From af5bd951aeb43c341d5126bc4141992169e46d57 Mon Sep 17 00:00:00 2001 From: Filip Gawin Date: Wed, 31 Jul 2019 17:54:18 +0200 Subject: More audio ped --- src/peds/PlayerPed.cpp.autosave | 110 ++++++++++++++++++++++++++++++++++++++++ 1 file changed, 110 insertions(+) create mode 100644 src/peds/PlayerPed.cpp.autosave (limited to 'src/peds/PlayerPed.cpp.autosave') diff --git a/src/peds/PlayerPed.cpp.autosave b/src/peds/PlayerPed.cpp.autosave new file mode 100644 index 00000000..1bf1c7fc --- /dev/null +++ b/src/peds/PlayerPed.cpp.autosave @@ -0,0 +1,110 @@ +#include "common.h" +#include "patcher.h" +#include "PlayerPed.h" +#include "Camera.h" +#include "WeaponEffects.h" +#include "ModelIndices.h" + +CPlayerPed::~CPlayerPed() +{ + delete m_pWanted; +} + +WRAPPER void CPlayerPed::ReApplyMoveAnims(void) { EAXJMP(0x4F07C0); } +WRAPPER void CPlayerPed::SetupPlayerPed(int32) { EAXJMP(0x4EFB60); } +WRAPPER void CPlayerPed::DeactivatePlayerPed(int32) { EAXJMP(0x4EFC00); } +WRAPPER void CPlayerPed::ReactivatePlayerPed(int32) { EAXJMP(0x4EFC20); } +WRAPPER void CPlayerPed::KeepAreaAroundPlayerClear(void) { EAXJMP(0x4F3460); } +WRAPPER void CPlayerPed::MakeChangesForNewWeapon(int8) { EAXJMP(0x4F2560); } +WRAPPER void CPlayerPed::SetInitialState(void) { EAXJMP(0x4EFC40); } +WRAPPER void CPlayerPed::SetMoveAnim(void) { EAXJMP(0x4F3760); } +WRAPPER void CPlayerPed::ProcessControl(void) { EAXJMP(0x4EFD90); } + +CPlayerPed::CPlayerPed(void) : CPed(PEDTYPE_PLAYER1) +{ + m_fMoveSpeed = 0.0f; + SetModelIndex(MI_PLAYER); + SetInitialState(); + + m_pWanted = new CWanted(); + m_pWanted->Initialise(); + m_pArrestingCop = nil; + m_currentWeapon = WEAPONTYPE_UNARMED; + m_nSelectedWepSlot = 0; + m_nSpeedTimer = 0; + m_bSpeedTimerFlag = 0; + m_pPointGunAt = nil; + m_nPedState = PED_IDLE; + m_fMaxStamina = 150.0f; + m_fCurrentStamina = m_fMaxStamina; + m_fStaminaProgress = 0.0f; + m_bShouldEvade = 0; + field_1367 = 0; + m_nShotDelay = 0; + field_1376 = 0.0f; + field_1380 = 0; + m_bHasLockOnTarget = false; + m_bCanBeDamaged = true; + m_fWalkAngle = 0.0f; + m_fFPSMoveHeading = 0.0f; + m_nTargettableObjects[0] = m_nTargettableObjects[1] = m_nTargettableObjects[2] = m_nTargettableObjects[3] = -1; + field_1413 = 0; + for (int i = 0; i < 6; i++) { + m_vecSafePos[i] = CVector(0.0f, 0.0f, 0.0f); + field_1488[i] = 0; + } +} + +void CPlayerPed::ClearWeaponTarget() +{ + if (m_nPedType == PEDTYPE_PLAYER1) { + m_pPointGunAt = nil; + TheCamera.ClearPlayerWeaponMode(); + CWeaponEffects::ClearCrosshair(); + } + ClearPointGunAt(); +} + +void +CPlayerPed::SetWantedLevel(int32 level) +{ + m_pWanted->SetWantedLevel(level); +} + +void +CPlayerPed::SetWantedLevelNoDrop(int32 level) +{ + m_pWanted->SetWantedLevelNoDrop(level); +} + +// I don't know the actual purpose of parameter +void +CPlayerPed::AnnoyPlayerPed(bool annoyedByPassingEntity) +{ + if (m_pedStats->m_temper < 52) { + m_pedStats->m_temper++; + } else { + if (annoyedByPassingEntity) { + if (m_pedStats->m_temper < 55) { + m_pedStats->m_temper++; + } else { + m_pedStats->m_temper = 46; + } + } + } +} + +class CPlayerPed_ : public CPlayerPed +{ +public: + + CPlayerPed* ctor(void) { return ::new (this) CPlayerPed(); } + void dtor(void) { CPlayerPed::~CPlayerPed(); } +}; + +STARTPATCHES + InjectHook(0x4EF7E0, &CPlayerPed_::ctor, PATCH_JUMP); + InjectHook(0x4EFB30, &CPlayerPed_::dtor, PATCH_JUMP); + InjectHook(0x4F28A0, &CPlayerPed::ClearWeaponTarget, PATCH_JUMP); + InjectHook(0x4F3700, &CPlayerPed::AnnoyPlayerPed, PATCH_JUMP); +ENDPATCHES -- cgit v1.2.3