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author | bunnei <bunneidev@gmail.com> | 2015-08-27 16:41:19 +0200 |
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committer | bunnei <bunneidev@gmail.com> | 2015-08-27 16:41:19 +0200 |
commit | f1ad4332ad2832b2fb9c9bc6f12133838d33c87a (patch) | |
tree | 4420d0969c6b2f420c2f98835a67b8ba37667680 | |
parent | Merge pull request #1074 from lioncash/bool (diff) | |
parent | Shader JIT: Fix float to integer rounding in MOVA (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/video_core/shader/shader_jit_x64.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/video_core/shader/shader_jit_x64.cpp b/src/video_core/shader/shader_jit_x64.cpp index cc66fc8d6..a8045d4b0 100644 --- a/src/video_core/shader/shader_jit_x64.cpp +++ b/src/video_core/shader/shader_jit_x64.cpp @@ -485,8 +485,8 @@ void JitCompiler::Compile_MOVA(Instruction instr) { Compile_SwizzleSrc(instr, 1, instr.common.src1, SRC1); - // Convert floats to integers (only care about X and Y components) - CVTPS2DQ(SRC1, R(SRC1)); + // Convert floats to integers using truncation (only care about X and Y components) + CVTTPS2DQ(SRC1, R(SRC1)); // Get result MOVQ_xmm(R(RAX), SRC1); |