = (PFNGLPROGRAMUNIFORM3FEXTPROC)load("glProgramUniform3fEXT"); + glad_glProgramUniform4fEXT = (PFNGLPROGRAMUNIFORM4FEXTPROC)load("glProgramUniform4fEXT"); + glad_glProgramUniform1iEXT = (PFNGLPROGRAMUNIFORM1IEXTPROC)load("glProgramUniform1iEXT"); + glad_glProgramUniform2iEXT 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glad_glVertexArrayIndexOffsetEXT = (PFNGLVERTEXARRAYINDEXOFFSETEXTPROC)load("glVertexArrayIndexOffsetEXT"); + glad_glVertexArrayNormalOffsetEXT = (PFNGLVERTEXARRAYNORMALOFFSETEXTPROC)load("glVertexArrayNormalOffsetEXT"); + glad_glVertexArrayTexCoordOffsetEXT = (PFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC)load("glVertexArrayTexCoordOffsetEXT"); + glad_glVertexArrayMultiTexCoordOffsetEXT = (PFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC)load("glVertexArrayMultiTexCoordOffsetEXT"); + glad_glVertexArrayFogCoordOffsetEXT = (PFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC)load("glVertexArrayFogCoordOffsetEXT"); + glad_glVertexArraySecondaryColorOffsetEXT = (PFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC)load("glVertexArraySecondaryColorOffsetEXT"); + glad_glVertexArrayVertexAttribOffsetEXT = (PFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC)load("glVertexArrayVertexAttribOffsetEXT"); + glad_glVertexArrayVertexAttribIOffsetEXT = (PFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC)load("glVertexArrayVertexAttribIOffsetEXT"); + glad_glEnableVertexArrayEXT = (PFNGLENABLEVERTEXARRAYEXTPROC)load("glEnableVertexArrayEXT"); + glad_glDisableVertexArrayEXT = (PFNGLDISABLEVERTEXARRAYEXTPROC)load("glDisableVertexArrayEXT"); + glad_glEnableVertexArrayAttribEXT = (PFNGLENABLEVERTEXARRAYATTRIBEXTPROC)load("glEnableVertexArrayAttribEXT"); + glad_glDisableVertexArrayAttribEXT = (PFNGLDISABLEVERTEXARRAYATTRIBEXTPROC)load("glDisableVertexArrayAttribEXT"); + glad_glGetVertexArrayIntegervEXT = (PFNGLGETVERTEXARRAYINTEGERVEXTPROC)load("glGetVertexArrayIntegervEXT"); + glad_glGetVertexArrayPointervEXT = (PFNGLGETVERTEXARRAYPOINTERVEXTPROC)load("glGetVertexArrayPointervEXT"); + glad_glGetVertexArrayIntegeri_vEXT = (PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC)load("glGetVertexArrayIntegeri_vEXT"); + glad_glGetVertexArrayPointeri_vEXT = (PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC)load("glGetVertexArrayPointeri_vEXT"); + glad_glMapNamedBufferRangeEXT = (PFNGLMAPNAMEDBUFFERRANGEEXTPROC)load("glMapNamedBufferRangeEXT"); + glad_glFlushMappedNamedBufferRangeEXT = (PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC)load("glFlushMappedNamedBufferRangeEXT"); + glad_glNamedBufferStorageEXT = (PFNGLNAMEDBUFFERSTORAGEEXTPROC)load("glNamedBufferStorageEXT"); + glad_glClearNamedBufferDataEXT = (PFNGLCLEARNAMEDBUFFERDATAEXTPROC)load("glClearNamedBufferDataEXT"); + glad_glClearNamedBufferSubDataEXT = (PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC)load("glClearNamedBufferSubDataEXT"); + glad_glNamedFramebufferParameteriEXT = (PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC)load("glNamedFramebufferParameteriEXT"); + glad_glGetNamedFramebufferParameterivEXT = (PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC)load("glGetNamedFramebufferParameterivEXT"); + glad_glProgramUniform1dEXT = (PFNGLPROGRAMUNIFORM1DEXTPROC)load("glProgramUniform1dEXT"); + glad_glProgramUniform2dEXT = (PFNGLPROGRAMUNIFORM2DEXTPROC)load("glProgramUniform2dEXT"); + glad_glProgramUniform3dEXT = (PFNGLPROGRAMUNIFORM3DEXTPROC)load("glProgramUniform3dEXT"); + glad_glProgramUniform4dEXT = 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glad_glGetMinmaxParameterfvEXT = (PFNGLGETMINMAXPARAMETERFVEXTPROC)load("glGetMinmaxParameterfvEXT"); + glad_glGetMinmaxParameterivEXT = (PFNGLGETMINMAXPARAMETERIVEXTPROC)load("glGetMinmaxParameterivEXT"); + glad_glHistogramEXT = (PFNGLHISTOGRAMEXTPROC)load("glHistogramEXT"); + glad_glMinmaxEXT = (PFNGLMINMAXEXTPROC)load("glMinmaxEXT"); + glad_glResetHistogramEXT = (PFNGLRESETHISTOGRAMEXTPROC)load("glResetHistogramEXT"); + glad_glResetMinmaxEXT = (PFNGLRESETMINMAXEXTPROC)load("glResetMinmaxEXT"); +} +static void load_GL_EXT_index_func(GLADloadproc load) { + if(!GLAD_GL_EXT_index_func) return; + glad_glIndexFuncEXT = (PFNGLINDEXFUNCEXTPROC)load("glIndexFuncEXT"); +} +static void load_GL_EXT_index_material(GLADloadproc load) { + if(!GLAD_GL_EXT_index_material) return; + glad_glIndexMaterialEXT = (PFNGLINDEXMATERIALEXTPROC)load("glIndexMaterialEXT"); +} +static void load_GL_EXT_light_texture(GLADloadproc load) { + if(!GLAD_GL_EXT_light_texture) return; + glad_glApplyTextureEXT = 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if(!GLAD_GL_EXT_multi_draw_arrays) return; + glad_glMultiDrawArraysEXT = (PFNGLMULTIDRAWARRAYSEXTPROC)load("glMultiDrawArraysEXT"); + glad_glMultiDrawElementsEXT = (PFNGLMULTIDRAWELEMENTSEXTPROC)load("glMultiDrawElementsEXT"); +} +static void load_GL_EXT_multisample(GLADloadproc load) { + if(!GLAD_GL_EXT_multisample) return; + glad_glSampleMaskEXT = (PFNGLSAMPLEMASKEXTPROC)load("glSampleMaskEXT"); + glad_glSamplePatternEXT = (PFNGLSAMPLEPATTERNEXTPROC)load("glSamplePatternEXT"); +} +static void load_GL_EXT_paletted_texture(GLADloadproc load) { + if(!GLAD_GL_EXT_paletted_texture) return; + glad_glColorTableEXT = (PFNGLCOLORTABLEEXTPROC)load("glColorTableEXT"); + glad_glGetColorTableEXT = (PFNGLGETCOLORTABLEEXTPROC)load("glGetColorTableEXT"); + glad_glGetColorTableParameterivEXT = (PFNGLGETCOLORTABLEPARAMETERIVEXTPROC)load("glGetColorTableParameterivEXT"); + glad_glGetColorTableParameterfvEXT = (PFNGLGETCOLORTABLEPARAMETERFVEXTPROC)load("glGetColorTableParameterfvEXT"); +} +static void load_GL_EXT_pixel_transform(GLADloadproc load) { + if(!GLAD_GL_EXT_pixel_transform) return; + glad_glPixelTransformParameteriEXT = (PFNGLPIXELTRANSFORMPARAMETERIEXTPROC)load("glPixelTransformParameteriEXT"); + glad_glPixelTransformParameterfEXT = (PFNGLPIXELTRANSFORMPARAMETERFEXTPROC)load("glPixelTransformParameterfEXT"); + glad_glPixelTransformParameterivEXT = (PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC)load("glPixelTransformParameterivEXT"); + glad_glPixelTransformParameterfvEXT = (PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC)load("glPixelTransformParameterfvEXT"); + glad_glGetPixelTransformParameterivEXT = (PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC)load("glGetPixelTransformParameterivEXT"); + glad_glGetPixelTransformParameterfvEXT = (PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC)load("glGetPixelTransformParameterfvEXT"); +} +static void load_GL_EXT_point_parameters(GLADloadproc load) { + if(!GLAD_GL_EXT_point_parameters) return; + glad_glPointParameterfEXT = 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load_GL_EXT_secondary_color(GLADloadproc load) { + if(!GLAD_GL_EXT_secondary_color) return; + glad_glSecondaryColor3bEXT = (PFNGLSECONDARYCOLOR3BEXTPROC)load("glSecondaryColor3bEXT"); + glad_glSecondaryColor3bvEXT = (PFNGLSECONDARYCOLOR3BVEXTPROC)load("glSecondaryColor3bvEXT"); + glad_glSecondaryColor3dEXT = (PFNGLSECONDARYCOLOR3DEXTPROC)load("glSecondaryColor3dEXT"); + glad_glSecondaryColor3dvEXT = (PFNGLSECONDARYCOLOR3DVEXTPROC)load("glSecondaryColor3dvEXT"); + glad_glSecondaryColor3fEXT = (PFNGLSECONDARYCOLOR3FEXTPROC)load("glSecondaryColor3fEXT"); + glad_glSecondaryColor3fvEXT = (PFNGLSECONDARYCOLOR3FVEXTPROC)load("glSecondaryColor3fvEXT"); + glad_glSecondaryColor3iEXT = (PFNGLSECONDARYCOLOR3IEXTPROC)load("glSecondaryColor3iEXT"); + glad_glSecondaryColor3ivEXT = (PFNGLSECONDARYCOLOR3IVEXTPROC)load("glSecondaryColor3ivEXT"); + glad_glSecondaryColor3sEXT = (PFNGLSECONDARYCOLOR3SEXTPROC)load("glSecondaryColor3sEXT"); + glad_glSecondaryColor3svEXT = 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(PFNGLGETUNSIGNEDBYTEI_VEXTPROC)load("glGetUnsignedBytei_vEXT"); + glad_glGenSemaphoresEXT = (PFNGLGENSEMAPHORESEXTPROC)load("glGenSemaphoresEXT"); + glad_glDeleteSemaphoresEXT = (PFNGLDELETESEMAPHORESEXTPROC)load("glDeleteSemaphoresEXT"); + glad_glIsSemaphoreEXT = (PFNGLISSEMAPHOREEXTPROC)load("glIsSemaphoreEXT"); + glad_glSemaphoreParameterui64vEXT = (PFNGLSEMAPHOREPARAMETERUI64VEXTPROC)load("glSemaphoreParameterui64vEXT"); + glad_glGetSemaphoreParameterui64vEXT = (PFNGLGETSEMAPHOREPARAMETERUI64VEXTPROC)load("glGetSemaphoreParameterui64vEXT"); + glad_glWaitSemaphoreEXT = (PFNGLWAITSEMAPHOREEXTPROC)load("glWaitSemaphoreEXT"); + glad_glSignalSemaphoreEXT = (PFNGLSIGNALSEMAPHOREEXTPROC)load("glSignalSemaphoreEXT"); +} +static void load_GL_EXT_semaphore_fd(GLADloadproc load) { + if(!GLAD_GL_EXT_semaphore_fd) return; + glad_glImportSemaphoreFdEXT = (PFNGLIMPORTSEMAPHOREFDEXTPROC)load("glImportSemaphoreFdEXT"); +} +static void load_GL_EXT_semaphore_win32(GLADloadproc load) { + if(!GLAD_GL_EXT_semaphore_win32) return; + glad_glImportSemaphoreWin32HandleEXT = (PFNGLIMPORTSEMAPHOREWIN32HANDLEEXTPROC)load("glImportSemaphoreWin32HandleEXT"); + glad_glImportSemaphoreWin32NameEXT = (PFNGLIMPORTSEMAPHOREWIN32NAMEEXTPROC)load("glImportSemaphoreWin32NameEXT"); +} +static void load_GL_EXT_separate_shader_objects(GLADloadproc load) { + if(!GLAD_GL_EXT_separate_shader_objects) return; + glad_glUseShaderProgramEXT = (PFNGLUSESHADERPROGRAMEXTPROC)load("glUseShaderProgramEXT"); + glad_glActiveProgramEXT = (PFNGLACTIVEPROGRAMEXTPROC)load("glActiveProgramEXT"); + glad_glCreateShaderProgramEXT = (PFNGLCREATESHADERPROGRAMEXTPROC)load("glCreateShaderProgramEXT"); + glad_glActiveShaderProgramEXT = (PFNGLACTIVESHADERPROGRAMEXTPROC)load("glActiveShaderProgramEXT"); + glad_glBindProgramPipelineEXT = (PFNGLBINDPROGRAMPIPELINEEXTPROC)load("glBindProgramPipelineEXT"); + glad_glCreateShaderProgramvEXT = (PFNGLCREATESHADERPROGRAMVEXTPROC)load("glCreateShaderProgramvEXT"); + glad_glDeleteProgramPipelinesEXT = (PFNGLDELETEPROGRAMPIPELINESEXTPROC)load("glDeleteProgramPipelinesEXT"); + glad_glGenProgramPipelinesEXT = (PFNGLGENPROGRAMPIPELINESEXTPROC)load("glGenProgramPipelinesEXT"); + glad_glGetProgramPipelineInfoLogEXT = (PFNGLGETPROGRAMPIPELINEINFOLOGEXTPROC)load("glGetProgramPipelineInfoLogEXT"); + glad_glGetProgramPipelineivEXT = (PFNGLGETPROGRAMPIPELINEIVEXTPROC)load("glGetProgramPipelineivEXT"); + glad_glIsProgramPipelineEXT = (PFNGLISPROGRAMPIPELINEEXTPROC)load("glIsProgramPipelineEXT"); + glad_glProgramParameteriEXT = (PFNGLPROGRAMPARAMETERIEXTPROC)load("glProgramParameteriEXT"); + glad_glProgramUniform1fEXT = (PFNGLPROGRAMUNIFORM1FEXTPROC)load("glProgramUniform1fEXT"); + glad_glProgramUniform1fvEXT = (PFNGLPROGRAMUNIFORM1FVEXTPROC)load("glProgramUniform1fvEXT"); + glad_glProgramUniform1iEXT = (PFNGLPROGRAMUNIFORM1IEXTPROC)load("glProgramUniform1iEXT"); + glad_glProgramUniform1ivEXT = (PFNGLPROGRAMUNIFORM1IVEXTPROC)load("glProgramUniform1ivEXT"); + glad_glProgramUniform2fEXT = (PFNGLPROGRAMUNIFORM2FEXTPROC)load("glProgramUniform2fEXT"); + glad_glProgramUniform2fvEXT = (PFNGLPROGRAMUNIFORM2FVEXTPROC)load("glProgramUniform2fvEXT"); + glad_glProgramUniform2iEXT = (PFNGLPROGRAMUNIFORM2IEXTPROC)load("glProgramUniform2iEXT"); + glad_glProgramUniform2ivEXT = (PFNGLPROGRAMUNIFORM2IVEXTPROC)load("glProgramUniform2ivEXT"); + glad_glProgramUniform3fEXT = (PFNGLPROGRAMUNIFORM3FEXTPROC)load("glProgramUniform3fEXT"); + glad_glProgramUniform3fvEXT = (PFNGLPROGRAMUNIFORM3FVEXTPROC)load("glProgramUniform3fvEXT"); + glad_glProgramUniform3iEXT = (PFNGLPROGRAMUNIFORM3IEXTPROC)load("glProgramUniform3iEXT"); + glad_glProgramUniform3ivEXT = (PFNGLPROGRAMUNIFORM3IVEXTPROC)load("glProgramUniform3ivEXT"); + glad_glProgramUniform4fEXT = (PFNGLPROGRAMUNIFORM4FEXTPROC)load("glProgramUniform4fEXT"); + glad_glProgramUniform4fvEXT = (PFNGLPROGRAMUNIFORM4FVEXTPROC)load("glProgramUniform4fvEXT"); + glad_glProgramUniform4iEXT = 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(PFNGLACTIVESTENCILFACEEXTPROC)load("glActiveStencilFaceEXT"); +} +static void load_GL_EXT_subtexture(GLADloadproc load) { + if(!GLAD_GL_EXT_subtexture) return; + glad_glTexSubImage1DEXT = (PFNGLTEXSUBIMAGE1DEXTPROC)load("glTexSubImage1DEXT"); + glad_glTexSubImage2DEXT = (PFNGLTEXSUBIMAGE2DEXTPROC)load("glTexSubImage2DEXT"); +} +static void load_GL_EXT_texture3D(GLADloadproc load) { + if(!GLAD_GL_EXT_texture3D) return; + glad_glTexImage3DEXT = (PFNGLTEXIMAGE3DEXTPROC)load("glTexImage3DEXT"); + glad_glTexSubImage3DEXT = (PFNGLTEXSUBIMAGE3DEXTPROC)load("glTexSubImage3DEXT"); +} +static void load_GL_EXT_texture_array(GLADloadproc load) { + if(!GLAD_GL_EXT_texture_array) return; + glad_glFramebufferTextureLayerEXT = (PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC)load("glFramebufferTextureLayerEXT"); +} +static void load_GL_EXT_texture_buffer_object(GLADloadproc load) { + if(!GLAD_GL_EXT_texture_buffer_object) return; + glad_glTexBufferEXT = (PFNGLTEXBUFFEREXTPROC)load("glTexBufferEXT"); +} +static void load_GL_EXT_texture_filter_minmax(GLADloadproc load) { + if(!GLAD_GL_EXT_texture_filter_minmax) return; + glad_glRasterSamplesEXT = (PFNGLRASTERSAMPLESEXTPROC)load("glRasterSamplesEXT"); +} +static void load_GL_EXT_texture_integer(GLADloadproc load) { + if(!GLAD_GL_EXT_texture_integer) return; + glad_glTexParameterIivEXT = (PFNGLTEXPARAMETERIIVEXTPROC)load("glTexParameterIivEXT"); + glad_glTexParameterIuivEXT = (PFNGLTEXPARAMETERIUIVEXTPROC)load("glTexParameterIuivEXT"); + glad_glGetTexParameterIivEXT = (PFNGLGETTEXPARAMETERIIVEXTPROC)load("glGetTexParameterIivEXT"); + glad_glGetTexParameterIuivEXT = (PFNGLGETTEXPARAMETERIUIVEXTPROC)load("glGetTexParameterIuivEXT"); + glad_glClearColorIiEXT = (PFNGLCLEARCOLORIIEXTPROC)load("glClearColorIiEXT"); + glad_glClearColorIuiEXT = (PFNGLCLEARCOLORIUIEXTPROC)load("glClearColorIuiEXT"); +} +static void load_GL_EXT_texture_object(GLADloadproc load) { + if(!GLAD_GL_EXT_texture_object) return; + glad_glAreTexturesResidentEXT = 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load_GL_EXT_transform_feedback(GLADloadproc load) { + if(!GLAD_GL_EXT_transform_feedback) return; + glad_glBeginTransformFeedbackEXT = (PFNGLBEGINTRANSFORMFEEDBACKEXTPROC)load("glBeginTransformFeedbackEXT"); + glad_glEndTransformFeedbackEXT = (PFNGLENDTRANSFORMFEEDBACKEXTPROC)load("glEndTransformFeedbackEXT"); + glad_glBindBufferRangeEXT = (PFNGLBINDBUFFERRANGEEXTPROC)load("glBindBufferRangeEXT"); + glad_glBindBufferOffsetEXT = (PFNGLBINDBUFFEROFFSETEXTPROC)load("glBindBufferOffsetEXT"); + glad_glBindBufferBaseEXT = (PFNGLBINDBUFFERBASEEXTPROC)load("glBindBufferBaseEXT"); + glad_glTransformFeedbackVaryingsEXT = (PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC)load("glTransformFeedbackVaryingsEXT"); + glad_glGetTransformFeedbackVaryingEXT = (PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC)load("glGetTransformFeedbackVaryingEXT"); +} +static void load_GL_EXT_vertex_array(GLADloadproc load) { + if(!GLAD_GL_EXT_vertex_array) return; + glad_glArrayElementEXT = 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+ glad_glDisableVariantClientStateEXT = (PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC)load("glDisableVariantClientStateEXT"); + glad_glBindLightParameterEXT = (PFNGLBINDLIGHTPARAMETEREXTPROC)load("glBindLightParameterEXT"); + glad_glBindMaterialParameterEXT = (PFNGLBINDMATERIALPARAMETEREXTPROC)load("glBindMaterialParameterEXT"); + glad_glBindTexGenParameterEXT = (PFNGLBINDTEXGENPARAMETEREXTPROC)load("glBindTexGenParameterEXT"); + glad_glBindTextureUnitParameterEXT = (PFNGLBINDTEXTUREUNITPARAMETEREXTPROC)load("glBindTextureUnitParameterEXT"); + glad_glBindParameterEXT = (PFNGLBINDPARAMETEREXTPROC)load("glBindParameterEXT"); + glad_glIsVariantEnabledEXT = (PFNGLISVARIANTENABLEDEXTPROC)load("glIsVariantEnabledEXT"); + glad_glGetVariantBooleanvEXT = (PFNGLGETVARIANTBOOLEANVEXTPROC)load("glGetVariantBooleanvEXT"); + glad_glGetVariantIntegervEXT = (PFNGLGETVARIANTINTEGERVEXTPROC)load("glGetVariantIntegervEXT"); + glad_glGetVariantFloatvEXT = (PFNGLGETVARIANTFLOATVEXTPROC)load("glGetVariantFloatvEXT"); + glad_glGetVariantPointervEXT = (PFNGLGETVARIANTPOINTERVEXTPROC)load("glGetVariantPointervEXT"); + glad_glGetInvariantBooleanvEXT = (PFNGLGETINVARIANTBOOLEANVEXTPROC)load("glGetInvariantBooleanvEXT"); + glad_glGetInvariantIntegervEXT = (PFNGLGETINVARIANTINTEGERVEXTPROC)load("glGetInvariantIntegervEXT"); + glad_glGetInvariantFloatvEXT = (PFNGLGETINVARIANTFLOATVEXTPROC)load("glGetInvariantFloatvEXT"); + glad_glGetLocalConstantBooleanvEXT = (PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC)load("glGetLocalConstantBooleanvEXT"); + glad_glGetLocalConstantIntegervEXT = (PFNGLGETLOCALCONSTANTINTEGERVEXTPROC)load("glGetLocalConstantIntegervEXT"); + glad_glGetLocalConstantFloatvEXT = (PFNGLGETLOCALCONSTANTFLOATVEXTPROC)load("glGetLocalConstantFloatvEXT"); +} +static void load_GL_EXT_vertex_weighting(GLADloadproc load) { + if(!GLAD_GL_EXT_vertex_weighting) return; + glad_glVertexWeightfEXT = (PFNGLVERTEXWEIGHTFEXTPROC)load("glVertexWeightfEXT"); + glad_glVertexWeightfvEXT = (PFNGLVERTEXWEIGHTFVEXTPROC)load("glVertexWeightfvEXT"); + glad_glVertexWeightPointerEXT = (PFNGLVERTEXWEIGHTPOINTEREXTPROC)load("glVertexWeightPointerEXT"); +} +static void load_GL_EXT_win32_keyed_mutex(GLADloadproc load) { + if(!GLAD_GL_EXT_win32_keyed_mutex) return; + glad_glAcquireKeyedMutexWin32EXT = (PFNGLACQUIREKEYEDMUTEXWIN32EXTPROC)load("glAcquireKeyedMutexWin32EXT"); + glad_glReleaseKeyedMutexWin32EXT = (PFNGLRELEASEKEYEDMUTEXWIN32EXTPROC)load("glReleaseKeyedMutexWin32EXT"); +} +static void load_GL_EXT_window_rectangles(GLADloadproc load) { + if(!GLAD_GL_EXT_window_rectangles) return; + glad_glWindowRectanglesEXT = (PFNGLWINDOWRECTANGLESEXTPROC)load("glWindowRectanglesEXT"); +} +static void load_GL_EXT_x11_sync_object(GLADloadproc load) { + if(!GLAD_GL_EXT_x11_sync_object) return; + glad_glImportSyncEXT = (PFNGLIMPORTSYNCEXTPROC)load("glImportSyncEXT"); +} +static void load_GL_GREMEDY_frame_terminator(GLADloadproc load) { + if(!GLAD_GL_GREMEDY_frame_terminator) return; + glad_glFrameTerminatorGREMEDY = (PFNGLFRAMETERMINATORGREMEDYPROC)load("glFrameTerminatorGREMEDY"); +} +static void load_GL_GREMEDY_string_marker(GLADloadproc load) { + if(!GLAD_GL_GREMEDY_string_marker) return; + glad_glStringMarkerGREMEDY = (PFNGLSTRINGMARKERGREMEDYPROC)load("glStringMarkerGREMEDY"); +} +static void load_GL_HP_image_transform(GLADloadproc load) { + if(!GLAD_GL_HP_image_transform) return; + glad_glImageTransformParameteriHP = (PFNGLIMAGETRANSFORMPARAMETERIHPPROC)load("glImageTransformParameteriHP"); + glad_glImageTransformParameterfHP = (PFNGLIMAGETRANSFORMPARAMETERFHPPROC)load("glImageTransformParameterfHP"); + glad_glImageTransformParameterivHP = (PFNGLIMAGETRANSFORMPARAMETERIVHPPROC)load("glImageTransformParameterivHP"); + glad_glImageTransformParameterfvHP = (PFNGLIMAGETRANSFORMPARAMETERFVHPPROC)load("glImageTransformParameterfvHP"); + glad_glGetImageTransformParameterivHP = (PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC)load("glGetImageTransformParameterivHP"); + glad_glGetImageTransformParameterfvHP = (PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC)load("glGetImageTransformParameterfvHP"); +} +static void load_GL_IBM_multimode_draw_arrays(GLADloadproc load) { + if(!GLAD_GL_IBM_multimode_draw_arrays) return; + glad_glMultiModeDrawArraysIBM = (PFNGLMULTIMODEDRAWARRAYSIBMPROC)load("glMultiModeDrawArraysIBM"); + glad_glMultiModeDrawElementsIBM = (PFNGLMULTIMODEDRAWELEMENTSIBMPROC)load("glMultiModeDrawElementsIBM"); +} +static void load_GL_IBM_static_data(GLADloadproc load) { + if(!GLAD_GL_IBM_static_data) return; + glad_glFlushStaticDataIBM = (PFNGLFLUSHSTATICDATAIBMPROC)load("glFlushStaticDataIBM"); +} +static void load_GL_IBM_vertex_array_lists(GLADloadproc load) { + if(!GLAD_GL_IBM_vertex_array_lists) return; + glad_glColorPointerListIBM = (PFNGLCOLORPOINTERLISTIBMPROC)load("glColorPointerListIBM"); + glad_glSecondaryColorPointerListIBM = (PFNGLSECONDARYCOLORPOINTERLISTIBMPROC)load("glSecondaryColorPointerListIBM"); + glad_glEdgeFlagPointerListIBM = (PFNGLEDGEFLAGPOINTERLISTIBMPROC)load("glEdgeFlagPointerListIBM"); + glad_glFogCoordPointerListIBM = (PFNGLFOGCOORDPOINTERLISTIBMPROC)load("glFogCoordPointerListIBM"); + glad_glIndexPointerListIBM = (PFNGLINDEXPOINTERLISTIBMPROC)load("glIndexPointerListIBM"); + glad_glNormalPointerListIBM = (PFNGLNORMALPOINTERLISTIBMPROC)load("glNormalPointerListIBM"); + glad_glTexCoordPointerListIBM = (PFNGLTEXCOORDPOINTERLISTIBMPROC)load("glTexCoordPointerListIBM"); + glad_glVertexPointerListIBM = (PFNGLVERTEXPOINTERLISTIBMPROC)load("glVertexPointerListIBM"); +} +static void load_GL_INGR_blend_func_separate(GLADloadproc load) { + if(!GLAD_GL_INGR_blend_func_separate) return; + glad_glBlendFuncSeparateINGR = (PFNGLBLENDFUNCSEPARATEINGRPROC)load("glBlendFuncSeparateINGR"); +} +static void load_GL_INTEL_framebuffer_CMAA(GLADloadproc load) { + if(!GLAD_GL_INTEL_framebuffer_CMAA) return; + glad_glApplyFramebufferAttachmentCMAAINTEL = (PFNGLAPPLYFRAMEBUFFERATTACHMENTCMAAINTELPROC)load("glApplyFramebufferAttachmentCMAAINTEL"); +} +static void load_GL_INTEL_map_texture(GLADloadproc load) { + if(!GLAD_GL_INTEL_map_texture) return; + glad_glSyncTextureINTEL = (PFNGLSYNCTEXTUREINTELPROC)load("glSyncTextureINTEL"); + glad_glUnmapTexture2DINTEL = (PFNGLUNMAPTEXTURE2DINTELPROC)load("glUnmapTexture2DINTEL"); + glad_glMapTexture2DINTEL = (PFNGLMAPTEXTURE2DINTELPROC)load("glMapTexture2DINTEL"); +} +static void load_GL_INTEL_parallel_arrays(GLADloadproc load) { + if(!GLAD_GL_INTEL_parallel_arrays) return; + glad_glVertexPointervINTEL = (PFNGLVERTEXPOINTERVINTELPROC)load("glVertexPointervINTEL"); + glad_glNormalPointervINTEL = (PFNGLNORMALPOINTERVINTELPROC)load("glNormalPointervINTEL"); + glad_glColorPointervINTEL = (PFNGLCOLORPOINTERVINTELPROC)load("glColorPointervINTEL"); + glad_glTexCoordPointervINTEL = (PFNGLTEXCOORDPOINTERVINTELPROC)load("glTexCoordPointervINTEL"); +} +static void load_GL_INTEL_performance_query(GLADloadproc load) { + if(!GLAD_GL_INTEL_performance_query) return; + glad_glBeginPerfQueryINTEL = (PFNGLBEGINPERFQUERYINTELPROC)load("glBeginPerfQueryINTEL"); + glad_glCreatePerfQueryINTEL = (PFNGLCREATEPERFQUERYINTELPROC)load("glCreatePerfQueryINTEL"); + glad_glDeletePerfQueryINTEL = (PFNGLDELETEPERFQUERYINTELPROC)load("glDeletePerfQueryINTEL"); + glad_glEndPerfQueryINTEL = (PFNGLENDPERFQUERYINTELPROC)load("glEndPerfQueryINTEL"); + glad_glGetFirstPerfQueryIdINTEL = (PFNGLGETFIRSTPERFQUERYIDINTELPROC)load("glGetFirstPerfQueryIdINTEL"); + glad_glGetNextPerfQueryIdINTEL = (PFNGLGETNEXTPERFQUERYIDINTELPROC)load("glGetNextPerfQueryIdINTEL"); + glad_glGetPerfCounterInfoINTEL = (PFNGLGETPERFCOUNTERINFOINTELPROC)load("glGetPerfCounterInfoINTEL"); + glad_glGetPerfQueryDataINTEL = (PFNGLGETPERFQUERYDATAINTELPROC)load("glGetPerfQueryDataINTEL"); + glad_glGetPerfQueryIdByNameINTEL = (PFNGLGETPERFQUERYIDBYNAMEINTELPROC)load("glGetPerfQueryIdByNameINTEL"); + glad_glGetPerfQueryInfoINTEL = (PFNGLGETPERFQUERYINFOINTELPROC)load("glGetPerfQueryInfoINTEL"); +} +static void load_GL_KHR_blend_equation_advanced(GLADloadproc load) { + if(!GLAD_GL_KHR_blend_equation_advanced) return; + glad_glBlendBarrierKHR = (PFNGLBLENDBARRIERKHRPROC)load("glBlendBarrierKHR"); +} static void load_GL_KHR_debug(GLADloadproc load) { if(!GLAD_GL_KHR_debug) return; glad_glDebugMessageControl = (PFNGLDEBUGMESSAGECONTROLPROC)load("glDebugMessageControl"); @@ -1056,9 +6667,1694 @@ static void load_GL_KHR_debug(GLADloadproc load) { glad_glGetObjectPtrLabelKHR = (PFNGLGETOBJECTPTRLABELKHRPROC)load("glGetObjectPtrLabelKHR"); glad_glGetPointervKHR = (PFNGLGETPOINTERVKHRPROC)load("glGetPointervKHR"); } -static void find_extensionsGL(void) { - get_exts(); +static void load_GL_KHR_parallel_shader_compile(GLADloadproc load) { + if(!GLAD_GL_KHR_parallel_shader_compile) return; + glad_glMaxShaderCompilerThreadsKHR = (PFNGLMAXSHADERCOMPILERTHREADSKHRPROC)load("glMaxShaderCompilerThreadsKHR"); +} +static void load_GL_KHR_robustness(GLADloadproc load) { + if(!GLAD_GL_KHR_robustness) return; + glad_glGetGraphicsResetStatus = (PFNGLGETGRAPHICSRESETSTATUSPROC)load("glGetGraphicsResetStatus"); + glad_glReadnPixels = (PFNGLREADNPIXELSPROC)load("glReadnPixels"); + glad_glGetnUniformfv = (PFNGLGETNUNIFORMFVPROC)load("glGetnUniformfv"); + glad_glGetnUniformiv = (PFNGLGETNUNIFORMIVPROC)load("glGetnUniformiv"); + glad_glGetnUniformuiv = (PFNGLGETNUNIFORMUIVPROC)load("glGetnUniformuiv"); + glad_glGetGraphicsResetStatusKHR = (PFNGLGETGRAPHICSRESETSTATUSKHRPROC)load("glGetGraphicsResetStatusKHR"); + glad_glReadnPixelsKHR = (PFNGLREADNPIXELSKHRPROC)load("glReadnPixelsKHR"); + glad_glGetnUniformfvKHR = (PFNGLGETNUNIFORMFVKHRPROC)load("glGetnUniformfvKHR"); + glad_glGetnUniformivKHR = (PFNGLGETNUNIFORMIVKHRPROC)load("glGetnUniformivKHR"); + glad_glGetnUniformuivKHR = (PFNGLGETNUNIFORMUIVKHRPROC)load("glGetnUniformuivKHR"); +} +static void load_GL_MESA_resize_buffers(GLADloadproc load) { + if(!GLAD_GL_MESA_resize_buffers) return; + glad_glResizeBuffersMESA = (PFNGLRESIZEBUFFERSMESAPROC)load("glResizeBuffersMESA"); +} +static void load_GL_MESA_window_pos(GLADloadproc load) { + if(!GLAD_GL_MESA_window_pos) return; + glad_glWindowPos2dMESA = (PFNGLWINDOWPOS2DMESAPROC)load("glWindowPos2dMESA"); + glad_glWindowPos2dvMESA = (PFNGLWINDOWPOS2DVMESAPROC)load("glWindowPos2dvMESA"); + glad_glWindowPos2fMESA = (PFNGLWINDOWPOS2FMESAPROC)load("glWindowPos2fMESA"); + glad_glWindowPos2fvMESA = (PFNGLWINDOWPOS2FVMESAPROC)load("glWindowPos2fvMESA"); + glad_glWindowPos2iMESA = (PFNGLWINDOWPOS2IMESAPROC)load("glWindowPos2iMESA"); + glad_glWindowPos2ivMESA = (PFNGLWINDOWPOS2IVMESAPROC)load("glWindowPos2ivMESA"); + glad_glWindowPos2sMESA = (PFNGLWINDOWPOS2SMESAPROC)load("glWindowPos2sMESA"); + glad_glWindowPos2svMESA = (PFNGLWINDOWPOS2SVMESAPROC)load("glWindowPos2svMESA"); + glad_glWindowPos3dMESA = (PFNGLWINDOWPOS3DMESAPROC)load("glWindowPos3dMESA"); + glad_glWindowPos3dvMESA = (PFNGLWINDOWPOS3DVMESAPROC)load("glWindowPos3dvMESA"); + glad_glWindowPos3fMESA = (PFNGLWINDOWPOS3FMESAPROC)load("glWindowPos3fMESA"); + glad_glWindowPos3fvMESA = (PFNGLWINDOWPOS3FVMESAPROC)load("glWindowPos3fvMESA"); + glad_glWindowPos3iMESA = (PFNGLWINDOWPOS3IMESAPROC)load("glWindowPos3iMESA"); + glad_glWindowPos3ivMESA = (PFNGLWINDOWPOS3IVMESAPROC)load("glWindowPos3ivMESA"); + glad_glWindowPos3sMESA = (PFNGLWINDOWPOS3SMESAPROC)load("glWindowPos3sMESA"); + glad_glWindowPos3svMESA = (PFNGLWINDOWPOS3SVMESAPROC)load("glWindowPos3svMESA"); + glad_glWindowPos4dMESA = (PFNGLWINDOWPOS4DMESAPROC)load("glWindowPos4dMESA"); + glad_glWindowPos4dvMESA = (PFNGLWINDOWPOS4DVMESAPROC)load("glWindowPos4dvMESA"); + glad_glWindowPos4fMESA = (PFNGLWINDOWPOS4FMESAPROC)load("glWindowPos4fMESA"); + glad_glWindowPos4fvMESA = (PFNGLWINDOWPOS4FVMESAPROC)load("glWindowPos4fvMESA"); + glad_glWindowPos4iMESA = (PFNGLWINDOWPOS4IMESAPROC)load("glWindowPos4iMESA"); + glad_glWindowPos4ivMESA = (PFNGLWINDOWPOS4IVMESAPROC)load("glWindowPos4ivMESA"); + glad_glWindowPos4sMESA = (PFNGLWINDOWPOS4SMESAPROC)load("glWindowPos4sMESA"); + glad_glWindowPos4svMESA = (PFNGLWINDOWPOS4SVMESAPROC)load("glWindowPos4svMESA"); +} +static void load_GL_NVX_conditional_render(GLADloadproc load) { + if(!GLAD_GL_NVX_conditional_render) return; + glad_glBeginConditionalRenderNVX = (PFNGLBEGINCONDITIONALRENDERNVXPROC)load("glBeginConditionalRenderNVX"); + glad_glEndConditionalRenderNVX = (PFNGLENDCONDITIONALRENDERNVXPROC)load("glEndConditionalRenderNVX"); +} +static void load_GL_NVX_linked_gpu_multicast(GLADloadproc load) { + if(!GLAD_GL_NVX_linked_gpu_multicast) return; + glad_glLGPUNamedBufferSubDataNVX = (PFNGLLGPUNAMEDBUFFERSUBDATANVXPROC)load("glLGPUNamedBufferSubDataNVX"); + glad_glLGPUCopyImageSubDataNVX = (PFNGLLGPUCOPYIMAGESUBDATANVXPROC)load("glLGPUCopyImageSubDataNVX"); + glad_glLGPUInterlockNVX = (PFNGLLGPUINTERLOCKNVXPROC)load("glLGPUInterlockNVX"); +} +static void load_GL_NV_alpha_to_coverage_dither_control(GLADloadproc load) { + if(!GLAD_GL_NV_alpha_to_coverage_dither_control) return; + glad_glAlphaToCoverageDitherControlNV = (PFNGLALPHATOCOVERAGEDITHERCONTROLNVPROC)load("glAlphaToCoverageDitherControlNV"); +} +static void load_GL_NV_bindless_multi_draw_indirect(GLADloadproc load) { + if(!GLAD_GL_NV_bindless_multi_draw_indirect) return; + glad_glMultiDrawArraysIndirectBindlessNV = (PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSNVPROC)load("glMultiDrawArraysIndirectBindlessNV"); + glad_glMultiDrawElementsIndirectBindlessNV = (PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSNVPROC)load("glMultiDrawElementsIndirectBindlessNV"); +} +static void load_GL_NV_bindless_multi_draw_indirect_count(GLADloadproc load) { + if(!GLAD_GL_NV_bindless_multi_draw_indirect_count) return; + glad_glMultiDrawArraysIndirectBindlessCountNV = (PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSCOUNTNVPROC)load("glMultiDrawArraysIndirectBindlessCountNV"); + glad_glMultiDrawElementsIndirectBindlessCountNV = (PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSCOUNTNVPROC)load("glMultiDrawElementsIndirectBindlessCountNV"); +} +static void load_GL_NV_bindless_texture(GLADloadproc load) { + if(!GLAD_GL_NV_bindless_texture) return; + glad_glGetTextureHandleNV = (PFNGLGETTEXTUREHANDLENVPROC)load("glGetTextureHandleNV"); + glad_glGetTextureSamplerHandleNV = (PFNGLGETTEXTURESAMPLERHANDLENVPROC)load("glGetTextureSamplerHandleNV"); + glad_glMakeTextureHandleResidentNV = (PFNGLMAKETEXTUREHANDLERESIDENTNVPROC)load("glMakeTextureHandleResidentNV"); + glad_glMakeTextureHandleNonResidentNV = (PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC)load("glMakeTextureHandleNonResidentNV"); + glad_glGetImageHandleNV = (PFNGLGETIMAGEHANDLENVPROC)load("glGetImageHandleNV"); + glad_glMakeImageHandleResidentNV = (PFNGLMAKEIMAGEHANDLERESIDENTNVPROC)load("glMakeImageHandleResidentNV"); + glad_glMakeImageHandleNonResidentNV = (PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC)load("glMakeImageHandleNonResidentNV"); + glad_glUniformHandleui64NV = (PFNGLUNIFORMHANDLEUI64NVPROC)load("glUniformHandleui64NV"); + glad_glUniformHandleui64vNV = (PFNGLUNIFORMHANDLEUI64VNVPROC)load("glUniformHandleui64vNV"); + glad_glProgramUniformHandleui64NV = (PFNGLPROGRAMUNIFORMHANDLEUI64NVPROC)load("glProgramUniformHandleui64NV"); + glad_glProgramUniformHandleui64vNV = (PFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC)load("glProgramUniformHandleui64vNV"); + glad_glIsTextureHandleResidentNV = (PFNGLISTEXTUREHANDLERESIDENTNVPROC)load("glIsTextureHandleResidentNV"); + glad_glIsImageHandleResidentNV = (PFNGLISIMAGEHANDLERESIDENTNVPROC)load("glIsImageHandleResidentNV"); +} +static void load_GL_NV_blend_equation_advanced(GLADloadproc load) { + if(!GLAD_GL_NV_blend_equation_advanced) return; + glad_glBlendParameteriNV = (PFNGLBLENDPARAMETERINVPROC)load("glBlendParameteriNV"); + glad_glBlendBarrierNV = (PFNGLBLENDBARRIERNVPROC)load("glBlendBarrierNV"); +} +static void load_GL_NV_clip_space_w_scaling(GLADloadproc load) { + if(!GLAD_GL_NV_clip_space_w_scaling) return; + glad_glViewportPositionWScaleNV = (PFNGLVIEWPORTPOSITIONWSCALENVPROC)load("glViewportPositionWScaleNV"); +} +static void load_GL_NV_command_list(GLADloadproc load) { + if(!GLAD_GL_NV_command_list) return; + glad_glCreateStatesNV = (PFNGLCREATESTATESNVPROC)load("glCreateStatesNV"); + glad_glDeleteStatesNV = (PFNGLDELETESTATESNVPROC)load("glDeleteStatesNV"); + glad_glIsStateNV = (PFNGLISSTATENVPROC)load("glIsStateNV"); + glad_glStateCaptureNV = (PFNGLSTATECAPTURENVPROC)load("glStateCaptureNV"); + glad_glGetCommandHeaderNV = (PFNGLGETCOMMANDHEADERNVPROC)load("glGetCommandHeaderNV"); + glad_glGetStageIndexNV = (PFNGLGETSTAGEINDEXNVPROC)load("glGetStageIndexNV"); + glad_glDrawCommandsNV = (PFNGLDRAWCOMMANDSNVPROC)load("glDrawCommandsNV"); + glad_glDrawCommandsAddressNV = (PFNGLDRAWCOMMANDSADDRESSNVPROC)load("glDrawCommandsAddressNV"); + glad_glDrawCommandsStatesNV = (PFNGLDRAWCOMMANDSSTATESNVPROC)load("glDrawCommandsStatesNV"); + glad_glDrawCommandsStatesAddressNV = (PFNGLDRAWCOMMANDSSTATESADDRESSNVPROC)load("glDrawCommandsStatesAddressNV"); + glad_glCreateCommandListsNV = (PFNGLCREATECOMMANDLISTSNVPROC)load("glCreateCommandListsNV"); + glad_glDeleteCommandListsNV = (PFNGLDELETECOMMANDLISTSNVPROC)load("glDeleteCommandListsNV"); + glad_glIsCommandListNV = (PFNGLISCOMMANDLISTNVPROC)load("glIsCommandListNV"); + glad_glListDrawCommandsStatesClientNV = (PFNGLLISTDRAWCOMMANDSSTATESCLIENTNVPROC)load("glListDrawCommandsStatesClientNV"); + glad_glCommandListSegmentsNV = (PFNGLCOMMANDLISTSEGMENTSNVPROC)load("glCommandListSegmentsNV"); + glad_glCompileCommandListNV = (PFNGLCOMPILECOMMANDLISTNVPROC)load("glCompileCommandListNV"); + glad_glCallCommandListNV = (PFNGLCALLCOMMANDLISTNVPROC)load("glCallCommandListNV"); +} +static void load_GL_NV_conditional_render(GLADloadproc load) { + if(!GLAD_GL_NV_conditional_render) return; + glad_glBeginConditionalRenderNV = (PFNGLBEGINCONDITIONALRENDERNVPROC)load("glBeginConditionalRenderNV"); + glad_glEndConditionalRenderNV = (PFNGLENDCONDITIONALRENDERNVPROC)load("glEndConditionalRenderNV"); +} +static void load_GL_NV_conservative_raster(GLADloadproc load) { + if(!GLAD_GL_NV_conservative_raster) return; + glad_glSubpixelPrecisionBiasNV = (PFNGLSUBPIXELPRECISIONBIASNVPROC)load("glSubpixelPrecisionBiasNV"); +} +static void load_GL_NV_conservative_raster_dilate(GLADloadproc load) { + if(!GLAD_GL_NV_conservative_raster_dilate) return; + glad_glConservativeRasterParameterfNV = (PFNGLCONSERVATIVERASTERPARAMETERFNVPROC)load("glConservativeRasterParameterfNV"); +} +static void load_GL_NV_conservative_raster_pre_snap_triangles(GLADloadproc load) { + if(!GLAD_GL_NV_conservative_raster_pre_snap_triangles) return; + glad_glConservativeRasterParameteriNV = (PFNGLCONSERVATIVERASTERPARAMETERINVPROC)load("glConservativeRasterParameteriNV"); +} +static void load_GL_NV_copy_image(GLADloadproc load) { + if(!GLAD_GL_NV_copy_image) return; + glad_glCopyImageSubDataNV = (PFNGLCOPYIMAGESUBDATANVPROC)load("glCopyImageSubDataNV"); +} +static void load_GL_NV_depth_buffer_float(GLADloadproc load) { + if(!GLAD_GL_NV_depth_buffer_float) return; + glad_glDepthRangedNV = (PFNGLDEPTHRANGEDNVPROC)load("glDepthRangedNV"); + glad_glClearDepthdNV = (PFNGLCLEARDEPTHDNVPROC)load("glClearDepthdNV"); + glad_glDepthBoundsdNV = (PFNGLDEPTHBOUNDSDNVPROC)load("glDepthBoundsdNV"); +} +static void load_GL_NV_draw_texture(GLADloadproc load) { + if(!GLAD_GL_NV_draw_texture) return; + glad_glDrawTextureNV = (PFNGLDRAWTEXTURENVPROC)load("glDrawTextureNV"); +} +static void load_GL_NV_draw_vulkan_image(GLADloadproc load) { + if(!GLAD_GL_NV_draw_vulkan_image) return; + glad_glDrawVkImageNV = (PFNGLDRAWVKIMAGENVPROC)load("glDrawVkImageNV"); + glad_glGetVkProcAddrNV = (PFNGLGETVKPROCADDRNVPROC)load("glGetVkProcAddrNV"); + glad_glWaitVkSemaphoreNV = (PFNGLWAITVKSEMAPHORENVPROC)load("glWaitVkSemaphoreNV"); + glad_glSignalVkSemaphoreNV = (PFNGLSIGNALVKSEMAPHORENVPROC)load("glSignalVkSemaphoreNV"); + glad_glSignalVkFenceNV = (PFNGLSIGNALVKFENCENVPROC)load("glSignalVkFenceNV"); +} +static void load_GL_NV_evaluators(GLADloadproc load) { + if(!GLAD_GL_NV_evaluators) return; + glad_glMapControlPointsNV = (PFNGLMAPCONTROLPOINTSNVPROC)load("glMapControlPointsNV"); + glad_glMapParameterivNV = (PFNGLMAPPARAMETERIVNVPROC)load("glMapParameterivNV"); + glad_glMapParameterfvNV = (PFNGLMAPPARAMETERFVNVPROC)load("glMapParameterfvNV"); + glad_glGetMapControlPointsNV = (PFNGLGETMAPCONTROLPOINTSNVPROC)load("glGetMapControlPointsNV"); + glad_glGetMapParameterivNV = (PFNGLGETMAPPARAMETERIVNVPROC)load("glGetMapParameterivNV"); + glad_glGetMapParameterfvNV = (PFNGLGETMAPPARAMETERFVNVPROC)load("glGetMapParameterfvNV"); + glad_glGetMapAttribParameterivNV = (PFNGLGETMAPATTRIBPARAMETERIVNVPROC)load("glGetMapAttribParameterivNV"); + glad_glGetMapAttribParameterfvNV = (PFNGLGETMAPATTRIBPARAMETERFVNVPROC)load("glGetMapAttribParameterfvNV"); + glad_glEvalMapsNV = (PFNGLEVALMAPSNVPROC)load("glEvalMapsNV"); +} +static void load_GL_NV_explicit_multisample(GLADloadproc load) { + if(!GLAD_GL_NV_explicit_multisample) return; + glad_glGetMultisamplefvNV = (PFNGLGETMULTISAMPLEFVNVPROC)load("glGetMultisamplefvNV"); + glad_glSampleMaskIndexedNV = (PFNGLSAMPLEMASKINDEXEDNVPROC)load("glSampleMaskIndexedNV"); + glad_glTexRenderbufferNV = (PFNGLTEXRENDERBUFFERNVPROC)load("glTexRenderbufferNV"); +} +static void load_GL_NV_fence(GLADloadproc load) { + if(!GLAD_GL_NV_fence) return; + glad_glDeleteFencesNV = (PFNGLDELETEFENCESNVPROC)load("glDeleteFencesNV"); + glad_glGenFencesNV = (PFNGLGENFENCESNVPROC)load("glGenFencesNV"); + glad_glIsFenceNV = (PFNGLISFENCENVPROC)load("glIsFenceNV"); + glad_glTestFenceNV = (PFNGLTESTFENCENVPROC)load("glTestFenceNV"); + glad_glGetFenceivNV = (PFNGLGETFENCEIVNVPROC)load("glGetFenceivNV"); + glad_glFinishFenceNV = (PFNGLFINISHFENCENVPROC)load("glFinishFenceNV"); + glad_glSetFenceNV = (PFNGLSETFENCENVPROC)load("glSetFenceNV"); +} +static void load_GL_NV_fragment_coverage_to_color(GLADloadproc load) { + if(!GLAD_GL_NV_fragment_coverage_to_color) return; + glad_glFragmentCoverageColorNV = (PFNGLFRAGMENTCOVERAGECOLORNVPROC)load("glFragmentCoverageColorNV"); +} +static void load_GL_NV_fragment_program(GLADloadproc load) { + if(!GLAD_GL_NV_fragment_program) return; + glad_glProgramNamedParameter4fNV = (PFNGLPROGRAMNAMEDPARAMETER4FNVPROC)load("glProgramNamedParameter4fNV"); + glad_glProgramNamedParameter4fvNV = (PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC)load("glProgramNamedParameter4fvNV"); + glad_glProgramNamedParameter4dNV = (PFNGLPROGRAMNAMEDPARAMETER4DNVPROC)load("glProgramNamedParameter4dNV"); + glad_glProgramNamedParameter4dvNV = (PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC)load("glProgramNamedParameter4dvNV"); + glad_glGetProgramNamedParameterfvNV = (PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC)load("glGetProgramNamedParameterfvNV"); + glad_glGetProgramNamedParameterdvNV = (PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC)load("glGetProgramNamedParameterdvNV"); +} +static void load_GL_NV_framebuffer_mixed_samples(GLADloadproc load) { + if(!GLAD_GL_NV_framebuffer_mixed_samples) return; + glad_glRasterSamplesEXT = (PFNGLRASTERSAMPLESEXTPROC)load("glRasterSamplesEXT"); + glad_glCoverageModulationTableNV = (PFNGLCOVERAGEMODULATIONTABLENVPROC)load("glCoverageModulationTableNV"); + glad_glGetCoverageModulationTableNV = (PFNGLGETCOVERAGEMODULATIONTABLENVPROC)load("glGetCoverageModulationTableNV"); + glad_glCoverageModulationNV = (PFNGLCOVERAGEMODULATIONNVPROC)load("glCoverageModulationNV"); +} +static void load_GL_NV_framebuffer_multisample_coverage(GLADloadproc load) { + if(!GLAD_GL_NV_framebuffer_multisample_coverage) return; + glad_glRenderbufferStorageMultisampleCoverageNV = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC)load("glRenderbufferStorageMultisampleCoverageNV"); +} +static void load_GL_NV_geometry_program4(GLADloadproc load) { + if(!GLAD_GL_NV_geometry_program4) return; + glad_glProgramVertexLimitNV = (PFNGLPROGRAMVERTEXLIMITNVPROC)load("glProgramVertexLimitNV"); + glad_glFramebufferTextureEXT = (PFNGLFRAMEBUFFERTEXTUREEXTPROC)load("glFramebufferTextureEXT"); + glad_glFramebufferTextureLayerEXT = (PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC)load("glFramebufferTextureLayerEXT"); + glad_glFramebufferTextureFaceEXT = (PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC)load("glFramebufferTextureFaceEXT"); +} +static void load_GL_NV_gpu_multicast(GLADloadproc load) { + if(!GLAD_GL_NV_gpu_multicast) return; + glad_glRenderGpuMaskNV = (PFNGLRENDERGPUMASKNVPROC)load("glRenderGpuMaskNV"); + glad_glMulticastBufferSubDataNV = (PFNGLMULTICASTBUFFERSUBDATANVPROC)load("glMulticastBufferSubDataNV"); + glad_glMulticastCopyBufferSubDataNV = (PFNGLMULTICASTCOPYBUFFERSUBDATANVPROC)load("glMulticastCopyBufferSubDataNV"); + glad_glMulticastCopyImageSubDataNV = (PFNGLMULTICASTCOPYIMAGESUBDATANVPROC)load("glMulticastCopyImageSubDataNV"); + glad_glMulticastBlitFramebufferNV = (PFNGLMULTICASTBLITFRAMEBUFFERNVPROC)load("glMulticastBlitFramebufferNV"); + glad_glMulticastFramebufferSampleLocationsfvNV = (PFNGLMULTICASTFRAMEBUFFERSAMPLELOCATIONSFVNVPROC)load("glMulticastFramebufferSampleLocationsfvNV"); + glad_glMulticastBarrierNV = (PFNGLMULTICASTBARRIERNVPROC)load("glMulticastBarrierNV"); + glad_glMulticastWaitSyncNV = (PFNGLMULTICASTWAITSYNCNVPROC)load("glMulticastWaitSyncNV"); + glad_glMulticastGetQueryObjectivNV = (PFNGLMULTICASTGETQUERYOBJECTIVNVPROC)load("glMulticastGetQueryObjectivNV"); + glad_glMulticastGetQueryObjectuivNV = (PFNGLMULTICASTGETQUERYOBJECTUIVNVPROC)load("glMulticastGetQueryObjectuivNV"); + glad_glMulticastGetQueryObjecti64vNV = (PFNGLMULTICASTGETQUERYOBJECTI64VNVPROC)load("glMulticastGetQueryObjecti64vNV"); + glad_glMulticastGetQueryObjectui64vNV = (PFNGLMULTICASTGETQUERYOBJECTUI64VNVPROC)load("glMulticastGetQueryObjectui64vNV"); +} +static void load_GL_NV_gpu_program4(GLADloadproc load) { + if(!GLAD_GL_NV_gpu_program4) return; + glad_glProgramLocalParameterI4iNV = (PFNGLPROGRAMLOCALPARAMETERI4INVPROC)load("glProgramLocalParameterI4iNV"); + glad_glProgramLocalParameterI4ivNV = (PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC)load("glProgramLocalParameterI4ivNV"); + glad_glProgramLocalParametersI4ivNV = (PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC)load("glProgramLocalParametersI4ivNV"); + glad_glProgramLocalParameterI4uiNV = (PFNGLPROGRAMLOCALPARAMETERI4UINVPROC)load("glProgramLocalParameterI4uiNV"); + glad_glProgramLocalParameterI4uivNV = (PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC)load("glProgramLocalParameterI4uivNV"); + glad_glProgramLocalParametersI4uivNV = (PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC)load("glProgramLocalParametersI4uivNV"); + glad_glProgramEnvParameterI4iNV = 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glad_glGetProgramEnvParameterIuivNV = (PFNGLGETPROGRAMENVPARAMETERIUIVNVPROC)load("glGetProgramEnvParameterIuivNV"); +} +static void load_GL_NV_gpu_program5(GLADloadproc load) { + if(!GLAD_GL_NV_gpu_program5) return; + glad_glProgramSubroutineParametersuivNV = (PFNGLPROGRAMSUBROUTINEPARAMETERSUIVNVPROC)load("glProgramSubroutineParametersuivNV"); + glad_glGetProgramSubroutineParameteruivNV = (PFNGLGETPROGRAMSUBROUTINEPARAMETERUIVNVPROC)load("glGetProgramSubroutineParameteruivNV"); +} +static void load_GL_NV_gpu_shader5(GLADloadproc load) { + if(!GLAD_GL_NV_gpu_shader5) return; + glad_glUniform1i64NV = (PFNGLUNIFORM1I64NVPROC)load("glUniform1i64NV"); + glad_glUniform2i64NV = (PFNGLUNIFORM2I64NVPROC)load("glUniform2i64NV"); + glad_glUniform3i64NV = (PFNGLUNIFORM3I64NVPROC)load("glUniform3i64NV"); + glad_glUniform4i64NV = (PFNGLUNIFORM4I64NVPROC)load("glUniform4i64NV"); + glad_glUniform1i64vNV = (PFNGLUNIFORM1I64VNVPROC)load("glUniform1i64vNV"); + glad_glUniform2i64vNV = (PFNGLUNIFORM2I64VNVPROC)load("glUniform2i64vNV"); + glad_glUniform3i64vNV = (PFNGLUNIFORM3I64VNVPROC)load("glUniform3i64vNV"); + glad_glUniform4i64vNV = (PFNGLUNIFORM4I64VNVPROC)load("glUniform4i64vNV"); + glad_glUniform1ui64NV = (PFNGLUNIFORM1UI64NVPROC)load("glUniform1ui64NV"); + glad_glUniform2ui64NV = (PFNGLUNIFORM2UI64NVPROC)load("glUniform2ui64NV"); + glad_glUniform3ui64NV = (PFNGLUNIFORM3UI64NVPROC)load("glUniform3ui64NV"); + glad_glUniform4ui64NV = (PFNGLUNIFORM4UI64NVPROC)load("glUniform4ui64NV"); + glad_glUniform1ui64vNV = (PFNGLUNIFORM1UI64VNVPROC)load("glUniform1ui64vNV"); + glad_glUniform2ui64vNV = (PFNGLUNIFORM2UI64VNVPROC)load("glUniform2ui64vNV"); + glad_glUniform3ui64vNV = (PFNGLUNIFORM3UI64VNVPROC)load("glUniform3ui64vNV"); + glad_glUniform4ui64vNV = (PFNGLUNIFORM4UI64VNVPROC)load("glUniform4ui64vNV"); + glad_glGetUniformi64vNV = (PFNGLGETUNIFORMI64VNVPROC)load("glGetUniformi64vNV"); + glad_glProgramUniform1i64NV = 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(PFNGLPROGRAMUNIFORM3UI64NVPROC)load("glProgramUniform3ui64NV"); + glad_glProgramUniform4ui64NV = (PFNGLPROGRAMUNIFORM4UI64NVPROC)load("glProgramUniform4ui64NV"); + glad_glProgramUniform1ui64vNV = (PFNGLPROGRAMUNIFORM1UI64VNVPROC)load("glProgramUniform1ui64vNV"); + glad_glProgramUniform2ui64vNV = (PFNGLPROGRAMUNIFORM2UI64VNVPROC)load("glProgramUniform2ui64vNV"); + glad_glProgramUniform3ui64vNV = (PFNGLPROGRAMUNIFORM3UI64VNVPROC)load("glProgramUniform3ui64vNV"); + glad_glProgramUniform4ui64vNV = (PFNGLPROGRAMUNIFORM4UI64VNVPROC)load("glProgramUniform4ui64vNV"); +} +static void load_GL_NV_half_float(GLADloadproc load) { + if(!GLAD_GL_NV_half_float) return; + glad_glVertex2hNV = (PFNGLVERTEX2HNVPROC)load("glVertex2hNV"); + glad_glVertex2hvNV = (PFNGLVERTEX2HVNVPROC)load("glVertex2hvNV"); + glad_glVertex3hNV = (PFNGLVERTEX3HNVPROC)load("glVertex3hNV"); + glad_glVertex3hvNV = (PFNGLVERTEX3HVNVPROC)load("glVertex3hvNV"); + glad_glVertex4hNV = (PFNGLVERTEX4HNVPROC)load("glVertex4hNV"); + glad_glVertex4hvNV = (PFNGLVERTEX4HVNVPROC)load("glVertex4hvNV"); + glad_glNormal3hNV = (PFNGLNORMAL3HNVPROC)load("glNormal3hNV"); + glad_glNormal3hvNV = (PFNGLNORMAL3HVNVPROC)load("glNormal3hvNV"); + glad_glColor3hNV = (PFNGLCOLOR3HNVPROC)load("glColor3hNV"); + glad_glColor3hvNV = (PFNGLCOLOR3HVNVPROC)load("glColor3hvNV"); + glad_glColor4hNV = (PFNGLCOLOR4HNVPROC)load("glColor4hNV"); + glad_glColor4hvNV = (PFNGLCOLOR4HVNVPROC)load("glColor4hvNV"); + glad_glTexCoord1hNV = (PFNGLTEXCOORD1HNVPROC)load("glTexCoord1hNV"); + glad_glTexCoord1hvNV = (PFNGLTEXCOORD1HVNVPROC)load("glTexCoord1hvNV"); + glad_glTexCoord2hNV = (PFNGLTEXCOORD2HNVPROC)load("glTexCoord2hNV"); + glad_glTexCoord2hvNV = (PFNGLTEXCOORD2HVNVPROC)load("glTexCoord2hvNV"); + glad_glTexCoord3hNV = (PFNGLTEXCOORD3HNVPROC)load("glTexCoord3hNV"); + glad_glTexCoord3hvNV = (PFNGLTEXCOORD3HVNVPROC)load("glTexCoord3hvNV"); + glad_glTexCoord4hNV = (PFNGLTEXCOORD4HNVPROC)load("glTexCoord4hNV"); + glad_glTexCoord4hvNV = (PFNGLTEXCOORD4HVNVPROC)load("glTexCoord4hvNV"); + glad_glMultiTexCoord1hNV = (PFNGLMULTITEXCOORD1HNVPROC)load("glMultiTexCoord1hNV"); + glad_glMultiTexCoord1hvNV = (PFNGLMULTITEXCOORD1HVNVPROC)load("glMultiTexCoord1hvNV"); + glad_glMultiTexCoord2hNV = (PFNGLMULTITEXCOORD2HNVPROC)load("glMultiTexCoord2hNV"); + glad_glMultiTexCoord2hvNV = (PFNGLMULTITEXCOORD2HVNVPROC)load("glMultiTexCoord2hvNV"); + glad_glMultiTexCoord3hNV = (PFNGLMULTITEXCOORD3HNVPROC)load("glMultiTexCoord3hNV"); + glad_glMultiTexCoord3hvNV = (PFNGLMULTITEXCOORD3HVNVPROC)load("glMultiTexCoord3hvNV"); + glad_glMultiTexCoord4hNV = (PFNGLMULTITEXCOORD4HNVPROC)load("glMultiTexCoord4hNV"); + glad_glMultiTexCoord4hvNV = (PFNGLMULTITEXCOORD4HVNVPROC)load("glMultiTexCoord4hvNV"); + glad_glFogCoordhNV = (PFNGLFOGCOORDHNVPROC)load("glFogCoordhNV"); + glad_glFogCoordhvNV = (PFNGLFOGCOORDHVNVPROC)load("glFogCoordhvNV"); + glad_glSecondaryColor3hNV = (PFNGLSECONDARYCOLOR3HNVPROC)load("glSecondaryColor3hNV"); + glad_glSecondaryColor3hvNV = (PFNGLSECONDARYCOLOR3HVNVPROC)load("glSecondaryColor3hvNV"); + glad_glVertexWeighthNV = (PFNGLVERTEXWEIGHTHNVPROC)load("glVertexWeighthNV"); + glad_glVertexWeighthvNV = (PFNGLVERTEXWEIGHTHVNVPROC)load("glVertexWeighthvNV"); + glad_glVertexAttrib1hNV = (PFNGLVERTEXATTRIB1HNVPROC)load("glVertexAttrib1hNV"); + glad_glVertexAttrib1hvNV = (PFNGLVERTEXATTRIB1HVNVPROC)load("glVertexAttrib1hvNV"); + glad_glVertexAttrib2hNV = (PFNGLVERTEXATTRIB2HNVPROC)load("glVertexAttrib2hNV"); + glad_glVertexAttrib2hvNV = (PFNGLVERTEXATTRIB2HVNVPROC)load("glVertexAttrib2hvNV"); + glad_glVertexAttrib3hNV = (PFNGLVERTEXATTRIB3HNVPROC)load("glVertexAttrib3hNV"); + glad_glVertexAttrib3hvNV = (PFNGLVERTEXATTRIB3HVNVPROC)load("glVertexAttrib3hvNV"); + glad_glVertexAttrib4hNV = (PFNGLVERTEXATTRIB4HNVPROC)load("glVertexAttrib4hNV"); + glad_glVertexAttrib4hvNV = (PFNGLVERTEXATTRIB4HVNVPROC)load("glVertexAttrib4hvNV"); + glad_glVertexAttribs1hvNV = (PFNGLVERTEXATTRIBS1HVNVPROC)load("glVertexAttribs1hvNV"); + glad_glVertexAttribs2hvNV = (PFNGLVERTEXATTRIBS2HVNVPROC)load("glVertexAttribs2hvNV"); + glad_glVertexAttribs3hvNV = (PFNGLVERTEXATTRIBS3HVNVPROC)load("glVertexAttribs3hvNV"); + glad_glVertexAttribs4hvNV = (PFNGLVERTEXATTRIBS4HVNVPROC)load("glVertexAttribs4hvNV"); +} +static void load_GL_NV_internalformat_sample_query(GLADloadproc load) { + if(!GLAD_GL_NV_internalformat_sample_query) return; + glad_glGetInternalformatSampleivNV = (PFNGLGETINTERNALFORMATSAMPLEIVNVPROC)load("glGetInternalformatSampleivNV"); +} +static void load_GL_NV_occlusion_query(GLADloadproc load) { + if(!GLAD_GL_NV_occlusion_query) return; + glad_glGenOcclusionQueriesNV = (PFNGLGENOCCLUSIONQUERIESNVPROC)load("glGenOcclusionQueriesNV"); + glad_glDeleteOcclusionQueriesNV = (PFNGLDELETEOCCLUSIONQUERIESNVPROC)load("glDeleteOcclusionQueriesNV"); + glad_glIsOcclusionQueryNV = (PFNGLISOCCLUSIONQUERYNVPROC)load("glIsOcclusionQueryNV"); + glad_glBeginOcclusionQueryNV = (PFNGLBEGINOCCLUSIONQUERYNVPROC)load("glBeginOcclusionQueryNV"); + glad_glEndOcclusionQueryNV = (PFNGLENDOCCLUSIONQUERYNVPROC)load("glEndOcclusionQueryNV"); + glad_glGetOcclusionQueryivNV = (PFNGLGETOCCLUSIONQUERYIVNVPROC)load("glGetOcclusionQueryivNV"); + glad_glGetOcclusionQueryuivNV = (PFNGLGETOCCLUSIONQUERYUIVNVPROC)load("glGetOcclusionQueryuivNV"); +} +static void load_GL_NV_parameter_buffer_object(GLADloadproc load) { + if(!GLAD_GL_NV_parameter_buffer_object) return; + glad_glProgramBufferParametersfvNV = (PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC)load("glProgramBufferParametersfvNV"); + glad_glProgramBufferParametersIivNV = (PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC)load("glProgramBufferParametersIivNV"); + glad_glProgramBufferParametersIuivNV = (PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC)load("glProgramBufferParametersIuivNV"); +} +static void load_GL_NV_path_rendering(GLADloadproc load) { + if(!GLAD_GL_NV_path_rendering) return; + glad_glGenPathsNV = 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(PFNGLTRANSFORMPATHNVPROC)load("glTransformPathNV"); + glad_glPathParameterivNV = (PFNGLPATHPARAMETERIVNVPROC)load("glPathParameterivNV"); + glad_glPathParameteriNV = (PFNGLPATHPARAMETERINVPROC)load("glPathParameteriNV"); + glad_glPathParameterfvNV = (PFNGLPATHPARAMETERFVNVPROC)load("glPathParameterfvNV"); + glad_glPathParameterfNV = (PFNGLPATHPARAMETERFNVPROC)load("glPathParameterfNV"); + glad_glPathDashArrayNV = (PFNGLPATHDASHARRAYNVPROC)load("glPathDashArrayNV"); + glad_glPathStencilFuncNV = (PFNGLPATHSTENCILFUNCNVPROC)load("glPathStencilFuncNV"); + glad_glPathStencilDepthOffsetNV = (PFNGLPATHSTENCILDEPTHOFFSETNVPROC)load("glPathStencilDepthOffsetNV"); + glad_glStencilFillPathNV = (PFNGLSTENCILFILLPATHNVPROC)load("glStencilFillPathNV"); + glad_glStencilStrokePathNV = (PFNGLSTENCILSTROKEPATHNVPROC)load("glStencilStrokePathNV"); + glad_glStencilFillPathInstancedNV = (PFNGLSTENCILFILLPATHINSTANCEDNVPROC)load("glStencilFillPathInstancedNV"); + glad_glStencilStrokePathInstancedNV = (PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC)load("glStencilStrokePathInstancedNV"); + glad_glPathCoverDepthFuncNV = (PFNGLPATHCOVERDEPTHFUNCNVPROC)load("glPathCoverDepthFuncNV"); + glad_glCoverFillPathNV = (PFNGLCOVERFILLPATHNVPROC)load("glCoverFillPathNV"); + glad_glCoverStrokePathNV = (PFNGLCOVERSTROKEPATHNVPROC)load("glCoverStrokePathNV"); + glad_glCoverFillPathInstancedNV = (PFNGLCOVERFILLPATHINSTANCEDNVPROC)load("glCoverFillPathInstancedNV"); + glad_glCoverStrokePathInstancedNV = (PFNGLCOVERSTROKEPATHINSTANCEDNVPROC)load("glCoverStrokePathInstancedNV"); + glad_glGetPathParameterivNV = (PFNGLGETPATHPARAMETERIVNVPROC)load("glGetPathParameterivNV"); + glad_glGetPathParameterfvNV = (PFNGLGETPATHPARAMETERFVNVPROC)load("glGetPathParameterfvNV"); + glad_glGetPathCommandsNV = (PFNGLGETPATHCOMMANDSNVPROC)load("glGetPathCommandsNV"); + glad_glGetPathCoordsNV = (PFNGLGETPATHCOORDSNVPROC)load("glGetPathCoordsNV"); + glad_glGetPathDashArrayNV = (PFNGLGETPATHDASHARRAYNVPROC)load("glGetPathDashArrayNV"); + glad_glGetPathMetricsNV = (PFNGLGETPATHMETRICSNVPROC)load("glGetPathMetricsNV"); + glad_glGetPathMetricRangeNV = (PFNGLGETPATHMETRICRANGENVPROC)load("glGetPathMetricRangeNV"); + glad_glGetPathSpacingNV = (PFNGLGETPATHSPACINGNVPROC)load("glGetPathSpacingNV"); + glad_glIsPointInFillPathNV = (PFNGLISPOINTINFILLPATHNVPROC)load("glIsPointInFillPathNV"); + glad_glIsPointInStrokePathNV = (PFNGLISPOINTINSTROKEPATHNVPROC)load("glIsPointInStrokePathNV"); + glad_glGetPathLengthNV = (PFNGLGETPATHLENGTHNVPROC)load("glGetPathLengthNV"); + glad_glPointAlongPathNV = (PFNGLPOINTALONGPATHNVPROC)load("glPointAlongPathNV"); + glad_glMatrixLoad3x2fNV = (PFNGLMATRIXLOAD3X2FNVPROC)load("glMatrixLoad3x2fNV"); + glad_glMatrixLoad3x3fNV = (PFNGLMATRIXLOAD3X3FNVPROC)load("glMatrixLoad3x3fNV"); + glad_glMatrixLoadTranspose3x3fNV = (PFNGLMATRIXLOADTRANSPOSE3X3FNVPROC)load("glMatrixLoadTranspose3x3fNV"); + glad_glMatrixMult3x2fNV = (PFNGLMATRIXMULT3X2FNVPROC)load("glMatrixMult3x2fNV"); + glad_glMatrixMult3x3fNV = (PFNGLMATRIXMULT3X3FNVPROC)load("glMatrixMult3x3fNV"); + glad_glMatrixMultTranspose3x3fNV = (PFNGLMATRIXMULTTRANSPOSE3X3FNVPROC)load("glMatrixMultTranspose3x3fNV"); + glad_glStencilThenCoverFillPathNV = (PFNGLSTENCILTHENCOVERFILLPATHNVPROC)load("glStencilThenCoverFillPathNV"); + glad_glStencilThenCoverStrokePathNV = (PFNGLSTENCILTHENCOVERSTROKEPATHNVPROC)load("glStencilThenCoverStrokePathNV"); + glad_glStencilThenCoverFillPathInstancedNV = (PFNGLSTENCILTHENCOVERFILLPATHINSTANCEDNVPROC)load("glStencilThenCoverFillPathInstancedNV"); + glad_glStencilThenCoverStrokePathInstancedNV = (PFNGLSTENCILTHENCOVERSTROKEPATHINSTANCEDNVPROC)load("glStencilThenCoverStrokePathInstancedNV"); + glad_glPathGlyphIndexRangeNV = (PFNGLPATHGLYPHINDEXRANGENVPROC)load("glPathGlyphIndexRangeNV"); + glad_glPathGlyphIndexArrayNV = (PFNGLPATHGLYPHINDEXARRAYNVPROC)load("glPathGlyphIndexArrayNV"); + glad_glPathMemoryGlyphIndexArrayNV = (PFNGLPATHMEMORYGLYPHINDEXARRAYNVPROC)load("glPathMemoryGlyphIndexArrayNV"); + glad_glProgramPathFragmentInputGenNV = (PFNGLPROGRAMPATHFRAGMENTINPUTGENNVPROC)load("glProgramPathFragmentInputGenNV"); + glad_glGetProgramResourcefvNV = (PFNGLGETPROGRAMRESOURCEFVNVPROC)load("glGetProgramResourcefvNV"); + glad_glPathColorGenNV = (PFNGLPATHCOLORGENNVPROC)load("glPathColorGenNV"); + glad_glPathTexGenNV = (PFNGLPATHTEXGENNVPROC)load("glPathTexGenNV"); + glad_glPathFogGenNV = (PFNGLPATHFOGGENNVPROC)load("glPathFogGenNV"); + glad_glGetPathColorGenivNV = (PFNGLGETPATHCOLORGENIVNVPROC)load("glGetPathColorGenivNV"); + glad_glGetPathColorGenfvNV = (PFNGLGETPATHCOLORGENFVNVPROC)load("glGetPathColorGenfvNV"); + glad_glGetPathTexGenivNV = (PFNGLGETPATHTEXGENIVNVPROC)load("glGetPathTexGenivNV"); + glad_glGetPathTexGenfvNV = (PFNGLGETPATHTEXGENFVNVPROC)load("glGetPathTexGenfvNV"); + glad_glMatrixFrustumEXT = (PFNGLMATRIXFRUSTUMEXTPROC)load("glMatrixFrustumEXT"); + glad_glMatrixLoadIdentityEXT = (PFNGLMATRIXLOADIDENTITYEXTPROC)load("glMatrixLoadIdentityEXT"); + glad_glMatrixLoadTransposefEXT = (PFNGLMATRIXLOADTRANSPOSEFEXTPROC)load("glMatrixLoadTransposefEXT"); + glad_glMatrixLoadTransposedEXT = (PFNGLMATRIXLOADTRANSPOSEDEXTPROC)load("glMatrixLoadTransposedEXT"); + glad_glMatrixLoadfEXT = (PFNGLMATRIXLOADFEXTPROC)load("glMatrixLoadfEXT"); + glad_glMatrixLoaddEXT = (PFNGLMATRIXLOADDEXTPROC)load("glMatrixLoaddEXT"); + glad_glMatrixMultTransposefEXT = (PFNGLMATRIXMULTTRANSPOSEFEXTPROC)load("glMatrixMultTransposefEXT"); + glad_glMatrixMultTransposedEXT = (PFNGLMATRIXMULTTRANSPOSEDEXTPROC)load("glMatrixMultTransposedEXT"); + glad_glMatrixMultfEXT = (PFNGLMATRIXMULTFEXTPROC)load("glMatrixMultfEXT"); + glad_glMatrixMultdEXT = (PFNGLMATRIXMULTDEXTPROC)load("glMatrixMultdEXT"); + glad_glMatrixOrthoEXT = (PFNGLMATRIXORTHOEXTPROC)load("glMatrixOrthoEXT"); + glad_glMatrixPopEXT = (PFNGLMATRIXPOPEXTPROC)load("glMatrixPopEXT"); + glad_glMatrixPushEXT = (PFNGLMATRIXPUSHEXTPROC)load("glMatrixPushEXT"); + glad_glMatrixRotatefEXT = (PFNGLMATRIXROTATEFEXTPROC)load("glMatrixRotatefEXT"); + glad_glMatrixRotatedEXT = (PFNGLMATRIXROTATEDEXTPROC)load("glMatrixRotatedEXT"); + glad_glMatrixScalefEXT = (PFNGLMATRIXSCALEFEXTPROC)load("glMatrixScalefEXT"); + glad_glMatrixScaledEXT = (PFNGLMATRIXSCALEDEXTPROC)load("glMatrixScaledEXT"); + glad_glMatrixTranslatefEXT = (PFNGLMATRIXTRANSLATEFEXTPROC)load("glMatrixTranslatefEXT"); + glad_glMatrixTranslatedEXT = (PFNGLMATRIXTRANSLATEDEXTPROC)load("glMatrixTranslatedEXT"); +} +static void load_GL_NV_pixel_data_range(GLADloadproc load) { + if(!GLAD_GL_NV_pixel_data_range) return; + glad_glPixelDataRangeNV = (PFNGLPIXELDATARANGENVPROC)load("glPixelDataRangeNV"); + glad_glFlushPixelDataRangeNV = (PFNGLFLUSHPIXELDATARANGENVPROC)load("glFlushPixelDataRangeNV"); +} +static void load_GL_NV_point_sprite(GLADloadproc load) { + if(!GLAD_GL_NV_point_sprite) return; + glad_glPointParameteriNV = (PFNGLPOINTPARAMETERINVPROC)load("glPointParameteriNV"); + glad_glPointParameterivNV = (PFNGLPOINTPARAMETERIVNVPROC)load("glPointParameterivNV"); +} +static void load_GL_NV_present_video(GLADloadproc load) { + if(!GLAD_GL_NV_present_video) return; + glad_glPresentFrameKeyedNV = (PFNGLPRESENTFRAMEKEYEDNVPROC)load("glPresentFrameKeyedNV"); + glad_glPresentFrameDualFillNV = (PFNGLPRESENTFRAMEDUALFILLNVPROC)load("glPresentFrameDualFillNV"); + glad_glGetVideoivNV = (PFNGLGETVIDEOIVNVPROC)load("glGetVideoivNV"); + glad_glGetVideouivNV = (PFNGLGETVIDEOUIVNVPROC)load("glGetVideouivNV"); + glad_glGetVideoi64vNV = (PFNGLGETVIDEOI64VNVPROC)load("glGetVideoi64vNV"); + glad_glGetVideoui64vNV = (PFNGLGETVIDEOUI64VNVPROC)load("glGetVideoui64vNV"); +} +static void load_GL_NV_primitive_restart(GLADloadproc load) { + if(!GLAD_GL_NV_primitive_restart) return; + glad_glPrimitiveRestartNV = (PFNGLPRIMITIVERESTARTNVPROC)load("glPrimitiveRestartNV"); + glad_glPrimitiveRestartIndexNV = (PFNGLPRIMITIVERESTARTINDEXNVPROC)load("glPrimitiveRestartIndexNV"); +} +static void load_GL_NV_query_resource(GLADloadproc load) { + if(!GLAD_GL_NV_query_resource) return; + glad_glQueryResourceNV = (PFNGLQUERYRESOURCENVPROC)load("glQueryResourceNV"); +} +static void load_GL_NV_query_resource_tag(GLADloadproc load) { + if(!GLAD_GL_NV_query_resource_tag) return; + glad_glGenQueryResourceTagNV = (PFNGLGENQUERYRESOURCETAGNVPROC)load("glGenQueryResourceTagNV"); + glad_glDeleteQueryResourceTagNV = (PFNGLDELETEQUERYRESOURCETAGNVPROC)load("glDeleteQueryResourceTagNV"); + glad_glQueryResourceTagNV = (PFNGLQUERYRESOURCETAGNVPROC)load("glQueryResourceTagNV"); +} +static void load_GL_NV_register_combiners(GLADloadproc load) { + if(!GLAD_GL_NV_register_combiners) return; + glad_glCombinerParameterfvNV = (PFNGLCOMBINERPARAMETERFVNVPROC)load("glCombinerParameterfvNV"); + glad_glCombinerParameterfNV = (PFNGLCOMBINERPARAMETERFNVPROC)load("glCombinerParameterfNV"); + glad_glCombinerParameterivNV = (PFNGLCOMBINERPARAMETERIVNVPROC)load("glCombinerParameterivNV"); + glad_glCombinerParameteriNV = (PFNGLCOMBINERPARAMETERINVPROC)load("glCombinerParameteriNV"); + glad_glCombinerInputNV = (PFNGLCOMBINERINPUTNVPROC)load("glCombinerInputNV"); + glad_glCombinerOutputNV = (PFNGLCOMBINEROUTPUTNVPROC)load("glCombinerOutputNV"); + glad_glFinalCombinerInputNV = (PFNGLFINALCOMBINERINPUTNVPROC)load("glFinalCombinerInputNV"); + glad_glGetCombinerInputParameterfvNV = (PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC)load("glGetCombinerInputParameterfvNV"); + glad_glGetCombinerInputParameterivNV = (PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC)load("glGetCombinerInputParameterivNV"); + glad_glGetCombinerOutputParameterfvNV = (PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC)load("glGetCombinerOutputParameterfvNV"); + glad_glGetCombinerOutputParameterivNV = (PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC)load("glGetCombinerOutputParameterivNV"); + glad_glGetFinalCombinerInputParameterfvNV = (PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC)load("glGetFinalCombinerInputParameterfvNV"); + glad_glGetFinalCombinerInputParameterivNV = (PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC)load("glGetFinalCombinerInputParameterivNV"); +} +static void load_GL_NV_register_combiners2(GLADloadproc load) { + if(!GLAD_GL_NV_register_combiners2) return; + glad_glCombinerStageParameterfvNV = (PFNGLCOMBINERSTAGEPARAMETERFVNVPROC)load("glCombinerStageParameterfvNV"); + glad_glGetCombinerStageParameterfvNV = (PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC)load("glGetCombinerStageParameterfvNV"); +} +static void load_GL_NV_sample_locations(GLADloadproc load) { + if(!GLAD_GL_NV_sample_locations) return; + glad_glFramebufferSampleLocationsfvNV = (PFNGLFRAMEBUFFERSAMPLELOCATIONSFVNVPROC)load("glFramebufferSampleLocationsfvNV"); + glad_glNamedFramebufferSampleLocationsfvNV = (PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVNVPROC)load("glNamedFramebufferSampleLocationsfvNV"); + glad_glResolveDepthValuesNV = (PFNGLRESOLVEDEPTHVALUESNVPROC)load("glResolveDepthValuesNV"); +} +static void load_GL_NV_shader_buffer_load(GLADloadproc load) { + if(!GLAD_GL_NV_shader_buffer_load) return; + glad_glMakeBufferResidentNV = (PFNGLMAKEBUFFERRESIDENTNVPROC)load("glMakeBufferResidentNV"); + glad_glMakeBufferNonResidentNV = (PFNGLMAKEBUFFERNONRESIDENTNVPROC)load("glMakeBufferNonResidentNV"); + glad_glIsBufferResidentNV = (PFNGLISBUFFERRESIDENTNVPROC)load("glIsBufferResidentNV"); + glad_glMakeNamedBufferResidentNV = (PFNGLMAKENAMEDBUFFERRESIDENTNVPROC)load("glMakeNamedBufferResidentNV"); + glad_glMakeNamedBufferNonResidentNV = (PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC)load("glMakeNamedBufferNonResidentNV"); + glad_glIsNamedBufferResidentNV = (PFNGLISNAMEDBUFFERRESIDENTNVPROC)load("glIsNamedBufferResidentNV"); + glad_glGetBufferParameterui64vNV = (PFNGLGETBUFFERPARAMETERUI64VNVPROC)load("glGetBufferParameterui64vNV"); + glad_glGetNamedBufferParameterui64vNV = (PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC)load("glGetNamedBufferParameterui64vNV"); + glad_glGetIntegerui64vNV = (PFNGLGETINTEGERUI64VNVPROC)load("glGetIntegerui64vNV"); + glad_glUniformui64NV = (PFNGLUNIFORMUI64NVPROC)load("glUniformui64NV"); + glad_glUniformui64vNV = (PFNGLUNIFORMUI64VNVPROC)load("glUniformui64vNV"); + glad_glGetUniformui64vNV = (PFNGLGETUNIFORMUI64VNVPROC)load("glGetUniformui64vNV"); + glad_glProgramUniformui64NV = (PFNGLPROGRAMUNIFORMUI64NVPROC)load("glProgramUniformui64NV"); + glad_glProgramUniformui64vNV = (PFNGLPROGRAMUNIFORMUI64VNVPROC)load("glProgramUniformui64vNV"); +} +static void load_GL_NV_texture_barrier(GLADloadproc load) { + if(!GLAD_GL_NV_texture_barrier) return; + glad_glTextureBarrierNV = (PFNGLTEXTUREBARRIERNVPROC)load("glTextureBarrierNV"); +} +static void load_GL_NV_texture_multisample(GLADloadproc load) { + if(!GLAD_GL_NV_texture_multisample) return; + glad_glTexImage2DMultisampleCoverageNV = (PFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC)load("glTexImage2DMultisampleCoverageNV"); + glad_glTexImage3DMultisampleCoverageNV = (PFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC)load("glTexImage3DMultisampleCoverageNV"); + glad_glTextureImage2DMultisampleNV = (PFNGLTEXTUREIMAGE2DMULTISAMPLENVPROC)load("glTextureImage2DMultisampleNV"); + glad_glTextureImage3DMultisampleNV = (PFNGLTEXTUREIMAGE3DMULTISAMPLENVPROC)load("glTextureImage3DMultisampleNV"); + glad_glTextureImage2DMultisampleCoverageNV = (PFNGLTEXTUREIMAGE2DMULTISAMPLECOVERAGENVPROC)load("glTextureImage2DMultisampleCoverageNV"); + glad_glTextureImage3DMultisampleCoverageNV = (PFNGLTEXTUREIMAGE3DMULTISAMPLECOVERAGENVPROC)load("glTextureImage3DMultisampleCoverageNV"); +} +static void load_GL_NV_transform_feedback(GLADloadproc load) { + if(!GLAD_GL_NV_transform_feedback) return; + glad_glBeginTransformFeedbackNV = (PFNGLBEGINTRANSFORMFEEDBACKNVPROC)load("glBeginTransformFeedbackNV"); + glad_glEndTransformFeedbackNV = (PFNGLENDTRANSFORMFEEDBACKNVPROC)load("glEndTransformFeedbackNV"); + glad_glTransformFeedbackAttribsNV = (PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC)load("glTransformFeedbackAttribsNV"); + glad_glBindBufferRangeNV = (PFNGLBINDBUFFERRANGENVPROC)load("glBindBufferRangeNV"); + glad_glBindBufferOffsetNV = (PFNGLBINDBUFFEROFFSETNVPROC)load("glBindBufferOffsetNV"); + glad_glBindBufferBaseNV = (PFNGLBINDBUFFERBASENVPROC)load("glBindBufferBaseNV"); + glad_glTransformFeedbackVaryingsNV = (PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC)load("glTransformFeedbackVaryingsNV"); + glad_glActiveVaryingNV = (PFNGLACTIVEVARYINGNVPROC)load("glActiveVaryingNV"); + glad_glGetVaryingLocationNV = (PFNGLGETVARYINGLOCATIONNVPROC)load("glGetVaryingLocationNV"); + glad_glGetActiveVaryingNV = (PFNGLGETACTIVEVARYINGNVPROC)load("glGetActiveVaryingNV"); + glad_glGetTransformFeedbackVaryingNV = (PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC)load("glGetTransformFeedbackVaryingNV"); + glad_glTransformFeedbackStreamAttribsNV = (PFNGLTRANSFORMFEEDBACKSTREAMATTRIBSNVPROC)load("glTransformFeedbackStreamAttribsNV"); +} +static void load_GL_NV_transform_feedback2(GLADloadproc load) { + if(!GLAD_GL_NV_transform_feedback2) return; + glad_glBindTransformFeedbackNV = (PFNGLBINDTRANSFORMFEEDBACKNVPROC)load("glBindTransformFeedbackNV"); + glad_glDeleteTransformFeedbacksNV = (PFNGLDELETETRANSFORMFEEDBACKSNVPROC)load("glDeleteTransformFeedbacksNV"); + glad_glGenTransformFeedbacksNV = (PFNGLGENTRANSFORMFEEDBACKSNVPROC)load("glGenTransformFeedbacksNV"); + glad_glIsTransformFeedbackNV = (PFNGLISTRANSFORMFEEDBACKNVPROC)load("glIsTransformFeedbackNV"); + glad_glPauseTransformFeedbackNV = (PFNGLPAUSETRANSFORMFEEDBACKNVPROC)load("glPauseTransformFeedbackNV"); + glad_glResumeTransformFeedbackNV = (PFNGLRESUMETRANSFORMFEEDBACKNVPROC)load("glResumeTransformFeedbackNV"); + glad_glDrawTransformFeedbackNV = (PFNGLDRAWTRANSFORMFEEDBACKNVPROC)load("glDrawTransformFeedbackNV"); +} +static void load_GL_NV_vdpau_interop(GLADloadproc load) { + if(!GLAD_GL_NV_vdpau_interop) return; + glad_glVDPAUInitNV = (PFNGLVDPAUINITNVPROC)load("glVDPAUInitNV"); + glad_glVDPAUFiniNV = (PFNGLVDPAUFININVPROC)load("glVDPAUFiniNV"); + glad_glVDPAURegisterVideoSurfaceNV = (PFNGLVDPAUREGISTERVIDEOSURFACENVPROC)load("glVDPAURegisterVideoSurfaceNV"); + glad_glVDPAURegisterOutputSurfaceNV = (PFNGLVDPAUREGISTEROUTPUTSURFACENVPROC)load("glVDPAURegisterOutputSurfaceNV"); + glad_glVDPAUIsSurfaceNV = (PFNGLVDPAUISSURFACENVPROC)load("glVDPAUIsSurfaceNV"); + glad_glVDPAUUnregisterSurfaceNV = (PFNGLVDPAUUNREGISTERSURFACENVPROC)load("glVDPAUUnregisterSurfaceNV"); + glad_glVDPAUGetSurfaceivNV = (PFNGLVDPAUGETSURFACEIVNVPROC)load("glVDPAUGetSurfaceivNV"); + glad_glVDPAUSurfaceAccessNV = (PFNGLVDPAUSURFACEACCESSNVPROC)load("glVDPAUSurfaceAccessNV"); + glad_glVDPAUMapSurfacesNV = (PFNGLVDPAUMAPSURFACESNVPROC)load("glVDPAUMapSurfacesNV"); + glad_glVDPAUUnmapSurfacesNV = (PFNGLVDPAUUNMAPSURFACESNVPROC)load("glVDPAUUnmapSurfacesNV"); +} +static void load_GL_NV_vertex_array_range(GLADloadproc load) { + if(!GLAD_GL_NV_vertex_array_range) return; + glad_glFlushVertexArrayRangeNV = (PFNGLFLUSHVERTEXARRAYRANGENVPROC)load("glFlushVertexArrayRangeNV"); + glad_glVertexArrayRangeNV = (PFNGLVERTEXARRAYRANGENVPROC)load("glVertexArrayRangeNV"); +} +static void load_GL_NV_vertex_attrib_integer_64bit(GLADloadproc load) { + if(!GLAD_GL_NV_vertex_attrib_integer_64bit) return; + glad_glVertexAttribL1i64NV = (PFNGLVERTEXATTRIBL1I64NVPROC)load("glVertexAttribL1i64NV"); + glad_glVertexAttribL2i64NV = (PFNGLVERTEXATTRIBL2I64NVPROC)load("glVertexAttribL2i64NV"); + glad_glVertexAttribL3i64NV = (PFNGLVERTEXATTRIBL3I64NVPROC)load("glVertexAttribL3i64NV"); + glad_glVertexAttribL4i64NV = (PFNGLVERTEXATTRIBL4I64NVPROC)load("glVertexAttribL4i64NV"); + glad_glVertexAttribL1i64vNV = (PFNGLVERTEXATTRIBL1I64VNVPROC)load("glVertexAttribL1i64vNV"); + glad_glVertexAttribL2i64vNV = (PFNGLVERTEXATTRIBL2I64VNVPROC)load("glVertexAttribL2i64vNV"); + glad_glVertexAttribL3i64vNV = (PFNGLVERTEXATTRIBL3I64VNVPROC)load("glVertexAttribL3i64vNV"); + glad_glVertexAttribL4i64vNV = (PFNGLVERTEXATTRIBL4I64VNVPROC)load("glVertexAttribL4i64vNV"); + glad_glVertexAttribL1ui64NV = (PFNGLVERTEXATTRIBL1UI64NVPROC)load("glVertexAttribL1ui64NV"); + glad_glVertexAttribL2ui64NV = (PFNGLVERTEXATTRIBL2UI64NVPROC)load("glVertexAttribL2ui64NV"); + glad_glVertexAttribL3ui64NV = (PFNGLVERTEXATTRIBL3UI64NVPROC)load("glVertexAttribL3ui64NV"); + glad_glVertexAttribL4ui64NV = (PFNGLVERTEXATTRIBL4UI64NVPROC)load("glVertexAttribL4ui64NV"); + glad_glVertexAttribL1ui64vNV = (PFNGLVERTEXATTRIBL1UI64VNVPROC)load("glVertexAttribL1ui64vNV"); + glad_glVertexAttribL2ui64vNV = (PFNGLVERTEXATTRIBL2UI64VNVPROC)load("glVertexAttribL2ui64vNV"); + glad_glVertexAttribL3ui64vNV = (PFNGLVERTEXATTRIBL3UI64VNVPROC)load("glVertexAttribL3ui64vNV"); + glad_glVertexAttribL4ui64vNV = (PFNGLVERTEXATTRIBL4UI64VNVPROC)load("glVertexAttribL4ui64vNV"); + glad_glGetVertexAttribLi64vNV = 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glad_glVertexAttrib3dvNV = (PFNGLVERTEXATTRIB3DVNVPROC)load("glVertexAttrib3dvNV"); + glad_glVertexAttrib3fNV = (PFNGLVERTEXATTRIB3FNVPROC)load("glVertexAttrib3fNV"); + glad_glVertexAttrib3fvNV = (PFNGLVERTEXATTRIB3FVNVPROC)load("glVertexAttrib3fvNV"); + glad_glVertexAttrib3sNV = (PFNGLVERTEXATTRIB3SNVPROC)load("glVertexAttrib3sNV"); + glad_glVertexAttrib3svNV = (PFNGLVERTEXATTRIB3SVNVPROC)load("glVertexAttrib3svNV"); + glad_glVertexAttrib4dNV = (PFNGLVERTEXATTRIB4DNVPROC)load("glVertexAttrib4dNV"); + glad_glVertexAttrib4dvNV = (PFNGLVERTEXATTRIB4DVNVPROC)load("glVertexAttrib4dvNV"); + glad_glVertexAttrib4fNV = (PFNGLVERTEXATTRIB4FNVPROC)load("glVertexAttrib4fNV"); + glad_glVertexAttrib4fvNV = (PFNGLVERTEXATTRIB4FVNVPROC)load("glVertexAttrib4fvNV"); + glad_glVertexAttrib4sNV = (PFNGLVERTEXATTRIB4SNVPROC)load("glVertexAttrib4sNV"); + glad_glVertexAttrib4svNV = (PFNGLVERTEXATTRIB4SVNVPROC)load("glVertexAttrib4svNV"); + glad_glVertexAttrib4ubNV = 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glad_glVertexAttribI3uiEXT = (PFNGLVERTEXATTRIBI3UIEXTPROC)load("glVertexAttribI3uiEXT"); + glad_glVertexAttribI4uiEXT = (PFNGLVERTEXATTRIBI4UIEXTPROC)load("glVertexAttribI4uiEXT"); + glad_glVertexAttribI1ivEXT = (PFNGLVERTEXATTRIBI1IVEXTPROC)load("glVertexAttribI1ivEXT"); + glad_glVertexAttribI2ivEXT = (PFNGLVERTEXATTRIBI2IVEXTPROC)load("glVertexAttribI2ivEXT"); + glad_glVertexAttribI3ivEXT = (PFNGLVERTEXATTRIBI3IVEXTPROC)load("glVertexAttribI3ivEXT"); + glad_glVertexAttribI4ivEXT = (PFNGLVERTEXATTRIBI4IVEXTPROC)load("glVertexAttribI4ivEXT"); + glad_glVertexAttribI1uivEXT = (PFNGLVERTEXATTRIBI1UIVEXTPROC)load("glVertexAttribI1uivEXT"); + glad_glVertexAttribI2uivEXT = (PFNGLVERTEXATTRIBI2UIVEXTPROC)load("glVertexAttribI2uivEXT"); + glad_glVertexAttribI3uivEXT = (PFNGLVERTEXATTRIBI3UIVEXTPROC)load("glVertexAttribI3uivEXT"); + glad_glVertexAttribI4uivEXT = (PFNGLVERTEXATTRIBI4UIVEXTPROC)load("glVertexAttribI4uivEXT"); + glad_glVertexAttribI4bvEXT = 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glad_glBindVideoCaptureStreamTextureNV = (PFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC)load("glBindVideoCaptureStreamTextureNV"); + glad_glEndVideoCaptureNV = (PFNGLENDVIDEOCAPTURENVPROC)load("glEndVideoCaptureNV"); + glad_glGetVideoCaptureivNV = (PFNGLGETVIDEOCAPTUREIVNVPROC)load("glGetVideoCaptureivNV"); + glad_glGetVideoCaptureStreamivNV = (PFNGLGETVIDEOCAPTURESTREAMIVNVPROC)load("glGetVideoCaptureStreamivNV"); + glad_glGetVideoCaptureStreamfvNV = (PFNGLGETVIDEOCAPTURESTREAMFVNVPROC)load("glGetVideoCaptureStreamfvNV"); + glad_glGetVideoCaptureStreamdvNV = (PFNGLGETVIDEOCAPTURESTREAMDVNVPROC)load("glGetVideoCaptureStreamdvNV"); + glad_glVideoCaptureNV = (PFNGLVIDEOCAPTURENVPROC)load("glVideoCaptureNV"); + glad_glVideoCaptureStreamParameterivNV = (PFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC)load("glVideoCaptureStreamParameterivNV"); + glad_glVideoCaptureStreamParameterfvNV = (PFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC)load("glVideoCaptureStreamParameterfvNV"); + glad_glVideoCaptureStreamParameterdvNV = (PFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC)load("glVideoCaptureStreamParameterdvNV"); +} +static void load_GL_NV_viewport_swizzle(GLADloadproc load) { + if(!GLAD_GL_NV_viewport_swizzle) return; + glad_glViewportSwizzleNV = (PFNGLVIEWPORTSWIZZLENVPROC)load("glViewportSwizzleNV"); +} +static void load_GL_OES_byte_coordinates(GLADloadproc load) { + if(!GLAD_GL_OES_byte_coordinates) return; + glad_glMultiTexCoord1bOES = (PFNGLMULTITEXCOORD1BOESPROC)load("glMultiTexCoord1bOES"); + glad_glMultiTexCoord1bvOES = (PFNGLMULTITEXCOORD1BVOESPROC)load("glMultiTexCoord1bvOES"); + glad_glMultiTexCoord2bOES = (PFNGLMULTITEXCOORD2BOESPROC)load("glMultiTexCoord2bOES"); + glad_glMultiTexCoord2bvOES = (PFNGLMULTITEXCOORD2BVOESPROC)load("glMultiTexCoord2bvOES"); + glad_glMultiTexCoord3bOES = (PFNGLMULTITEXCOORD3BOESPROC)load("glMultiTexCoord3bOES"); + glad_glMultiTexCoord3bvOES = (PFNGLMULTITEXCOORD3BVOESPROC)load("glMultiTexCoord3bvOES"); + glad_glMultiTexCoord4bOES = (PFNGLMULTITEXCOORD4BOESPROC)load("glMultiTexCoord4bOES"); + glad_glMultiTexCoord4bvOES = (PFNGLMULTITEXCOORD4BVOESPROC)load("glMultiTexCoord4bvOES"); + glad_glTexCoord1bOES = (PFNGLTEXCOORD1BOESPROC)load("glTexCoord1bOES"); + glad_glTexCoord1bvOES = (PFNGLTEXCOORD1BVOESPROC)load("glTexCoord1bvOES"); + glad_glTexCoord2bOES = (PFNGLTEXCOORD2BOESPROC)load("glTexCoord2bOES"); + glad_glTexCoord2bvOES = (PFNGLTEXCOORD2BVOESPROC)load("glTexCoord2bvOES"); + glad_glTexCoord3bOES = (PFNGLTEXCOORD3BOESPROC)load("glTexCoord3bOES"); + glad_glTexCoord3bvOES = (PFNGLTEXCOORD3BVOESPROC)load("glTexCoord3bvOES"); + glad_glTexCoord4bOES = (PFNGLTEXCOORD4BOESPROC)load("glTexCoord4bOES"); + glad_glTexCoord4bvOES = (PFNGLTEXCOORD4BVOESPROC)load("glTexCoord4bvOES"); + glad_glVertex2bOES = (PFNGLVERTEX2BOESPROC)load("glVertex2bOES"); + glad_glVertex2bvOES = (PFNGLVERTEX2BVOESPROC)load("glVertex2bvOES"); + glad_glVertex3bOES = (PFNGLVERTEX3BOESPROC)load("glVertex3bOES"); + glad_glVertex3bvOES = 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glad_glGetFixedvOES = (PFNGLGETFIXEDVOESPROC)load("glGetFixedvOES"); + glad_glGetTexEnvxvOES = (PFNGLGETTEXENVXVOESPROC)load("glGetTexEnvxvOES"); + glad_glGetTexParameterxvOES = (PFNGLGETTEXPARAMETERXVOESPROC)load("glGetTexParameterxvOES"); + glad_glLightModelxOES = (PFNGLLIGHTMODELXOESPROC)load("glLightModelxOES"); + glad_glLightModelxvOES = (PFNGLLIGHTMODELXVOESPROC)load("glLightModelxvOES"); + glad_glLightxOES = (PFNGLLIGHTXOESPROC)load("glLightxOES"); + glad_glLightxvOES = (PFNGLLIGHTXVOESPROC)load("glLightxvOES"); + glad_glLineWidthxOES = (PFNGLLINEWIDTHXOESPROC)load("glLineWidthxOES"); + glad_glLoadMatrixxOES = (PFNGLLOADMATRIXXOESPROC)load("glLoadMatrixxOES"); + glad_glMaterialxOES = (PFNGLMATERIALXOESPROC)load("glMaterialxOES"); + glad_glMaterialxvOES = (PFNGLMATERIALXVOESPROC)load("glMaterialxvOES"); + glad_glMultMatrixxOES = (PFNGLMULTMATRIXXOESPROC)load("glMultMatrixxOES"); + glad_glMultiTexCoord4xOES = (PFNGLMULTITEXCOORD4XOESPROC)load("glMultiTexCoord4xOES"); + glad_glNormal3xOES = (PFNGLNORMAL3XOESPROC)load("glNormal3xOES"); + glad_glOrthoxOES = (PFNGLORTHOXOESPROC)load("glOrthoxOES"); + glad_glPointParameterxvOES = (PFNGLPOINTPARAMETERXVOESPROC)load("glPointParameterxvOES"); + glad_glPointSizexOES = (PFNGLPOINTSIZEXOESPROC)load("glPointSizexOES"); + glad_glPolygonOffsetxOES = (PFNGLPOLYGONOFFSETXOESPROC)load("glPolygonOffsetxOES"); + glad_glRotatexOES = (PFNGLROTATEXOESPROC)load("glRotatexOES"); + glad_glScalexOES = (PFNGLSCALEXOESPROC)load("glScalexOES"); + glad_glTexEnvxOES = (PFNGLTEXENVXOESPROC)load("glTexEnvxOES"); + glad_glTexEnvxvOES = (PFNGLTEXENVXVOESPROC)load("glTexEnvxvOES"); + glad_glTexParameterxOES = (PFNGLTEXPARAMETERXOESPROC)load("glTexParameterxOES"); + glad_glTexParameterxvOES = (PFNGLTEXPARAMETERXVOESPROC)load("glTexParameterxvOES"); + glad_glTranslatexOES = (PFNGLTRANSLATEXOESPROC)load("glTranslatexOES"); + glad_glGetLightxvOES = (PFNGLGETLIGHTXVOESPROC)load("glGetLightxvOES"); + glad_glGetMaterialxvOES = 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glad_glGetTexLevelParameterxvOES = (PFNGLGETTEXLEVELPARAMETERXVOESPROC)load("glGetTexLevelParameterxvOES"); + glad_glIndexxOES = (PFNGLINDEXXOESPROC)load("glIndexxOES"); + glad_glIndexxvOES = (PFNGLINDEXXVOESPROC)load("glIndexxvOES"); + glad_glLoadTransposeMatrixxOES = (PFNGLLOADTRANSPOSEMATRIXXOESPROC)load("glLoadTransposeMatrixxOES"); + glad_glMap1xOES = (PFNGLMAP1XOESPROC)load("glMap1xOES"); + glad_glMap2xOES = (PFNGLMAP2XOESPROC)load("glMap2xOES"); + glad_glMapGrid1xOES = (PFNGLMAPGRID1XOESPROC)load("glMapGrid1xOES"); + glad_glMapGrid2xOES = (PFNGLMAPGRID2XOESPROC)load("glMapGrid2xOES"); + glad_glMultTransposeMatrixxOES = (PFNGLMULTTRANSPOSEMATRIXXOESPROC)load("glMultTransposeMatrixxOES"); + glad_glMultiTexCoord1xOES = (PFNGLMULTITEXCOORD1XOESPROC)load("glMultiTexCoord1xOES"); + glad_glMultiTexCoord1xvOES = (PFNGLMULTITEXCOORD1XVOESPROC)load("glMultiTexCoord1xvOES"); + glad_glMultiTexCoord2xOES = (PFNGLMULTITEXCOORD2XOESPROC)load("glMultiTexCoord2xOES"); + glad_glMultiTexCoord2xvOES = (PFNGLMULTITEXCOORD2XVOESPROC)load("glMultiTexCoord2xvOES"); + glad_glMultiTexCoord3xOES = (PFNGLMULTITEXCOORD3XOESPROC)load("glMultiTexCoord3xOES"); + glad_glMultiTexCoord3xvOES = (PFNGLMULTITEXCOORD3XVOESPROC)load("glMultiTexCoord3xvOES"); + glad_glMultiTexCoord4xvOES = (PFNGLMULTITEXCOORD4XVOESPROC)load("glMultiTexCoord4xvOES"); + glad_glNormal3xvOES = (PFNGLNORMAL3XVOESPROC)load("glNormal3xvOES"); + glad_glPassThroughxOES = (PFNGLPASSTHROUGHXOESPROC)load("glPassThroughxOES"); + glad_glPixelMapx = (PFNGLPIXELMAPXPROC)load("glPixelMapx"); + glad_glPixelStorex = (PFNGLPIXELSTOREXPROC)load("glPixelStorex"); + glad_glPixelTransferxOES = (PFNGLPIXELTRANSFERXOESPROC)load("glPixelTransferxOES"); + glad_glPixelZoomxOES = (PFNGLPIXELZOOMXOESPROC)load("glPixelZoomxOES"); + glad_glPrioritizeTexturesxOES = (PFNGLPRIORITIZETEXTURESXOESPROC)load("glPrioritizeTexturesxOES"); + glad_glRasterPos2xOES = (PFNGLRASTERPOS2XOESPROC)load("glRasterPos2xOES"); + glad_glRasterPos2xvOES = (PFNGLRASTERPOS2XVOESPROC)load("glRasterPos2xvOES"); + glad_glRasterPos3xOES = (PFNGLRASTERPOS3XOESPROC)load("glRasterPos3xOES"); + glad_glRasterPos3xvOES = (PFNGLRASTERPOS3XVOESPROC)load("glRasterPos3xvOES"); + glad_glRasterPos4xOES = (PFNGLRASTERPOS4XOESPROC)load("glRasterPos4xOES"); + glad_glRasterPos4xvOES = (PFNGLRASTERPOS4XVOESPROC)load("glRasterPos4xvOES"); + glad_glRectxOES = (PFNGLRECTXOESPROC)load("glRectxOES"); + glad_glRectxvOES = (PFNGLRECTXVOESPROC)load("glRectxvOES"); + glad_glTexCoord1xOES = (PFNGLTEXCOORD1XOESPROC)load("glTexCoord1xOES"); + glad_glTexCoord1xvOES = (PFNGLTEXCOORD1XVOESPROC)load("glTexCoord1xvOES"); + glad_glTexCoord2xOES = (PFNGLTEXCOORD2XOESPROC)load("glTexCoord2xOES"); + glad_glTexCoord2xvOES = (PFNGLTEXCOORD2XVOESPROC)load("glTexCoord2xvOES"); + glad_glTexCoord3xOES = (PFNGLTEXCOORD3XOESPROC)load("glTexCoord3xOES"); + glad_glTexCoord3xvOES = (PFNGLTEXCOORD3XVOESPROC)load("glTexCoord3xvOES"); + glad_glTexCoord4xOES = (PFNGLTEXCOORD4XOESPROC)load("glTexCoord4xOES"); + glad_glTexCoord4xvOES = (PFNGLTEXCOORD4XVOESPROC)load("glTexCoord4xvOES"); + glad_glTexGenxOES = (PFNGLTEXGENXOESPROC)load("glTexGenxOES"); + glad_glTexGenxvOES = (PFNGLTEXGENXVOESPROC)load("glTexGenxvOES"); + glad_glVertex2xOES = (PFNGLVERTEX2XOESPROC)load("glVertex2xOES"); + glad_glVertex2xvOES = (PFNGLVERTEX2XVOESPROC)load("glVertex2xvOES"); + glad_glVertex3xOES = (PFNGLVERTEX3XOESPROC)load("glVertex3xOES"); + glad_glVertex3xvOES = (PFNGLVERTEX3XVOESPROC)load("glVertex3xvOES"); + glad_glVertex4xOES = (PFNGLVERTEX4XOESPROC)load("glVertex4xOES"); + glad_glVertex4xvOES = (PFNGLVERTEX4XVOESPROC)load("glVertex4xvOES"); +} +static void load_GL_OES_query_matrix(GLADloadproc load) { + if(!GLAD_GL_OES_query_matrix) return; + glad_glQueryMatrixxOES = (PFNGLQUERYMATRIXXOESPROC)load("glQueryMatrixxOES"); +} +static void load_GL_OES_single_precision(GLADloadproc load) { + if(!GLAD_GL_OES_single_precision) return; + glad_glClearDepthfOES = (PFNGLCLEARDEPTHFOESPROC)load("glClearDepthfOES"); + glad_glClipPlanefOES = (PFNGLCLIPPLANEFOESPROC)load("glClipPlanefOES"); + glad_glDepthRangefOES = (PFNGLDEPTHRANGEFOESPROC)load("glDepthRangefOES"); + glad_glFrustumfOES = (PFNGLFRUSTUMFOESPROC)load("glFrustumfOES"); + glad_glGetClipPlanefOES = (PFNGLGETCLIPPLANEFOESPROC)load("glGetClipPlanefOES"); + glad_glOrthofOES = (PFNGLORTHOFOESPROC)load("glOrthofOES"); +} +static void load_GL_OVR_multiview(GLADloadproc load) { + if(!GLAD_GL_OVR_multiview) return; + glad_glFramebufferTextureMultiviewOVR = (PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC)load("glFramebufferTextureMultiviewOVR"); +} +static void load_GL_PGI_misc_hints(GLADloadproc load) { + if(!GLAD_GL_PGI_misc_hints) return; + glad_glHintPGI = (PFNGLHINTPGIPROC)load("glHintPGI"); +} +static void load_GL_SGIS_detail_texture(GLADloadproc load) { + if(!GLAD_GL_SGIS_detail_texture) return; + glad_glDetailTexFuncSGIS = (PFNGLDETAILTEXFUNCSGISPROC)load("glDetailTexFuncSGIS"); + glad_glGetDetailTexFuncSGIS = (PFNGLGETDETAILTEXFUNCSGISPROC)load("glGetDetailTexFuncSGIS"); +} +static void load_GL_SGIS_fog_function(GLADloadproc load) { + if(!GLAD_GL_SGIS_fog_function) return; + glad_glFogFuncSGIS = (PFNGLFOGFUNCSGISPROC)load("glFogFuncSGIS"); + glad_glGetFogFuncSGIS = (PFNGLGETFOGFUNCSGISPROC)load("glGetFogFuncSGIS"); +} +static void load_GL_SGIS_multisample(GLADloadproc load) { + if(!GLAD_GL_SGIS_multisample) return; + glad_glSampleMaskSGIS = (PFNGLSAMPLEMASKSGISPROC)load("glSampleMaskSGIS"); + glad_glSamplePatternSGIS = (PFNGLSAMPLEPATTERNSGISPROC)load("glSamplePatternSGIS"); +} +static void load_GL_SGIS_pixel_texture(GLADloadproc load) { + if(!GLAD_GL_SGIS_pixel_texture) return; + glad_glPixelTexGenParameteriSGIS = (PFNGLPIXELTEXGENPARAMETERISGISPROC)load("glPixelTexGenParameteriSGIS"); + glad_glPixelTexGenParameterivSGIS = (PFNGLPIXELTEXGENPARAMETERIVSGISPROC)load("glPixelTexGenParameterivSGIS"); + glad_glPixelTexGenParameterfSGIS = (PFNGLPIXELTEXGENPARAMETERFSGISPROC)load("glPixelTexGenParameterfSGIS"); + glad_glPixelTexGenParameterfvSGIS = (PFNGLPIXELTEXGENPARAMETERFVSGISPROC)load("glPixelTexGenParameterfvSGIS"); + glad_glGetPixelTexGenParameterivSGIS = (PFNGLGETPIXELTEXGENPARAMETERIVSGISPROC)load("glGetPixelTexGenParameterivSGIS"); + glad_glGetPixelTexGenParameterfvSGIS = (PFNGLGETPIXELTEXGENPARAMETERFVSGISPROC)load("glGetPixelTexGenParameterfvSGIS"); +} +static void load_GL_SGIS_point_parameters(GLADloadproc load) { + if(!GLAD_GL_SGIS_point_parameters) return; + glad_glPointParameterfSGIS = (PFNGLPOINTPARAMETERFSGISPROC)load("glPointParameterfSGIS"); + glad_glPointParameterfvSGIS = (PFNGLPOINTPARAMETERFVSGISPROC)load("glPointParameterfvSGIS"); +} +static void load_GL_SGIS_sharpen_texture(GLADloadproc load) { + if(!GLAD_GL_SGIS_sharpen_texture) return; + glad_glSharpenTexFuncSGIS = (PFNGLSHARPENTEXFUNCSGISPROC)load("glSharpenTexFuncSGIS"); + glad_glGetSharpenTexFuncSGIS = 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glad_glFinishAsyncSGIX = (PFNGLFINISHASYNCSGIXPROC)load("glFinishAsyncSGIX"); + glad_glPollAsyncSGIX = (PFNGLPOLLASYNCSGIXPROC)load("glPollAsyncSGIX"); + glad_glGenAsyncMarkersSGIX = (PFNGLGENASYNCMARKERSSGIXPROC)load("glGenAsyncMarkersSGIX"); + glad_glDeleteAsyncMarkersSGIX = (PFNGLDELETEASYNCMARKERSSGIXPROC)load("glDeleteAsyncMarkersSGIX"); + glad_glIsAsyncMarkerSGIX = (PFNGLISASYNCMARKERSGIXPROC)load("glIsAsyncMarkerSGIX"); +} +static void load_GL_SGIX_flush_raster(GLADloadproc load) { + if(!GLAD_GL_SGIX_flush_raster) return; + glad_glFlushRasterSGIX = (PFNGLFLUSHRASTERSGIXPROC)load("glFlushRasterSGIX"); +} +static void load_GL_SGIX_fragment_lighting(GLADloadproc load) { + if(!GLAD_GL_SGIX_fragment_lighting) return; + glad_glFragmentColorMaterialSGIX = (PFNGLFRAGMENTCOLORMATERIALSGIXPROC)load("glFragmentColorMaterialSGIX"); + glad_glFragmentLightfSGIX = (PFNGLFRAGMENTLIGHTFSGIXPROC)load("glFragmentLightfSGIX"); + glad_glFragmentLightfvSGIX = 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has_ext("GL_SGIX_subsample"); + GLAD_GL_SGIX_tag_sample_buffer = has_ext("GL_SGIX_tag_sample_buffer"); + GLAD_GL_SGIX_texture_add_env = has_ext("GL_SGIX_texture_add_env"); + GLAD_GL_SGIX_texture_coordinate_clamp = has_ext("GL_SGIX_texture_coordinate_clamp"); + GLAD_GL_SGIX_texture_lod_bias = has_ext("GL_SGIX_texture_lod_bias"); + GLAD_GL_SGIX_texture_multi_buffer = has_ext("GL_SGIX_texture_multi_buffer"); + GLAD_GL_SGIX_texture_scale_bias = has_ext("GL_SGIX_texture_scale_bias"); + GLAD_GL_SGIX_vertex_preclip = has_ext("GL_SGIX_vertex_preclip"); + GLAD_GL_SGIX_ycrcb = has_ext("GL_SGIX_ycrcb"); + GLAD_GL_SGIX_ycrcb_subsample = has_ext("GL_SGIX_ycrcb_subsample"); + GLAD_GL_SGIX_ycrcba = has_ext("GL_SGIX_ycrcba"); + GLAD_GL_SGI_color_matrix = has_ext("GL_SGI_color_matrix"); + GLAD_GL_SGI_color_table = has_ext("GL_SGI_color_table"); + GLAD_GL_SGI_texture_color_table = has_ext("GL_SGI_texture_color_table"); + GLAD_GL_SUNX_constant_data = has_ext("GL_SUNX_constant_data"); + GLAD_GL_SUN_convolution_border_modes = has_ext("GL_SUN_convolution_border_modes"); + GLAD_GL_SUN_global_alpha = has_ext("GL_SUN_global_alpha"); + GLAD_GL_SUN_mesh_array = has_ext("GL_SUN_mesh_array"); + GLAD_GL_SUN_slice_accum = has_ext("GL_SUN_slice_accum"); + GLAD_GL_SUN_triangle_list = has_ext("GL_SUN_triangle_list"); + GLAD_GL_SUN_vertex = has_ext("GL_SUN_vertex"); + GLAD_GL_WIN_phong_shading = has_ext("GL_WIN_phong_shading"); + GLAD_GL_WIN_specular_fog = has_ext("GL_WIN_specular_fog"); + free_exts(); + return 1; } static void find_coreGL(void) { @@ -1134,323 +8430,301 @@ int gladLoadGLLoader(GLADloadproc load) { load_GL_VERSION_3_2(load); load_GL_VERSION_3_3(load); - find_extensionsGL(); - load_GL_KHR_debug(load); - return GLVersion.major != 0 || GLVersion.minor != 0; -} - -static void load_GL_ES_VERSION_2_0(GLADloadproc load) { - if(!GLAD_GL_ES_VERSION_2_0) return; - glad_glActiveTexture = (PFNGLACTIVETEXTUREPROC)load("glActiveTexture"); - glad_glAttachShader = 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