From e14252914e9bd4cf7702479b5e0b050b935ba4aa Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?eray=20or=C3=A7unus?= Date: Mon, 3 Aug 2020 04:00:12 +0300 Subject: Squeeze performance option, minor fixes Fixes are already in miami --- src/peds/CopPed.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/peds/CopPed.cpp') diff --git a/src/peds/CopPed.cpp b/src/peds/CopPed.cpp index 6d106b0e..f289697e 100644 --- a/src/peds/CopPed.cpp +++ b/src/peds/CopPed.cpp @@ -45,7 +45,7 @@ CCopPed::CCopPed(eCopType copType) : CPed(PEDTYPE_COP) SetCurrentWeapon(WEAPONTYPE_UZI); m_fArmour = 50.0f; m_wepSkills = 32; /* TODO: what is this? seems unused */ - m_wepAccuracy = 64; + m_wepAccuracy = 68; break; case COP_ARMY: SetModelIndex(MI_ARMY); @@ -479,7 +479,7 @@ CCopPed::CopAI(void) SetAttack(playerOrHisVeh); SetShootTimer(CGeneral::GetRandomNumberInRange(500, 1000)); } - SetAttackTimer(CGeneral::GetRandomNumberInRange(100, 300)); + SetAttackTimer(CGeneral::GetRandomNumberInRange(200, 300)); } SetMoveState(PEDMOVE_STILL); } -- cgit v1.2.3