From 4d1cfb7214a4867487f128c7e3360681f47e0239 Mon Sep 17 00:00:00 2001 From: Sergeanur Date: Wed, 19 Aug 2020 03:31:42 +0300 Subject: Island loading cleanup and fix --- src/save/GenericGameStorage.cpp | 8 ++------ 1 file changed, 2 insertions(+), 6 deletions(-) (limited to 'src/save/GenericGameStorage.cpp') diff --git a/src/save/GenericGameStorage.cpp b/src/save/GenericGameStorage.cpp index 516c8d46..81bcb6b0 100644 --- a/src/save/GenericGameStorage.cpp +++ b/src/save/GenericGameStorage.cpp @@ -562,17 +562,13 @@ RestoreForStartLoad() ReadDataFromBufferPointer(_buf, TheCamera.GetMatrix().GetPosition().x); ReadDataFromBufferPointer(_buf, TheCamera.GetMatrix().GetPosition().y); ReadDataFromBufferPointer(_buf, TheCamera.GetMatrix().GetPosition().z); -#ifdef NO_ISLAND_LOADING - if (CMenuManager::m_PrefsIslandLoading == CMenuManager::ISLAND_LOADING_LOW) -#endif + ISLAND_LOADING_IS(LOW) { CStreaming::RemoveUnusedBigBuildings(CGame::currLevel); CStreaming::RemoveUnusedBuildings(CGame::currLevel); } CCollision::SortOutCollisionAfterLoad(); -#ifdef NO_ISLAND_LOADING - if (CMenuManager::m_PrefsIslandLoading == CMenuManager::ISLAND_LOADING_LOW) -#endif + ISLAND_LOADING_IS(LOW) { CStreaming::RequestBigBuildings(CGame::currLevel); CStreaming::LoadAllRequestedModels(false); -- cgit v1.2.3