From daceee593be76fe7d681e3b8c9101b02c058d186 Mon Sep 17 00:00:00 2001 From: Sergeanur Date: Sat, 11 Apr 2020 18:37:20 +0300 Subject: Link with RW libs --- src/rw/Lights.cpp | 333 ++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 333 insertions(+) create mode 100644 src/rw/Lights.cpp (limited to 'src/rw/Lights.cpp') diff --git a/src/rw/Lights.cpp b/src/rw/Lights.cpp new file mode 100644 index 00000000..cd83a898 --- /dev/null +++ b/src/rw/Lights.cpp @@ -0,0 +1,333 @@ +#include "common.h" +#include +#include +#include "patcher.h" +#include "Lights.h" +#include "Timecycle.h" +#include "Coronas.h" +#include "Weather.h" +#include "ZoneCull.h" +#include "Frontend.h" + +RpLight *&pAmbient = *(RpLight**)0x885B6C; +RpLight *&pDirect = *(RpLight**)0x880F7C; +RpLight **pExtraDirectionals = (RpLight**)0x60009C; +int *LightStrengths = (int*)0x87BEF0; +int &NumExtraDirLightsInWorld = *(int*)0x64C608; + +RwRGBAReal &AmbientLightColourForFrame = *(RwRGBAReal*)0x6F46F8; +RwRGBAReal &AmbientLightColourForFrame_PedsCarsAndObjects = *(RwRGBAReal*)0x6F1D10; +RwRGBAReal &DirectionalLightColourForFrame = *(RwRGBAReal*)0x87C6B8; + +RwRGBAReal &AmbientLightColour = *(RwRGBAReal*)0x86B0F8; +RwRGBAReal &DirectionalLightColour = *(RwRGBAReal*)0x72E308; + +void +SetLightsWithTimeOfDayColour(RpWorld *) +{ + CVector vec1, vec2, vecsun; + RwMatrix mat; + + if(pAmbient){ + AmbientLightColourForFrame.red = CTimeCycle::GetAmbientRed() * CCoronas::LightsMult; + AmbientLightColourForFrame.green = CTimeCycle::GetAmbientGreen() * CCoronas::LightsMult; + AmbientLightColourForFrame.blue = CTimeCycle::GetAmbientBlue() * CCoronas::LightsMult; + if(CWeather::LightningFlash && !CCullZones::CamNoRain()){ + AmbientLightColourForFrame.red = 1.0f; + AmbientLightColourForFrame.green = 1.0f; + AmbientLightColourForFrame.blue = 1.0f; + } + AmbientLightColourForFrame_PedsCarsAndObjects.red = min(1.0f, AmbientLightColourForFrame.red*1.3f); + AmbientLightColourForFrame_PedsCarsAndObjects.green = min(1.0f, AmbientLightColourForFrame.green*1.3f); + AmbientLightColourForFrame_PedsCarsAndObjects.blue = min(1.0f, AmbientLightColourForFrame.blue*1.3f); + RpLightSetColor(pAmbient, &AmbientLightColourForFrame); + } + + if(pDirect){ + DirectionalLightColourForFrame.red = CTimeCycle::GetDirectionalRed() * CCoronas::LightsMult; + DirectionalLightColourForFrame.green = CTimeCycle::GetDirectionalGreen() * CCoronas::LightsMult; + DirectionalLightColourForFrame.blue = CTimeCycle::GetDirectionalBlue() * CCoronas::LightsMult; + RpLightSetColor(pDirect, &DirectionalLightColourForFrame); + + vecsun = CTimeCycle::m_VectorToSun[CTimeCycle::m_CurrentStoredValue]; + vec1 = CVector(0.0f, 0.0f, 1.0f); + vec2 = CrossProduct(vec1, vecsun); + vec2.Normalise(); + vec1 = CrossProduct(vec2, vecsun); + mat.at.x = -vecsun.x; + mat.at.y = -vecsun.y; + mat.at.z = -vecsun.z; + mat.right.x = vec1.x; + mat.right.y = vec1.y; + mat.right.z = vec1.z; + mat.up.x = vec2.x; + mat.up.y = vec2.y; + mat.up.z = vec2.z; + RwFrameTransform(RpLightGetFrame(pDirect), &mat, rwCOMBINEREPLACE); + } + + if(CMenuManager::m_PrefsBrightness > 256){ + float f1 = 2.0f * (CMenuManager::m_PrefsBrightness/256.0f - 1.0f) * 0.6f + 1.0f; + float f2 = 3.0f * (CMenuManager::m_PrefsBrightness/256.0f - 1.0f) * 0.6f + 1.0f; + + AmbientLightColourForFrame.red = min(1.0f, AmbientLightColourForFrame.red * f2); + AmbientLightColourForFrame.green = min(1.0f, AmbientLightColourForFrame.green * f2); + AmbientLightColourForFrame.blue = min(1.0f, AmbientLightColourForFrame.blue * f2); + AmbientLightColourForFrame_PedsCarsAndObjects.red = min(1.0f, AmbientLightColourForFrame_PedsCarsAndObjects.red * f1); + AmbientLightColourForFrame_PedsCarsAndObjects.green = min(1.0f, AmbientLightColourForFrame_PedsCarsAndObjects.green * f1); + AmbientLightColourForFrame_PedsCarsAndObjects.blue = min(1.0f, AmbientLightColourForFrame_PedsCarsAndObjects.blue * f1); +#ifdef FIX_BUGS + DirectionalLightColourForFrame.red = min(1.0f, DirectionalLightColourForFrame.red * f1); + DirectionalLightColourForFrame.green = min(1.0f, DirectionalLightColourForFrame.green * f1); + DirectionalLightColourForFrame.blue = min(1.0f, DirectionalLightColourForFrame.blue * f1); +#else + DirectionalLightColourForFrame.red = min(1.0f, AmbientLightColourForFrame.red * f1); + DirectionalLightColourForFrame.green = min(1.0f, AmbientLightColourForFrame.green * f1); + DirectionalLightColourForFrame.blue = min(1.0f, AmbientLightColourForFrame.blue * f1); +#endif + } +} + +RpWorld* +LightsCreate(RpWorld *world) +{ + int i; + RwRGBAReal color; + RwFrame *frame; + + if(world == nil) + return nil; + + pAmbient = RpLightCreate(rpLIGHTAMBIENT); + RpLightSetFlags(pAmbient, rpLIGHTLIGHTATOMICS); + color.red = 0.25f; + color.green = 0.25f; + color.blue = 0.2f; + RpLightSetColor(pAmbient, &color); + + pDirect = RpLightCreate(rpLIGHTDIRECTIONAL); + RpLightSetFlags(pDirect, rpLIGHTLIGHTATOMICS); + color.red = 1.0f; + color.green = 0.84f; + color.blue = 0.45f; + RpLightSetColor(pDirect, &color); + RpLightSetRadius(pDirect, 2.0f); + frame = RwFrameCreate(); + RpLightSetFrame(pDirect, frame); + RwV3d axis = { 1.0f, 1.0f, 0.0f }; + RwFrameRotate(frame, &axis, 160.0f, rwCOMBINEPRECONCAT); + + RpWorldAddLight(world, pAmbient); + RpWorldAddLight(world, pDirect); + + for(i = 0; i < NUMEXTRADIRECTIONALS; i++){ + pExtraDirectionals[i] = RpLightCreate(rpLIGHTDIRECTIONAL); + RpLightSetFlags(pExtraDirectionals[i], 0); + color.red = 1.0f; + color.green = 0.5f; + color.blue = 0.0f; + RpLightSetColor(pExtraDirectionals[i], &color); + RpLightSetRadius(pExtraDirectionals[i], 2.0f); + frame = RwFrameCreate(); + RpLightSetFrame(pExtraDirectionals[i], frame); + RpWorldAddLight(world, pExtraDirectionals[i]); + } + + return world; +} + +void +LightsDestroy(RpWorld *world) +{ + int i; + + if(world == nil) + return; + + if(pAmbient){ + RpWorldRemoveLight(world, pAmbient); + RpLightDestroy(pAmbient); + pAmbient = nil; + } + + if(pDirect){ + RpWorldRemoveLight(world, pDirect); + RwFrameDestroy(RpLightGetFrame(pDirect)); + RpLightDestroy(pDirect); + pDirect = nil; + } + + for(i = 0; i < NUMEXTRADIRECTIONALS; i++) + if(pExtraDirectionals[i]){ + RpWorldRemoveLight(world, pExtraDirectionals[i]); + RwFrameDestroy(RpLightGetFrame(pExtraDirectionals[i])); + RpLightDestroy(pExtraDirectionals[i]); + pExtraDirectionals[i] = nil; + } +} + +void +WorldReplaceNormalLightsWithScorched(RpWorld *world, float l) +{ + RwRGBAReal color; + color.red = l; + color.green = l; + color.blue = l; + RpLightSetColor(pAmbient, &color); + RpLightSetFlags(pDirect, 0); +} + +void +WorldReplaceScorchedLightsWithNormal(RpWorld *world) +{ + RpLightSetColor(pAmbient, &AmbientLightColourForFrame); + RpLightSetFlags(pDirect, rpLIGHTLIGHTATOMICS); +} + +void +AddAnExtraDirectionalLight(RpWorld *world, float dirx, float diry, float dirz, float red, float green, float blue) +{ + float strength; + int weakest; + int i, n; + RwRGBAReal color; + RwV3d *dir; + + strength = max(max(red, green), blue); + n = -1; + if(NumExtraDirLightsInWorld < NUMEXTRADIRECTIONALS) + n = NumExtraDirLightsInWorld; + else{ + weakest = strength; + for(i = 0; i < NUMEXTRADIRECTIONALS; i++) + if(LightStrengths[i] < weakest){ + weakest = LightStrengths[i]; + n = i; + } + } + + if(n < 0) + return; + + color.red = red; + color.green = green; + color.blue = blue; + RpLightSetColor(pExtraDirectionals[n], &color); + dir = RwMatrixGetAt(RwFrameGetMatrix(RpLightGetFrame(pExtraDirectionals[n]))); + dir->x = -dirx; + dir->y = -diry; + dir->z = -dirz; + RwMatrixUpdate(RwFrameGetMatrix(RpLightGetFrame(pExtraDirectionals[n]))); + RwFrameUpdateObjects(RpLightGetFrame(pExtraDirectionals[n])); + RpLightSetFlags(pExtraDirectionals[n], rpLIGHTLIGHTATOMICS); + LightStrengths[n] = strength; + NumExtraDirLightsInWorld = min(NumExtraDirLightsInWorld+1, NUMEXTRADIRECTIONALS); +} + +void +RemoveExtraDirectionalLights(RpWorld *world) +{ + int i; + for(i = 0; i < NumExtraDirLightsInWorld; i++) + RpLightSetFlags(pExtraDirectionals[i], 0); + NumExtraDirLightsInWorld = 0; +} + +void +SetAmbientAndDirectionalColours(float f) +{ + AmbientLightColour.red = AmbientLightColourForFrame.red * f; + AmbientLightColour.green = AmbientLightColourForFrame.green * f; + AmbientLightColour.blue = AmbientLightColourForFrame.blue * f; + + DirectionalLightColour.red = DirectionalLightColourForFrame.red * f; + DirectionalLightColour.green = DirectionalLightColourForFrame.green * f; + DirectionalLightColour.blue = DirectionalLightColourForFrame.blue * f; + + RpLightSetColor(pAmbient, &AmbientLightColour); + RpLightSetColor(pDirect, &DirectionalLightColour); +} + +void +SetBrightMarkerColours(float f) +{ + AmbientLightColour.red = 0.6f; + AmbientLightColour.green = 0.6f; + AmbientLightColour.blue = 0.6f; + + DirectionalLightColour.red = (1.0f - DirectionalLightColourForFrame.red) * 0.4f + DirectionalLightColourForFrame.red; + DirectionalLightColour.green = (1.0f - DirectionalLightColourForFrame.green) * 0.4f + DirectionalLightColourForFrame.green; + DirectionalLightColour.blue = (1.0f - DirectionalLightColourForFrame.blue) * 0.4f + DirectionalLightColourForFrame.blue; + + RpLightSetColor(pAmbient, &AmbientLightColour); + RpLightSetColor(pDirect, &DirectionalLightColour); +} + +void +ReSetAmbientAndDirectionalColours(void) +{ + RpLightSetColor(pAmbient, &AmbientLightColourForFrame); + RpLightSetColor(pDirect, &DirectionalLightColourForFrame); +} + +void +DeActivateDirectional(void) +{ + RpLightSetFlags(pDirect, 0); +} + +void +ActivateDirectional(void) +{ + RpLightSetFlags(pDirect, rpLIGHTLIGHTATOMICS); +} + +void +SetAmbientColours(void) +{ + RpLightSetColor(pAmbient, &AmbientLightColourForFrame); +} + +void +SetAmbientColoursForPedsCarsAndObjects(void) +{ + RpLightSetColor(pAmbient, &AmbientLightColourForFrame_PedsCarsAndObjects); +} + +uint8 IndicateR[] = { 0, 255, 0, 0, 255, 255, 0 }; +uint8 IndicateG[] = { 0, 0, 255, 0, 255, 0, 255 }; +uint8 IndicateB[] = { 0, 0, 0, 255, 0, 255, 255 }; + +void +SetAmbientColoursToIndicateRoadGroup(int i) +{ + AmbientLightColour.red = IndicateR[i%7]/255.0f; + AmbientLightColour.green = IndicateG[i%7]/255.0f; + AmbientLightColour.blue = IndicateB[i%7]/255.0f; + RpLightSetColor(pAmbient, &AmbientLightColour); +} + +void +SetAmbientColours(RwRGBAReal *color) +{ + RpLightSetColor(pAmbient, color); +} + + +STARTPATCHES + InjectHook(0x526510, SetLightsWithTimeOfDayColour, PATCH_JUMP); + InjectHook(0x5269A0, LightsCreate, PATCH_JUMP); + InjectHook(0x526B40, LightsDestroy, PATCH_JUMP); + InjectHook(0x526C10, WorldReplaceNormalLightsWithScorched, PATCH_JUMP); + InjectHook(0x526C50, WorldReplaceScorchedLightsWithNormal, PATCH_JUMP); + InjectHook(0x526C70, AddAnExtraDirectionalLight, PATCH_JUMP); + InjectHook(0x526DB0, RemoveExtraDirectionalLights, PATCH_JUMP); + InjectHook(0x526DE0, SetAmbientAndDirectionalColours, PATCH_JUMP); + InjectHook(0x526E60, SetBrightMarkerColours, PATCH_JUMP); + InjectHook(0x526F10, ReSetAmbientAndDirectionalColours, PATCH_JUMP); + InjectHook(0x526F40, DeActivateDirectional, PATCH_JUMP); + InjectHook(0x526F50, ActivateDirectional, PATCH_JUMP); + InjectHook(0x526F60, (void (*)(void))SetAmbientColours, PATCH_JUMP); + InjectHook(0x526F80, SetAmbientColoursForPedsCarsAndObjects, PATCH_JUMP); + InjectHook(0x526FA0, (void (*)(RwRGBAReal*))SetAmbientColours, PATCH_JUMP); +ENDPATCHES -- cgit v1.2.3