From e14252914e9bd4cf7702479b5e0b050b935ba4aa Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?eray=20or=C3=A7unus?= Date: Mon, 3 Aug 2020 04:00:12 +0300 Subject: Squeeze performance option, minor fixes Fixes are already in miami --- src/peds/CopPed.cpp | 4 ++-- src/peds/Population.cpp | 11 +++++++++++ 2 files changed, 13 insertions(+), 2 deletions(-) (limited to 'src/peds') diff --git a/src/peds/CopPed.cpp b/src/peds/CopPed.cpp index 6d106b0e..f289697e 100644 --- a/src/peds/CopPed.cpp +++ b/src/peds/CopPed.cpp @@ -45,7 +45,7 @@ CCopPed::CCopPed(eCopType copType) : CPed(PEDTYPE_COP) SetCurrentWeapon(WEAPONTYPE_UZI); m_fArmour = 50.0f; m_wepSkills = 32; /* TODO: what is this? seems unused */ - m_wepAccuracy = 64; + m_wepAccuracy = 68; break; case COP_ARMY: SetModelIndex(MI_ARMY); @@ -479,7 +479,7 @@ CCopPed::CopAI(void) SetAttack(playerOrHisVeh); SetShootTimer(CGeneral::GetRandomNumberInRange(500, 1000)); } - SetAttackTimer(CGeneral::GetRandomNumberInRange(100, 300)); + SetAttackTimer(CGeneral::GetRandomNumberInRange(200, 300)); } SetMoveState(PEDMOVE_STILL); } diff --git a/src/peds/Population.cpp b/src/peds/Population.cpp index 1357907d..0756df38 100644 --- a/src/peds/Population.cpp +++ b/src/peds/Population.cpp @@ -1104,7 +1104,11 @@ CPopulation::ManagePopulation(void) } int pedPoolSize = CPools::GetPedPool()->GetSize(); +#ifndef SQUEEZE_PERFORMANCE for (int poolIndex = pedPoolSize-1; poolIndex >= 0; poolIndex--) { +#else + for (int poolIndex = (pedPoolSize * (frameMod32 + 1) / 32) - 1; poolIndex >= pedPoolSize * frameMod32 / 32; poolIndex--) { +#endif CPed *ped = CPools::GetPedPool()->GetSlot(poolIndex); if (ped && !ped->IsPlayer() && ped->CanBeDeleted() && !ped->bInVehicle) { @@ -1117,6 +1121,13 @@ CPopulation::ManagePopulation(void) } float dist = (ped->GetPosition() - playerPos).Magnitude2D(); +#ifdef SQUEEZE_PERFORMANCE + if (dist > 50.f) + ped->bUsesCollision = false; + else + ped->bUsesCollision = true; +#endif + bool pedIsFarAway = false; if (PedCreationDistMultiplier() * (PED_REMOVE_DIST_SPECIAL * TheCamera.GenerationDistMultiplier) < dist || (!ped->bCullExtraFarAway && PedCreationDistMultiplier() * PED_REMOVE_DIST * TheCamera.GenerationDistMultiplier < dist) -- cgit v1.2.3