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author | ReinUsesLisp <reinuseslisp@airmail.cc> | 2019-04-24 23:47:59 +0200 |
---|---|---|
committer | ReinUsesLisp <reinuseslisp@airmail.cc> | 2019-06-21 02:36:11 +0200 |
commit | fa59a7b4d8403c0d277b189c880469cf8113e386 (patch) | |
tree | 84f23efbbc588dffd1ab4f38c315cfc951b57c7d | |
parent | texture_cache: Split texture cache into different files (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/video_core/renderer_opengl/gl_rasterizer.cpp | 5 | ||||
-rw-r--r-- | src/video_core/renderer_opengl/gl_rasterizer.h | 1 | ||||
-rw-r--r-- | src/video_core/renderer_opengl/gl_texture_cache.h | 1 | ||||
-rw-r--r-- | src/video_core/renderer_opengl/utils.cpp | 83 | ||||
-rw-r--r-- | src/video_core/renderer_opengl/utils.h | 17 |
5 files changed, 105 insertions, 2 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp index af63365a4..027e9d293 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.cpp +++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp @@ -738,8 +738,9 @@ bool RasterizerOpenGL::AccelerateSurfaceCopy(const Tegra::Engines::Fermi2D::Regs const Common::Rectangle<u32>& src_rect, const Common::Rectangle<u32>& dst_rect) { MICROPROFILE_SCOPE(OpenGL_Blits); - UNIMPLEMENTED(); - // texture_cache.FermiCopySurface(src, dst, src_rect, dst_rect); + const auto src_surface{texture_cache.GetFermiSurface(src)}; + const auto dst_surface{texture_cache.GetFermiSurface(dst)}; + blitter.Blit(src_surface, dst_surface, src_rect, dst_rect); return true; } diff --git a/src/video_core/renderer_opengl/gl_rasterizer.h b/src/video_core/renderer_opengl/gl_rasterizer.h index 921e9fc31..8e5009eeb 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.h +++ b/src/video_core/renderer_opengl/gl_rasterizer.h @@ -202,6 +202,7 @@ private: static constexpr std::size_t STREAM_BUFFER_SIZE = 128 * 1024 * 1024; OGLBufferCache buffer_cache; + SurfaceBlitter blitter; BindBuffersRangePushBuffer bind_ubo_pushbuffer{GL_UNIFORM_BUFFER}; BindBuffersRangePushBuffer bind_ssbo_pushbuffer{GL_SHADER_STORAGE_BUFFER}; diff --git a/src/video_core/renderer_opengl/gl_texture_cache.h b/src/video_core/renderer_opengl/gl_texture_cache.h index 3c15b37bd..b165187d9 100644 --- a/src/video_core/renderer_opengl/gl_texture_cache.h +++ b/src/video_core/renderer_opengl/gl_texture_cache.h @@ -13,6 +13,7 @@ #include "common/common_types.h" #include "video_core/engines/shader_bytecode.h" +#include "video_core/renderer_opengl/gl_resource_manager.h" #include "video_core/texture_cache/texture_cache_contextless.h" namespace OpenGL { diff --git a/src/video_core/renderer_opengl/utils.cpp b/src/video_core/renderer_opengl/utils.cpp index f23fc9f9d..d9be61604 100644 --- a/src/video_core/renderer_opengl/utils.cpp +++ b/src/video_core/renderer_opengl/utils.cpp @@ -5,12 +5,21 @@ #include <string> #include <fmt/format.h> #include <glad/glad.h> + #include "common/assert.h" #include "common/common_types.h" +#include "common/scope_exit.h" +#include "video_core/renderer_opengl/gl_state.h" +#include "video_core/renderer_opengl/gl_texture_cache.h" #include "video_core/renderer_opengl/utils.h" +#include "video_core/surface.h" namespace OpenGL { +using Tegra::Shader::TextureType; +using Tegra::Texture::SwizzleSource; +using VideoCore::Surface::SurfaceTarget; + BindBuffersRangePushBuffer::BindBuffersRangePushBuffer(GLenum target) : target{target} {} BindBuffersRangePushBuffer::~BindBuffersRangePushBuffer() = default; @@ -38,6 +47,80 @@ void BindBuffersRangePushBuffer::Bind() const { sizes.data()); } +SurfaceBlitter::SurfaceBlitter() { + src_framebuffer.Create(); + dst_framebuffer.Create(); +} + +SurfaceBlitter::~SurfaceBlitter() = default; + +void SurfaceBlitter::Blit(CachedSurfaceView* src, CachedSurfaceView* dst, + const Common::Rectangle<u32>& src_rect, + const Common::Rectangle<u32>& dst_rect) const { + const auto& src_params{src->GetSurfaceParams()}; + const auto& dst_params{dst->GetSurfaceParams()}; + + OpenGLState prev_state{OpenGLState::GetCurState()}; + SCOPE_EXIT({ prev_state.Apply(); }); + + OpenGLState state; + state.draw.read_framebuffer = src_framebuffer.handle; + state.draw.draw_framebuffer = dst_framebuffer.handle; + state.ApplyFramebufferState(); + + u32 buffers{}; + + UNIMPLEMENTED_IF(src_params.GetTarget() != SurfaceTarget::Texture2D); + UNIMPLEMENTED_IF(dst_params.GetTarget() != SurfaceTarget::Texture2D); + + const auto GetTexture = [](CachedSurfaceView* view) { + return view->GetTexture(TextureType::Texture2D, false, SwizzleSource::R, SwizzleSource::G, + SwizzleSource::B, SwizzleSource::A); + }; + const GLuint src_texture{GetTexture(src)}; + const GLuint dst_texture{GetTexture(dst)}; + + if (src_params.GetType() == SurfaceType::ColorTexture) { + glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, + src_texture, 0); + glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, + 0); + + glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, + dst_texture, 0); + glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, + 0); + + buffers = GL_COLOR_BUFFER_BIT; + } else if (src_params.GetType() == SurfaceType::Depth) { + glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0); + glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, src_texture, + 0); + glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, 0); + + glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0); + glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, dst_texture, + 0); + glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, 0); + + buffers = GL_DEPTH_BUFFER_BIT; + } else if (src_params.GetType() == SurfaceType::DepthStencil) { + glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0); + glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, + src_texture, 0); + + glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0); + glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, + dst_texture, 0); + + buffers = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT; + } + + glBlitFramebuffer(src_rect.left, src_rect.top, src_rect.right, src_rect.bottom, dst_rect.left, + dst_rect.top, dst_rect.right, dst_rect.bottom, buffers, + buffers == GL_COLOR_BUFFER_BIT ? GL_LINEAR : GL_NEAREST); +} + void LabelGLObject(GLenum identifier, GLuint handle, VAddr addr, std::string_view extra_info) { if (!GLAD_GL_KHR_debug) { // We don't need to throw an error as this is just for debugging diff --git a/src/video_core/renderer_opengl/utils.h b/src/video_core/renderer_opengl/utils.h index b3e9fc499..e7726d14e 100644 --- a/src/video_core/renderer_opengl/utils.h +++ b/src/video_core/renderer_opengl/utils.h @@ -8,9 +8,13 @@ #include <vector> #include <glad/glad.h> #include "common/common_types.h" +#include "common/math_util.h" +#include "video_core/renderer_opengl/gl_resource_manager.h" namespace OpenGL { +class CachedSurfaceView; + class BindBuffersRangePushBuffer { public: BindBuffersRangePushBuffer(GLenum target); @@ -30,6 +34,19 @@ private: std::vector<GLsizeiptr> sizes; }; +class SurfaceBlitter { +public: + explicit SurfaceBlitter(); + ~SurfaceBlitter(); + + void Blit(CachedSurfaceView* src, CachedSurfaceView* dst, + const Common::Rectangle<u32>& src_rect, const Common::Rectangle<u32>& dst_rect) const; + +private: + OGLFramebuffer src_framebuffer; + OGLFramebuffer dst_framebuffer; +}; + void LabelGLObject(GLenum identifier, GLuint handle, VAddr addr, std::string_view extra_info = {}); } // namespace OpenGL
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