From 347f0a0e9c687a198ba7fd0ead67a2d63b7880f2 Mon Sep 17 00:00:00 2001 From: Nikolay Korolev Date: Wed, 1 Apr 2020 01:58:40 +0300 Subject: vehicles missing functions + fixes --- src/vehicles/Vehicle.h | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'src/vehicles/Vehicle.h') diff --git a/src/vehicles/Vehicle.h b/src/vehicles/Vehicle.h index 2ca97841..4639f3e1 100644 --- a/src/vehicles/Vehicle.h +++ b/src/vehicles/Vehicle.h @@ -4,6 +4,7 @@ #include "AutoPilot.h" #include "ModelIndices.h" #include "AnimManager.h" +#include "Weapon.h" class CPed; class CFire; @@ -266,7 +267,7 @@ public: void ProcessCarAlarm(void); bool IsSphereTouchingVehicle(float sx, float sy, float sz, float radius); bool ShufflePassengersToMakeSpace(void); - void InflictDamage(CEntity *damagedBy, uint32 weaponType, float damage); + void InflictDamage(CEntity *damagedBy, eWeaponType weaponType, float damage); bool IsAlarmOn(void) { return m_nAlarmState != 0 && m_nAlarmState != -1; } CVehicleModelInfo* GetModelInfo() { return (CVehicleModelInfo*)CModelInfo::GetModelInfo(GetModelIndex()); } -- cgit v1.2.3