From 0548476ba6b9e2273ceec94ca9f62e76c69d7ef4 Mon Sep 17 00:00:00 2001 From: aap Date: Thu, 11 Jul 2019 12:48:49 +0200 Subject: CAutomobile::ProcessControlInputs --- src/vehicles/Vehicle.h | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'src/vehicles/Vehicle.h') diff --git a/src/vehicles/Vehicle.h b/src/vehicles/Vehicle.h index c293b8a6..55805e9d 100644 --- a/src/vehicles/Vehicle.h +++ b/src/vehicles/Vehicle.h @@ -144,7 +144,7 @@ public: CFire *m_pCarFire; float m_fSteerAngle; float m_fGasPedal; - float m_fBreakPedal; + float m_fBrakePedal; uint8 VehicleCreatedBy; // cf. https://github.com/DK22Pac/plugin-sdk/blob/master/plugin_sa/game_sa/CVehicle.h from R* @@ -161,7 +161,7 @@ public: uint8 bIsBus: 1; // Is this vehicle a bus uint8 bIsBig: 1; // Is this vehicle a bus uint8 bLowVehicle: 1; // Need this for sporty type cars to use low getting-in/out anims - uint8 m_veh_flagB10 : 1; + uint8 bComedyControls : 1; // Will make the car hard to control (hopefully in a funny way) uint8 m_veh_flagB20 : 1; uint8 m_veh_flagB40 : 1; uint8 m_veh_flagB80 : 1; @@ -207,7 +207,7 @@ public: uint8 m_nCarHornTimer; int8 field_22D; bool m_bSirenOrAlarm; - int8 field_22F; + int8 m_comedyControlState; CStoredCollPoly m_aCollPolys[2]; // poly which is under front/rear part of car float m_fSteerRatio; eVehicleType m_vehType; -- cgit v1.2.3